DigitalShibby wrote: »MLGProPlayer wrote: »The current system is broken as ***.
You need to run vMA on average 500 times to get the sharpened weapon you want.
With that said, the solution isn't to give away the weapons in normal mode. We need a *** token system.
Guess I lucked out, my one and only vma clear dropped the sharpened staff I wanted.. never going back there xD
@mr_wazzabimr_wazzabi wrote: »raidentenshu_ESO wrote: »mr_wazzabi wrote: »raidentenshu_ESO wrote: »I'm just saying nMA should give us something at the end, and not some crappy title. We should get a weapon with an increase rate of Training and Prosperous (50 to 60%) trait for fairness.
Why don't you just get good and beat vma like the rest of us with maelstrom weapons did? Not fair to those of us that died 100000 times trying to get our first clear only to grind 10000000 times to get the sharpened weapon we want
Because I'm lazy and I want to do things the easy way. Due to ZOS's TOS I can't hire a veteran vMA player like you to access my account, and do it for me. Account sharing is against the rules so I'm out of luck in that department.
I would even pay for a sharpened inferno staff/Daggers/Bow with gold if it wasn't BOP.
I'm just a lazy ESO player.
Lol clearly you don't deserve those weapons then. Vma is the hardest content in the game, so the weapons should only be in the hands of those that earned them.
If you're asking for tokens to be given out from beating vma so you can use them to buy weapons, I'm all for it.
There's no easy lunch as many say. You want something, you gotta work for it
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
The obsession from players to lock gear behind content difficulty is interesting. I get why developers want it. Makes them more money and extends the game life-no brainer. But from a competitive gamer standpoint it seems odd. I mean does it really feel good to think you're better than a player because of the gear you have that gives you a mathematically easier time to complete content? Mind you OP did not say make vMA easier. He simply asked for ZOS to open up gearing options to a variety of players.
Someone else having a title or special weapon doesn't take away from a person's accomplishments. I guess some online gamer's egos are so large and fragile that they need status symbols to feel better about themselves. Honestly I say let them have the weapons. If I lose a leaderboard spot to someone who initially couldn't beat vMA, or get smashed in pvp by that person, it simply means I was getting carried by gear.
For those who use game life or positive reinforcement as a defense for locking gear behind content/levels this post is not aimed at you. I personally think it's a *** defense and hope a greater mind than mine can figure out ways to extend game life beyond loot hunting but for now it's the best we have in an mmo and when done right is a fun design. However, for those saying people shouldn't be allowed to have mathematically superior weapons because they're not "good enough" or "didn't put the time in" get over yourselves lol. I got a sharpened dagger(maybe axe have to check) around my fifth time completing it 2 months after wrothgar release while players who are much better than me in my guild are still looking for one to this day.
raidentenshu_ESO wrote: »raidentenshu_ESO wrote: »
Just no.
Yes.
You can light attack your way through nMA. I literally see no reason why it should drop any weapon other than a rubedite dagger of flame.
No, it really shouldn't
No please.
On the other hand please nerf vma weapons so they are not mandatory for end game.
NO - to getting the same drops as vMA.
YES - to removing prosperous and training from vMA drop lists and giving nMA a chance for those (and ornate, just out of spite).
REASON - people who have done vMA forget how hard some pve content is for casuals, so this would encourage people out of their comfort zone. I don't mind low-level characters having a gear set up that they like instead of waiting to CP160+ to finally make their build work how they wanted. I've done vMA and hated it too much to farm it, so I would like this change to improve my chances of getting the traits I want.
REMEMBER - at the moment gear traits make a huge difference, so vMA weapons will always be superior. This raises the floor without lowering the ceiling.
No please.
On the other hand please nerf vma weapons so they are not mandatory for end game.
They are not. Not at all. But they are a good excuse if people can't pull dps in general. You can get better results on builds without vma weapons as it is. It does require a bit of theorycrafting of your own though and making a build that suits your play style.