FloppyTouch wrote: »Let's be careful what we call skill people vMA is learning the spawn ports and what enemy's to kill off first. There is a reason it becomes easy after ur first clear it's bc you know what to expect and the mechanics of each stage. I would call that knowledge not skill.
It's been awhile that this arena has been out I think a slight nerf to the mobs is needed to help out the others 98% of the people that have not cleared it. Before you jump down my throat here they will still need to farm it a million times and it can still be hard just lower the one hit mechanics damage a litttle and lower the hp on mobs.
I understand that you worked really hard for these BIS weps but this game has a history now when new content comes out it's really hard then when everyone got what they needed and worked hard for it they nerfed it, look at vet rank zones IC sewer mobs WGT and ICP.
raidentenshu_ESO wrote: »We should get a weapon
FloppyTouch wrote: »Let's be careful what we call skill people vMA is learning the spawn ports and what enemy's to kill off first. There is a reason it becomes easy after ur first clear it's bc you know what to expect and the mechanics of each stage. I would call that knowledge not skill.
It's been awhile that this arena has been out I think a slight nerf to the mobs is needed to help out the others 98% of the people that have not cleared it. Before you jump down my throat here they will still need to farm it a million times and it can still be hard just lower the one hit mechanics damage a litttle and lower the hp on mobs.
I understand that you worked really hard for these BIS weps but this game has a history now when new content comes out it's really hard then when everyone got what they needed and worked hard for it they nerfed it, look at vet rank zones IC sewer mobs WGT and ICP.
I fail to see the logic there.
You agree that nerfing hard content is not desirable (cf. vet ranks and IC sewers), yet call for nerfing vMA?
Let's just keep hard content and its hard-earned rewards hard.
FloppyTouch wrote: »MMORPG stay alive when they keep there player base and bring in new people that can catch up. If it is going to take years to have the same stuff as others players that had this stuff for years why play this game at all if average joe does not stand a chance coming in fresh.
FloppyTouch wrote: »FloppyTouch wrote: »Let's be careful what we call skill people vMA is learning the spawn ports and what enemy's to kill off first. There is a reason it becomes easy after ur first clear it's bc you know what to expect and the mechanics of each stage. I would call that knowledge not skill.
It's been awhile that this arena has been out I think a slight nerf to the mobs is needed to help out the others 98% of the people that have not cleared it. Before you jump down my throat here they will still need to farm it a million times and it can still be hard just lower the one hit mechanics damage a litttle and lower the hp on mobs.
I understand that you worked really hard for these BIS weps but this game has a history now when new content comes out it's really hard then when everyone got what they needed and worked hard for it they nerfed it, look at vet rank zones IC sewer mobs WGT and ICP.
I fail to see the logic there.
You agree that nerfing hard content is not desirable (cf. vet ranks and IC sewers), yet call for nerfing vMA?
Let's just keep hard content and its hard-earned rewards hard.
Where did I agree that nerfing hard content is not desirable?
FloppyTouch wrote: »FloppyTouch wrote: »Let's be careful what we call skill people vMA is learning the spawn ports and what enemy's to kill off first. There is a reason it becomes easy after ur first clear it's bc you know what to expect and the mechanics of each stage. I would call that knowledge not skill.
It's been awhile that this arena has been out I think a slight nerf to the mobs is needed to help out the others 98% of the people that have not cleared it. Before you jump down my throat here they will still need to farm it a million times and it can still be hard just lower the one hit mechanics damage a litttle and lower the hp on mobs.
I understand that you worked really hard for these BIS weps but this game has a history now when new content comes out it's really hard then when everyone got what they needed and worked hard for it they nerfed it, look at vet rank zones IC sewer mobs WGT and ICP.
I fail to see the logic there.
You agree that nerfing hard content is not desirable (cf. vet ranks and IC sewers), yet call for nerfing vMA?
Let's just keep hard content and its hard-earned rewards hard.
Where did I agree that nerfing hard content is not desirable?
In your previous quote you said: "I understand that you worked really hard for these BIS weps but this game has a history now when new content comes out it's really hard then when everyone got what they needed and worked hard for it they nerfed it, look at vet rank zones IC sewer mobs WGT and ICP", which I understood as an implicit acknowledgment ("it's really hard", i.e. "unfair") that nerfing IC and vet rank zones was not the proper way to go (rereading your words, I keep interpreting them that way).
I strongly disagree with your suggestions.
Nerfing content to please "casuals" (by the way: I *am* casual) or new players is an insult, well, to everybody: to those who worked for the reward, for the "casuals" who you deem unable to make an effort and complete hard content, and to new players who would never see themselves, and enjoy the pleasures of, improving, gitting gud and l2p like the rest of us did.
raidentenshu_ESO wrote: »I'm just saying nMA should give us something at the end, and not some crappy title. We should get a weapon with an increase rate of Training and Prosperous (50 to 60%) trait for fairness.
raidentenshu_ESO wrote: »
That could be abused to get good weapons very fast, since the trait pool would be the same. It demeans the effort and skill needed to run veteran. That's why only veteran dungeons now reward a monster head. Otherwise everyone would be running normal for quick farming, just like it now happens when running dungeons and trials for 5 piece sets.
No please.
On the other hand please nerf vma weapons so they are not mandatory for end game.
They are not. Not at all. But they are a good excuse if people can't pull dps in general. You can get better results on builds without vma weapons as it is. It does require a bit of theorycrafting of your own though and making a build that suits your play style.
Maybe true for magicka builds but for stamina the difference is huge.
The obsession from players to lock gear behind content difficulty is interesting. I get why developers want it. Makes them more money and extends the game life-no brainer. But from a competitive gamer standpoint it seems odd. I mean does it really feel good to think you're better than a player because of the gear you have that gives you a mathematically easier time to complete content? Mind you OP did not say make vMA easier. He simply asked for ZOS to open up gearing options to a variety of players.
Someone else having a title or special weapon doesn't take away from a person's accomplishments. I guess some online gamer's egos are so large and fragile that they need status symbols to feel better about themselves. Honestly I say let them have the weapons. If I lose a leaderboard spot to someone who initially couldn't beat vMA, or get smashed in pvp by that person, it simply means I was getting carried by gear.
For those who use game life or positive reinforcement as a defense for locking gear behind content/levels this post is not aimed at you. I personally think it's a *** defense and hope a greater mind than mine can figure out ways to extend game life beyond loot hunting but for now it's the best we have in an mmo and when done right is a fun design. However, for those saying people shouldn't be allowed to have mathematically superior weapons because they're not "good enough" or "didn't put the time in" get over yourselves lol. I got a sharpened dagger(maybe axe have to check) around my fifth time completing it 2 months after wrothgar release while players who are much better than me in my guild are still looking for one to this day.
I don't run VMA and this is why and no it isn't a L2P issue!!! I don't have the time! Hmm would I rather spend my little time I have playing with friends or in a solo arena disgruntled to get a powered sword instead of the sharpened infernal staff I want? Yeah no! As for it dropping on normal? I could care less! I get the feeling of man I worked so hard for this and that (many runs in vet wGt for SPC) and now it's easy to acquire. But I got over it and ran a few quick runs in normal to get my divines gloves I never got on vet!! Yeah and these people complaining that they don't want weapons on normal I am sure you would start running normal if it dropped weapons! Here's something to consider there are some people that can't do VMA (age, health reasons,exc) you really feel like they should never get the weapons? If they had a choice to run normal with a crappy drop rate, why not?
I don't run VMA and this is why and no it isn't a L2P issue!!! I don't have the time! Hmm would I rather spend my little time I have
Then it's your choice not to get the weapons.
You could choose to learn each round at your own rhythm.
You decide not to make the effort, not to sacrifice *some* of your gaming time - on account of what exactly should you get the weapons?I don't run VMA and this is why and no it isn't a L2P issue!!! I don't have the time! Hmm would I rather spend my little time I have playing with friends or in a solo arena disgruntled to get a powered sword instead of the sharpened infernal staff I want? Yeah no! As for it dropping on normal? I could care less! I get the feeling of man I worked so hard for this and that (many runs in vet wGt for SPC) and now it's easy to acquire. But I got over it and ran a few quick runs in normal to get my divines gloves I never got on vet!! Yeah and these people complaining that they don't want weapons on normal I am sure you would start running normal if it dropped weapons! Here's something to consider there are some people that can't do VMA (age, health reasons,exc) you really feel like they should never get the weapons? If they had a choice to run normal with a crappy drop rate, why not?
Then it's your choice not to get the weapons.
You could choose to learn each round at your own rhythm.
You decide not to make the effort, not to sacrifice *some* of your gaming time - on account of what exactly should you get the weapons?
Yes I choose not to do it and I am fine not getting the weapons because of that. I wasn't saying I want weapon drops on normal because I want it personally. I just don't care whether they drop on normal or not and that I feel bad for people that would love to complete it but can't for reasons other then L2P!