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Link haggling skill with smuggler assistant plz

Lyserus
Lyserus
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One of the Most useless skill and the Most useless assistant (among useless assistants)…35% cut and can't clear bounty. haggling adds like, 5% price with 4 skill points? It would benice if we can link these two so a fully upgraded haggling skill->no fence penalty on smuggler
  • MythicEmperor
    MythicEmperor
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    This is a great idea. I really wish I had a use for the assistant, but then again I'm the type who would rather walk across Tamriel to get to a wayshrine than to spend 146ish gold to travel to it.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • Lyserus
    Lyserus
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    This is a great idea. I really wish I had a use for the assistant, but then again I'm the type who would rather walk across Tamriel to get to a wayshrine than to spend 146ish gold to travel to it.

    Put them in the quickslot then u can access them quickly :)
    I am sure u will use them more often if ZOS make them actually useful
  • FluffyReachWitch
    FluffyReachWitch
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    The rest of the fences that you interact with in the game are those who have already decided to set up shop in the safety of their local outlaw's refuge. They pay a standard rate for your goods and charge a standard fee for laundering, probably because they can afford to. If you are with the Thieves Guild, you're essentially part of the organization that helps them keep in business in the first place. So you have more room to haggle for a better deal.

    The smuggler on the other hand is following you around, risking their neck being out in the open and having to travel so much. Perhaps it is not unreasonable that they charge more for their services. (Gameplay wise, it's also an incentive not to rely on the smuggler too much. It's easier than running to the refuge with a bounty on your head, but you don't get the same cut.)
  • Nestor
    Nestor
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    I activated my Smuggler Assistant once and have not used it since. There is no where in the game I need to stay at to give up on 35% of my Gold (45% with the Haggle Passive Maxed). Even if I have an outrageous bounty, which I never do, but even then, I have Pardons, or other characters to play on.

    Bottom line, there is no way I will pay a 35%/45% tax for a convenience.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Lyserus
    Lyserus
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    The rest of the fences that you interact with in the game are those who have already decided to set up shop in the safety of their local outlaw's refuge. They pay a standard rate for your goods and charge a standard fee for laundering, probably because they can afford to. If you are with the Thieves Guild, you're essentially part of the organization that helps them keep in business in the first place. So you have more room to haggle for a better deal.

    The smuggler on the other hand is following you around, risking their neck being out in the open and having to travel so much. Perhaps it is not unreasonable that they charge more for their services. (Gameplay wise, it's also an incentive not to rely on the smuggler too much. It's easier than running to the refuge with a bounty on your head, but you don't get the same cut.)

    But hey, what level of bounty makes you willing to lose 35% income just because there is a guard between u and sewer?
  • SolarCat02
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    Can the assistant launder things, or just fence them?

    If you can launder through the assistant, I could see laundering the things you really don't want to lose.
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • MythicEmperor
    MythicEmperor
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    Lyserus wrote: »
    This is a great idea. I really wish I had a use for the assistant, but then again I'm the type who would rather walk across Tamriel to get to a wayshrine than to spend 146ish gold to travel to it.

    Put them in the quickslot then u can access them quickly :)
    I am sure u will use them more often if ZOS make them actually useful

    No, I meant I don't use them because I could spend less than 2 minutes and make a lot more gold at a real fence if I have a bulk of stolen items.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • MythicEmperor
    MythicEmperor
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    The rest of the fences that you interact with in the game are those who have already decided to set up shop in the safety of their local outlaw's refuge. They pay a standard rate for your goods and charge a standard fee for laundering, probably because they can afford to. If you are with the Thieves Guild, you're essentially part of the organization that helps them keep in business in the first place. So you have more room to haggle for a better deal.

    The smuggler on the other hand is following you around, risking their neck being out in the open and having to travel so much. Perhaps it is not unreasonable that they charge more for their services. (Gameplay wise, it's also an incentive not to rely on the smuggler too much. It's easier than running to the refuge with a bounty on your head, but you don't get the same cut.)

    It may make sense, but what doesn't make sense is losing hundreds of gold by not spending a minute to get to a normal fence. I would rather stomach the minute than the gold loss. Maybe its because I'm a magblade with invisibility so getting to the refuge is no problem.
    Edited by MythicEmperor on January 23, 2017 6:19PM
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • Jim_Pipp
    Jim_Pipp
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    Given that the assistant is free with thieves guild, and haggling is a thieves guild passive it seems reasonable that the final rank of the passive remove the penalty from the assistant

    What should have been an amazing feature is actually less than useless (or at best is only useful in very specific circumstances).
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • FluffyReachWitch
    FluffyReachWitch
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    The rest of the fences that you interact with in the game are those who have already decided to set up shop in the safety of their local outlaw's refuge. They pay a standard rate for your goods and charge a standard fee for laundering, probably because they can afford to. If you are with the Thieves Guild, you're essentially part of the organization that helps them keep in business in the first place. So you have more room to haggle for a better deal.

    The smuggler on the other hand is following you around, risking their neck being out in the open and having to travel so much. Perhaps it is not unreasonable that they charge more for their services. (Gameplay wise, it's also an incentive not to rely on the smuggler too much. It's easier than running to the refuge with a bounty on your head, but you don't get the same cut.)

    It may make sense, but what doesn't make sense is losing hundreds of gold by not spending a minute to get to a normal fence. I would rather stomach the minute than the gold loss. Maybe its because I'm a magblade with invisibility so getting to the refuge is no problem.

    Well, that's why I rarely use the smuggler's services. I enjoy sneaking, I know many of the guard patterns, and if I get a bounty in the middle of a serious crime spree, I wait or use one of those extra monk disguises I've got lying around.

    But not everyone wants to risk creeping back to the refuge, or wait for the bounty to cool down. Hence the lore-friendly smuggler charging a fair rate for the service of whisking your stolen goods away. Realism can make for interest, but it isn't always convenient for the Vestige.
    Edited by FluffyReachWitch on January 23, 2017 6:26PM
  • Lyserus
    Lyserus
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    SolarCat02 wrote: »
    Can the assistant launder things, or just fence them?

    If you can launder through the assistant, I could see laundering the things you really don't want to lose.

    u cant
  • SolarCat02
    SolarCat02
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    Lyserus wrote: »
    SolarCat02 wrote: »
    Can the assistant launder things, or just fence them?

    If you can launder through the assistant, I could see laundering the things you really don't want to lose.

    u cant

    Yuck. Then finishing that questline will remain a very low priority for me.

    Thanks for letting me know!
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • Katahdin
    Katahdin
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    I don't use mine. There are ton of thieves guild entrances that have no guards around them and many are not far from a wayshrine so I just go to one.
    Edited by Katahdin on January 23, 2017 7:32PM
    Beta tester November 2013
  • Lyserus
    Lyserus
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    Katahdin wrote: »
    I don't use mine. There are ton of thieves guild entrances that have no guards around them and many are not far from a wayshrine so I just go to one.

    aye..the 35% cut doesn't sound good in any situations at all.
  • Rohamad_Ali
    Rohamad_Ali
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    Yes , make that assistant worth the time to get . It's way to costly to use .
  • starkerealm
    starkerealm
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    Lyserus wrote: »
    The rest of the fences that you interact with in the game are those who have already decided to set up shop in the safety of their local outlaw's refuge. They pay a standard rate for your goods and charge a standard fee for laundering, probably because they can afford to. If you are with the Thieves Guild, you're essentially part of the organization that helps them keep in business in the first place. So you have more room to haggle for a better deal.

    The smuggler on the other hand is following you around, risking their neck being out in the open and having to travel so much. Perhaps it is not unreasonable that they charge more for their services. (Gameplay wise, it's also an incentive not to rely on the smuggler too much. It's easier than running to the refuge with a bounty on your head, but you don't get the same cut.)

    But hey, what level of bounty makes you willing to lose 35% income just because there is a guard between u and sewer?

    None, when you can simply go the other way, and sneak in from outside their patrol routes.
  • Fischblut
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    I support your suggestion.

    I bet if Pirharri was sold in crown store for 5k crowns as banker and merchant, she would buy stolen items without cut - still would be unable to fence items and clear bounty. But since she costs much less (cost of subscribing or buying dlc), she has worse functionality than other two assistants... :/ Sad.
  • Enslaved
    Enslaved
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    Zos did its best to ruin Khajiit folk for us. Fence that is robbing you blind + con crate vendor with cheesiest lines ever seen in a video game. That is so sad.
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