@brtomkinI think you have 2 options for changing evasion:
1. Leave the duration the same, but put a limit of 4 dodges per cast. I don't think you can reduce the duration to 6 seconds like shields, because shields are guaranteed to absorb so much damage over the next 6 seconds. By that logic, evasion would have to guarantee so many dodges over 6 seconds.
2. Change Evasion to work similar to Defensive Posture. The new Evasion tooltip could be:
Bolster your defenses, dodging the next single target attack against you. While slotted, the cost of roll dodging is decreased 8% and the roll dodge penalty is reduced by 8%.
Compared to the existing Defensive Posture tooltip:
Bolster your defenses, reflecting the next spell projectile cast at you back to the enemy. While slotted, the amount of damage you can block is increased by 8% and the cost of blocking is reduced by 8%.
The buff, Evasion, should be removed from the game. A dodge percentage statistic is awful in any pvp game. Player vs player should revolve around skill and knowledge, not rng. Not to mention how we already have an active roll dodge.
Riot Games, for example, realized that Dodge was a bad idea in League of Legends. The statistic was removed from patches V1.0.0.124 through V1.0.0.132, from August 24, 2011 to January 17, 2012.
Evasion is part of the reason why heavy armour builds are overpowered, along with other factors, such as heal buff stacking and the removal of soft caps. Some positive changes were made in the v2.7.2 PTS patch:ZOS_GinaBruno wrote: »
- Heavy Armor
- Rapid Mending: This passive now increases the amount of resources your Heavy Attacks restore by 12/25% from 25/50%.
- Wrath:
- This passive now increases your Weapon and Spell Damage by 5/10 for each stack, down from 10/20, but it now stacks up to 20 times, up from 10 times.
- Reduced the duration of this passive’s bonus to 5 seconds from 6 seconds.
ZOS_GinaBruno wrote: »Alchemy
- Reduced the duration of Major Vitality from potions. The base duration is now 12.5 seconds, down from 47.5 seconds.
ZOS_GinaBruno wrote: »
- Scourge Harvester: This item set’s proc now provides Major Vitality instead of a generic non-buff category healing received bonus.
- Tremorscale: Reduced the damage done by this item set’s proc by approximately 10%.
However, there are still more balance changes needed – especially the removal of Evasion.
LOL, and the first thing you thought of was evasion? There will be no skill as long as proc sets are available.
Giles.floydub17_ESO wrote: »Why would we go to LoL for ideas? Fitting name. LoL
NightbladeMechanics wrote: »There are lots of mechanics at play in pvp which dilute skillful play. Procs are one, as are destro ult, evasion, stealth mechanics, and instant ressing. Evasion has just as significant an impact on the game as any of the others.
@NightbladeMechanicsNightbladeMechanics wrote: »Because League has had arguably one of the most progressive, thoughtful, communicative, and successful balancing teams in PvP video gaming since 2013 or 2014.
There's a reason League is the most played video game in the world, most watched on Twitch, and boasts a massive multi million dollar pro scene.
NightbladeMechanics wrote: »There are lots of mechanics at play in pvp which dilute skillful play. Procs are one, as are destro ult, evasion, stealth mechanics, and instant ressing. Evasion has just as significant an impact on the game as any of the others.@NightbladeMechanicsNightbladeMechanics wrote: »Because League has had arguably one of the most progressive, thoughtful, communicative, and successful balancing teams in PvP video gaming since 2013 or 2014.
There's a reason League is the most played video game in the world, most watched on Twitch, and boasts a massive multi million dollar pro scene.
Good to see that you understand! It is such a headache having to explain everything.
Silver_Strider wrote: »Reduce the cost of Dodge roll by 30%
Reduce the effectiveness of snares by 50%
Root immunity
Just some thoughts
NightbladeMechanics wrote: »Giles.floydub17_ESO wrote: »Why would we go to LoL for ideas? Fitting name. LoL
Because League has had arguably one of the most progressive, thoughtful, communicative, and successful balancing teams in PvP video gaming since 2013 or 2014.
There's a reason League is the most played video game in the world, most watched on Twitch, and boasts a massive multi million dollar pro scene.
Yep if it only dodged one of every five attacks it wouldn't be a problem. But when people are dodging 7-8 attacks in a row something is amiss.With current exploits it hard to realize if it just so lucky rng helped your enemy to "dodge" or he abusing exploit.
@sodantokb16_ESOsodantokb16_ESO wrote: »First time I hear someone say LoL is progressive, successfully balanced, communicative or thoughtful. You probably mistaken it for that other moba game. There is reason why that other game got so popular even thought LoL was already the most popular.
NightbladeMechanics wrote: »Because League has had arguably one of the most progressive, thoughtful, communicative, and successful balancing teams in PvP video gaming since 2013 or 2014.
Easy. You dodge "every 5th attack" replaces you "dodge 20% of attacks".What would you replace it with though? It's easy to say "this is bad, get rid of it" but coming up with an acceptable and balance replacement is much harder.
neutronenstern wrote: »shields got nerfed from 30 secs to 6 secs while you can still have evasion for 20 seconds, even more when in full medium with a skill that costs nearly nothing.
@sodantokb16_ESOsodantokb16_ESO wrote: »First time I hear someone say LoL is progressive, successfully balanced, communicative or thoughtful. You probably mistaken it for that other moba game. There is reason why that other game got so popular even thought LoL was already the most popular.
Don't twist his words. What he wrote was:NightbladeMechanics wrote: »Because League has had arguably one of the most progressive, thoughtful, communicative, and successful balancing teams in PvP video gaming since 2013 or 2014.
Meaning Riot Games. Every patch, that is two to three every month, comes with a bunch of balance changes. Consistent number tweaks, which is what we want for ESO as well.
sodantokb16_ESO wrote: »Not this again, why everyone complaing about evasion is bringing these words like skill or RNG when everyone is permaholding block, recasting shield every 4sec, letting proc sets do all the killing or waiting for ultimate recharge to press destro ult.
The game doesnt require skill to do stuff and if you are indeed skilled player, you arent complaining about evasion.
leepalmer95 wrote: »Change the base evasion to 8%
Every medium piece equip give 1% more chance.
7 medium = 15%
5 heavy / 2 medium = 10%
etc...
The give it a cooldown of 4s. If you dodge something you can't for another 4s.
Giles.floydub17_ESO wrote: »leepalmer95 wrote: »Change the base evasion to 8%
Every medium piece equip give 1% more chance.
7 medium = 15%
5 heavy / 2 medium = 10%
etc...
The give it a cooldown of 4s. If you dodge something you can't for another 4s.
The worst idea I have seen. Would make it worthless. Especially since it is not an issue for skilled players. LOL
sodantokb16_ESO wrote: »Not this again, why everyone complaing about evasion is bringing these words like skill or RNG when everyone is permaholding block, recasting shield every 4sec, letting proc sets do all the killing or waiting for ultimate recharge to press destro ult.
The game doesnt require skill to do stuff and if you are indeed skilled player, you arent complaining about evasion.
Why does everyone complain about cancer when we have leukemia, HIV or AIDS?
Player vs player should revolve around skill and knowledge, not rng.
NightbladeMechanics wrote: »Giles.floydub17_ESO wrote: »Why would we go to LoL for ideas? Fitting name. LoL
Because League has had arguably one of the most progressive, thoughtful, communicative, and successful balancing teams in PvP video gaming since 2013 or 2014.
There's a reason League is the most played video game in the world, most watched on Twitch, and boasts a massive multi million dollar pro scene.