The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
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• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 10.0.1 on the PTS on Monday at 10:00AM EDT (14:00 UTC).

Housing - Invisible Wall Feedback Thread

Yolokin_Swagonborn
Yolokin_Swagonborn
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7ChkqfT.png

  • Are Invisible walls preventing YOU from designing your dream home?
  • Are Tamrielic Building codes or the Cyrodiil Homeowners Association on your case because of your crazy design?

Well This is the thread to discuss it in.

To make this helpful for the development team, include the name of the property you are talking about and include a screenshot of the area you were trying to build on before your renovation dreams were put on hold.

Edited by Yolokin_Swagonborn on January 14, 2017 10:38PM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    EarthTear Cavern: Taken from another thread care of @NightbladeMechanics Any pictures you can add?

    56Jlfan.png

    There are rocks on either end of the ledge that look like you can climb up there, but invisible walls stop you....

    RrWJerm.png


    Edit: added Picture. Looks frustrating you can only walk on the lip of that.
    Edited by Yolokin_Swagonborn on January 15, 2017 12:07AM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Twin Arches small house.

    CHIDC2F.jpg


    I really love the Redguard Architecture but the real appeal of this type of house is the flat roof. The skybox for this particular house is so small however that you cannot get on your own roof or build stairs up to it. Invisible walls crush your dreams.
    https://www.youtube.com/watch?v=lnAJBK-wsl8
    The medium Redguard house ports you outside to the city if you go on the roof but this one is fenced off so its a much better candidate for rooftop porch and BBQ. :grin:

    Please move the skybox up a bit for this house so my rooftop garden dreams can be fulfilled.
    Edited by Yolokin_Swagonborn on March 12, 2017 1:48AM
  • Elder_III
    Elder_III
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    Twin Arches small house.

    CHIDC2F.jpg


    I really love the Redguard Architecture but the real appeal of this type of house is the flat roof. The skybox for this particular house is so small however that you cannot get on your own roof or build stairs up to it. Invisible walls crush your dreams.

    The medium Redguard house ports you outside to the city if you go on the roof but this one is fenced off so its a much better candidate for rooftop porch and BBQ. :grin:

    Please move the skybox up a bit for this house so my rooftop garden dreams can be fulfilled.

    I tried to build a walkway up to the roof as well. I can walk right up to the edge of the roof but I cannot walk onto the roof. There are invisible walls extending from the walls of the house straight up on all the sides that I could test. I suspect it is designed this way on purpose, but it would be awfully nice to be able to build a nice sitting area on top of that flat roof (even if it made the purchase cost of the home a bit more).
    Semi retired from the trading aspects of the game.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Elder_III wrote: »
    Twin Arches small house.

    CHIDC2F.jpg


    I really love the Redguard Architecture but the real appeal of this type of house is the flat roof. The skybox for this particular house is so small however that you cannot get on your own roof or build stairs up to it. Invisible walls crush your dreams.

    The medium Redguard house ports you outside to the city if you go on the roof but this one is fenced off so its a much better candidate for rooftop porch and BBQ. :grin:

    Please move the skybox up a bit for this house so my rooftop garden dreams can be fulfilled.

    I tried to build a walkway up to the roof as well. I can walk right up to the edge of the roof but I cannot walk onto the roof. There are invisible walls extending from the walls of the house straight up on all the sides that I could test. I suspect it is designed this way on purpose, but it would be awfully nice to be able to build a nice sitting area on top of that flat roof (even if it made the purchase cost of the home a bit more).

    I think one of the issues here is that the houses are all instanced. The "view" you see is fake, not the real landscape. However if you climb on top of the little house outside of riften, (Mistvile Manor ?) you can actually see the city. That house has a much higher roof. Not really fair that the houses with higher roofs have more customizable space. That's discrimination against Redguard housing which should be a violation of the Fair Housing Act.

    Example of what you can do to Mistville but not Twin Arches.
    8d8003539f66b5376fcde07704e583.png

    Picture borrowed from @Panda_iMunch Did you run into any intrusive invisible walls with Mistville? Seems like you have a lot more freedom there than in Twin Arches.
    Edited by Yolokin_Swagonborn on January 10, 2017 10:58PM
  • Betheny
    Betheny
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    The invisible wall stopping us from reaching the island at Hundings made me cry.

    Can we please reach that island?
  • Recremen
    Recremen
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    I understand invisible walls are necessary, and had been mostly satisfied with them in general, but I hadn't tested it to this extent. Something must be done! The big issue I found was in regards to the volcano on the island resort. Let me play in the lava, it's healthy for my draconic skin.

    In general, I definitely think the height limit needs to be pretty high to accommodate some more creative ventures, like floating arenas and 3D mazes and such. Food for thought!
    Edited by Recremen on January 11, 2017 12:04AM
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Recremen wrote: »
    I understand invisible walls are necessary, and had been mostly satisfied with them in general, but I hadn't tested it to this extent. Something must be done! The big issue I found was in regards to the volcano on the island resort. Let me play in the lava, it's healthy for my draconic skin.

    In general, I definitely think the height limit needs to be pretty high to accommodate some more creative ventures, like floating arenas and 3D mazes and such. Food for thought!

    If they don't let you make a hot tub that you can suspend over the lava that would be criminal. You are going to be paying an ungodly price for that tropical island, it should come with a volcano hot tub.
  • silky_soft
    silky_soft
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    Can't climb volcano
    Here $15, goat mount please. Not paying 45 : lol :
    Netch is free with a cleanse and free magika. You nerf siphon into the ground. Nice balance team.
    How do you go home every night and say, I did a great job at work today. You actually do your job properly.
    Step 1: roll templar. Step 2: level up jabs. Step 3: slap on weapon damage build. Step 4: que for bg. Step 5: leap...jabsjabsjabsjabs
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Elder_III wrote: »
    Twin Arches small house.

    CHIDC2F.jpg


    I really love the Redguard Architecture but the real appeal of this type of house is the flat roof. The skybox for this particular house is so small however that you cannot get on your own roof or build stairs up to it. Invisible walls crush your dreams.

    The medium Redguard house ports you outside to the city if you go on the roof but this one is fenced off so its a much better candidate for rooftop porch and BBQ. :grin:

    Please move the skybox up a bit for this house so my rooftop garden dreams can be fulfilled.

    I tried to build a walkway up to the roof as well. I can walk right up to the edge of the roof but I cannot walk onto the roof. There are invisible walls extending from the walls of the house straight up on all the sides that I could test. I suspect it is designed this way on purpose, but it would be awfully nice to be able to build a nice sitting area on top of that flat roof (even if it made the purchase cost of the home a bit more).

    Here is a little more on how awesome a small redguard house can be.

    Look at this one in the middle of the Alikir Desert:
    HPPltHs.jpg
    Now that is redguard architecture at its best.

    Let's get a closer look at that roof
    av3f7Zl.jpg


    So much room for activities, plus it comes with someone to clean it
    2vfCFk3.jpg


    Here is the interior
    gdKphqD.jpg
    Small but the roof is what really sells it.


    This is what I was looking for in a Redguard small home. Twin Arches is SO CLOSE!!!! it just needs the skybox moved up and some stairs, this model is perfect. Or just move the skybox and we will make the stairs. Unless the item limit kills us at three stones.
    Edited by Yolokin_Swagonborn on January 14, 2017 10:19PM
  • Danikat
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    Wow, I didn't realise the sky box on Twin Arches was so low, that is disappointing. :(

    I haven't encountered any issues with invisible walls so far, but I hadn't considered the height of the maps (and haven't gotten around to building up very much. I will have to investigate.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • willlienellson
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    Betheny wrote: »
    The invisible wall stopping us from reaching the island at Hundings made me cry.

    Can we please reach that island?

    They wrote in the last patch notes that they moved the slaughter fish further away but I've been testing and that doesn't seem to be the case. So there is hope maybe they plan to let you at least get to the beach on that far island.
  • Danikat
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    So I've been doing some investigating and it looks like every map is exactly tall enough to accommodate the tallest structure in it.

    In Mournoth Keep I was able to build up to the top of the rock wall at the back of the courtyard, which is roughly equal to the height of the chimney, and then hit the ceiling. In Hunding's Hall I was able to reach the top of the lighthouse but no higher than that. (FYI you can't stand on the lighthouse roof, even if you land on the flat bit in the middle you slide off as if you're on a curve.)

    So it seems like if you know you want to build a tall structure you're best off buying a house where at least one part of it is very high, and then starting your project low down.

    But sadly you won't be able to build something way up in the sky over your house. :( (Which is a shame because I had fun doing that in Minecraft. I once made a castle on a public server and then an exact replica of it, except made from glass in a rainbow pattern, in the sky above it.)
    Betheny wrote: »
    The invisible wall stopping us from reaching the island at Hundings made me cry.

    Can we please reach that island?

    They wrote in the last patch notes that they moved the slaughter fish further away but I've been testing and that doesn't seem to be the case. So there is hope maybe they plan to let you at least get to the beach on that far island.

    The slaughterfish aren't the problem. I built a walkway above water level so the slaughterfish couldn't get to me but just beyond the point where they appear there's an invisible wall, so I still can't reach the island. :(
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • NightbladeMechanics
    NightbladeMechanics
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    Think of the outdoor BBQs, ZOS!
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
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  • NightbladeMechanics
    NightbladeMechanics
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    This is the one that originally annoyed me and inspired my post. It's on the right side of the Cavern, facing the mouth of the cave. You can baaaarely walk down the edge of this ledge with your nose up against the invisible wall.

    There are rocks on either end of this long ledge that should let me walk up to it. Very disappointing that I can't access it to put trophies and stuff up there. Also a great spot for a diving board into the pool...

    RrWJerm.png
    Edited by NightbladeMechanics on January 15, 2017 12:06AM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • Danikat
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    Ok yeah, that is really annoying.

    I hate it when I can get to the edge of a platform and then there's no good reason why I can't reach the rest of it, but there's an invisible wall there. It's my least favourite kind of invisible wall.

    I think ideally the wall should be moved back so you can use the whole of that ledge (and if necessary block off the ends so you can't break out of the map).
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Danikat
    Danikat
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    So I finally got around to buying Twin Arches to try out decorating it. I knew (thanks to this topic) that there was an invisible wall that stopped you getting to the roof but I hadn't appreciated until now just how stupid it is.

    I had assumed it was because the top of the map was so low down there wasn't space between it and the top of the terrace for you to stand up there. As I understand it that would be very hard to fix because it's literally the top of the map, it'd be like trying to make a piece of paper bigger so you can fit your drawing in.

    But now I've started experimenting with it I've realised that it's literally just invisible walls placed along the edge of the roof. You can easily get high enough, and with it being a redguard house a roof terrace would make complete sense. It's just blocked off, for no apparent reason. :(
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Danikat wrote: »
    So I finally got around to buying Twin Arches to try out decorating it. I knew (thanks to this topic) that there was an invisible wall that stopped you getting to the roof but I hadn't appreciated until now just how stupid it is.

    I had assumed it was because the top of the map was so low down there wasn't space between it and the top of the terrace for you to stand up there. As I understand it that would be very hard to fix because it's literally the top of the map, it'd be like trying to make a piece of paper bigger so you can fit your drawing in.

    But now I've started experimenting with it I've realised that it's literally just invisible walls placed along the edge of the roof. You can easily get high enough, and with it being a redguard house a roof terrace would make complete sense. It's just blocked off, for no apparent reason. :(

    Sucks all the fun out of redguard architecture doesn't it? Sounds like it might be an easy fix though. Mr. Zos, tear down that wall!

    I am really excited about this house but that just kills it for me.
  • Firestar_
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    The invisible ceiling inside Forsaken Stronghold.
    Rage.

    Went inside and discovered some lovely shelving high up on the wall. Lots of storage ideas and a loft.
    Excited.
    Made a ramp up there and I cannot get to these nice shelves. Items only on these shelves. :(
    Which means a lot of lost ceiling. Why? Why this?
    Firestar - Imperial Templar - Ebonheart Pact
    Reasons-For-War - Argonian Dragonknight - Ebonheart Pact
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  • Yolokin_Swagonborn
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    Firestar_ wrote: »
    The invisible ceiling inside Forsaken Stronghold.
    Rage.

    Went inside and discovered some lovely shelving high up on the wall. Lots of storage ideas and a loft.
    Excited.
    Made a ramp up there and I cannot get to these nice shelves. Items only on these shelves. :(
    Which means a lot of lost ceiling. Why? Why this?

    Can you take a few screenshots? Forsaken stronghold was another one I am highly interested in.
  • Ahzek
    Ahzek
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    The small and medium sized Khajiiti homes suffer from the same problems.
    Indoors there is a huge space below the roof that is simply cut off by an invisible ceiling.
    Jo'Khaljor
  • Firestar_
    Firestar_
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    If you can squint through the darkness....
    http://imgur.com/a/rteJq
    EZKoh7O.png
    y1NaZSy.png

    My head literally stops at the shelves.
    Edited by Firestar_ on January 21, 2017 6:12PM
    Firestar - Imperial Templar - Ebonheart Pact
    Reasons-For-War - Argonian Dragonknight - Ebonheart Pact
    Pearl Winterstone - Orc Sorcerer - Ebonheart Pact
    Jerro - Dunmer Nightblade - Daggerfall Covenant
  • Danikat
    Danikat
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    Ahzek wrote: »
    The small and medium sized Khajiiti homes suffer from the same problems.
    Indoors there is a huge space below the roof that is simply cut off by an invisible ceiling.

    Oh that sucks. I was thinking one advantage of the khajiit houses. It would be really easy to build a 2nd floor (or at least a loft) in there, but not if it's blocked off.

    Now I'm wondering about the small attic in the khajiit manor (middle of the 2nd floor, on the left). I know you can place items up there because the pre-decorated version has some there, but I thought it'd be a fun place to hide stuff (like the pile of gold you get for the thieves guild achievement) and if you can't actually get in there it's not so appealing.

    I really don't understand why they did this. I understand not letting us break out of the maps but it seems like the whole point of housing is that you have your own instance and all these tools to build and decorate with and you can do what you want. Blocking off large sections with invisible walls seems totally contradictory to that idea.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Firestar_
    Firestar_
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    Here is the large one in Rakwala whatever.
    bHHgHcx.png
    Head stops at the beams so not terrible.
    Firestar - Imperial Templar - Ebonheart Pact
    Reasons-For-War - Argonian Dragonknight - Ebonheart Pact
    Pearl Winterstone - Orc Sorcerer - Ebonheart Pact
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  • Ahzek
    Ahzek
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    Firestar_ wrote: »
    Here is the large one in Rakwala whatever.
    bHHgHcx.png
    Head stops at the beams so not terrible.

    The large one and the manor are not really an issue, but in the medium and small houses its is really noticeable.
    Jo'Khaljor
  • willlienellson
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    Danikat wrote: »
    The slaughterfish aren't the problem. I built a walkway above water level so the slaughterfish couldn't get to me but just beyond the point where they appear there's an invisible wall, so I still can't reach the island. :(

    I did the same before and after patch. No change.

    I would assume the slaughterfish and the invisible wall are pretty much going to be placed together.
  • NewBlacksmurf
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    good level of detail.
    I'm really sad about two homes now so.....I'll need to pass on homes for a while
    Edited by NewBlacksmurf on January 22, 2017 2:38PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Yolokin_Swagonborn
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    Forsaken Stronghold:

    c8218d2a839f96e2ff57d5848de067.png

    There is no easy access to this tower but you can build your way up. However there are invisible walls inside the tower that prevent you from enjoying it. b5a29f8691ff07e9183c72186820e3.png
    There is an invisible wall in the middle of the tower. You can build up to the top of the tower in order to gain access to the tower however you can only go about halfway on the top of the tower before you hit an invisible wall. The attached screenshots show me at the limit of advance due to the invisible wall.
    Thanks to @Kallipsoe for the pictures.
    Edited by Yolokin_Swagonborn on January 23, 2017 10:23PM
  • willlienellson
    willlienellson
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    The reasons to exclude anything above a staple home are starting to really pile up.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    The reasons to exclude anything above a staple home are starting to really pile up.

    What is the most frustrating is the silence for what feels to us the consumers as huge quality of life issues.

    I would be ok with them saying "Hey we know there's a lot of invisible walls preventing you from enjoying your craglorn cave mansion you paid top crowns for but we have acknowledged the problem and will get next patch."

    But silence is no bueno. I know that people will get frustrated with invisible walls when this is launched.
  • Zenzuki
    Zenzuki
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    Betheny wrote: »
    The invisible wall stopping us from reaching the island at Hundings made me cry.

    Can we please reach that island?

    I shed a tear also! Had such nice plans for that little gem out there! :cry:

    Have no idea why these walls have to be as intrusive as they apparently are!?!?! They can ease a bunch of these up without giving us creases to jailbreak the areas!

    We are in "instanced" zones, yes? So... Y U so tight with us Zeni???

    Raise the roofs, pull back the walls and let us get our design grooves on in our homesteads ZOS!!!! :sunglasses:
    Can Open...
    Worms EVERYWHERE!
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