A rend morph that worked more like EotS, and bats would be nice, as rends biggest issues are the area it effects is very limiting and it's an AOE that places a DoT and not a DoT AOE.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
IzakiBrotherSs wrote: »
Rending Slashes is a bleed. Bleeds ignore all penetration. Which is why he didn't get any difference in numbers between NMG and TFS. I do agree that it is strange that each consecutive tick of Caltrops didn't stack the penetration. Things need to be tested with like Endless Hail on the target, to see if the 0.5 ticks stack the penetration or not.
IzakiBrotherSs wrote: »
Rending Slashes is a bleed. Bleeds ignore all penetration. Which is why he didn't get any difference in numbers between NMG and TFS. I do agree that it is strange that each consecutive tick of Caltrops didn't stack the penetration. Things need to be tested with like Endless Hail on the target, to see if the 0.5 ticks stack the penetration or not.
SwaminoNowlino wrote: »
Just spit balling. If they made the big hits from bosses hit for a little less, tanks could focus more utility and group a little easier. This would make running stam characters a bit better without direct buffs. If they made the big AOE/Hit everyone abilities a bit weaker or some other way to mitigate through some other avenue, then you could run stamina with less risk without providing them a direct buff. Or they could make the big boss hits be even harder (making tank more important) while nerfing the aoe/hit everyone mechanics. Make it more important and harder to keep tank alive.
SwaminoNowlino wrote: »@ZOS_RichLambert and @Wrobel just said on ESO Live that the only metric they looked at in this "balance" sweep was single target dps.
#facepalm
It's not a waste, you'll still have great damage.
Maelstrom Weapons
The only reason Stamina builds come even close to good Single target DPS is due to Malestrom Weapons, which I also think is not good. Basically you need those weapons to achieve good dps on most setups. Without MSA Weapons Stamina Builds prolly could not even f... Roleplay mkay.
OrphanHelgen wrote: »Maelstrom Weapons
The only reason Stamina builds come even close to good Single target DPS is due to Malestrom Weapons, which I also think is not good. Basically you need those weapons to achieve good dps on most setups. Without MSA Weapons Stamina Builds prolly could not even f... Roleplay mkay.
Zhaj'hassa the Forgotten (2:53.4s) - Total DPS (+14): 59,101 (10,252,447 Damage), DPS: 48,054 (8,335,111 Damage)
S'kinrai (+12) - DPS: 59,490 (9,513,246 Damage in 2:39.9s)
Rakkhat (3:47.6s) - Total DPS (+4): 56,241 (12,803,073 Damage), DPS: 48,551 (11,052,285 Damage)
Non maelstrom
ArcVelarian wrote: »All of this makes me wonder if Warden is going to have a skill line to fill in the missing Ranged Stamina role.
Anti_Virus wrote: »ArcVelarian wrote: »All of this makes me wonder if Warden is going to have a skill line to fill in the missing Ranged Stamina role.
Yeah it is Ranged Stamina morphs infact the entire Animal companions skill tree will have stam ranged morphs.
Well as of right now Stamina doesn't exist in any PvE group. However, buffing stamina might cause issues with PvP making them too overpowered, I play Stamina DK and I can tell you it is one of the most op classes on PvP right now, too Op to the point that I can two shot people on a daily basis, let alone the 1 shot Night blade gankers. My main mag sorc has no chance on my Stam DK. I don't want to bring PvP since your post is about PvE mainly. However, buffing stamina in general would be related to PvP and would make the unbalance even worse since stamina is already stronger than magic on that area.
Balancing this problem would be very difficult for Zos I can understand their situation here.
Siphoning Strikes:
This ability now causes your Light and Heavy Attacks to restore Health instead of Magicka or Stamina.
Increased the duration of this ability and its morphs to 20 seconds from 15 seconds.
Developer Comments:
This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
Vigor: Increased the cost of this ability and its morphs by approximately 30%.
Developer Comments:
Vigor was too cheap for an area of effect healing ability, so we’ve increased its cost so there is more of an impact to keeping the heal over time buff active.
In order to lower the gap between players with high and low CP, all Champion passive values are now significantly more frontloaded.
Caltrops:
Multiple player characters can now stack this ability and its morphs in the same area and damage the same target.
Reduced the size of this ability and its morphs to 8 meters from 12 meters.
Reduced the duration of this ability and its morphs to 12 seconds from 30 seconds.
Reduced the cost of this ability and its morphs by approximately 50%.
Increased the damage of this ability and its morphs by approximately 75%.
Developer Comments:
The changes to Caltrops allow it to behave more like a standard ground-targeted damage over time ability, such as Lightning Splash or Volley. This will help improve Stamina builds’ sustained single target and area of effect damage in dungeons and Trials.
"This passive ability now restores an equal amount of Health, Magicka, and Stamina when you use an Ultimate ability, and the amounts are now based on your character level instead of your Max Resource(s)"
Ah i see you are catering to the casual players and not caring about the hardcore players who put time into their builds to get the best possible. Amazing decision... truly just... amazing
If you could literally just revert back to thieves guild and leave it there for eternity that would be better than you trying and failing to make the game better. I do have my opinion on what you guys are doing to your game and i think i would get banned from the forums if i gave my opinion.
Also why introduce a new class when you can't even handle the 4 you already have? This will just create more bugs and problems.
And when will you stop making ideas yourselves and actually listen to what the people who have been here for 3 years+ want in the game and know whats best for it?