Toc de Malsvi wrote: »Volley could use an increase to the base skill radius, proportionally applied for both morphs.
@ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom
Pass wrobel along this thread information please. Ask him to read it, and he will realize why stamina dps are toons are rarely seen in top tier score runs.
@ZoM_Head I am only talking Trials... as you can see in the title of this thread.
I am aware that in PVP for example stamina is pretty decent Solo.. that is why we try to find solutions that help stamina in PvE but not buff them in PvP.
@ZoM_Head I am only talking Trials... as you can see in the title of this thread.
I am aware that in PVP for example stamina is pretty decent Solo.. that is why we try to find solutions that help stamina in PvE but not buff them in PvP.
I will bring this up one last time, your video with combat metrics showing 54K single target in trails and 63K AOE is contradicting everything you say.
@ZoM_Head I am only talking Trials... as you can see in the title of this thread.
I am aware that in PVP for example stamina is pretty decent Solo.. that is why we try to find solutions that help stamina in PvE but not buff them in PvP.
I will bring this up one last time, your video with combat metrics showing 54K single target in trails and 63K AOE is contradicting everything you say.
dude what is your problem jesus. You are looking at a bossfight... when I talk about AOE i mean trashfights. How hard is that to understand?
Taking ONE parse of me and saying "everything is alright" simply does not work. Unless you wanna troll me
Look at leaderboards, tell me how many stamboys are in a group.
@ZoM_Head I am only talking Trials... as you can see in the title of this thread.
I am aware that in PVP for example stamina is pretty decent Solo.. that is why we try to find solutions that help stamina in PvE but not buff them in PvP.
I will bring this up one last time, your video with combat metrics showing 54K single target in trails and 63K AOE is contradicting everything you say.
dude what is your problem jesus. You are looking at a bossfight... when I talk about AOE i mean trashfights. How hard is that to understand?
Taking ONE parse of me and saying "everything is alright" simply does not work. Unless you wanna troll me
Look at leaderboards, tell me how many stamboys are in a group.
My problem? none, i made everything clear and whatever i say is being avoided.
OrphanHelgen wrote: »@ZoM_Head I am only talking Trials... as you can see in the title of this thread.
I am aware that in PVP for example stamina is pretty decent Solo.. that is why we try to find solutions that help stamina in PvE but not buff them in PvP.
I will bring this up one last time, your video with combat metrics showing 54K single target in trails and 63K AOE is contradicting everything you say.
dude what is your problem jesus. You are looking at a bossfight... when I talk about AOE i mean trashfights. How hard is that to understand?
Taking ONE parse of me and saying "everything is alright" simply does not work. Unless you wanna troll me
Look at leaderboards, tell me how many stamboys are in a group.
My problem? none, i made everything clear and whatever i say is being avoided.
Magicka DK I see.. looks like someone are scared their main will be beaten
Most of all? Because running more than 2 in vMoL HM is just crazy.
I don't know if you are familiar with HM mechanics, but let me tell you it is a pain in the a** for me as a stam player.
Not to go into detail, but when you are like half way into the fight in HM you will get real problems if people stack.
And as there is only so much space next to the boss and stam can only deal dmg when standing melee...
Well you can see where i am going with this.
Why they are taking not even 1 or 2? Maybe they are the same guys, that are convinced HA weaving builds deal no dmg
@ZoM_Head I am only talking Trials... as you can see in the title of this thread.
I am aware that in PVP for example stamina is pretty decent Solo.. that is why we try to find solutions that help stamina in PvE but not buff them in PvP.
Most of all? Because running more than 2 in vMoL HM is just crazy.
I don't know if you are familiar with HM mechanics, but let me tell you it is a pain in the a** for me as a stam player.
Not to go into detail, but when you are like half way into the fight in HM you will get real problems if people stack.
And as there is only so much space next to the boss and stam can only deal dmg when standing melee...
Well you can see where i am going with this.
Why they are taking not even 1 or 2? Maybe they are the same guys, that are convinced HA weaving builds deal no dmg
I myself know why stam DD's are unwelcome, I wanted to get answer from @ZoM_Head as he defend stamina dd is balanced to magic dd on trials and this stamina dd almost dont need any buffs to be viable on trials
1Toc de Malsvi wrote: »Volley could use an increase to the base skill radius, proportionally applied for both morphs.
I used to think the same thing but if you look at all the other AOE's in the game you'll change your mind to.
Liquid lightning, eruption, spear shards, etc all have the same radius is volley. The only AOE's that really make magicka so good at AOE is destro ulti and wall of elements, otherwise its about the same. Stamina just needs a good ground poison AOE like blockade or a nice AOE bleed dot. skills like trapping webs, etc seems like they need to b reworked in general at this point.
at this point we wont see any changes in THIS update. Judging from the eso live the other day, i think the devs have read a ton about stamina concerns, its just there is not enough time to implement anything this go around. as a community we need to stay on top of the issues and get good threads going so we are not to late on the next patch lol.
Even if you give stamina setups decent aoe and a shield, still magica dps will be meta in trials. In a 12 man group if more than 5 DPS are melee, you'll have huge problems. So you need at least 4-5 ranged DPS. Stamina is basically melee, there is no competitive ranged stamina build in game. So you have to take atleast 5-6 magica DPS in trials i.e. the majority of the damage dealers will be magica no matter what.
1Toc de Malsvi wrote: »Volley could use an increase to the base skill radius, proportionally applied for both morphs.
I used to think the same thing but if you look at all the other AOE's in the game you'll change your mind to.
Liquid lightning, eruption, spear shards, etc all have the same radius is volley. The only AOE's that really make magicka so good at AOE is destro ulti and wall of elements, otherwise its about the same. Stamina just needs a good ground poison AOE like blockade or a nice AOE bleed dot. skills like trapping webs, etc seems like they need to b reworked in general at this point.
at this point we wont see any changes in THIS update. Judging from the eso live the other day, i think the devs have read a ton about stamina concerns, its just there is not enough time to implement anything this go around. as a community we need to stay on top of the issues and get good threads going so we are not to late on the next patch lol.
And grothdarr, illambris + destro lightning has a nice aoe. Temps spammable is an aoe, nbs have crap aoe, dks got tons of aoes. Stam has caltrops(can only use 1 of each morph for 1 person), steel tornado(weak in comparison to all of the other aoes), deadly cloak which is a decent aoe but not strong enough(buff possibly?) and velidreth/stormfist(no crit so its weaker than grothdarr's aoe potential and illambris double procs both elements). Stam needs some sort of cleave to dual wield. Maybe make rending slash cleave?
1Toc de Malsvi wrote: »Volley could use an increase to the base skill radius, proportionally applied for both morphs.
I used to think the same thing but if you look at all the other AOE's in the game you'll change your mind to.
Liquid lightning, eruption, spear shards, etc all have the same radius is volley. The only AOE's that really make magicka so good at AOE is destro ulti and wall of elements, otherwise its about the same. Stamina just needs a good ground poison AOE like blockade or a nice AOE bleed dot. skills like trapping webs, etc seems like they need to b reworked in general at this point.
at this point we wont see any changes in THIS update. Judging from the eso live the other day, i think the devs have read a ton about stamina concerns, its just there is not enough time to implement anything this go around. as a community we need to stay on top of the issues and get good threads going so we are not to late on the next patch lol.
And grothdarr, illambris + destro lightning has a nice aoe. Temps spammable is an aoe, nbs have crap aoe, dks got tons of aoes. Stam has caltrops(can only use 1 of each morph for 1 person), steel tornado(weak in comparison to all of the other aoes), deadly cloak which is a decent aoe but not strong enough(buff possibly?) and velidreth/stormfist(no crit so its weaker than grothdarr's aoe potential and illambris double procs both elements). Stam needs some sort of cleave to dual wield. Maybe make rending slash cleave?
Steel tornado week ? Wake up dude !
The overall community right now thinks Stam is overpowered in PVE and PvP ... does not matter the facts... Magicka will dominate after this patch like it did 2 years ago.. then there will be a Stam buff 3 months from now ... it's a cycle..
@ZoM_Head I am only talking Trials... as you can see in the title of this thread.
I am aware that in PVP for example stamina is pretty decent Solo.. that is why we try to find solutions that help stamina in PvE but not buff them in PvP.
I will bring this up one last time, your video with combat metrics showing 54K single target in trails and 63K AOE is contradicting everything you say.
usmcjdking wrote: »Here's the issue with stam.
To pull competitive numbers with mag in the upcoming patch, you need all 12 skill slots. Each slot you change out for utility/survival will negatively impact your DPS at a much larger rate than magicka.
So it becomes an issue of you can't just give us "more skills". You also need to be wary about buffing skills. Stam is already exceptionally strong in solo applications and buffing it further would equate to stam = solo / mag = group meta that we already currently see.
This leaves very few areas for potential buffs.
This leads me to believe that stamina is already balanced with the exception of jabplar and to a degree stamblade. The only way to balance stamina and magicka is to unilaterally nerf magicka.