starkerealm wrote: »Rohamad_Ali wrote: »Nerf it , remove it , whatever . If I never seen another proc suit I would not cry . I think they are all a gear stacking gimmick to remove skill from the game anyways . I would be fine with no sets at all , just armor with base stat bonuses . All of these things just lead to crafters becoming obsolete and power creep . Just my opinion again .
Sets can be interesting. As in really interesting for builds. As examples, here are two set bonuses from games that are not ESO. The Division has a riot shield active ability. Normally you can only use your pistol while you have it active. But, the Frontline set allows you to use an SMG while you have your shield out instead. Grim Dawn has a set that allows you to dual wield pistols (normally this isn't possible).
You know what's interesting? TBS. Stuff like that. A set that let you slot a 1h melee weapon on hand, and a staff off hand, and gave you access sword and board along with the relevant staff skills?
How about a set that, when complete, causes your heavy armor to count as medium armor for passives (excluding ones that require 5 pieces of medium equipped)?
Conceptually, I'm rather fond of Vampire Lord. I don't think there's a real role for it, but the boost to Vampires is kinda cool. Similarly, Salvation is kinda interesting now. Very narrow use, but, hey, it helps werewolves.
Sorry, I fail to see the relevance of your remark: are you telling me to play another game because I don't like RNG combat mechanics?
TequilaFire wrote: »I think this speculation is premature until the patch hits the PTS and we get the full picture of all the adjustments to sets and class skills.
You may find this is the least of our problems! lmao
redspecter23 wrote: »I think they need a nerf, but not the one that we're getting.
Rohamad_Ali wrote: »Nerf it , remove it , whatever . If I never seen another proc suit I would not cry . I think they are all a gear stacking gimmick to remove skill from the game anyways . I would be fine with no sets at all , just armor with base stat bonuses . All of these things just lead to crafters becoming obsolete and power creep . Just my opinion again .
NewBlacksmurf wrote: »It's really simple. @ZOS_RichLambert the changes should only apply when entering a PvP campaign
NewBlacksmurf wrote: »It's really simple. @ZOS_RichLambert the changes should only apply when entering a PvP campaign
@NewBlacksmurf Great to see you're still around and kicking, comrade. And yes, you put it perfectly. PvE players shouldn't be forced to deal with changes and things of the sort that effect PvP.
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
Rohamad_Ali wrote: »...I just don't like gear being more important then character build .
Proc sets as a whole need a look at, individually.
Skoria many patches ago was over performing. The developers looked into the set and gave it a nerf, not every single other proc set in the game. Low and behold they did indeed over nerf Skoria, but at least in that instance they took the proper path.
Not all proc sets are over performing. So not all proc sets should be changed with a blanket fix. Removing critical hits from proc sets will hurt magicka builds, who are already struggling, more so than it will hurt stamina builds that are ruling the playing field.
This is a very bad decision from @ZOS_RichLambert and @Wrobel that should not make it to PTS, let alone make it to live. Something else needs to be done. Longer time between procs, lower damage, etc. on the sets that are blatantly over performing. Then leave the sets that are performing fine alone.
It would help if ZoS would actually hot fix things as well. Not just leave broken mechanics in the game for 3-4 months waiting for a major patch. It's pathetic.
Yolokin_Swagonborn wrote: »When will you "wait till the PTS" guys realize that once something hits the PTS, its very hard to convince ZOS to change it?
PTS is more of a "preview of what you are already going to get" system rather than a test environment. Time after time we give feedback on the PTS only to be ignored because ZOS pushes to live in 2 weeks and that's not enough time to make the real systemic changes we all want
By real changes, i don't mean a bandaid fix like removing crit from proc sets. You can still stack proc sets and 1shot people. Other proc sets are still terrible and out of about 20 proc sets, only 5 or so are really valuable.
Proc sets are really not the worst thing in PvP. Overall damage is out of control due to the champion system, and we still have a stupid burst meta because everyone still have unlimited resources instead of a resource management meta we use to have.
Rohamad_Ali wrote: »I would be fine with no sets at all , just armor with base stat bonuses . All of these things just lead to crafters becoming obsolete and power creep . Just my opinion again .
Rohamad_Ali wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Nerf it , remove it , whatever . If I never seen another proc suit I would not cry . I think they are all a gear stacking gimmick to remove skill from the game anyways . I would be fine with no sets at all , just armor with base stat bonuses . All of these things just lead to crafters becoming obsolete and power creep . Just my opinion again .
Sets can be interesting. As in really interesting for builds. As examples, here are two set bonuses from games that are not ESO. The Division has a riot shield active ability. Normally you can only use your pistol while you have it active. But, the Frontline set allows you to use an SMG while you have your shield out instead. Grim Dawn has a set that allows you to dual wield pistols (normally this isn't possible).
You know what's interesting? TBS. Stuff like that. A set that let you slot a 1h melee weapon on hand, and a staff off hand, and gave you access sword and board along with the relevant staff skills?
How about a set that, when complete, causes your heavy armor to count as medium armor for passives (excluding ones that require 5 pieces of medium equipped)?
Conceptually, I'm rather fond of Vampire Lord. I don't think there's a real role for it, but the boost to Vampires is kinda cool. Similarly, Salvation is kinda interesting now. Very narrow use, but, hey, it helps werewolves.
Yes but they get out of control in every game . We started with simple stuff like Willow's path and ashen grip and it turned to a landslide of easy mode vipers and velidreth or salene . Then players get use to pushing one button and the armor does all the rest of the work . I just don't like gear being more important then character build .
Yolokin_Swagonborn wrote: »When will you "wait till the PTS" guys realize that once something hits the PTS, its very hard to convince ZOS to change it?