EldritchPenguin wrote: »NewBlacksmurf wrote: »It's really simple. @ZOS_RichLambert the changes should only apply when entering a PvP campaign
@NewBlacksmurf Great to see you're still around and kicking, comrade. And yes, you put it perfectly. PvE players shouldn't be forced to deal with changes and things of the sort that effect PvP.
I think it was pretty clear that they explicitly intended the crit change to impact PvE by virtue of proc sets such as Ilambris and Grothdarr overperforming.Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
Nowhere in there does it single out proc sets overperforming in PvP, they just say that they want to tone them down. Could there have been a better way to handle this? Yes. But is this an example of PvE suffering for the sake of PvP balance? Definitely not.
starkerealm wrote: »Rohamad_Ali wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Nerf it , remove it , whatever . If I never seen another proc suit I would not cry . I think they are all a gear stacking gimmick to remove skill from the game anyways . I would be fine with no sets at all , just armor with base stat bonuses . All of these things just lead to crafters becoming obsolete and power creep . Just my opinion again .
Sets can be interesting. As in really interesting for builds. As examples, here are two set bonuses from games that are not ESO. The Division has a riot shield active ability. Normally you can only use your pistol while you have it active. But, the Frontline set allows you to use an SMG while you have your shield out instead. Grim Dawn has a set that allows you to dual wield pistols (normally this isn't possible).
You know what's interesting? TBS. Stuff like that. A set that let you slot a 1h melee weapon on hand, and a staff off hand, and gave you access sword and board along with the relevant staff skills?
How about a set that, when complete, causes your heavy armor to count as medium armor for passives (excluding ones that require 5 pieces of medium equipped)?
Conceptually, I'm rather fond of Vampire Lord. I don't think there's a real role for it, but the boost to Vampires is kinda cool. Similarly, Salvation is kinda interesting now. Very narrow use, but, hey, it helps werewolves.
Yes but they get out of control in every game . We started with simple stuff like Willow's path and ashen grip and it turned to a landslide of easy mode vipers and velidreth or salene . Then players get use to pushing one button and the armor does all the rest of the work . I just don't like gear being more important then character build .
I'm pretty sure it was already out of hand at launch. Remember the Dragonguard Vampire Sorcs?
But, yeah, the overall system of, you collect a set to make you more powerful and it's a linear upgrade is a huge problem. I'm honestly okay with games where your gear is your build. Hell, I mentioned The Division in the previous post. But, again, I really prefer sets that let you play in different ways rather than ones that simply make you more powerful, or especially ones that randomly trigger and murder everyone around you.
Meh I'm not really fussed it certainly doesn't address the issue but may enjoy a bit of alteration play with my toon
keep the crit make it a dot. boom pve becomes stronger, pvp dot builds might be meta
Hallothiel wrote: »I know I die a lot in Cyrodiil but am learning & getting better but it gets depressing when it's not due to skill but just a suit of armour you can rarely do anything about if stacked.
Proc stands for Programmed Random OCcurance.I don't use proc sets ( actually I am not sure what 'proc means ).
NewBlacksmurf wrote: »I disagree. It's definately a change as results of PvP. The context is around the game balance update which is this update.
Specifically the year feedback has been around negative changes or nerfs.
-AOE caps
-Sets bonuses
-Class changes in effects
All of which have been for PvP as the PvE part of the games isn't lacking balance issues.