I nver done vMA and I dont regret it ...
Simple solution tough would be to never get the same item twice ...
People will always know they are making progress toward their goal.
PATCH NOTES!!
Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.
thank $##% for that...
PATCH NOTES!!
Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.
thank $##% for that...
montiferus wrote: »PATCH NOTES!!
Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.
thank $##% for that...
Is this true?
PATCH NOTES!!
Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.
thank $##% for that...
These changes are completely irrelevant (to me at least). Yes, the chances will overall be better in Homestead than they are now. Also, whoever is going after those fancy Sharpened Dagger and Sharpened Axe can count himself lucky. The chances to get 1 specific dagger or axe got doubled.
If you're looking for a Sharpened Inferno to be competitive in end-game, give up or switch to Black Desert. You will have full tet gear with Kzarka and everything before you get a Sharpened Inferno.
Little calculation example:
Homestead Sharpened Inferno Chance (300 runs): 1-(95/96)^300 ~ 95% -> 5%, 1 out of 20, will still not have their Sharpened Inferno after 300+ runs (not counting weeklies). And weekly drops the same trash as the chest.
Before Dark Brotherhood Sharpened Inferno Chance (300 runs): 1-(35/36)^300 ~ 99.98% only 0.02% will not have it after 300 runs (not counting weeklies). And weekly guaranteed a weapon in a good trait.
To have a 5% chance of not getting the Sharpened Inferno, or 95% chance of getting it, you need to run vMA 300 times in Homestead. To have the same chance before Dark Brotherhood, you had to run it 100 times. 3 times less. And I am not taking the crucial factor into account that the weekly reward guaranteed a weapon in a good trait before Dark Brotherhood. Yes, people just ran it once a week and were filling up on awesome weapons over the weeks, while currently others are forced to farm it for months without a single decent drop.
PATCH NOTES!!
Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.
thank $##% for that...
These changes are completely irrelevant (to me at least). Yes, the chances will overall be better in Homestead than they are now. Also, whoever is going after those fancy Sharpened Dagger and Sharpened Axe can count himself lucky. The chances to get 1 specific dagger or axe got doubled.
If you're looking for a Sharpened Inferno to be competitive in end-game, give up or switch to Black Desert. You will have full tet gear with Kzarka and everything before you get a Sharpened Inferno.
Little calculation example:
Homestead Sharpened Inferno Chance (300 runs): 1-(95/96)^300 ~ 95% -> 5%, 1 out of 20, will still not have their Sharpened Inferno after 300+ runs (not counting weeklies). And weekly drops the same trash as the chest.
Before Dark Brotherhood Sharpened Inferno Chance (300 runs): 1-(35/36)^300 ~ 99.98% only 0.02% will not have it after 300 runs (not counting weeklies). And weekly guaranteed a weapon in a good trait.
To have a 5% chance of not getting the Sharpened Inferno, or 95% chance of getting it, you need to run vMA 300 times in Homestead. To have the same chance before Dark Brotherhood, you had to run it 100 times. 3 times less. And I am not taking the crucial factor into account that the weekly reward guaranteed a weapon in a good trait before Dark Brotherhood. Yes, people just ran it once a week and were filling up on awesome weapons over the weeks, while currently others are forced to farm it for months without a single decent drop.
DRXHarbinger wrote: »PATCH NOTES!!
Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.
thank $##% for that...
These changes are completely irrelevant (to me at least). Yes, the chances will overall be better in Homestead than they are now. Also, whoever is going after those fancy Sharpened Dagger and Sharpened Axe can count himself lucky. The chances to get 1 specific dagger or axe got doubled.
If you're looking for a Sharpened Inferno to be competitive in end-game, give up or switch to Black Desert. You will have full tet gear with Kzarka and everything before you get a Sharpened Inferno.
Little calculation example:
Homestead Sharpened Inferno Chance (300 runs): 1-(95/96)^300 ~ 95% -> 5%, 1 out of 20, will still not have their Sharpened Inferno after 300+ runs (not counting weeklies). And weekly drops the same trash as the chest.
Before Dark Brotherhood Sharpened Inferno Chance (300 runs): 1-(35/36)^300 ~ 99.98% only 0.02% will not have it after 300 runs (not counting weeklies). And weekly guaranteed a weapon in a good trait.
To have a 5% chance of not getting the Sharpened Inferno, or 95% chance of getting it, you need to run vMA 300 times in Homestead. To have the same chance before Dark Brotherhood, you had to run it 100 times. 3 times less. And I am not taking the crucial factor into account that the weekly reward guaranteed a weapon in a good trait before Dark Brotherhood. Yes, people just ran it once a week and were filling up on awesome weapons over the weeks, while currently others are forced to farm it for months without a single decent drop.
Before db the loot table was enormous. Armor and rings the drop rate was no different. You can't count the weapons by itself. Doesn't work at all. I did over 50 runs in a week without a weapon.
Shader_Shibes wrote: »WalksonGraves wrote: »Easy solution: make the drops boe.
The drop rate on this piece is so abysmal that on a regular days gaming I'm running time after time after time after time until the hour becomes utterly unsociable, I go to bed and awake ready for another day only to be faced with the same old BS. This has been the case for over 1 year now and it has totally consumed ESO for me and many others that I know, it's absurd! Was this content supposed to be genuine eCrack? Did the ZOS staff responsible for the arena and it's loot really think forcing people to grind for 100s of hours in a single player instance was appropriate in this MMO? Is RNG "working as intended" when you have people close to 200 runs (90 minute time trial) without the sharp inferno staff? Somebody should be held accountable as collectively there are a lifetimes worth of hours being wasted chasing this damned weapon when peoples valuable time could be invested elsewhere in the game actually having fun!!!
@ZOS_GinaBruno
The loot system or lack thereof is a disgrace in ESO, pure RNG is not a loot system, it's a cop out, and admission by the designer's that they have no idea how to reward the players who play their game.
We should be able to log in and see exactly where we are with respect to acquiring an item, not this bs of killing wold bosses all day and maybe it might drop or a running a dungeon 100 times and maybe it might drop.
I don't play the game anywhere near as much as I used to for this very reason, potentially infinite time spent doing content I don't want to do, trying to get gear to try out in the content I do want to do, its just stupid and off putting.
DRXHarbinger wrote: »The loot system or lack thereof is a disgrace in ESO, pure RNG is not a loot system, it's a cop out, and admission by the designer's that they have no idea how to reward the players who play their game.
We should be able to log in and see exactly where we are with respect to acquiring an item, not this bs of killing wold bosses all day and maybe it might drop or a running a dungeon 100 times and maybe it might drop.
I don't play the game anywhere near as much as I used to for this very reason, potentially infinite time spent doing content I don't want to do, trying to get gear to try out in the content I do want to do, its just stupid and off putting.
Yep, It ruins the fun altogether and from experience ruins friendships lol After spending so many hours farming VAA and VSO a random chest rewards you with "Lightening staff of the Infallible Aether, Sharpened" and an Inferno...the group goes nuts wanting it...to the point of them saying "you already have 2 of them each" and "give it me, I NEED it" or "let me buy it for 1M gold" Then the whole group stops and debates who is getting my staff lol.
When I got a Sharp VO Dagger from the Serpent and then another from the Coffer in the same trial, I actually just stayed quiet and left the group....seconds later they hunted me down and knew I had something good that I didn't want to share.
This whole *** system creates a society of vultures and self entitlement to MY loot. It's stupid, now I just make up stuff and I carry on me random Ice Staff of the Eternal Yokeda just so I have something to link in chat and get rid of them.
This PC add on that shows you what other people have looted is *** joke too. why ZOS Allow this is beyond me. The culture of loot entitlement on PC is way way worse than on Console.
It's pure luck, I got the sharpened inferno staff 3 days ago after about 120 clears. Ive also had sharpened daggers axe and bow. The problem for me is that obtaining the desired weapons doesn't rely on your skill it relies on your persistence. If they raise the gear level i really don't know what ill do. Safe to say now I have the staff I haven't ran VMA even once, I gues that's why they keep it the way it is. Its theoretically possible that you will never get the weapon you desire which is harsh. If it was up to me it would be a token system or hard mode that has better drops, on the other hand they are some of the best weapons in the game and it should be hard (altho I wouldnt be saying this if I didnt already have what I want).
Lord_Dexter wrote: »It's pure luck, I got the sharpened inferno staff 3 days ago after about 120 clears. Ive also had sharpened daggers axe and bow. The problem for me is that obtaining the desired weapons doesn't rely on your skill it relies on your persistence. If they raise the gear level i really don't know what ill do. Safe to say now I have the staff I haven't ran VMA even once, I gues that's why they keep it the way it is. Its theoretically possible that you will never get the weapon you desire which is harsh. If it was up to me it would be a token system or hard mode that has better drops, on the other hand they are some of the best weapons in the game and it should be hard (altho I wouldnt be saying this if I didnt already have what I want).
I am not getting lighting sharpen even after 120+ runs! Got almost all other traits 2- 3 times!