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The grind for the vMA sharpened inferno staff is taking up ALL of my ingame time

  • prototypefb
    prototypefb
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    what we should get instead of this weapon is just the enchant itself so we can enchant our existing weapons.... keeping all set bonuses and all!!!
    yes , i said it
  • VoRaVeLi
    VoRaVeLi
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    I think it's working as intended.

    Your forced to do this content so much you end up getting high scores and making it look like more people do vma as you start doing it on more and more alts just to get the item you want.

    I am getting 7 weekly's atm and still don't have the item I came for after 6+ months of doing vma but I can get a 570k+ score now....

    I think it's conspiracy to keep us all in content that if you got what you wanted you would have quit by now and not gone back :\ .... If you got what you wanted maybe the Weekly PC NA Dragon Knight / Templar board would only have like 5-10 people on it lol.



  • MakoFore
    MakoFore
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    PATCH NOTES!!

    Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
    Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
    In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
    We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.

    thank $##% for that...
  • me_ming
    me_ming
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    Vanzen wrote: »
    I nver done vMA and I dont regret it ...

    Simple solution tough would be to never get the same item twice ...

    People will always know they are making progress toward their goal.

    Haha. This idea is actually very smart. I like it.

    I don't mind running vMA several times, but I also don't want to run it to the point where it just feels hopeless and pointless. Knowing that I have a very tangible chance of gaining the reward I want will just inspire me to do the content more regularly.
    Edited by me_ming on January 3, 2017 11:36PM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • Meld777
    Meld777
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    MakoFore wrote: »
    PATCH NOTES!!

    Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
    Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
    In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
    We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.

    thank $##% for that...

    These changes are completely irrelevant (to me at least). Yes, the chances will overall be better in Homestead than they are now. Also, whoever is going after those fancy Sharpened Dagger and Sharpened Axe can count himself lucky. The chances to get 1 specific dagger or axe got doubled.

    If you're looking for a Sharpened Inferno to be competitive in end-game, give up or switch to Black Desert. You will have full tet gear with Kzarka and everything before you get a Sharpened Inferno.

    Little calculation example:

    Homestead Sharpened Inferno Chance (300 runs): 1-(95/96)^300 ~ 95% -> 5%, 1 out of 20, will still not have their Sharpened Inferno after 300+ runs (not counting weeklies). And weekly drops the same trash as the chest.

    Before Dark Brotherhood Sharpened Inferno Chance (300 runs): 1-(35/36)^300 ~ 99.98% only 0.02% will not have it after 300 runs (not counting weeklies). And weekly guaranteed a weapon in a good trait.

    To have a 5% chance of not getting the Sharpened Inferno, or 95% chance of getting it, you need to run vMA 300 times in Homestead. To have the same chance before Dark Brotherhood, you had to run it 100 times. 3 times less. And I am not taking the crucial factor into account that the weekly reward guaranteed a weapon in a good trait before Dark Brotherhood. Yes, people just ran it once a week and were filling up on awesome weapons over the weeks, while currently others are forced to farm it for months without a single decent drop.

    Edited by Meld777 on January 4, 2017 12:19AM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • montiferus
    montiferus
    ✭✭✭✭✭
    MakoFore wrote: »
    PATCH NOTES!!

    Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
    Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
    In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
    We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.

    thank $##% for that...

    Is this true?
  • JKith
    JKith
    ✭✭✭
    Not exactly how I would have liked the change, but at least my hunt for daggers is now much more reasonable. And "in theory" it should take a few hundred less runs to get a sharpened inferno staff than it does now. 400 instead of 600 possibly?
  • LadyNalcarya
    LadyNalcarya
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    montiferus wrote: »
    MakoFore wrote: »
    PATCH NOTES!!

    Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
    Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
    In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
    We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.

    thank $##% for that...

    Is this true?

    Yes
    https://forums.elderscrollsonline.com/en/discussion/311708/pts-patch-notes-v2-7-0-homestead#latest
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • DRXHarbinger
    DRXHarbinger
    ✭✭✭✭✭
    ✭✭
    Meld777 wrote: »
    MakoFore wrote: »
    PATCH NOTES!!

    Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
    Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
    In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
    We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.

    thank $##% for that...

    These changes are completely irrelevant (to me at least). Yes, the chances will overall be better in Homestead than they are now. Also, whoever is going after those fancy Sharpened Dagger and Sharpened Axe can count himself lucky. The chances to get 1 specific dagger or axe got doubled.

    If you're looking for a Sharpened Inferno to be competitive in end-game, give up or switch to Black Desert. You will have full tet gear with Kzarka and everything before you get a Sharpened Inferno.

    Little calculation example:

    Homestead Sharpened Inferno Chance (300 runs): 1-(95/96)^300 ~ 95% -> 5%, 1 out of 20, will still not have their Sharpened Inferno after 300+ runs (not counting weeklies). And weekly drops the same trash as the chest.

    Before Dark Brotherhood Sharpened Inferno Chance (300 runs): 1-(35/36)^300 ~ 99.98% only 0.02% will not have it after 300 runs (not counting weeklies). And weekly guaranteed a weapon in a good trait.

    To have a 5% chance of not getting the Sharpened Inferno, or 95% chance of getting it, you need to run vMA 300 times in Homestead. To have the same chance before Dark Brotherhood, you had to run it 100 times. 3 times less. And I am not taking the crucial factor into account that the weekly reward guaranteed a weapon in a good trait before Dark Brotherhood. Yes, people just ran it once a week and were filling up on awesome weapons over the weeks, while currently others are forced to farm it for months without a single decent drop.

    Before db the loot table was enormous. Armor and rings the drop rate was no different. You can't count the weapons by itself. Doesn't work at all. I did over 50 runs in a week without a weapon.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • DRXHarbinger
    DRXHarbinger
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    ✭✭
    Meld777 wrote: »
    MakoFore wrote: »
    PATCH NOTES!!

    Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
    Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
    In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
    We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.

    thank $##% for that...

    These changes are completely irrelevant (to me at least). Yes, the chances will overall be better in Homestead than they are now. Also, whoever is going after those fancy Sharpened Dagger and Sharpened Axe can count himself lucky. The chances to get 1 specific dagger or axe got doubled.

    If you're looking for a Sharpened Inferno to be competitive in end-game, give up or switch to Black Desert. You will have full tet gear with Kzarka and everything before you get a Sharpened Inferno.

    Little calculation example:

    Homestead Sharpened Inferno Chance (300 runs): 1-(95/96)^300 ~ 95% -> 5%, 1 out of 20, will still not have their Sharpened Inferno after 300+ runs (not counting weeklies). And weekly drops the same trash as the chest.

    Before Dark Brotherhood Sharpened Inferno Chance (300 runs): 1-(35/36)^300 ~ 99.98% only 0.02% will not have it after 300 runs (not counting weeklies). And weekly guaranteed a weapon in a good trait.

    To have a 5% chance of not getting the Sharpened Inferno, or 95% chance of getting it, you need to run vMA 300 times in Homestead. To have the same chance before Dark Brotherhood, you had to run it 100 times. 3 times less. And I am not taking the crucial factor into account that the weekly reward guaranteed a weapon in a good trait before Dark Brotherhood. Yes, people just ran it once a week and were filling up on awesome weapons over the weeks, while currently others are forced to farm it for months without a single decent drop.

    Before db the loot table was enormous. Armor and rings the drop rate was no different. You can't count the weapons by itself. Doesn't work at all. I did over 50 runs in a week without a weapon.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Meld777
    Meld777
    ✭✭✭✭✭
    Meld777 wrote: »
    MakoFore wrote: »
    PATCH NOTES!!

    Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
    Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
    In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
    We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.

    thank $##% for that...

    These changes are completely irrelevant (to me at least). Yes, the chances will overall be better in Homestead than they are now. Also, whoever is going after those fancy Sharpened Dagger and Sharpened Axe can count himself lucky. The chances to get 1 specific dagger or axe got doubled.

    If you're looking for a Sharpened Inferno to be competitive in end-game, give up or switch to Black Desert. You will have full tet gear with Kzarka and everything before you get a Sharpened Inferno.

    Little calculation example:

    Homestead Sharpened Inferno Chance (300 runs): 1-(95/96)^300 ~ 95% -> 5%, 1 out of 20, will still not have their Sharpened Inferno after 300+ runs (not counting weeklies). And weekly drops the same trash as the chest.

    Before Dark Brotherhood Sharpened Inferno Chance (300 runs): 1-(35/36)^300 ~ 99.98% only 0.02% will not have it after 300 runs (not counting weeklies). And weekly guaranteed a weapon in a good trait.

    To have a 5% chance of not getting the Sharpened Inferno, or 95% chance of getting it, you need to run vMA 300 times in Homestead. To have the same chance before Dark Brotherhood, you had to run it 100 times. 3 times less. And I am not taking the crucial factor into account that the weekly reward guaranteed a weapon in a good trait before Dark Brotherhood. Yes, people just ran it once a week and were filling up on awesome weapons over the weeks, while currently others are forced to farm it for months without a single decent drop.

    Before db the loot table was enormous. Armor and rings the drop rate was no different. You can't count the weapons by itself. Doesn't work at all. I did over 50 runs in a week without a weapon.

    It was confirmed by @ZOS_Finn on the forums that the drop rate for vMA weapons was 50%. So before anything is rolled, the first roll decided 50% weapon or 50% something else (ring, armor, etc.). The most runs I ever heard of without a weapon was 28. 50... is a lot. Chance for 50 runs without a weapon before DB: 0.5^50 = blabla*10^(-16). If you have 3 Billion Earths (not population, I mean Earths, each with 6 Billion ppl living on them) with everyone running vMA on them, 1 person out of all those Earths will not get a weapon in 50 runs before DB. Don't mess with statistics and distribution when you throw in a number. :p

    As much as I sympathize with everyone who experiences troubles in vMA, as I myself am someone quitting ESO over it now, you gotta know the devs reading this have finished high school and got basic understanding of math. So unless you have actually experienced something, throwing in unrealistic numbers makes not only you look unreliable, but also everyone else complaining in this thread. The only way 50 runs without a weapon would be possible, is if it was actually a bug. And I doubt there was one. 10 runs without a weapon, however, was pretty common. But who cares when you know you're gonna get a weapon in a good trait from the leaderboard anyway?
    Edited by Meld777 on January 4, 2017 10:17PM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • j_s
    j_s
    ✭✭✭
    just wanted to revive this thread and motivate fellow inferno staff grinders.

    I have finally received mine after exactky 97 runs.

    I know some have tried way longer than me, but it's just to say that it is doable. You simply need to get lucky (like so many other things in life).

    I told myself that I would stop running vMA after my 100th run, mainly because of the new patch for Morrowind (I think it's going to get much harder for my current build, given the nerfs for stamina seen in the patch notes...it will require new expensive builds etc. something I don't want to do again too soon)

    Now I'm only missing sharpened Daggers, Battle Axe (which I would love to have) and a mace.

    Actually I don't need the inferno staff as of yet, but I could be tempted to start a sorcerer if I don't like playing the warden (and they don't nerf sharpened inferno staves)

    So, hang in there, you will get it eventually.
  • Emma_Overload
    Emma_Overload
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    Easy solution: make the drops boe.

    giphy.gif

    Why not? It would be the simplest solution by far. Probably only take a dev a couple minutes to change the items from BOP to BOE in the database.
    #CAREBEARMASTERRACE
  • Unfadingsilence
    Unfadingsilence
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    Molec wrote: »
    The drop rate on this piece is so abysmal that on a regular days gaming I'm running time after time after time after time until the hour becomes utterly unsociable, I go to bed and awake ready for another day only to be faced with the same old BS. This has been the case for over 1 year now and it has totally consumed ESO for me and many others that I know, it's absurd! Was this content supposed to be genuine eCrack? Did the ZOS staff responsible for the arena and it's loot really think forcing people to grind for 100s of hours in a single player instance was appropriate in this MMO? Is RNG "working as intended" when you have people close to 200 runs (90 minute time trial) without the sharp inferno staff? Somebody should be held accountable as collectively there are a lifetimes worth of hours being wasted chasing this damned weapon when peoples valuable time could be invested elsewhere in the game actually having fun!!!

    @ZOS_GinaBruno

    Like I have said so many times RNG is the real enemy of this game and Molag Bal can take a back seat it took me 1 year to get my inferno staff over 400+ runs and right after I got it I got another on the next run I have every weapon now with the best traits from VMA and VDSA it took so long but I'm done with both
  • grim_tactics
    grim_tactics
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    I feel your pain OP.

    I was very lucky, well I guess you could say I was, I didn't even see a single Inferno drop til about my 50th or so run. It just happened to drop as Sharpened.

    I had already gotten 2 sharpened daggers, sharpened Ice and Lightning staves. Also got numerous resto Staffs and the typical sword and shield crap I kept breaking down.

    After I got my Inferno Staff I went back in and knocked out a flawless and I now refuse to play it again.

    VMA started to make me hate a game that I thoroughly enjoy.

    Also - there does need to be a token system of some kind.
    Edited by grim_tactics on May 12, 2017 9:23AM
  • Olupajmibanan
    Olupajmibanan
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    Even if the drop rate is 0,00001%, some players would be able to get it on first run. That's RNG.
  • Trashkan
    Trashkan
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    I gave up after 150+ runs and settled with the infused one:-(
  • LegendaryMage
    LegendaryMage
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    Took me ages to get the lightning one. Then shortly after that they buffed up fire damage and gave it another 8% bonus to single target. So I promised to myself I'm never going into that wretched place again.
  • altemriel
    altemriel
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    yes, the RNG if fu**** broken
  • DRXHarbinger
    DRXHarbinger
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    ✭✭
    You all haven't done enough runs. Mine took I kid you not....over 400 runs. That's a year it was January 2017 and started farming January 16. 10 completions a week with 5 leaderboard scores. I have 2 now and 3 sharp lit staves. On my pc account I got them both in under 20 runs.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • BigBadVolk
    BigBadVolk
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    Okay I'm gonna rot in the lowest pit of hell for this comment, but I got my inferno sharp staff on my 4th or 5th run, but I still havent seen a sharp Lightning :(
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • boldscot
    boldscot
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    The loot system or lack thereof is a disgrace in ESO, pure RNG is not a loot system, it's a cop out, and admission by the designer's that they have no idea how to reward the players who play their game.

    We should be able to log in and see exactly where we are with respect to acquiring an item, not this bs of killing wold bosses all day and maybe it might drop or a running a dungeon 100 times and maybe it might drop.

    I don't play the game anywhere near as much as I used to for this very reason, potentially infinite time spent doing content I don't want to do, trying to get gear to try out in the content I do want to do, its just stupid and off putting.
  • DRXHarbinger
    DRXHarbinger
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    ✭✭
    boldscot wrote: »
    The loot system or lack thereof is a disgrace in ESO, pure RNG is not a loot system, it's a cop out, and admission by the designer's that they have no idea how to reward the players who play their game.

    We should be able to log in and see exactly where we are with respect to acquiring an item, not this bs of killing wold bosses all day and maybe it might drop or a running a dungeon 100 times and maybe it might drop.

    I don't play the game anywhere near as much as I used to for this very reason, potentially infinite time spent doing content I don't want to do, trying to get gear to try out in the content I do want to do, its just stupid and off putting.

    Yep, It ruins the fun altogether and from experience ruins friendships lol After spending so many hours farming VAA and VSO a random chest rewards you with "Lightening staff of the Infallible Aether, Sharpened" and an Inferno...the group goes nuts wanting it...to the point of them saying "you already have 2 of them each" and "give it me, I NEED it" or "let me buy it for 1M gold" Then the whole group stops and debates who is getting my staff lol.

    When I got a Sharp VO Dagger from the Serpent and then another from the Coffer in the same trial, I actually just stayed quiet and left the group....seconds later they hunted me down and knew I had something good that I didn't want to share.

    This whole *** system creates a society of vultures and self entitlement to MY loot. It's stupid, now I just make up stuff and I carry on me random Ice Staff of the Eternal Yokeda just so I have something to link in chat and get rid of them.

    This PC add on that shows you what other people have looted is *** joke too. why ZOS Allow this is beyond me. The culture of loot entitlement on PC is way way worse than on Console.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • MakoFore
    MakoFore
    ✭✭✭✭✭
    boldscot wrote: »
    The loot system or lack thereof is a disgrace in ESO, pure RNG is not a loot system, it's a cop out, and admission by the designer's that they have no idea how to reward the players who play their game.

    We should be able to log in and see exactly where we are with respect to acquiring an item, not this bs of killing wold bosses all day and maybe it might drop or a running a dungeon 100 times and maybe it might drop.

    I don't play the game anywhere near as much as I used to for this very reason, potentially infinite time spent doing content I don't want to do, trying to get gear to try out in the content I do want to do, its just stupid and off putting.

    Yep, It ruins the fun altogether and from experience ruins friendships lol After spending so many hours farming VAA and VSO a random chest rewards you with "Lightening staff of the Infallible Aether, Sharpened" and an Inferno...the group goes nuts wanting it...to the point of them saying "you already have 2 of them each" and "give it me, I NEED it" or "let me buy it for 1M gold" Then the whole group stops and debates who is getting my staff lol.

    When I got a Sharp VO Dagger from the Serpent and then another from the Coffer in the same trial, I actually just stayed quiet and left the group....seconds later they hunted me down and knew I had something good that I didn't want to share.

    This whole *** system creates a society of vultures and self entitlement to MY loot. It's stupid, now I just make up stuff and I carry on me random Ice Staff of the Eternal Yokeda just so I have something to link in chat and get rid of them.

    This PC add on that shows you what other people have looted is *** joke too. why ZOS Allow this is beyond me. The culture of loot entitlement on PC is way way worse than on Console.

    that add on is creepy ad for creeps.
    heard terrible stories like this of guild groups that do trials and all new players have to give up their loot to the guild leaders in order to stay in the guild. its created a nasty nasty thing where the thirst is that bad. its like freaking jordans or something. wouldn't matter if we could all get a decent chance at the bis weapons- then we could get to playing the game and seeing who has the best skils- not who has the best gear. i havent pvp d in over a month- cos i ve been grinding for BG - getting ready farming lich, spinner, bsw, vo, necropotence and vma weapons. . its ridiculous- but thats how long its taken just to be competitive and i still dont have the stuff i want!
    Edited by MakoFore on May 12, 2017 12:05PM
  • GrigorijMalahevich
    GrigorijMalahevich
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    haha get gud. Around 50 VMA clears and two inferno sharp staves as weekly reward.

    Put some points in to Luck.
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • MCBIZZLE300
    MCBIZZLE300
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    It's pure luck, I got the sharpened inferno staff 3 days ago after about 120 clears. Ive also had sharpened daggers axe and bow. The problem for me is that obtaining the desired weapons doesn't rely on your skill it relies on your persistence. If they raise the gear level i really don't know what ill do. Safe to say now I have the staff I haven't ran VMA even once, I gues that's why they keep it the way it is. Its theoretically possible that you will never get the weapon you desire which is harsh. If it was up to me it would be a token system or hard mode that has better drops, on the other hand they are some of the best weapons in the game and it should be hard (altho I wouldnt be saying this if I didnt already have what I want).
  • Lord_Eomer
    Lord_Eomer
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    mcb123 wrote: »
    It's pure luck, I got the sharpened inferno staff 3 days ago after about 120 clears. Ive also had sharpened daggers axe and bow. The problem for me is that obtaining the desired weapons doesn't rely on your skill it relies on your persistence. If they raise the gear level i really don't know what ill do. Safe to say now I have the staff I haven't ran VMA even once, I gues that's why they keep it the way it is. Its theoretically possible that you will never get the weapon you desire which is harsh. If it was up to me it would be a token system or hard mode that has better drops, on the other hand they are some of the best weapons in the game and it should be hard (altho I wouldnt be saying this if I didnt already have what I want).

    I am not getting lighting sharpen even after 120+ runs! Got almost all other traits 2- 3 times!
    Edited by Lord_Eomer on May 12, 2017 12:58PM
  • jarrandub17_ESO
    jarrandub17_ESO
    ✭✭✭
    Last 7 Chests:

    Bow - Decisive
    Maul - Defending
    Bow - Powered
    Bow - Decisive
    Bow - Infused
    Bow - Defending
    Bow - Nirn


    WHAT THE HEC ZOS!!!!!!!!
  • Hope499
    Hope499
    ✭✭✭✭
    Alanar wrote: »
    It's actually worse than that. 1/256 players will not get this item after 800 runs.

    Annnnnnnd I am done grinding it after reading that.

    Thanks for the time saver, I wont even bother with odds like that.
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • MCBIZZLE300
    MCBIZZLE300
    ✭✭✭✭✭
    mcb123 wrote: »
    It's pure luck, I got the sharpened inferno staff 3 days ago after about 120 clears. Ive also had sharpened daggers axe and bow. The problem for me is that obtaining the desired weapons doesn't rely on your skill it relies on your persistence. If they raise the gear level i really don't know what ill do. Safe to say now I have the staff I haven't ran VMA even once, I gues that's why they keep it the way it is. Its theoretically possible that you will never get the weapon you desire which is harsh. If it was up to me it would be a token system or hard mode that has better drops, on the other hand they are some of the best weapons in the game and it should be hard (altho I wouldnt be saying this if I didnt already have what I want).

    I am not getting lighting sharpen even after 120+ runs! Got almost all other traits 2- 3 times!

    I've only had 1 lightning and it was in defending, I was only really after the inferno sharp but lightning would be nice.
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