Blackfyre20 wrote: »That's right, I must be a problem. Yeah, I don't care about my drops. I'll get what I need at some point just like everyone else.
You keep trying to kill the game's economy. It's like you refuse to see the bigger picture, a crybaby just wants to have everything. This entitled generation of kids makes me facepalm.
You're really just a troll and probably not worth it but I'd like to point out that a token system for vMA/vDSA would pretty much have zero impact on the game's economy. You show little to no understanding of the game's economy so please don't accuse anyone of trying to kill it. And ah yes this darn generation of kids who think that working at something and putting in effort to accomplish a task should be rewarded rather than dumb luck, what a buncha entitled brats.
Of course it would impact the economy. Weps would be guaranteed = people would quit running vma sooner = demand on potions decreases, etc.
No, I'm not a troll and understand more than you think, if you think that is. Exactly, they think putting an effort gives them a result. No, that's not how it works. Awww you tried, here's a participation trophy for you.
No, the problem is, that they know the rules, but they will cry and whine if they can't win following the rules. because the rules have to be changed so that they could win. Because they are so special and if they can't win, then the rules are bad.
Get over it. You aren't entitled to weapons just because you ran arena N times. It's a fantasy world, not your job. There are millions of others like you, and the point is not to give them all weapons. Then why not just mail them?
But yeah, keep on going, your echo chamber will support you. YOu can't get the item you want? Must be something wrong with the rules you knew in advance, they have to change. Who cares that there should be some rare gear? No, you want it now and deserve it, cause you're so special. Somebody sees deeper than you and disagrees with you? No, must be a troll, there's no chance he's smarter or more educated than you. It just can't be.
Also, RNG is consistent with the lore. Just go to HRC and see for yourself.
"You have come farther than those feeble Undaunted. But you will fall just the same."
So people who have all the undaunted shoulders - multiple bis pieces too, the infinite amount of all possible trait and type combos - wipe on the first trash pack in HRC. Because on the second pack you already "have come farther" than them.
Which shows that RNG and luck, getting loot in MMO is not just about being more skilled or getting carried by a more skilled group. The game itself warns about it. And HRC was released back in 2014.
a crybaby just wants to have everything. This entitled generation of kids makes me facepalm.
Blackfyre20 wrote: »That's right, I must be a problem. Yeah, I don't care about my drops. I'll get what I need at some point just like everyone else.
You keep trying to kill the game's economy. It's like you refuse to see the bigger picture, a crybaby just wants to have everything. This entitled generation of kids makes me facepalm.
You're really just a troll and probably not worth it but I'd like to point out that a token system for vMA/vDSA would pretty much have zero impact on the game's economy. You show little to no understanding of the game's economy so please don't accuse anyone of trying to kill it. And ah yes this darn generation of kids who think that working at something and putting in effort to accomplish a task should be rewarded rather than dumb luck, what a buncha entitled brats.
Of course it would impact the economy. Weps would be guaranteed = people would quit running vma sooner = demand on potions decreases, etc.
.
DRXHarbinger wrote: »
@Artis I did it here:
My bad, it's hard to see, the format isnt' very good for math on these forums. Ok then, the drop rate of a certain item decreased about 2 times, which your math demonstrated. However the drop to get An item increased. Which is fine. I still don't see why everyone is supposed to have 1 certain item. You do get something you can use almost every time now, you just choose not to use it.
I mean, it's an MMO and you knew the rules in advance. Maybe they should remove leaderboards to stop your complains and people will run sites like wowprogress to track the first kill etc which are done in setups far from bis. And you won't feel that grinding something will improve your result, because it won't if someone completes faster than you.
Idk, that seems like a solution to this problem.
Chance to get a Sharpened Inferno in 100 chests now: 1-(1-0.006)^100 ~ 45%
Chance to get a Sharpened Inferno in 100 chests before DB: 1-(1-0.01)^100 ~ 64%
Chance to get a Sharpened Inferno in 200 chests now: 1-(1-0.006)^200 ~ 69%
Chance to get a Sharpened Inferno in 200 chests before DB: 1-(1-0.01)^200 ~ 87%
Chance to get a Sharpened Inferno in 500 chests now: 1-(1-0.006)^500 ~ 95% (as before, 5% = 1 out of 20 will NOT get it)
Chance to get a Sharpened Inferno in 500 chests before DB: 1-(1-0.01)^500 ~ 99.4 % chance ("more than 99 out of 100 will have it" -> let's scale it: 6 out of 1000 people won't have it; that's you @Decado )
As you can see the progression looks good, so keep running it. The curve is steeper now, so running more times looks better than it used to be
The thing is, that whining on forums takes time , time people could use to clear vma and get their weapons.
@Artis I did it here:
My bad, it's hard to see, the format isnt' very good for math on these forums. Ok then, the drop rate of a certain item decreased about 2 times, which your math demonstrated. However the drop to get An item increased. Which is fine. I still don't see why everyone is supposed to have 1 certain item. You do get something you can use almost every time now, you just choose not to use it.
I mean, it's an MMO and you knew the rules in advance. Maybe they should remove leaderboards to stop your complains and people will run sites like wowprogress to track the first kill etc which are done in setups far from bis. And you won't feel that grinding something will improve your result, because it won't if someone completes faster than you.
Idk, that seems like a solution to this problem.
Chance to get a Sharpened Inferno in 100 chests now: 1-(1-0.006)^100 ~ 45%
Chance to get a Sharpened Inferno in 100 chests before DB: 1-(1-0.01)^100 ~ 64%
Chance to get a Sharpened Inferno in 200 chests now: 1-(1-0.006)^200 ~ 69%
Chance to get a Sharpened Inferno in 200 chests before DB: 1-(1-0.01)^200 ~ 87%
Chance to get a Sharpened Inferno in 500 chests now: 1-(1-0.006)^500 ~ 95% (as before, 5% = 1 out of 20 will NOT get it)
Chance to get a Sharpened Inferno in 500 chests before DB: 1-(1-0.01)^500 ~ 99.4 % chance ("more than 99 out of 100 will have it" -> let's scale it: 6 out of 1000 people won't have it; that's you @Decado )
As you can see the progression looks good, so keep running it. The curve is steeper now, so running more times looks better than it used to be
The thing is, that whining on forums takes time , time people could use to clear vma and get their weapons.
This guy just said that 500 runs of vMA - in order to get the weapon you want - is actually passable and more or less okay. He just said that. In case you thought you misread: This guy just said that 500 runs of vMA - in order to get the weapon you want - is actually passable. I kid you not, folks, he said it.
Also, in case you thought you misread the paragraph above, I will repeat it again: This guy just said that 500 runs of vMA - in order to get the weapon you want - is actually passable. Oh, and he also said that while you were complaining, you could've finished an entire run of vMA. How about that.
[SNIP]
vMA weapons will not make or break your build.raidentenshu_ESO wrote: »Says the person who has characters who heavily relies on vMA weapons
montiferus wrote: »vMA weapons will not make or break your build.raidentenshu_ESO wrote: »Says the person who has characters who heavily relies on vMA weapons
Are you referring to Magicka builds? If so then this is true. If you are referring to stamina well then you couldn't be more wrong.
What they need to do is either remove the useless traits entirely or modify them so they have value in the game (this would be preferred). That would open open up more build diversity.
SublimeSparo wrote: »The Maelstrom Arena
Test your might against the fiercest enemies imaginable as you, and you alone, fight for your life. Earn prestige with leaderboard rankings and be rewarded with some of the most powerful weapons in all of Tamriel! The Maelstrom Arena features nine combat rings and two different difficulty levels. Do you have what it takes to journey into the Maelstrom?
As advertised by ZoS-
Can you point out where it says some people will get *** over and not be rewarded with powerful weapons no matter how many times you complete it? Or even where it says they are intended to be rare/unobtainable? I don't see it myself, in fact it actually says that these powerful weapons can be earned-
earn
verb
past tense: earned; past participle: earned
1.
obtain (money) in return for labour or services.
2.
gain deservedly in return for one's behaviour or achievements.
"through the years she has earned affection and esteem"
synonyms: deserve, merit, warrant, justify, be entitled to, be worthy of, be deserving of, have a right to; More
gain, win, attain, achieve, secure, establish, obtain, procure, get, acquire, come to have, find;
informalclinch, bag, net, land
"he has earned their trust over the years"
DRXHarbinger wrote: »
Lol...people buy pots to run vma hundreds of times...that's your argument...got news for you.....99.99% of players that smash this probably don't even use potions..I used 3 this morning.....let alone the players can make thier own (99% of the player base at cp cap) someone get this guy a lol face meme.
Oh you did? That's nice, and then?@ Artis
"Economy" - I don't know about anybody else but I stopped wasting money crafting Spell Power Potions for vMA a long time ago and reverted to using trash magika pots as it costs thousands to craft a stack, not to mention that serious players in Cyro and Veteran Trials consume crafted pots like addicts. It would be like the economy before DB when there was a much higher chance to score a usable vMA weapon, in fact I'd go as far as saying back then pots were more expensive!
"Entitled" - People are allowed to address the issue since DB of running hundreds of runs and not receiving at least one of each usable weapon. If there was no room for discussion then there would be zero changes across the board. This isn't an issue of "I WAS STEALTH-GANKED BY NB 100k INCAP STRIKE,EURMAGURRD! NERF SPELL DAMAGE!!!!!!!" This is a genuine issue regarding ungodly amounts of time wasted in a single player instance when we have friends to play with and guilds to manage. If you are happy with it then that's perfectly fine however there's a large portion of the community who does not agree with the current loot system. It's an opinion which we're all ironically ENTITLED to.
No, the rules were taught to you all the way since you created the first character. The loot is RNG. You knew that. You had no reason not to expect that the odds to get a specific trait and type won't be low.
"They know the rules" - Nobody explained the "rules", the "rules" are educated guesses from the community based on a volume of runs and the rewards received.
It actually would impact my game. To name a few consequences: as I said, the market would change, the diversity would go away, all builds would be the same, it would another layer to standard expectations (like when they kick low cp from dungeons these days or demanding certain numbers to get into trial groups/guilds, these numbers would increase and they will demand more, because the curve will shift to the right). Can you guarantee none of these things would happen?The logic behind these arguments are baffling as it would have ZERO impact on your game and they make little sense. If you look back to the time when the vMA loot was more rewarding you would see that there was a different reward system in place and compared to the current system the rewards were better with no adverse side effects.
Nah, that's the lore. Undaunted can't get past the first trash pack. Yet you work to get loot from them. Wish we knew were they get it so we could contact the supplier directly and not do the pledges.
^^ This is pure ESO comedy rhetoric ^^
In my vision - yes, kinda. Why do you think you should have some certain weapon at all? You probably have other weapons to use. But you just want one. That's the root of all your problems and frustrations. That's what buddhism teaches us - desires are the root of all suffering.Does that still make me an entitled cry baby for believing I should have the weapon by now?
You're really just a troll and probably not worth it but I'd like to point out that a token system for vMA/vDSA would pretty much have zero impact on the game's economy. You show little to no understanding of the game's economy so please don't accuse anyone of trying to kill it. And ah yes this darn generation of kids who think that working at something and putting in effort to accomplish a task should be rewarded rather than dumb luck, what a buncha entitled brats.
They didn't change much, I pay the same amount for spell pots as I used to and it's the cheapest I can find. And I like buying a lot and in advance so I check almost every single guild store for them and message some sellers to buy directly from them. If the cost drops the price of mats and demand drops again that wont' be great. As a seller, I'd rather sell something more profitable then, which means as a buyer I could start having troubles finding stuff (which sometimes I have already, a lot of people list pots for much higher prices than I can buy them for). [/quote]Hahaha do you seriously believe That? Let's ignore for the moment the he fact that potion prices have literally plummeted and stick with that they cost a fair amount (since they did for most the time maelstrom has been out)
When I used to run maelstrom I barely ever touched potions I no longer needed to and if I did it was a basic magicka pot that drops from bosses which I have literally 1000s of so it costs me nothing to run maelstrom however if I was raiding I would be taking a spell power pot the second I was off cool down, while progressing vMoL HM I went through 100s of those a night,
And chances are it I'm not raiding Then I'm on PvP where I have tri stat potions equipped and use them when I need to so infact maelstrom actually decreases my need for potions
For the vast majority of people maelstrom is laughably easy at this stage and takes 0 effort
This guy just said that 500 runs of vMA - in order to get the weapon you want - is actually passable and more or less okay. He just said that. In case you thought you misread: This guy just said that 500 runs of vMA - in order to get the weapon you want - is actually passable. I kid you not, folks, he said it.
Also, in case you thought you misread the paragraph above, I will repeat it again: This guy just said that 500 runs of vMA - in order to get the weapon you want - is actually passable. Oh, and he also said that while you were complaining, you could've finished an entire run of vMA. How about that.
Good point about leaderboards and farms. I can't imagine why wouldn't anyone use crafted pots there just cause why not, it makes it better and easier than without them, plus why not try to improve your score every time you go in.Blackfyre20 wrote: »
@Artis I'm not here to debate with you about who has the bigger e-peen, but most of your comparisons don't make sense.
First, an economics lesson. I said that a token system would have pretty much zero impact on the economy, not zero. Sure there might be a marginal decrease in demand for potions. Demand for overland and crafted set weapons might also marginally decrease. Both would have negligible effects on the economy. As pointed out, the majority of players probably run vMA without relying on spell/weapon power pots. I am in that category as I'd rather not spend money on pots when it is not much more difficult to complete the arena without them. Those who do rely on said pots are going for leaderboard scores and probably not farming weapons, so their demand for pots would remain.
Blackfyre20 wrote: »A token system is in no way at all whatsoever analogous to participation trophies. You need to complete the content first. Currently it's similar to if you're a player on a championship team and in your contract it says that if you win a championship you get a random bonus between $1 and $1 million. Doesn't matter how much you contributed, you have an equal shot at ending up on either end of the bonus spectrum. A token system would be analogous to your contract saying if you play X minutes and win you get a big bonus. The participation trophy version is if you step into vMA you get a vMA weapon even though you couldn't complete it.
No, I didn't mean millions in vma specifically. I meant millions wanting access and guarantees to get whatever they want right now. At some point they'll get to arena. And yeah. As @Decado said (see above) - "For the vast majority of people maelstrom is laughably easy at this stage and takes 0 effort". So yeah, why wouldn't millions complete it?Blackfyre20 wrote: »There are millions of others like me? You think millions of people have completed vMA and would invest the time to do it 20 more times? You can just walk back that comment, I won't say anything.
Blackfyre20 wrote: »I never complained about getting screwed by the current state of RNG, so no, i am not crying about the rules that I knew in advance. I have only run the arena about 20-25ish times, and did so more for the flawless title than with the intent to farm for that elusive sharpened 2h because I know the RNG is horrible. Regarding the person who made this thread I would agree with you and tell him/her that if you know the odds and decide to waste hundreds of hours in the arena anyway that is your problem and you can't complain about the results. It's gambling, similar to crown crates but with a time investment rather than money. My problem is not that I have gotten screwed by the current "rules" as you call them and deserve special treatment. My problem is with the rules themselves actually giving some people special treatment over others. It sounds like that is where we disagree and that's fine, you have your opinion and I have mine. If you think this is because you "think deeper" and are smarter/more educated, that is comical.
Blackfyre20 wrote: »RNG can be fun if implemented properly, but this game is just full of poorly implemented RNG, as it is a make or break mechanic and unfortunately necessary for many builds. You want to make gear rare? Put it behind some truly difficult content, not behind a massive blind RNG system. I don't mind having some RNG included but the challenge should be learning to complete content, not spending hundreds of hours mindlessly doing it over and over.
montiferus wrote: »vMA weapons will not make or break your build.raidentenshu_ESO wrote: »Says the person who has characters who heavily relies on vMA weapons
Are you referring to Magicka builds? If so then this is true. If you are referring to stamina well then you couldn't be more wrong.
What they need to do is either remove the useless traits entirely or modify them so they have value in the game (this would be preferred). That would open open up more build diversity.
Maelstrom weapons will make or break a stamina build.
I just got a Maelstrom bow and it increased the damage done of Arrow Barrage literally by 100%. It was doing on average 22k damage per cast, now with the Maelstrom bow, its doing 43k damaged per cast (testing on same enemy average out of ten casts)
DRXHarbinger wrote: »Wow someone is very very lonely. Do you feel better now after?
I'm sure I speak for everyone else in this thread.
Tldr you've bored us all to near death now. No one agrees with you.
DRXHarbinger wrote: »Wow someone is very very lonely. Do you feel better now after?
I'm sure I speak for everyone else in this thread.
Tldr you've bored us all to near death now. No one agrees with you.
For sure, if someone disagrees with you, they have issues.DRXHarbinger wrote: »Wow someone is very very lonely. Do you feel better now after?
I'm sure I speak for everyone else in this thread.
Tldr you've bored us all to near death now. No one agrees with you.
I think there is a much deeper issue at play with that one...
Yes you can complete all the content in the game without a sharp fire staff I did Vet MoL HM with a defending fire staff but that doesn't mean most people won't be turned down over someone with the staff, most guilds will always choose the one with the BiS gear over the one with the defending staff unless they can prove otherwise and it's not easy to compete with someone with that advantage a sharpened staff probably adds 2K DPS just for that
Yes it is, the clear doesn't mean you've done any work there. You played and had fun or otherwise why'd you go there. Oh yeah, great analogy with the random bonus. So what would I do as a player? Sing a contract if I agree or not sign it and go do something else if I don't. When you enter vMA you sign the agreement. You know in advance, that if you go you get a random bonus between $1 and a million, and you choose to go. No, completion doesn't imply THE vma weapon of your choice. You DO get A vma weapon for completion + the title and achievement for the first completion. So the rewards are there.
And the fact that I'm trying to explain it here might mean that maybe I'm a little more educated in some fields. It's funny how you can't accept the possibility of that.
And you do get rewarded for the first clear. You get a title and achievement for that. And after the last update - a weapon too.Blackfyre20 wrote: »This is really the only part worth addressing because it seems that you actually don't understand this or are ignoring it. VMA DOES take work to complete first of all. Yes, after you do it a few times it because relatively easy. Show me anyone who did it in a couple hours on their first try though and I will be very surprised (and skeptical). Threads pop up every day here on the forums asking for VMA help because it is very difficult to complete the first time, especially without watching any videos of others.
RNG sucks everywhere in this game, not just in VMA. But with this game design, it's the only way of keeping things rare/controlling the rate at which players get them. I agree with the rest. Yes, titles. Rerun for that. After that - do not run it multiple times if random weapon is not a reward for you, it's very simple. I'd run it multiple times because the content itself is a reward for me - it's challenging and therefore fun. If you don't want to farm weapons - don't. If someone wants specific traits, they will run vma multiple times - IF it's worth running for them knowing the drop rate. Other than that - no one is forcing anyone.Blackfyre20 wrote: »Also, I am very aware of the loot tables and the "contract" you sign when you step in VMA. You must have skipped over the part where I said I haven't run it with the intent of farming weapons and am not QQing over my bad RNG. I'm saying the RNG system in place sucks and should be changed. Just like I wouldn't agree to my hypothetical contract I proposed with the random bonus. The title is a reward, this is true, and makes the arena worth running. The flawless title for me also made the arena worth running multiple times. The random weapon IMO is not a reward that makes the arena worth running however, as the vast majority of them are totally worthless with how traits work currently.
Blackfyre20 wrote: »@Artis We just fundamentally disagree on RNG. Correct me if I am wrong but in your opinion, it sounds like you think items should be kept rare due to huge loot tables and random chance. I simply disagree.
Blackfyre20 wrote: »I'm not opposed to having rare items in the game but if so they should be gated behind difficult content and should be earned rather than given to a select few via what pretty much equates to a lottery. You can talk about past patterns of games, including this one, all you want. I'm just saying I disagree with that system as do many in the ESO community. We can debate this forever and won't get anywhere because you accept assumptions that I do not and vise versa.
Blackfyre20 wrote: »Never said anything about that not being a possibility. There are a lot of people out there more educated than I am and you may very well be one of them. That said, I highly doubt that is the case and doubt even more that it is relevant at all whatsoever to who has a better perspective on this video game loot RNG issue.