The drop rate on this piece is so abysmal that on a regular days gaming I'm running time after time after time after time until the hour becomes utterly unsociable, I go to bed and awake ready for another day only to be faced with the same old BS. This has been the case for over 1 year now and it has totally consumed ESO for me and many others that I know, it's absurd! Was this content supposed to be genuine eCrack? Did the ZOS staff responsible for the arena and it's loot really think forcing people to grind for 100s of hours in a single player instance was appropriate in this MMO? Is RNG "working as intended" when you have people close to 200 runs (90 minute time trial) without the sharp inferno staff? Somebody should be held accountable as collectively there are a lifetimes worth of hours being wasted chasing this damned weapon when peoples valuable time could be invested elsewhere in the game actually having fun!!!
@ZOS_GinaBruno
raidentenshu_ESO wrote: »Then stop doing it. You can complete all the content in the game without a sharp vMA fire staff.
The loot system is atrocious. There are too many trash traits and items. And randomness is neither fair nor rewarding. And you know all this first-hand. So why keep throwing yourself at the mercy of this broken system, esp. if you're not enjoying it?
Says the person who has characters who heavily relies on vMA weapons
Anyhow some of us are competitive trial players who already done or chooses to skip the causal gameplay settings. ZOS made it so that we must have these weapons to Increase our overall DPS status. Most popular HIGH DPS builds requires vMA sharpen weapons to give out maximum performance.
Most guilds won't even let you toggle along for veteran trials (Especially vMOL) without doing some sort of DPS Test to prove that you're holding your own weight.
You're not one of them (your post history makes this abundantly clear), so why do you speak as if you were?
raidentenshu_ESO wrote: »What do you mean that I'm not one of them? You base this off of my previous post? How? So far I've done vSO - HM, vHRC -HM and did vAA.... hopefully I'll do HM soon enough. My name has been on the leaderboard a few times now, and received gold items in my mailbox as a result of my name still sticking by the end of the week.
I voted on that poll but Yea ESO hate players like us.
Why? They aren't entitled to anything just because they put a lot of time/effort in. That loot is supposed to be rare. It's fine. Besides, if they can put multiple characters on the leaderboards, then they don't need those weapons anyway, they already dps more than most players on respective classes.
KoshkaMurka wrote: »
Why? They aren't entitled to anything just because they put a lot of time/effort in. That loot is supposed to be rare. It's fine. Besides, if they can put multiple characters on the leaderboards, then they don't need those weapons anyway, they already dps more than most players on respective classes.
No, people should be able to work towards their goals and eventually achieve them. It doesnt mean that said goals should be achieved without any effort, but ALL players should have equal chances.
This current system is simply unfair, and yes, getting a perfect weapon on first run and not getting it after 1000s of hours is equally unfair.
And it doesnt matter that theyre already good players. Current vMA loot system is so bad that people are quitting the game to play freaking Korean grind simulators - and that already says a lot.
And yes, difficult content must be rewarding. Many people dont even attempt vMA, just because its difficult AND unrewarding at the same time.
Hey @Artis I have a question have you completed VMa?
Those who say don't play vMA anymore as a solution?,.. sorry but that is not a solution.
Current BiS for Stamina DPS is Maelstrom Daggers and arguably BiS staff for Magicka is Maelstrom Staff.
Completing vMA is a feat in itself. And deserves a good reward. Not this garbage!!
Saying it's rare and should be hard to get is not a logical solution either, because this isn't hard to get, it's borderline impossible, unrealistic and impractical. 500+ runs and still no reward? INSANE... period.
Hard to get would be having to compete vMA 10-50 times. That would be hard to get. And IMO would be an acceptable grind,.. but literally 500+ runs? Or even hundred of runs?? Not acceptable.
We need a solution so people don't feel taken advantage of by this and can play the game in a reasonable way. I for one, am just starting the grind and feel trolled by this, can't imagine those who have spent these hundreds and hundreds of runs with nothing....
Possible solution is
1: A token system so no matter how much garbage you get you can turn in your drop for a token so 50 runs guarantees you the weapon you want. (Similar to crown crate tokens)
2: Pick of weapon like fighters guild quest line. You pick a staff and only a staff will drop for example. Trait and type will be RNG.
3: Drop only good traits.
@ZOS_GinaBruno
So don't run bis. It's not like everyone is supposed to run bis setup, then might as well just not have gear at all? Or hand everything to everyone. Go play on PTS if all you care about is numbers? You probably can get any gear you want there for testing purposes.
You do have reward for completing vMA. The title and 50 achievement points. You aren't supposed to get reward for absolutely every clear. No one is forcing you to do it. That gear was never meant to be farmed. The ideology is - run if it's fun for you, some lucky players will get bis weapons which are supposed to be rare.
Don't start the grind then. Or if you start it - don't complain. You know the odds in advance. If you don't get what you want in 500 runs it's no one's fault but your own.
No if you want to work towards the goals and achieve them, do it IRL.
Games are about the process, not the destination.
How is the current system unfair if it meets your requirement. ALL players have equal chances to get weapons. That's the whole point of RNG. Some are luckier than others, but before the dice are rolled - everyone has equal chances.
Yes it says a lot about those players, not about ESO. And it shouldn't matter that they are good players. ALL players should have equal chances, just like you said.
Its solo content that happens to drop BiS items for group content. Also... If you dont want these weapons/dont care about minmaxing, then why does it even matter for you personally? vMA token system wouldnt be able to affect your gameplay, but it would make a lot of players happy.It's okay, no one forces them. They don't need to complete it if it's not fun for them. It's a SOLO content. Therefore, it doesn't matter that they won't do it. In fact, it's even better because that means more players to group with for group content.
KoshkaMurka wrote: »
Why? They aren't entitled to anything just because they put a lot of time/effort in. That loot is supposed to be rare. It's fine. Besides, if they can put multiple characters on the leaderboards, then they don't need those weapons anyway, they already dps more than most players on respective classes.
No, people should be able to work towards their goals and eventually achieve them. It doesnt mean that said goals should be achieved without any effort, but ALL players should have equal chances.
This current system is simply unfair, and yes, getting a perfect weapon on first run and not getting it after 1000s of hours is equally unfair.
And it doesnt matter that theyre already good players. Current vMA loot system is so bad that people are quitting the game to play freaking Korean grind simulators - and that already says a lot.
And yes, difficult content must be rewarding. Many people dont even attempt vMA, just because its difficult AND unrewarding at the same time.
No if you want to work towards the goals and achieve them, do it IRL. Games are about the process, not the destination.
How is the current system unfair if it meets your requirement. ALL players have equal chances to get weapons. That's the whole point of RNG. Some are luckier than others, but before the dice are rolled - everyone has equal chances.
Yes it says a lot about those players, not about ESO. And it shouldn't matter that they are good players. ALL players should have equal chances, just like you said.
It's okay, no one forces them. They don't need to complete it if it's not fun for them. It's a SOLO content. Therefore, it doesn't matter that they won't do it. In fact, it's even better because that means more players to group with for group content.Hey @Artis I have a question have you completed VMa?
Yes I have.
So don't run bis. It's not like everyone is supposed to run bis setup, then might as well just not have gear at all? Or hand everything to everyone. Go play on PTS if all you care about is numbers? You probably can get any gear you want there for testing purposes.
You do have reward for completing vMA. The title and 50 achievement points. You aren't supposed to get reward for absolutely every clear. No one is forcing you to do it. That gear was never meant to be farmed. The ideology is - run if it's fun for you, some lucky players will get bis weapons which are supposed to be rare.
Don't start the grind then. Or if you start it - don't complain. You know the odds in advance. If you don't get what you want in 500 runs it's no one's fault but your own.
Sorry, but i'm not following your logic at all... you're just fanning my flames...I don't even see one good point in your post.
-You're saying don't run BiS is a solution? How is that even remotely a solution.....
-Why do you bring up not having gear? Doesn't makes sense.
-Your PTS comment...who said anything about caring only about numbers. And really? go on the PTS is what you're suggesting? You're just trolling me at this point.
-The title and 50 achievement points is barely a reward, it just shows that you completed the content.
-And why can't I complain? again,.. doesn't make sense to me buddy,.. sorry. This is a forum. If you're adamant about not complaining then don't complain that i'm complaining!
Bottom line is: RNG in vMA is unreasonable. I'm voicing my opinion, i'm not the only one who feels this way. If one wishes to get vMA weapons, it's unreasonable. However futile it is, since i'm in the thick of my rage, i'm going to try my best to contribute to a change. If vMA has taught me anthing is to not give up!! haha!
yes, that too.KoshkaMurka wrote: »
If you want to gamble, go to casino, amirite?
KoshkaMurka wrote: »
True, and for some players it includes optimizing their characters, trying all possible setups etc. You have no rights to decide what should be fun for them and what shouldnt.
KoshkaMurka wrote: »
And its not "equal" chances. It would seem equal if you would assume that a player would do an infinite number of runs, but its not physically possible, not even for nolifers. Besides, nothing in this game require this amount of grind - nothing but weapons, and this is a technical flaw caused by number of possible combos. Here's a more detailed explanation. So, with all those traits (most of which cant be used in any way possible), chances of getting a "good" combination are extremely low. This is not the case for armor - you can trade it in dungeons/trials, craft it or buy it. This is not the case for jewelry (for example, I know some people in a guild that cleared vMoL recently and now everyone in their "main" group has golden jewelry sets). This is only the case for weapons, simply because of the number of possible traits. So why the weapons (and monster shoulders) should require insane grinds?
The game is fun. People are playing it and even run vMA. Fun has nothing to do with the loot system.KoshkaMurka wrote: »No, it says a lot about short-sighted developer's decisions. Games are supposed to be fun, and even on these forums majority of players are unhappy with the current loot system. The problem is here, you cant deny it.
So why do you think its more "fair" to have a system where some random players win and some are essentialy screwed? Implementing a token system would make players truly equal - everyone would be able to get BiS gear eventually. Of course, those lucky people who always drop perfect items on their first try would need to spend a bit more time - but hey, why are they entitled to get everything on the first try?
There are other ways to keep people busy. For example, ZOS added those flower parcels to IC vendor, and that made IC profitable (and alive) once again.
Because I care about the game, and having something rare and powerful is good. If I wanted to play a moba, i'd play a moba. Diversity of builds is good. Not everyone is supposed to run the same thing - that would affect my gameplay and make the game boring. Besides, when I get a weapon I want it to be significant and matter something. To know that wow it's awesome that I got something not many people have. And by "I" I meant an abstract player here.KoshkaMurka wrote: »Its solo content that happens to drop BiS items for group content. Also... If you dont want these weapons/dont care about minmaxing, then why does it even matter for you personally? vMA token system wouldnt be able to affect your gameplay, but it would make a lot of players happy.
SublimeSparo wrote: »
But the trouble is the fact it can be near impossible for some to get their BiS weapons and it puts them at an unfair disadvantage in other parts of the game.
Ie assuming equal skill levels a raid team with BiS vMA weapons will always outperform a team without them, how is that even remotely 'fair'?
It took 1 year of farming, including multiple regular leaderboards and double drops to even get 1 single Sharpened offensive weapon and it was a bow, a backbar weapon. In all that time and a few runs after I have 2 sharpened mauls, 1 bow, 1 resto, From over 1 year grinding, it's ridiculous.
Ok, perfect. So with this rng you can still be in the process of optimizing. So it's a win-win. Otherwise you'd have everything and optimized your character and then what?
The game is fun. People are playing it and even run vMA. Fun has nothing to do with the loot system.
And why do you think it's fair that in a month or whatever everyone will have bis gear and there will be nothing rare and significant? You want them to increase the CP lvl of gear and restart the whole grind? No thanks.
And of course every sane person is absolutely against having bis gear for tokens. Tokens are to catch up and get some gear that allows you to do the current content. In this game it's not needed. You can craft and buy stuff and be fine and complete everything.
Because I care about the game, and having something rare and powerful is good. If I wanted to play a moba, i'd play a moba. Diversity of builds is good. Not everyone is supposed to run the same thing - that would affect my gameplay and make the game boring. Besides, when I get a weapon I want it to be significant and matter something. To know that wow it's awesome that I got something not many people have. And by "I" I meant an abstract player here.
Also, if everyone can easily get it with tokens, it will become new standard and requirement for every group = people will be forced to run vma to get those tokens. It's another consequence I'm against.
Not sure I like a token system, but I sure as hell don't like the current system either. Maybe something to re-roll traits would be a nice compromise (and NO ZOS, I don't mean Crown Store re-roll stones for that!!).. put something like that on the Daily Random dungeon finder thingy, that would make people use it more and would prevent farming those things.
For those that don't know it: vMA weapons were obtainable quite easily before Dark Brotherhood. Weapons only dropped in good traits and every weekly reward guaranteed you a Sharpened, Precise or Defending weapon, so 2/3 chance to get something you can use (and, honestly, Defending can be useful as well on certain weapons). That's when most end game players who have their weapons and didn't quit yet got their weapons. The others were forced to quit with Dark Brotherhood, since that's when the trait pollution was introduced. The chance for fair end-game competition was taken away that day, since desired weapons became (statistically) unobtainable to those who didn't have them yet.
Pfffft, God still haven't got one... Really??? Is it only me that got it on my 5th run?
Bottomline is - you are selfish and don't care about what's good for the game. You just want the gear for yourself and it doesn't bother you that everyone among endgame players will exactly the same gear and build and won't think how to perform well with what they have access to.
KoshkaMurka wrote: »
It looks like you dont really understand how token systems work (or could work). It doesnt mean that everyone will get everything in one day. It would just equalize the time it would take to get the item, so lucky people would lose their advantages, but unlucky ones wont be hopeless anymore.
KoshkaMurka wrote: »
Mind you, I dont have anything against some elements of rng. But the situation when some people get BiS items after one run, some have to do 100-200 and some never get it despite all efforts is just wrong.
Then what? Then there are new dlcs and new content, as well as better trial scores etc. And optimization is important for that. There's always a room for improvements, but being stuck at trying to get certain gear piece is simply demotivating.
The worst part is that there's no way to improve the situation, no matter how good you are as a player. Grinding is fine when you can see the end of it - but in this case, you dont know if you'll ever get the item you're farming for.
KoshkaMurka wrote: »No it does. A game should encourage people to participate different activities (and buy dlcs/pay for subscribtion of course!). And if some aspects of the game make so many people unhappy, then it is a problem, since those people are paying customers.
And sorry to burst your bubble, but I dont think that luck makes you (or anyone) "cool", or "special", or "significant". It is not an achievement you've made, its just something random.
So as a "sane" person, do you have any logical arguments why one person should be more powerful than another just because RNGesus was on their side?
It looks like you dont really understand how token systems work (or could work). It doesnt mean that everyone will get everything in one day. It would just equalize the time it would take to get the item, so lucky people would lose their advantages, but unlucky ones wont be hopeless anymore.
As for "imminent level cap increase"... Well, why would I even comment on those straw man arguments? It will be increased eventually, yes, but is not related to vMA drops.
P.S. I find it very cute how you assumed that everyone who disagrees with you isnt "sane".
KoshkaMurka wrote: »But why rare and powerful should be completely random?
And I agree about build diversity. But the thing is, current loot system heavily discourages it. To test the build, you need to get the items. And with these drop rates, you wont be able to farm all combinations you'd like to test, and would have to stick to meta (no one wants to farm for days just to find out that their theorycrafted setup doesnt work). As we all know, weapons with bad traits are worse than non-set items with good traits... So there's no reason to test something with them.
People who play competitively are already kinda "forced" to farm vMA, especially stam builds. Even if the extra dps from them is marginal (around 2k from inferno offbar for example), no one wants to lag behind.
KoshkaMurka wrote: »Not sure I like a token system, but I sure as hell don't like the current system either. Maybe something to re-roll traits would be a nice compromise (and NO ZOS, I don't mean Crown Store re-roll stones for that!!).. put something like that on the Daily Random dungeon finder thingy, that would make people use it more and would prevent farming those things.
Pretty much any option would be better than the current system.
Re-crafting items was proposed many times and would be really useful (not only for traits, being able to swap motifs would be great too). Or, for example, farming special "tokens" or "blueprints" to craft Maelstrom weapons or set items... There's a lot of possibilities.
No, I don't.And yes, if you all care just about leaderboards spot, then you all probably won't use all bis gear. So why don't you do it on pts where it's easy to get it@Artis You have a major flaw in your argumentation.
Bottomline is - you are selfish and don't care about what's good for the game. You just want the gear for yourself and it doesn't bother you that everyone among endgame players will exactly the same gear and build and won't think how to perform well with what they have access to.
Now you're not just dead wrong,... but also hitting below the belt for no good reason.......
Not at all. It's exactly what follows from your comment. You don't care about keeping them rare. You just want to have them easier.
And yes, your definition of rare is exactly what happens. It's not everyone except for you. It's 5%. And you are the part of 95%. WHy is it so hard to accept? I mean, with 95% probability that's where you end up. The rest is just rant that I won't address.
Not at all. It's exactly what follows from your comment. You don't care about keeping them rare. You just want to have them easier.
Completely wrong there buddy. Even if I were to have them on my first run I would still be complaining. I'm thinking about the game as a whole and others, not selfish. You still do not understand the big picture we're putting forth. I'll try to explain it one more time then I give up.
For those who enjoy the aspect of the game that includes leaderboards, competition, trials, DPS numbers etc... vMA weapons are a must have. Everyone should be able to get them so that these aspects of the game are fair and dependant on a person's skill. If I were to give the same build to two different people they would get very different results because of their skill. If a percentage of people are gimped because of a bad loot system, the whole aspect of that area of the game is broken because it doesn't matter how good you are, you will lose. That is not competition, that is luck of the draw. For some it will take longer, or others shorter to farm weapons and i'm not advocating it be easy, but at least doable.
Okay i'm done, If you don't understand by now it's hopeless.
frfr @Artis your post sounds like someone who is very childish and don't want anyone else to have your shiny toy because if anyone else get it you won't feel like a special snowflake.Or that you feel if they get it they will be better than you.
Also if your going for leader boards you need everyone to run BIS that's why its called BIS really dude what the hell is wrong with you.
And yes, your definition of rare is exactly what happens. It's not everyone except for you. It's 5%. And you are the part of 95%. WHy is it so hard to accept? I mean, with 95% probability that's where you end up. The rest is just rant that I won't address.
Except I am part of the 5%. And 95% have the weapon in my gaming environment, the people I compete with. And if you don't agree that the Dark Brotherhood move by ZOS completely ruined vMA drops and any rarity that could mean anything, then I don't see how your arguments could mean anything. You base everything on equal chances for everyone. Sorry, that's not the case. The vast majority of current end game players got BiS weapons before DB when they were easy to get. And now people that came later and want to compete are screwed.
And if you think vMA weapons don't matter and there are decent alternatives, take a magicka class with a Sharp Inferno and one without, run vMA, you'll see the score difference. Yes, not everyone is supposed to have them. But if everyone in your environment has them, and you're "base-handicapped", that doesn't make you feel great about the game.
You play for casual fun? That's fine. I've done competitive sports. Yes, some people were doing it for fun. I was doing it for the medal. Same thing for games. Some are into RP, others into competition. But if the state suddenly decided that everyone can play with a tennis racket while I have to use a frying pan, and every time I go to a store they tell me, "No, I won't sell you a tennis racket, only a frying pan! Try again later. Thank you for the money.", I'd be pretty pissed. Especially if in the tournament I'm in, out of 20 people, I'm the only one playing with a frying pan.
@Artis All you're telling people is, "Don't be competitive! Just have fun!" But that's not human nature. No reward - no progress. No competition - no progress. In communism, you get the same pay no matter how much effort you invest. Everyone is equal. How did that turn out for SU? Empty stores, zero progress, and news anchors using electric shavers as microphones to act like Russia has already invented wireless mics, while all they were doing was manually adding picture and sound to not look bad in front of the US.
Competition has to be fair. Competition in ESO isn't fair. If you think there shouldn't be any competition at all, then you're arguing against human nature and drive for progress.