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Turn Off Level Scaling

Jakonian
Jakonian
So I recently came back to ESO after a long break and found the game completely broken. Level scaling.

How do I turn this off? I can't seem to find the option in the Settings.

The game feels busted. There is no point to leveling anymore, since everything feels like it's the same difficulty. And I can't seem to find certain craftable items anymore. I've wandered around low-level and even the Starting areas to find materials, and they're not there.

Am I missing something, or is this how it is now, all the time, with no way to change it?
  • Jakonian
    Jakonian
    Ah.

    Well that sucks. /sadface
  • Jakonian
    Jakonian
    I think an option to turn it off, would be appropriate, so that everyone can enjoy the game how they want.

    If it's going to stay blanketed like this, I might just have to go some place else.
  • Jakonian
    Jakonian
    So imagine you're riding a bike up a hill. And you go back to this same hill every day.

    At first, the hill is daunting and you're not that experienced yet. But, with practice, proper diet, technique, dedication and maybe a few upgrades to your bike and equipment, that hill becomes manageable. And eventually, one day, you can scale that hill with no problem.

    Now imagine, that every day you get better, that hill magically also gets taller, steeper and longer.

    What's the point?

    Just saying.

    Sorry man, already uninstalled the game.
    Edited by Jakonian on December 22, 2016 3:50PM
  • Jakonian
    Jakonian
    Then why do simple crafting items disappear.

    That's like saying a billionaire can't eat at McDonald's because he's has too much money.

  • Sigtric
    Sigtric
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    you may have been in an area that was freshly looted by another crafter?

    Crafting nodes are still in game, and in any given zone 50% of them will be relative to your character level and the other 50 will be relative to your crafting level.
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  • Jakonian
    Jakonian
    The point of leveling up is to acquire more skill points and unlock skills. By no means does the level-scaling create a completely equal playing field. More abilities means more powerful.

    More skills SHOULD mean that things are easier than they used to be. I can go to old areas and mobs still take just as many button pushes to kill as they used to. Not cool.
  • idk
    idk
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    Jakonian wrote: »
    Ah.

    Well that sucks. /sadface

    It's working well. Leveling is also required and unavoidable is one wants to play the game.
    Really, idk
  • GawdSB
    GawdSB
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    You level for better gear, skill points, and cp. I think currently it's fine the way it is.
  • Gedalya
    Gedalya
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    Sigtric wrote: »
    This is how it is now, and it's been absolutely fantastic for the game.

    Yeah, dittos, this is a great change. I've been playing since beta and I've overall loved the changes for this game; it has matured well.
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  • Jakonian
    Jakonian
    No Level Scaling
    Level 1 vs Mob A = 5 buttons pushes

    Level 5 vs Mob A = 3 button pushes

    Level 10 vs Mob A = 1 button push

    Level Scaling
    Level 1 vs Mob A = 4 button pushes

    Level 5 vs Mob A = 4 button pushes

    Level 10 vs Mob A = 4 button pushes
  • BlackSparrow
    BlackSparrow
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    Yeah, I agree that level scaling has its downsides. The feeling of always running the same treadmill is probably my biggest annoyance with One Tamriel.

    But there are upsides, too. Always getting gear drops at your level is great. Being able to go run a dungeon with my friends, who range everywhere from level 15 to CP 400, all at the same time, is fantastic. Being able to quest anywhere I want at any time without following the zone levels is liberating (because before On Tamriel, it was VERY EASY to outlevel the zone you were supposed to be questing in. Very annoying)

    And there is still a feeling of becoming more powerful present in the game: it's just MUCH more gradual. You barely even realize it until you're CP 200, soloing content that would have killed you immediately at level 20. Skills and Champion Points make a difference, so there is still that feeling of getting stronger... it's just much more subtle than in most games.
    Edited by BlackSparrow on December 22, 2016 4:01PM
    I am Queen of Typos. If you don't see "Edited by BlackSparrow" above this line, please assume my account has been taken over by scamps and react accordingly.

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  • Qbiken
    Qbiken
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    Sigtric wrote: »
    This is how it is now, and it's been absolutely fantastic for the game.

    No it hasnt´
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  • GabiAlex
    GabiAlex
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    I have to remind you that on single player TES games the mobs are getting scaled in a way or another, but you also become more powerful than them because you get better gear and more skills the longer you play. The same is here now, but everything will scale until 160 cp, while you can progress even more. If you get at least 300 cp and some decent gear you can one shot, or at least kill a mob that used to be lvl 10 before by hitting him few times with a weak skill as a DPS.

    You can still feel the progress, but same time you can do quests in low level areas and get suitable rewards and experience points. Also is nice to play with your low level friends without having to create new a character just not be be able to play a day or two and someone to get a good level gap in that time, making it awkward to play together and even that you and your friends will spend same time playing it will be difficult to have same level. ZOS made the best decision (this time) by choosing to lift some barriers like the levels on quests areas and not being able to create a cross-aliance party.

    High CP is still required for veteran dungeons and trials, also a good gear that you can't have at lvl 10, so yeah the progress is still here but same time the new players can enjoy exploring and questing more.
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  • KingDuncanVII
    KingDuncanVII
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    Jakonian wrote: »
    And I can't seem to find certain craftable items anymore. I've wandered around low-level and even the Starting areas to find materials, and they're not there.

    What you see as farmable materials corresponds to how many skill points you have under your crafting skill tree. If you have no skill points in Blacksmithing, you'll only see Iron Ore. But, if you max out your Blacksmithing, you'll see the Rubedite Ore.

    Don't panic, the game is working as intended. There are some things you need to learn in order to be brought back to speed.
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  • Stopnaggin
    Stopnaggin
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    Yeah, I agree that level scaling has its downsides. The feeling of always running the same treadmill is probably my biggest annoyance with One Tamriel.

    But there are upsides, too. Always getting gear drops at your level is great. Being able to go run a dungeon with my friends, who range everywhere from level 15 to CP 400, all at the same time, is fantastic. Being able to quest anywhere I want at any time without following the zone levels is liberating (because before On Tamriel, it was VERY EASY to outlevel the zone you were supposed to be questing in. Very annoying)

    And there is still a feeling of becoming more powerful present in the game: it's just MUCH more gradual. You barely even realize it until you're CP 200, soloing content that would have killed you immediately at level 20. Skills and Champion Points make a difference, so there is still that feeling of getting stronger... it's just much more subtle than in most games.

    I agree the sense of progression is gone. And while you can group with anyone anytime is good for overall game growth, it's also setback in some ways. There really isn't a proper way to learn your character and it's skills. Being able to run a dungeon because of battle scaling can be a crutch, when you can face roll your way through all the content you're not learning what works. While all this is fine in the beginning, it hurts many toward end game. There is no face role when in HM dungeons and trials. All of a sudden you have to learn what is and isn't going to be effective.

    You wouldn't keep a kid locked up untill he's 18 and then expect him to go out on his own and be effective. Too much imbalance with battle scaling gives a false sense of power early on. I think they need to tweak it a bit and for God's sake put in a proper tutorial.
  • SanTii.92
    SanTii.92
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    Khaos_Bane wrote: »
    Jakonian wrote: »
    No Level Scaling
    Level 1 vs Mob A = 5 buttons pushes

    Level 5 vs Mob A = 3 button pushes

    Level 10 vs Mob A = 1 button push

    Level Scaling
    Level 1 vs Mob A = 4 button pushes

    Level 5 vs Mob A = 4 button pushes

    Level 10 vs Mob A = 4 button pushes


    But now you get full XP wherever you go. Zones were completely ruined content when there were levels. Once you outleveled them there was no point to ever going back for anything. Now that is not true.

    I get what you are saying, but the advantages to this new system FAR outweigh the disadvantages.

    Also that is just not true, because you Do get Significantly stronger as you progress and level up, since your skill lines are leveled, you unlock more skills and passives, you get better and matching gear pieces.

    What it didn't make sense before is why a wolf on glenumbra was weaker as one on bangkorai.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

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