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Why 2H weapons not count as 2 set parts?

  • Leandor
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    Leandor wrote: »
    Has anyone asking this ridiculous question ever thought on the strength of the 2H active abilities? It is literally the only skill line that provides healing, defense, damage buff, gap closer, CC, spamable attack, execute and area damage. You get ALL you need from one skill line, in 5 abilities, that all fit on one bar.

    2H is more than strong enough by virtue of the available skills that it more than compensates for the loss of one 5-piece bonus.

    Let it rest. For heaven's sake, let it rest.

    And destro too?

    Destro is a different issue. It is build on a different concept and has a different balancing problem, i.e. stamina vs. magicka.

    This is a very different discussion and should be handled in a separate topic. It boils down to whether stamina defense and magicka defense (and this includes healing) is on par. If yes, it is worth discussing whether magicka weapons should count as 2 items.
    Edited by Leandor on December 13, 2016 2:44PM
  • idk
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    Khaos_Bane wrote: »
    Wollust wrote: »
    Do we really need this same thread every 4-5 days?

    Yes, until they fix it.

    @Khaos_Bane

    Unfortunately you have not explained how it's broken.

    Considering that magika is the most popular choice in raids since the last update it's hard to justify what your suggesting. Very hard.
  • DurzoBlint13
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    Betheny wrote: »
    If they gave 2H 2 gear slots they would have to rework the entire DW tree to make it comparable.

    Complain about the dual wield tree then.

    That has nothing to do with the need to make 2H count as two set items however, that one is your battle.

    If it takes two slots then it should count as two set items, simple and clear logic and it can't be argued against.

    LMAO you are bringing logic into a fantasy game with wolves you can ride, magic, lizard men and race change? And yes it absolutely does play into making 2H count as 2 weapons. The weapons skill lines and weapons choices each player makes are all about trade offs. You are asking to have everything you want in one skill line without considering WHY you have to make the choice in the first place.
  • Betheny
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    Betheny wrote: »
    If they gave 2H 2 gear slots they would have to rework the entire DW tree to make it comparable.

    Complain about the dual wield tree then.

    That has nothing to do with the need to make 2H count as two set items however, that one is your battle.

    If it takes two slots then it should count as two set items, simple and clear logic and it can't be argued against.

    LMAO you are bringing logic

    Yes logic. If you can't handle logic then don't write anywhere on the internet. You have been dismissed.
  • Sigtric
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    Riejael wrote: »
    Sigtric wrote: »
    It comes down to making people choose.

    If everything works the same what is the point of choices?

    Want 2 five piece bonuses? Run one of the two weapon lines that makes it happen. Both of these weapon lines have actually proven to work for magicka builds as well in some cases = BONUS!

    Want big heavy hits? Sacrifice a bonus and get the DPS that way.

    I don't see these heavy hits you're talking about.

    You're doing it wrong and/or open your eyes

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
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  • Stopnaggin
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    Leandor wrote: »
    Leandor wrote: »
    Has anyone asking this ridiculous question ever thought on the strength of the 2H active abilities? It is literally the only skill line that provides healing, defense, damage buff, gap closer, CC, spamable attack, execute and area damage. You get ALL you need from one skill line, in 5 abilities, that all fit on one bar.

    2H is more than strong enough by virtue of the available skills that it more than compensates for the loss of one 5-piece bonus.

    Let it rest. For heaven's sake, let it rest.

    And destro too?

    Destro is a different issue. It is build on a different concept and has a different balancing problem, i.e. stamina vs. magicka.

    This is a very different discussion and should be handled in a separate topic. It boils down to whether stamina defense and magicka defense (and this includes healing) is on par. If yes, it is worth discussing whether magicka weapons should count as 2 items.

    No, no and no if 2h gets an extra slot let's make fair across the board. Bow as well. It makes no sense, it's a 2h hand weapon, 1 slotted weapon does not need 2 slots. Seriously 2h is a wrecking ball already. Has one of the better executes, pull plenty of dps and when built right is absolutely a viable choice.

    Your choices in the game, every one of them, have consequences. 2h gives up 1 slot, dw gives up range, bow gives up dps, light armor and medium armor gives up hp, heavy armor loses mobility.

    If they cave into this what's next? As far as I'm concerned 2h if fine, I run it on one of my toons. I don't need the extra slot because I built it right. Plain and simple it's a 2h weapon not 2 weapons. That is a choice people made when they decided to go that route. What does 2h need the extra slot for? They have healing, dps, damage buff, aoe, spam attacks, gap closer and execute, without the need to bar swap. Again when built right they are even with other weapon slots.
  • leepalmer95
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    Betheny wrote: »
    Betheny wrote: »
    If they gave 2H 2 gear slots they would have to rework the entire DW tree to make it comparable.

    Complain about the dual wield tree then.

    That has nothing to do with the need to make 2H count as two set items however, that one is your battle.

    If it takes two slots then it should count as two set items, simple and clear logic and it can't be argued against.

    LMAO you are bringing logic

    Yes logic. If you can't handle logic then don't write anywhere on the internet. You have been dismissed.

    By that logic all 2h weapons should have 2 weapon enchants on because it takes 2 slots.

    My shield should have one on as well when i bash with it.

    Just no.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Betheny
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    Betheny wrote: »
    Betheny wrote: »
    If they gave 2H 2 gear slots they would have to rework the entire DW tree to make it comparable.

    Complain about the dual wield tree then.

    That has nothing to do with the need to make 2H count as two set items however, that one is your battle.

    If it takes two slots then it should count as two set items, simple and clear logic and it can't be argued against.

    LMAO you are bringing logic

    Yes logic. If you can't handle logic then don't write anywhere on the internet. You have been dismissed.

    By that logic...two enchants

    Not two enchants, obviously, because only two weapons (main hand and offhand) need two enchants as they use separate attacks to trigger an enchant, while a 2H uses the one attack to trigger an enchant. Are you following it yet or would it help if I drew some pictures?
  • leepalmer95
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    Betheny wrote: »
    Betheny wrote: »
    Betheny wrote: »
    If they gave 2H 2 gear slots they would have to rework the entire DW tree to make it comparable.

    Complain about the dual wield tree then.

    That has nothing to do with the need to make 2H count as two set items however, that one is your battle.

    If it takes two slots then it should count as two set items, simple and clear logic and it can't be argued against.

    LMAO you are bringing logic

    Yes logic. If you can't handle logic then don't write anywhere on the internet. You have been dismissed.

    By that logic...two enchants

    Not two enchants, obviously, because only two weapons (main hand and offhand) need two enchants as they use separate attacks to trigger an enchant, while a 2H uses the one attack to trigger an enchant. Are you following it yet or would it help if I drew some pictures?

    But that about my shield thats an off-hand does that need an enchant when i bash with it?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • STEVIL
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    STEVIL wrote: »
    • People arguing one item shoulnd have two bonuses in a game where magic exists and armor attacks on itselfs
    • People arguing weapon shouldnt have access to every 5/5/2 combo possible because it has slightly higher weapon damage
    • People arguing weapon shouldnt have access to 5/5/2 combos because it has better PvP skills than DW (and is therefore more popular)
    • People arguing that currently the weapons are balanced an somehow giving it access to 5/5/2 (as 2 other skill lines have) would make it forever unbalanceable

    RE the bold - dont think i have seen anyone say it was unbalanceable.

    but you left out
    • people pointing out allowing all weapons every 5-5-2 is another step toward sameness and lack of diversity.
    • people pointing out costs and farm times favoring 2H over DW.
    • people pointing out quite a few good high end sets work great even with 5-5-1/2 on 2h now, just pick the right set for your config.
    • people pointing out 5-5-2 is more really like 5-3-2+mael1-2 at high end builds anyway so the "lost end set bonus" is less than made out to be.
    • people pointing out range matters.
    etc etc etc...
    • Nobody is pointing out that increasing diversity would be step toward lack of diversity
    • Nobody is pointing out cost and farm times favoring 2H because that doesnt matter at all.
    • Nobody is pointing out that we dont need a lot of combinations, because few work already
    • Some people are pointing out that it doesnt matter at high end that much, which isnt really reason why not do it
    • Nobody is pointing out range, because it doesnt matter (and 2H is melee)

    Was going to say "queue the "irrelevant" or "doesn't matter" dismissals in the earlier posts.

    kudos for being consistent.


    First bold - saw at least three others bringing in farm times and costs diffs for mats, tempers, maelstroms etc on page two alone so, even though you apparently cant see it, these are issues that matter to some. frequent threads about regear costs and temper supply shortages and frequencies seems to say that, while maybe not for you, quite a few people find them relevant.

    Last bold
    I stopped counting at like three on the first page where refs to the mag 2h weapons was made so even tho you apparently cant see it, range is an issue and the change discussion isn't limited to just for the stamina weapons - even in this thread. And, you know, range is a thing that matters. if you really do not think so and your position is not just posturing for the crowd - not much else to say.

    but again, kudos for consistency.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Betheny
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    Betheny wrote: »
    Betheny wrote: »
    Betheny wrote: »
    If they gave 2H 2 gear slots they would have to rework the entire DW tree to make it comparable.

    Complain about the dual wield tree then.

    That has nothing to do with the need to make 2H count as two set items however, that one is your battle.

    If it takes two slots then it should count as two set items, simple and clear logic and it can't be argued against.

    LMAO you are bringing logic

    Yes logic. If you can't handle logic then don't write anywhere on the internet. You have been dismissed.

    By that logic...two enchants

    Not two enchants, obviously, because only two weapons (main hand and offhand) need two enchants as they use separate attacks to trigger an enchant, while a 2H uses the one attack to trigger an enchant. Are you following it yet or would it help if I drew some pictures?

    But that about my shield thats an off-hand does that need an enchant when i bash with it?

    Yes a shield is an offhand. Are you asking my permission to put an enchant on your shield?
    Edited by Betheny on December 13, 2016 3:23PM
  • Mettaricana
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    sirston wrote: »
    why should necklaces not get two since rings get two?

    See how crazy that sounds.

    Why don't rings get 10
  • STEVIL
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    Sigtric wrote: »
    It comes down to making people choose.

    If everything works the same what is the point of choices?

    Want 2 five piece bonuses? Run one of the two weapon lines that makes it happen. Both of these weapon lines have actually proven to work for magicka builds as well in some cases = BONUS!

    Want big heavy hits? Sacrifice a bonus and get the DPS that way.

    Exactly! While some dont see it, more sameness isn't more diversity.

    Some two-handed users (GS/bow/staff) choose to use sets like alchemist or lich or the others with significant runtime or cooldown on their builds because it works good with 2-4-4-1-1 swap builds just as well as it works with DW/SB builds but with all the gains of the Gs/Bow/staff on top with cherries. meanwhile dw/sb choose different sets which play to their build strengths better.

    And regardless, once maelstrom builds come in with 5-3j-2mon-mael (1-2) the whole end-set-bonus thing becomes moot. (Tho that wont stop some of the proponents arguing that it really matters for high end trial content. Whatever it takes to get the buff, i suppose.)

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Asteroth
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    Runs wrote: »
    s7XfqYu.png

    this I actually like as a way around having 2 handed weapons (bows, staves, mauls, battleaxes, and greatswords) count for 2 pieces of a set bonus, not the dumb enchantment, but an offhand wrist piece that counts as "armor" possibly even restricted to jewelry traits so that all you get is a set bonus and a few stam/mag/health points out of it, and it has a minimal effect on dps/defense.

    hell i'd be okay with a wrist piece having no enchants or traits ever, as long as everyone is allowed the same set options.
  • Khaos_Bane
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    Khaos_Bane wrote: »
    Wollust wrote: »
    Do we really need this same thread every 4-5 days?

    Yes, until they fix it.

    @Khaos_Bane

    Unfortunately you have not explained how it's broken.

    Considering that magika is the most popular choice in raids since the last update it's hard to justify what your suggesting. Very hard.

    How so? And what does MAG have to do with it. There are also TWO Handed weapons STA and Bows STA.

  • STEVIL
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    sirston wrote: »
    why should necklaces not get two since rings get two?

    See how crazy that sounds.

    Why don't rings get 10

    There are more places than 10 to put rings - depending on gender and pain threshold.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • idk
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    Leandor wrote: »
    Leandor wrote: »
    Has anyone asking this ridiculous question ever thought on the strength of the 2H active abilities? It is literally the only skill line that provides healing, defense, damage buff, gap closer, CC, spamable attack, execute and area damage. You get ALL you need from one skill line, in 5 abilities, that all fit on one bar.

    2H is more than strong enough by virtue of the available skills that it more than compensates for the loss of one 5-piece bonus.

    Let it rest. For heaven's sake, let it rest.

    And destro too?

    Destro is a different issue. It is build on a different concept and has a different balancing problem, i.e. stamina vs. magicka.

    This is a very different discussion and should be handled in a separate topic. It boils down to whether stamina defense and magicka defense (and this includes healing) is on par. If yes, it is worth discussing whether magicka weapons should count as 2 items.

    Absolutely not. Balance cannot obtained in a vacuum. Weapon set bonus cannot be changed without affecting balance so every aspect much he tajeb into account.

    It's a fallacy to think balance has to be obtained by giving 2H weapons 2 set bonuses. Much more goes into the end results that this.
  • IronCrystal
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    STEVIL wrote: »
    sirston wrote: »
    why should necklaces not get two since rings get two?

    See how crazy that sounds.

    Why don't rings get 10

    There are more places than 10 to put rings - depending on gender and pain threshold.

    Finally, the buff to male characters we have been needing!
    Make PC NA raiding great again!

    Down with drama!


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  • Sheezabeast
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    What is so hard to understand about this...a sword and shield are two separate items, with different functions, and each have a separate enchant. A Bow, Staff, and 2 handed weapon are one item. This is all there is to it. People who choose to use a 5 piece set using 3 jewerly, and a 2 hander, you have the option of using a shoulder or helmet to make it a 5 piece. You choose the weapons/sets, you work around it. It's that simple. What is so hard to understand about this.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Bryanonymous
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    I'm more in favor of seeing single hand weapons and shield only count as half a set piece, requiring the set to be in both hands to count as one. You know, same as their damage and trait bonus. Then maybe a few thick headed individuals would wish they had just made two hand give two set credits.
    Edited by Bryanonymous on December 13, 2016 8:46PM
  • ookami007
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    So... how about this... I have two daggers in my hands, so there's 2 pieces. I have a two handed sword and bow strapped to my back... that's another two pieces... and a mace hanging from my belt... 5 SET BONUS!

    I really don't see the big deal making a 2 handed weapon count as 2 pieces of a set. If you want to use game logic, it's the same reason you get more magic from a chest piece vs a shoulder piece. It's a bigger piece... it can handle more magic.

    And, they're not really asking for a double enchantment... just that it counts as 2 pieces for set completion.
  • STEVIL
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    ookami007 wrote: »
    So... how about this... I have two daggers in my hands, so there's 2 pieces. I have a two handed sword and bow strapped to my back... that's another two pieces... and a mace hanging from my belt... 5 SET BONUS!

    I really don't see the big deal making a 2 handed weapon count as 2 pieces of a set. If you want to use game logic, it's the same reason you get more magic from a chest piece vs a shoulder piece. It's a bigger piece... it can handle more magic.

    And, they're not really asking for a double enchantment... just that it counts as 2 pieces for set completion.

    A cuirass vs belt is much bigger differnece than a sword and a greatswrod but armor is one for one not one-for-mass-eq.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Stopnaggin
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    ookami007 wrote: »
    So... how about this... I have two daggers in my hands, so there's 2 pieces. I have a two handed sword and bow strapped to my back... that's another two pieces... and a mace hanging from my belt... 5 SET BONUS!

    I really don't see the big deal making a 2 handed weapon count as 2 pieces of a set. If you want to use game logic, it's the same reason you get more magic from a chest piece vs a shoulder piece. It's a bigger piece... it can handle more magic.

    And, they're not really asking for a double enchantment... just that it counts as 2 pieces for set completion.

    Ok and the bigger weapon gets bigger damage.
  • Betheny
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    Stopnaggin wrote:
    Ok and the bigger weapon gets bigger damage.

    The smaller weapons get 2x damage 2x hits and faster hits. Oh and access to more set bonuses.

    Edited by Betheny on December 13, 2016 9:52PM
  • Karius_Imalthar
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    I want to clutch a bundle of daggers in both hands thereby doubling the enchantments of all of the weapons i'm holding!
  • Stopnaggin
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    Betheny wrote: »
    Stopnaggin wrote:
    Ok and the bigger weapon gets bigger damage.

    The smaller weapons get 2x damage 2x hits and faster hits. Oh and access to more set bonuses.

    2x damage 2x hit because it 2 friggin weapons. The reason I get the extra bonus on 2 hand is because I planned my build that way. Same with my dual wield. I don't run meta builds, I don't monster sets for all my toons. I build and test adjust cp and whether necessary to get the most out of my toons. You wanna run 2h, build around the fact that it's 2h and adjust accordingly.

    Seriously why is this even a topic anymore. You guys want to run meta sets? 3 proc sets with 2h damage? Don't think so.
  • Leandor
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    Stopnaggin wrote: »
    Leandor wrote: »
    Leandor wrote: »
    Has anyone asking this ridiculous question ever thought on the strength of the 2H active abilities? It is literally the only skill line that provides healing, defense, damage buff, gap closer, CC, spamable attack, execute and area damage. You get ALL you need from one skill line, in 5 abilities, that all fit on one bar.

    2H is more than strong enough by virtue of the available skills that it more than compensates for the loss of one 5-piece bonus.

    Let it rest. For heaven's sake, let it rest.

    And destro too?

    Destro is a different issue. It is build on a different concept and has a different balancing problem, i.e. stamina vs. magicka.

    This is a very different discussion and should be handled in a separate topic. It boils down to whether stamina defense and magicka defense (and this includes healing) is on par. If yes, it is worth discussing whether magicka weapons should count as 2 items.

    No, no and no if 2h gets an extra slot let's make fair across the board. Bow as well. It makes no sense, it's a 2h hand weapon, 1 slotted weapon does not need 2 slots. Seriously 2h is a wrecking ball already. Has one of the better executes, pull plenty of dps and when built right is absolutely a viable choice.

    Your choices in the game, every one of them, have consequences. 2h gives up 1 slot, dw gives up range, bow gives up dps, light armor and medium armor gives up hp, heavy armor loses mobility.

    If they cave into this what's next? As far as I'm concerned 2h if fine, I run it on one of my toons. I don't need the extra slot because I built it right. Plain and simple it's a 2h weapon not 2 weapons. That is a choice people made when they decided to go that route. What does 2h need the extra slot for? They have healing, dps, damage buff, aoe, spam attacks, gap closer and execute, without the need to bar swap. Again when built right they are even with other weapon slots.

    I have no clue why you quote me since my posts clearly state that 2H stamina weapons are so strong skill wise that I consider the request to make them count as two items for sets is ridiculous.

    In this second post I react on a person asking for destro/resto since those do not have the same skill advantage and I say that it is a separate discussion sincce it is completely uncomparable.

    So, please upgrade reading comprehension.
    Leandor wrote: »
    Leandor wrote: »
    Has anyone asking this ridiculous question ever thought on the strength of the 2H active abilities? It is literally the only skill line that provides healing, defense, damage buff, gap closer, CC, spamable attack, execute and area damage. You get ALL you need from one skill line, in 5 abilities, that all fit on one bar.

    2H is more than strong enough by virtue of the available skills that it more than compensates for the loss of one 5-piece bonus.

    Let it rest. For heaven's sake, let it rest.

    And destro too?

    Destro is a different issue. It is build on a different concept and has a different balancing problem, i.e. stamina vs. magicka.

    This is a very different discussion and should be handled in a separate topic. It boils down to whether stamina defense and magicka defense (and this includes healing) is on par. If yes, it is worth discussing whether magicka weapons should count as 2 items.

    Absolutely not. Balance cannot obtained in a vacuum. Weapon set bonus cannot be changed without affecting balance so every aspect much he tajeb into account.

    It's a fallacy to think balance has to be obtained by giving 2H weapons 2 set bonuses. Much more goes into the end results that this.

    And another one with the same problem.
    Edited by Leandor on December 13, 2016 10:24PM
  • Stopnaggin
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    Leandor wrote: »
    Stopnaggin wrote: »
    Leandor wrote: »
    Leandor wrote: »
    Has anyone asking this ridiculous question ever thought on the strength of the 2H active abilities? It is literally the only skill line that provides healing, defense, damage buff, gap closer, CC, spamable attack, execute and area damage. You get ALL you need from one skill line, in 5 abilities, that all fit on one bar.

    2H is more than strong enough by virtue of the available skills that it more than compensates for the loss of one 5-piece bonus.

    Let it rest. For heaven's sake, let it rest.

    And destro too?

    Destro is a different issue. It is build on a different concept and has a different balancing problem, i.e. stamina vs. magicka.

    This is a very different discussion and should be handled in a separate topic. It boils down to whether stamina defense and magicka defense (and this includes healing) is on par. If yes, it is worth discussing whether magicka weapons should count as 2 items.

    No, no and no if 2h gets an extra slot let's make fair across the board. Bow as well. It makes no sense, it's a 2h hand weapon, 1 slotted weapon does not need 2 slots. Seriously 2h is a wrecking ball already. Has one of the better executes, pull plenty of dps and when built right is absolutely a viable choice.

    Your choices in the game, every one of them, have consequences. 2h gives up 1 slot, dw gives up range, bow gives up dps, light armor and medium armor gives up hp, heavy armor loses mobility.

    If they cave into this what's next? As far as I'm concerned 2h if fine, I run it on one of my toons. I don't need the extra slot because I built it right. Plain and simple it's a 2h weapon not 2 weapons. That is a choice people made when they decided to go that route. What does 2h need the extra slot for? They have healing, dps, damage buff, aoe, spam attacks, gap closer and execute, without the need to bar swap. Again when built right they are even with other weapon slots.

    I have no clue why you quote me since my posts clearly state that 2H stamina weapons are so strong skill wise that I consider the request to make them count as two items for sets is ridiculous.

    In this second post I react on a person asking for destro/resto since those do not have the same skill advantage and I say that it is a separate discussion sincce it is completely uncomparable.

    So, please upgrade reading comprehension.
    Leandor wrote: »
    Leandor wrote: »
    Has anyone asking this ridiculous question ever thought on the strength of the 2H active abilities? It is literally the only skill line that provides healing, defense, damage buff, gap closer, CC, spamable attack, execute and area damage. You get ALL you need from one skill line, in 5 abilities, that all fit on one bar.

    2H is more than strong enough by virtue of the available skills that it more than compensates for the loss of one 5-piece bonus.

    Let it rest. For heaven's sake, let it rest.

    And destro too?

    Destro is a different issue. It is build on a different concept and has a different balancing problem, i.e. stamina vs. magicka.

    This is a very different discussion and should be handled in a separate topic. It boils down to whether stamina defense and magicka defense (and this includes healing) is on par. If yes, it is worth discussing whether magicka weapons should count as 2 items.

    Absolutely not. Balance cannot obtained in a vacuum. Weapon set bonus cannot be changed without affecting balance so every aspect much he tajeb into account.

    It's a fallacy to think balance has to be obtained by giving 2H weapons 2 set bonuses. Much more goes into the end results that this.

    And another one with the same problem.

    Well I may have quoted the wrong post, ya know an accident thing, but since I have a reading comprehension problem I'll just leave it alone.

    Love the condescending people on these forums. So please upgrade social skills.
  • Acrolas
    Acrolas
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    I'd do two things.

    Good 4 piece magicka sets.
    10th crafting trait that gives a +X% boost to the other 4 set bonuses when the 5th set bonus is not unlocked.
    Edited by Acrolas on December 13, 2016 10:41PM
    signing off
  • Betheny
    Betheny
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    Stopnaggin wrote: »
    because I planned my build that way.

    There are no magicka dual wield weapons.
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