Bryanonymous wrote: »Has anyone asking this ridiculous question ever thought on the strength of the 2H active abilities? It is literally the only skill line that provides healing, defense, damage buff, gap closer, CC, spamable attack, execute and area damage. You get ALL you need from one skill line, in 5 abilities, that all fit on one bar.
2H is more than strong enough by virtue of the available skills that it more than compensates for the loss of one 5-piece bonus.
Let it rest. For heaven's sake, let it rest.
And destro too?
Khaos_Bane wrote: »
DurzoBlint13 wrote: »If they gave 2H 2 gear slots they would have to rework the entire DW tree to make it comparable.
Complain about the dual wield tree then.
That has nothing to do with the need to make 2H count as two set items however, that one is your battle.
If it takes two slots then it should count as two set items, simple and clear logic and it can't be argued against.
DurzoBlint13 wrote: »DurzoBlint13 wrote: »If they gave 2H 2 gear slots they would have to rework the entire DW tree to make it comparable.
Complain about the dual wield tree then.
That has nothing to do with the need to make 2H count as two set items however, that one is your battle.
If it takes two slots then it should count as two set items, simple and clear logic and it can't be argued against.
LMAO you are bringing logic
It comes down to making people choose.
If everything works the same what is the point of choices?
Want 2 five piece bonuses? Run one of the two weapon lines that makes it happen. Both of these weapon lines have actually proven to work for magicka builds as well in some cases = BONUS!
Want big heavy hits? Sacrifice a bonus and get the DPS that way.
I don't see these heavy hits you're talking about.
Bryanonymous wrote: »Has anyone asking this ridiculous question ever thought on the strength of the 2H active abilities? It is literally the only skill line that provides healing, defense, damage buff, gap closer, CC, spamable attack, execute and area damage. You get ALL you need from one skill line, in 5 abilities, that all fit on one bar.
2H is more than strong enough by virtue of the available skills that it more than compensates for the loss of one 5-piece bonus.
Let it rest. For heaven's sake, let it rest.
And destro too?
Destro is a different issue. It is build on a different concept and has a different balancing problem, i.e. stamina vs. magicka.
This is a very different discussion and should be handled in a separate topic. It boils down to whether stamina defense and magicka defense (and this includes healing) is on par. If yes, it is worth discussing whether magicka weapons should count as 2 items.
DurzoBlint13 wrote: »DurzoBlint13 wrote: »If they gave 2H 2 gear slots they would have to rework the entire DW tree to make it comparable.
Complain about the dual wield tree then.
That has nothing to do with the need to make 2H count as two set items however, that one is your battle.
If it takes two slots then it should count as two set items, simple and clear logic and it can't be argued against.
LMAO you are bringing logic
Yes logic. If you can't handle logic then don't write anywhere on the internet. You have been dismissed.
leepalmer95 wrote: »DurzoBlint13 wrote: »DurzoBlint13 wrote: »If they gave 2H 2 gear slots they would have to rework the entire DW tree to make it comparable.
Complain about the dual wield tree then.
That has nothing to do with the need to make 2H count as two set items however, that one is your battle.
If it takes two slots then it should count as two set items, simple and clear logic and it can't be argued against.
LMAO you are bringing logic
Yes logic. If you can't handle logic then don't write anywhere on the internet. You have been dismissed.
By that logic...two enchants
leepalmer95 wrote: »DurzoBlint13 wrote: »DurzoBlint13 wrote: »If they gave 2H 2 gear slots they would have to rework the entire DW tree to make it comparable.
Complain about the dual wield tree then.
That has nothing to do with the need to make 2H count as two set items however, that one is your battle.
If it takes two slots then it should count as two set items, simple and clear logic and it can't be argued against.
LMAO you are bringing logic
Yes logic. If you can't handle logic then don't write anywhere on the internet. You have been dismissed.
By that logic...two enchants
Not two enchants, obviously, because only two weapons (main hand and offhand) need two enchants as they use separate attacks to trigger an enchant, while a 2H uses the one attack to trigger an enchant. Are you following it yet or would it help if I drew some pictures?
sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »
- People arguing one item shoulnd have two bonuses in a game where magic exists and armor attacks on itselfs
- People arguing weapon shouldnt have access to every 5/5/2 combo possible because it has slightly higher weapon damage
- People arguing weapon shouldnt have access to 5/5/2 combos because it has better PvP skills than DW (and is therefore more popular)
- People arguing that currently the weapons are balanced an somehow giving it access to 5/5/2 (as 2 other skill lines have) would make it forever unbalanceable
RE the bold - dont think i have seen anyone say it was unbalanceable.
but you left outetc etc etc...
- people pointing out allowing all weapons every 5-5-2 is another step toward sameness and lack of diversity.
- people pointing out costs and farm times favoring 2H over DW.
- people pointing out quite a few good high end sets work great even with 5-5-1/2 on 2h now, just pick the right set for your config.
- people pointing out 5-5-2 is more really like 5-3-2+mael1-2 at high end builds anyway so the "lost end set bonus" is less than made out to be.
- people pointing out range matters.
- Nobody is pointing out that increasing diversity would be step toward lack of diversity
- Nobody is pointing out cost and farm times favoring 2H because that doesnt matter at all.
- Nobody is pointing out that we dont need a lot of combinations, because few work already
- Some people are pointing out that it doesnt matter at high end that much, which isnt really reason why not do it
- Nobody is pointing out range, because it doesnt matter (and 2H is melee)
leepalmer95 wrote: »leepalmer95 wrote: »DurzoBlint13 wrote: »DurzoBlint13 wrote: »If they gave 2H 2 gear slots they would have to rework the entire DW tree to make it comparable.
Complain about the dual wield tree then.
That has nothing to do with the need to make 2H count as two set items however, that one is your battle.
If it takes two slots then it should count as two set items, simple and clear logic and it can't be argued against.
LMAO you are bringing logic
Yes logic. If you can't handle logic then don't write anywhere on the internet. You have been dismissed.
By that logic...two enchants
Not two enchants, obviously, because only two weapons (main hand and offhand) need two enchants as they use separate attacks to trigger an enchant, while a 2H uses the one attack to trigger an enchant. Are you following it yet or would it help if I drew some pictures?
But that about my shield thats an off-hand does that need an enchant when i bash with it?
It comes down to making people choose.
If everything works the same what is the point of choices?
Want 2 five piece bonuses? Run one of the two weapon lines that makes it happen. Both of these weapon lines have actually proven to work for magicka builds as well in some cases = BONUS!
Want big heavy hits? Sacrifice a bonus and get the DPS that way.
Giles.floydub17_ESO wrote: »Khaos_Bane wrote: »
@Khaos_Bane
Unfortunately you have not explained how it's broken.
Considering that magika is the most popular choice in raids since the last update it's hard to justify what your suggesting. Very hard.
Mettaricana wrote: »
Bryanonymous wrote: »Has anyone asking this ridiculous question ever thought on the strength of the 2H active abilities? It is literally the only skill line that provides healing, defense, damage buff, gap closer, CC, spamable attack, execute and area damage. You get ALL you need from one skill line, in 5 abilities, that all fit on one bar.
2H is more than strong enough by virtue of the available skills that it more than compensates for the loss of one 5-piece bonus.
Let it rest. For heaven's sake, let it rest.
And destro too?
Destro is a different issue. It is build on a different concept and has a different balancing problem, i.e. stamina vs. magicka.
This is a very different discussion and should be handled in a separate topic. It boils down to whether stamina defense and magicka defense (and this includes healing) is on par. If yes, it is worth discussing whether magicka weapons should count as 2 items.
Mettaricana wrote: »
There are more places than 10 to put rings - depending on gender and pain threshold.
So... how about this... I have two daggers in my hands, so there's 2 pieces. I have a two handed sword and bow strapped to my back... that's another two pieces... and a mace hanging from my belt... 5 SET BONUS!
I really don't see the big deal making a 2 handed weapon count as 2 pieces of a set. If you want to use game logic, it's the same reason you get more magic from a chest piece vs a shoulder piece. It's a bigger piece... it can handle more magic.
And, they're not really asking for a double enchantment... just that it counts as 2 pieces for set completion.
So... how about this... I have two daggers in my hands, so there's 2 pieces. I have a two handed sword and bow strapped to my back... that's another two pieces... and a mace hanging from my belt... 5 SET BONUS!
I really don't see the big deal making a 2 handed weapon count as 2 pieces of a set. If you want to use game logic, it's the same reason you get more magic from a chest piece vs a shoulder piece. It's a bigger piece... it can handle more magic.
And, they're not really asking for a double enchantment... just that it counts as 2 pieces for set completion.
Stopnaggin wrote:Ok and the bigger weapon gets bigger damage.
Stopnaggin wrote:Ok and the bigger weapon gets bigger damage.
The smaller weapons get 2x damage 2x hits and faster hits. Oh and access to more set bonuses.
Stopnaggin wrote: »Bryanonymous wrote: »Has anyone asking this ridiculous question ever thought on the strength of the 2H active abilities? It is literally the only skill line that provides healing, defense, damage buff, gap closer, CC, spamable attack, execute and area damage. You get ALL you need from one skill line, in 5 abilities, that all fit on one bar.
2H is more than strong enough by virtue of the available skills that it more than compensates for the loss of one 5-piece bonus.
Let it rest. For heaven's sake, let it rest.
And destro too?
Destro is a different issue. It is build on a different concept and has a different balancing problem, i.e. stamina vs. magicka.
This is a very different discussion and should be handled in a separate topic. It boils down to whether stamina defense and magicka defense (and this includes healing) is on par. If yes, it is worth discussing whether magicka weapons should count as 2 items.
No, no and no if 2h gets an extra slot let's make fair across the board. Bow as well. It makes no sense, it's a 2h hand weapon, 1 slotted weapon does not need 2 slots. Seriously 2h is a wrecking ball already. Has one of the better executes, pull plenty of dps and when built right is absolutely a viable choice.
Your choices in the game, every one of them, have consequences. 2h gives up 1 slot, dw gives up range, bow gives up dps, light armor and medium armor gives up hp, heavy armor loses mobility.
If they cave into this what's next? As far as I'm concerned 2h if fine, I run it on one of my toons. I don't need the extra slot because I built it right. Plain and simple it's a 2h weapon not 2 weapons. That is a choice people made when they decided to go that route. What does 2h need the extra slot for? They have healing, dps, damage buff, aoe, spam attacks, gap closer and execute, without the need to bar swap. Again when built right they are even with other weapon slots.
Giles.floydub17_ESO wrote: »Bryanonymous wrote: »Has anyone asking this ridiculous question ever thought on the strength of the 2H active abilities? It is literally the only skill line that provides healing, defense, damage buff, gap closer, CC, spamable attack, execute and area damage. You get ALL you need from one skill line, in 5 abilities, that all fit on one bar.
2H is more than strong enough by virtue of the available skills that it more than compensates for the loss of one 5-piece bonus.
Let it rest. For heaven's sake, let it rest.
And destro too?
Destro is a different issue. It is build on a different concept and has a different balancing problem, i.e. stamina vs. magicka.
This is a very different discussion and should be handled in a separate topic. It boils down to whether stamina defense and magicka defense (and this includes healing) is on par. If yes, it is worth discussing whether magicka weapons should count as 2 items.
Absolutely not. Balance cannot obtained in a vacuum. Weapon set bonus cannot be changed without affecting balance so every aspect much he tajeb into account.
It's a fallacy to think balance has to be obtained by giving 2H weapons 2 set bonuses. Much more goes into the end results that this.
Stopnaggin wrote: »Bryanonymous wrote: »Has anyone asking this ridiculous question ever thought on the strength of the 2H active abilities? It is literally the only skill line that provides healing, defense, damage buff, gap closer, CC, spamable attack, execute and area damage. You get ALL you need from one skill line, in 5 abilities, that all fit on one bar.
2H is more than strong enough by virtue of the available skills that it more than compensates for the loss of one 5-piece bonus.
Let it rest. For heaven's sake, let it rest.
And destro too?
Destro is a different issue. It is build on a different concept and has a different balancing problem, i.e. stamina vs. magicka.
This is a very different discussion and should be handled in a separate topic. It boils down to whether stamina defense and magicka defense (and this includes healing) is on par. If yes, it is worth discussing whether magicka weapons should count as 2 items.
No, no and no if 2h gets an extra slot let's make fair across the board. Bow as well. It makes no sense, it's a 2h hand weapon, 1 slotted weapon does not need 2 slots. Seriously 2h is a wrecking ball already. Has one of the better executes, pull plenty of dps and when built right is absolutely a viable choice.
Your choices in the game, every one of them, have consequences. 2h gives up 1 slot, dw gives up range, bow gives up dps, light armor and medium armor gives up hp, heavy armor loses mobility.
If they cave into this what's next? As far as I'm concerned 2h if fine, I run it on one of my toons. I don't need the extra slot because I built it right. Plain and simple it's a 2h weapon not 2 weapons. That is a choice people made when they decided to go that route. What does 2h need the extra slot for? They have healing, dps, damage buff, aoe, spam attacks, gap closer and execute, without the need to bar swap. Again when built right they are even with other weapon slots.
I have no clue why you quote me since my posts clearly state that 2H stamina weapons are so strong skill wise that I consider the request to make them count as two items for sets is ridiculous.
In this second post I react on a person asking for destro/resto since those do not have the same skill advantage and I say that it is a separate discussion sincce it is completely uncomparable.
So, please upgrade reading comprehension.Giles.floydub17_ESO wrote: »Bryanonymous wrote: »Has anyone asking this ridiculous question ever thought on the strength of the 2H active abilities? It is literally the only skill line that provides healing, defense, damage buff, gap closer, CC, spamable attack, execute and area damage. You get ALL you need from one skill line, in 5 abilities, that all fit on one bar.
2H is more than strong enough by virtue of the available skills that it more than compensates for the loss of one 5-piece bonus.
Let it rest. For heaven's sake, let it rest.
And destro too?
Destro is a different issue. It is build on a different concept and has a different balancing problem, i.e. stamina vs. magicka.
This is a very different discussion and should be handled in a separate topic. It boils down to whether stamina defense and magicka defense (and this includes healing) is on par. If yes, it is worth discussing whether magicka weapons should count as 2 items.
Absolutely not. Balance cannot obtained in a vacuum. Weapon set bonus cannot be changed without affecting balance so every aspect much he tajeb into account.
It's a fallacy to think balance has to be obtained by giving 2H weapons 2 set bonuses. Much more goes into the end results that this.
And another one with the same problem.
Stopnaggin wrote: »because I planned my build that way.