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Conjured Weapons for Magicka Users

  • KingDuncanVII
    KingDuncanVII
    ✭✭✭
    Yes! Do this immediately!
    dday3six wrote: »
    Stamina has fewer skills which cost Stamina so they have more weapons. Magicka has fewer weapons because more skills are Magicka.

    I also agree that Stamina users should have more class abilities. I've said this before in other threads. That's why Stamina players, for the most part, play very similar builds - because they have such little representation when it comes to class abilities. In the perfect ESO world, unmorphed class abilities would scale off of your largest resource (Magicka or Stamina) and when you morph the ability, you would choose the Stamina morph or Magicka morph according to which style you play. This would allow Stamina users to play their class more than playing their weapon.

    So I do not support Stamina users having fewer skills, nor do I support Magicka users having only one DPS weapon.
    dday3six wrote: »
    ...[A]ll builds have to trade damage for sustain and vice versa, but heavy attacks are not the only option for sustain.

    Not really. I've seen Stamina build with 2,000+ recovery and 4,000+ Weapon Damage. That's something a Magicka user can only dream of. And I agree, heavy attacks aren't the only option, but it is a big option to miss out on. Heavy Attack/Ability canceling has helped me sustain on my Stamina builds and I relied on it. And because heavy attacking with close-ranged weapons is much quicker than heavy attacking with Destro, I am able to sustain better because I am getting resources back quicker. It's what allowed me to defeat a lot of dungeons, trials, and succeed in many tough PvP scenarios.
    dday3six wrote: »
    Finally not all Magicka builds use Destro, some elect to use DW for raw damage in both PVE and PVP, and others 1H&S for defensive utility in PVP.

    Not all Magicka builds use Destro because they want an extra item to use two 5-piece sets. It's definitely not because they enjoy using the weapon. Lol.
    dday3six wrote: »
    Destro is both a ranged and melee weapon rolled into one.

    No. A Destro staff is not a melee weapon. I can shoot you with a sniper rifle from an arms reach range, that doesn't make my sniper a melee weapon. It's meant to be used from a distance. Hence, why you can use all of its (Destro Staff) abilities while not being within melee-range of your opponent. Nice try.
    Edited by KingDuncanVII on December 2, 2016 5:00PM
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • Iove
    Iove
    ✭✭✭✭
    Yes! Do this immediately!
    But seriously they need to increase the amount of abilities you can slot, even if just by 1. Cause I wouldn't be able to fit this on my bar rn :(

    Still do it.
  • KingDuncanVII
    KingDuncanVII
    ✭✭✭
    Yes! Do this immediately!
    Iove wrote: »
    But seriously they need to increase the amount of abilities you can slot, even if just by 1. Cause I wouldn't be able to fit this on my bar rn :(

    Still do it.

    If you're a Sorc, you can. With Overload Ult. :smile:
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • Iove
    Iove
    ✭✭✭✭
    Yes! Do this immediately!
    Iove wrote: »
    But seriously they need to increase the amount of abilities you can slot, even if just by 1. Cause I wouldn't be able to fit this on my bar rn :(

    Still do it.

    If you're a Sorc, you can. With Overload Ult. :smile:

    No such luck :( I am nerfplar
  • KingDuncanVII
    KingDuncanVII
    ✭✭✭
    Yes! Do this immediately!
    Iove wrote: »
    Iove wrote: »
    But seriously they need to increase the amount of abilities you can slot, even if just by 1. Cause I wouldn't be able to fit this on my bar rn :(

    Still do it.

    If you're a Sorc, you can. With Overload Ult. :smile:

    No such luck :( I am nerfplar

    It's okay, friend. I'm a SadMagBlade. We'll get through these rough times. Lol.
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • marquis007
    marquis007
    Soul Shriven
    Yes! Do this immediately!
    Think the reasons for not having conjured weapons is kind of ridiculous. It would only add to our builds and take nothing away from Stam builds. I guess if you are against this idea, then you never really tried to make a Magicka build. Why can i not conjure a dagger in my off hand while I have my destro staff equipped? Take away the ability to block and let me swing to high hell with my Spell powered dagger.
    Templar Healer: PYG IVY
    Dragon knight Tank: Quiszilla
  • dday3six
    dday3six
    ✭✭✭✭✭
    No... (Please Explain)
    I also agree that Stamina users should have more class abilities. I've said this before in other threads. That's why Stamina players, for the most part, play very similar builds - because they have such little representation when it comes to class abilities. In the perfect ESO world, unmorphed class abilities would scale off of your largest resource (Magicka or Stamina) and when you morph the ability, you would choose the Stamina morph or Magicka morph according to which style you play. This would allow Stamina users to play their class more than playing their weapon.

    So I do not support Stamina users having fewer skills, nor do I support Magicka users having only one DPS weapon.

    Part of the reason Stamina has fewer skills is because they are meant to, in part, make up for some of the lost utility through more Stamina which means more blocking, dodging, breaking-free, and sprinting. Most of the unique Magicka skills are utility akin to those uses drawn from the Stamina pool.

    For the every skill has a Stamina and a Magicka morph to actually work a new resource pool for the actions of blocking, dodging, break-free, and sprinting would need to be added to adjust for the new utility that Stamina would gain. That is drifting quite far from being an TES game, aside from being a complete rework to the existing game system.
    Not really. I've seen Stamina build with 2,000+ recovery and 4,000+ Weapon Damage. That's something a Magicka user can only dream of.

    Seems to be very inflated numbers, that if true is likely an example of a when all the stars align scenario that is not representative of numbers that are constant through the majority of combat. Players often take screenshots of their stats from stealth with all the buff they can activate. That's what this sounds like.
    And I agree, heavy attacks aren't the only option, but it is a big option to miss out on. Heavy Attack/Ability canceling has helped me sustain on my Stamina builds and I relied on it. And because heavy attacking with close-ranged weapons is much quicker than heavy attacking with Destro, I am able to sustain better because I am getting resources back quicker. It's what allowed me to defeat a lot of dungeons, trials, and succeed in many tough PvP scenarios.

    Heavy attacks with Destro are faster if you don't wait for the charge to auto-release. There is a theshold for when heavy attacks are fully charged, when you can realease the attack, and/or weave it into skill, but still have it count as a fully charged heavy attack for the purpose of restoring resources. It's often reffered to as a Medium Attack. All actions in the game have different time for the best time to cancel and/or weave them. There is no one size fits all.
    Not all Magicka builds use Destro because they want an extra item to use two 5-piece sets. It's definitely not because they enjoy using the weapon. Lol.

    The mindsets described are completely different. Some players would enjoy being more effective and efficient, as in having more stats which contribute to their goal, normally damage output and general performance. Some might if some sort of psychological gratification from feelings garnered by playing in more RP immersed manner. The two types of players are completely different. Not sure what pointing that out does other than state the obvious.
    No. A Destro staff is not a melee weapon. I can shoot you with a sniper rifle from an arms reach range, that doesn't make my sniper a melee weapon. It's meant to be used from a distance. Hence, why you can use all of its (Destro Staff) abilities while not being within melee-range of your opponent. Nice try.

    In a real world live combat situation dead is dead. It's completely semantical if you shot a hostile target point blank with a long barrelled rifle or not. The objective is to kill or otherwise disable them before they kill or otherwise injuried yourself or others. That is in no way related to a video game.

    Of relevance. A Destruction Staff loses no functionality when casting Molten Whip vs Funnel Health. Dragonknight and Templar are desgined as melee Magicka classes. Both can use Destro just fine. The damage of Force Pulse is not less when cast from 7m vs 28m. Destro loses no effectiveness whether at range or in melee. That is the point.
  • Mivryna
    Mivryna
    ✭✭✭
    Yes! Do this immediately!
    It might help if they were Mage's Guild skills. That way there's no need to worry about overwriting Sorc skills.
  • Van_0S
    Van_0S
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    I can feel the stamina butt-hurt wibes here O.o
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