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Conjured Weapons for Magicka Users

KingDuncanVII
KingDuncanVII
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I love being Magicka-based but I hate having to use Destro (Range Weapon) for pure Magicka DPS. Why not add in Conjured Weapons like Skyrim has for Magicka users who wish to engage in a close-combat playstyle?

Also, don't tell me to use the Physical weapons because: (1) they're PHYSICAL (Stamina) based, (2) they don't restore Magicka resources, and (3) don't deal Magic Damage (can't weave in effective Light/Heavy attacks with abilities).

There could be a "Conjured Weapons" skill tree where the conjured weapons are treated like all other weapon skill trees with 5 active abilities, 5 passives, and an Ultimate. The weapon you'd equip would be a "Conjure Spell" for a certain type of weapon (i.e. Dagger, Sword, Mace, etc.). When you unsheathe your weapon, you conjure your equipped spells. This is just a rough idea and I feel it could be polished into something feasible.

What do you guys think?
Edited by KingDuncanVII on November 28, 2016 5:44PM
Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
Magicka Altmer Nightblade | - Champion
Magicka Regaurd Templar | - Champion
Stamina Khajiit Nightblade | - Champion

Conjured Weapons for Magicka Users 106 votes

Yes! Do this immediately!
82%
SolarikenGilvothElder_MartinLegacyDMSunraMojmiragabahmeatshieldb14_ESOArmitasEthromelb14_ESOMessy1Voryn_DagothIoveleothedinoDredlordDrevickthestud2012THEDKEXPERIENCEAbeilleKetarmishnoxayloxub17_ESO 87 votes
No... (Please Explain)
12%
fastolfv_ESOItsMeTooidkTheShadowScoutdday3sixOeildefeu91nvyrScooberSteveBurritoESOsusmitdsWhiteMageWhite wabbitAcadianPaladin 13 votes
I have a different idea... (Please Explain)
5%
IselinGothrenTannus15dsalterlucky_SageSinolai 6 votes
  • lucky_Sage
    lucky_Sage
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    I have a different idea... (Please Explain)
    easiest way would be to change something in the mages guild skill line of a skill no one uses and make it convert stam weapons to scale from spell damage.
    I've said something in a magdk post about changing molten armaments to convert stam weapons to magicka but guess would be unfair for magblades and magplars who also have melee abilities.

    (both of those above would not convert the abilities to spell damage just have and light attacks and give magicka back with attacks instead of stam)

    or a spell sword skill line using a one handed sword but most challenging to make.
    maybe make where the element of the enchant used on sword is the element of attacks from abilities.
    Edited by lucky_Sage on November 28, 2016 5:52PM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • andreasranasen
    andreasranasen
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    Yes! Do this immediately!
    I'd love this! Guild Wars 2 have this and I loved it!
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • idk
    idk
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    No... (Please Explain)
    2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.

    OPs suggestion doesn't really offer them anything.
  • Tryxus
    Tryxus
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    Don't Nightblades alrdy have Conjured Weapons? Death Stroke, Assassin's Blade, Teleport Strike, Assassin's Will/Scourge and Veiled Strike?
    Edited by Tryxus on November 28, 2016 6:04PM
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • KingDuncanVII
    KingDuncanVII
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    Yes! Do this immediately!
    Tryxus wrote: »
    Don't Nightblades alrdy have Conjured Weapons? Death Stroke, Assassin's Blade, Teleport Strike, Assassin's Will/Scourge and Veiled Strike?

    We're not talking about class abilities. Every class has Magicka abilities. We're talking about being able to benefit from the close-range weapons that your character wields.
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • lucky_Sage
    lucky_Sage
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    I have a different idea... (Please Explain)
    2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.

    OPs suggestion doesn't really offer them anything.

    @Giles.floydub17_ESO

    yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
    I told my friend that I would be happy if they nerfed whip but fixed all there dots

    I played a magdk for crontol of battlefield and dmg over times not burst
    id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets
    Edited by lucky_Sage on November 28, 2016 6:12PM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • KingDuncanVII
    KingDuncanVII
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    Yes! Do this immediately!
    2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.

    OPs suggestion doesn't really offer them anything.

    You're missing the whole point. The Destro is not a melee weapon. Sure, you can find people who make due with the very limited options they have. But that doesn't mean they wouldn't prefer using an actual melee weapon that is made for Magicka users. Do you know how long it takes to Heavy attack with a destro weapon? Imagine doing that in someone's face - not a good idea.

    What I proposed offers Magicka users:

    1. An option to be a true close-combat Magicka user.
    2. The ability to restore Magicka using a close-combat weapon.
    3. The ability to deal more damage using a close-combat weapon.
    4. The ability to execute Heavy/Light attacks quicker which would allow for better burst and overall DPS

    When you say it doesn't offer anything, you are telling me that you didn't understand what I was proposing in the first place.
    Edited by KingDuncanVII on November 28, 2016 6:17PM
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • dday3six
    dday3six
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    No... (Please Explain)
    Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.
  • Jim_Pipp
    Jim_Pipp
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    Yes! Do this immediately!
    Yes and bump. I made my first Magblade purely because the melee magic spells have weapon animations... That's embarrassing to admit now, but that was back in early access when I was a Skyrim-fanboy.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • KingDuncanVII
    KingDuncanVII
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    Yes! Do this immediately!
    dday3six wrote: »
    Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.

    Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?

    It's not about mirroring, it's about being true to TES. Mages with Staves aren't the only type of Magic user in TES. Conjured weapons is a real thing.
    Edited by KingDuncanVII on November 28, 2016 6:27PM
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • FoolishHuman
    FoolishHuman
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    dday3six wrote: »
    Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.

    Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?

    It's not about mirroring, it's about being true to TES. Mages with Staves isn't the only type of Magic user in TES. Conjured weapons is a real thing.

    Conjured weapons also deal physical damage, require stamina and use the skill of the weapon that you conjured. Clearly you want something different.
  • KingDuncanVII
    KingDuncanVII
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    Yes! Do this immediately!
    @dday3six In fact, I ran into more Thalmor wielding conjured weapons on Skyrim than I ran into a Mage with a Staff.
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • dday3six
    dday3six
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    No... (Please Explain)
    In fact, I ran into more Thalmor wielding conjured weapons on Skyrim than I ran into a Mage with a Staff.

    This is not Skyrim, however.
  • KingDuncanVII
    KingDuncanVII
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    Yes! Do this immediately!
    Conjured weapons also deal physical damage, require stamina and use the skill of the weapon that you conjured. Clearly you want something different.

    I understand that, but ESO doesn't function exactly the way Skyrim does, does it? It doesn't cost Stamina on ESO to Heavy Attack, right? It doesn't cost anything for Heavy Attack with any weapon. The whole point of conjured weapons on Skyrim was to give Magicka users the option to fight up close (not to mention there was a Conjured Bow as well but distant fighting isn't the issue for Magicka users on ESO). And conjured weapons dealt more damage according to how large your Magicka pool was. So it scaled off of Magicka.
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • KingDuncanVII
    KingDuncanVII
    ✭✭✭
    Yes! Do this immediately!
    dday3six wrote: »
    In fact, I ran into more Thalmor wielding conjured weapons on Skyrim than I ran into a Mage with a Staff.

    This is not Skyrim, however.

    Yet, Skyrim is in ESO... So...
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • FoolishHuman
    FoolishHuman
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    Conjured weapons also deal physical damage, require stamina and use the skill of the weapon that you conjured. Clearly you want something different.

    I understand that, but ESO doesn't function exactly the way Skyrim does, does it? It doesn't cost Stamina on ESO to Heavy Attack, right? It doesn't cost anything for Heavy Attack with any weapon. The whole point of conjured weapons on Skyrim was to give Magicka users the option to fight up close (not to mention there was a Conjured Bow as well but distant fighting isn't the issue for Magicka users on ESO). And conjured weapons dealt more damage according to how large your Magicka pool was. So it scaled off of Magicka.

    Nope, not in morrowind, oblivion or skyrim did conjured weapons scale with magicka. That must have been a mod you were using. In all previous games conjured weapons were stamina weapons. They were also physical weapons, as in they were actually there, summoned, and not some phantom weapons that deal magic damage. And the Thalmor that used bound swords were their archers, their mages used spells exclusively.
  • dday3six
    dday3six
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    No... (Please Explain)
    dday3six wrote: »
    In fact, I ran into more Thalmor wielding conjured weapons on Skyrim than I ran into a Mage with a Staff.

    This is not Skyrim, however.

    Yet, Skyrim is in ESO... So...

    Try not to confuse yourself. The first time you were referring to the game titled Elders Scrolls V: Skyrim. Not the fictional region named Skyrim that is apart of the Elder Scroll multiverse.
  • idk
    idk
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    No... (Please Explain)
    lucky_Sage wrote: »
    2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.

    OPs suggestion doesn't really offer them anything.

    @Giles.floydub17_ESO

    yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
    I told my friend that I would be happy if they nerfed whip but fixed all there dots

    I played a magdk for crontol of battlefield and dmg over times not burst
    id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets

    @lucky_Sage thx for the reply but it doesn't make sense

    There are other reason why DKs, and others use S&B in PvP.

    Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.

    Maybe I'm to dumb that understand what you mean by proc sets for the DK
    Or that would be less that BiS.
  • KingDuncanVII
    KingDuncanVII
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    Yes! Do this immediately!
    Nope, not in morrowind, oblivion or skyrim did conjured weapons scale with magicka. That must have been a mod you were using. In all previous games conjured weapons were stamina weapons. They were also physical weapons, as in they were actually there, summoned, and not some phantom weapons that deal magic damage. And the Thalmor that used bound swords were their archers, their mages used spells exclusively.

    I was certain that it did. I'm not arguing that point, however. Back on topic, Magicka users need a close-combat option. I'd like to see something similar to Conjured Weapons in ESO that deal Magic Damage, Restores Magicka, and Scales off of Magicka. That's all.
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • lucky_Sage
    lucky_Sage
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    I have a different idea... (Please Explain)
    lucky_Sage wrote: »
    2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.

    OPs suggestion doesn't really offer them anything.

    @Giles.floydub17_ESO

    yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
    I told my friend that I would be happy if they nerfed whip but fixed all there dots

    I played a magdk for crontol of battlefield and dmg over times not burst
    id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets

    @lucky_Sage thx for the reply but it doesn't make sense

    There are other reason why DKs, and others use S&B in PvP.

    Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.

    Maybe I'm to dumb that understand what you mean by proc sets for the DK
    Or that would be less that BiS.

    @Giles.floydub17_ESO
    its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • KingDuncanVII
    KingDuncanVII
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    Yes! Do this immediately!
    Stamina users get 4 weapons to choose from that covers all playstyle types (except healing) and Magicka users get two weapons to pick from (one option for Magicka DPS).
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • bebynnag
    bebynnag
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    Yes! Do this immediately!
    been playing aconjurer in skyrim remastered the last 2 days - so YES PLEASE!
  • Messy1
    Messy1
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    Yes! Do this immediately!
    I've been telling ZOS to do this from the beginning . . . so YES do it for the love of Mara!
  • idk
    idk
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    No... (Please Explain)
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.

    OPs suggestion doesn't really offer them anything.

    @Giles.floydub17_ESO

    yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
    I told my friend that I would be happy if they nerfed whip but fixed all there dots

    I played a magdk for crontol of battlefield and dmg over times not burst
    id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets

    @lucky_Sage thx for the reply but it doesn't make sense

    There are other reason why DKs, and others use S&B in PvP.

    Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.

    Maybe I'm to dumb that understand what you mean by proc sets for the DK
    Or that would be less that BiS.

    @Giles.floydub17_ESO
    its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving

    Your comment that I quoted says much more that has zero to do with this and the sets you seem to be mentioning as having a detrimental affect on sustain has nothing to do with this.

    Additionally, what your proposing may not have much benefit either except for heavy basic attacks which is minimal if at all with any good rotation. Additionally, you seem to be speaking to one class and one class only and that is no reason to add a new weapon line.

    Further, and most important, there are magika builds that are performing exceptionally well with the current game design and use a staff on one bar. DW is on the other bar, but you idea doesn't begin to address how it would be better than DW.
  • Edziu
    Edziu
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    dday3six wrote: »
    Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.

    Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?

    It's not about mirroring, it's about being true to TES. Mages with Staves aren't the only type of Magic user in TES. Conjured weapons is a real thing.

    do you remember how in other TES games any conjured weapon was scaling with damage to those "stamina" skills? any 1h weapon was scaled with damage and skill from 1h weapons, not from something like destruction etc, conjured bow was as simple bow but as it was conjured this just didnt give weight and giving some bonus to this conjured weapon

    EDIT, I like idea to give magica more weapon skill lines which will give maybe on melee range but it should be something else, maybe better dual with wand and book/orb with closer range than staves
    Edited by Edziu on November 28, 2016 7:36PM
  • lucky_Sage
    lucky_Sage
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    I have a different idea... (Please Explain)
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.

    OPs suggestion doesn't really offer them anything.

    @Giles.floydub17_ESO

    yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
    I told my friend that I would be happy if they nerfed whip but fixed all there dots

    I played a magdk for crontol of battlefield and dmg over times not burst
    id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets

    @lucky_Sage thx for the reply but it doesn't make sense

    There are other reason why DKs, and others use S&B in PvP.

    Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.

    Maybe I'm to dumb that understand what you mean by proc sets for the DK
    Or that would be less that BiS.

    @Giles.floydub17_ESO
    its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving

    Your comment that I quoted says much more that has zero to do with this and the sets you seem to be mentioning as having a detrimental affect on sustain has nothing to do with this.

    Additionally, what your proposing may not have much benefit either except for heavy basic attacks which is minimal if at all with any good rotation. Additionally, you seem to be speaking to one class and one class only and that is no reason to add a new weapon line.

    Further, and most important, there are magika builds that are performing exceptionally well with the current game design and use a staff on one bar. DW is on the other bar, but you idea doesn't begin to address how it would be better than DW.

    @Giles.floydub17_ESO
    in my first comment I put 3 options

    easiest way would be to change something in the mages guild skill line of a skill no one uses and make it convert stam weapons to scale from spell damage.
    I've said something in a magdk post about changing molten armaments to convert stam weapons to magicka but guess would be unfair for magblades and magplars who also have melee abilities.

    (both of those above would not convert the abilities to spell damage just have and light attacks and give magicka back with attacks instead of stam)

    or a spell sword skill line using a one handed sword but most challenging to make.
    maybe make where the element of the enchant used on sword is the element of attacks from abilities.
    Edited by lucky_Sage on November 28, 2016 11:52AM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • idk
    idk
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    ✭✭✭✭✭
    No... (Please Explain)
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.

    OPs suggestion doesn't really offer them anything.

    @Giles.floydub17_ESO

    yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
    I told my friend that I would be happy if they nerfed whip but fixed all there dots

    I played a magdk for crontol of battlefield and dmg over times not burst
    id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets

    @lucky_Sage thx for the reply but it doesn't make sense

    There are other reason why DKs, and others use S&B in PvP.

    Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.

    Maybe I'm to dumb that understand what you mean by proc sets for the DK
    Or that would be less that BiS.

    @Giles.floydub17_ESO
    its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving

    Your comment that I quoted says much more that has zero to do with this and the sets you seem to be mentioning as having a detrimental affect on sustain has nothing to do with this.

    Additionally, what your proposing may not have much benefit either except for heavy basic attacks which is minimal if at all with any good rotation. Additionally, you seem to be speaking to one class and one class only and that is no reason to add a new weapon line.

    Further, and most important, there are magika builds that are performing exceptionally well with the current game design and use a staff on one bar. DW is on the other bar, but you idea doesn't begin to address how it would be better than DW.

    @Giles.floydub17_ESO
    in my first comment I put 3 options

    easiest way would be to change something in the mages guild skill line of a skill no one uses and make it convert stam weapons to scale from spell damage.
    I've said something in a magdk post about changing molten armaments to convert stam weapons to magicka but guess would be unfair for magblades and magplars who also have melee abilities.

    (both of those above would not convert the abilities to spell damage just have and light attacks and give magicka back with attacks instead of stam)

    or a spell sword skill line using a one handed sword but most challenging to make.
    maybe make where the element of the enchant used on sword is the element of attacks from abilities.
    Edited by lucky_Sage on November 28, 2016 11:52AM

    1. Very wrong about the mage guild and extreeemly had idea to change this line as you suggest. Every skill is used by someone with many heavily used. Additionally the passives on the stam weapons would be so wrong requiring a complete rethinking and of course should never touch S&B.
    2. Molten Armaments- so we will give this benefit to only one class which is a poor idea. The buff cannot go to the group since it would mess up stamina builds.

    In the end a new weapon line would be needed yet there has been zero real justification for this. Just people wanting it for this reason or that and the points that appear as solid reasoning are really not.
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    I have a different idea... (Please Explain)
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.

    OPs suggestion doesn't really offer them anything.

    @Giles.floydub17_ESO

    yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
    I told my friend that I would be happy if they nerfed whip but fixed all there dots

    I played a magdk for crontol of battlefield and dmg over times not burst
    id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets

    @lucky_Sage thx for the reply but it doesn't make sense

    There are other reason why DKs, and others use S&B in PvP.

    Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.

    Maybe I'm to dumb that understand what you mean by proc sets for the DK
    Or that would be less that BiS.

    @Giles.floydub17_ESO
    its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving

    Your comment that I quoted says much more that has zero to do with this and the sets you seem to be mentioning as having a detrimental affect on sustain has nothing to do with this.

    Additionally, what your proposing may not have much benefit either except for heavy basic attacks which is minimal if at all with any good rotation. Additionally, you seem to be speaking to one class and one class only and that is no reason to add a new weapon line.

    Further, and most important, there are magika builds that are performing exceptionally well with the current game design and use a staff on one bar. DW is on the other bar, but you idea doesn't begin to address how it would be better than DW.

    @Giles.floydub17_ESO
    in my first comment I put 3 options

    easiest way would be to change something in the mages guild skill line of a skill no one uses and make it convert stam weapons to scale from spell damage.
    I've said something in a magdk post about changing molten armaments to convert stam weapons to magicka but guess would be unfair for magblades and magplars who also have melee abilities.

    (both of those above would not convert the abilities to spell damage just have and light attacks and give magicka back with attacks instead of stam)

    or a spell sword skill line using a one handed sword but most challenging to make.
    maybe make where the element of the enchant used on sword is the element of attacks from abilities.
    Edited by lucky_Sage on November 28, 2016 11:52AM

    @Giles.floydub17_ESO

    1. Very wrong about the mage guild and extreeemly had idea to change this line as you suggest. Every skill is used by someone with many heavily used. Additionally the passives on the stam weapons would be so wrong requiring a complete rethinking and of course should never touch S&B.
    2. Molten Armaments- so we will give this benefit to only one class which is a poor idea. The buff cannot go to the group since it would mess up stamina builds.

    In the end a new weapon line would be needed yet there has been zero real justification for this. Just people wanting it for this reason or that and the points that appear as solid reasoning are really not.

    I said number 2 was not the best. But who uses equilibrium (I did hear about a few tamplar tanks but that's it) and I haven't seen fire trap used since IC launch.
    but I know a few people use them.
    but best one I would think is just add it to the other (entropy)degeneration.

    but a new skill line would be best but hardest to do and id be afraid they would pay wall it which is why I think they havnt added combat skill lines cause they want to charge for new content
    Edited by lucky_Sage on November 28, 2016 8:35PM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • xXSOEXx
    xXSOEXx
    ✭✭
    Yes! Do this immediately!
    Yes we need something like this for magicka users. I mean come on Stamina has everything from range to melee and all of it scales from stam while magicka only has destro. We have no options at all when it comes to weapons. Right now we got a good ulti for destro and some pple are crying for a nerf but they forget that destro is the only weapon we have nothing else. So yes new mag weapons would be nice indeed.
  • Abeille
    Abeille
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes! Do this immediately!
    I support this, but said "conjuring spell" needs to be crafted/dropped for balance reasons.

    Yes, even if it "doesn't make sense". In character, just pretend you never crafted/dropped it and that it totally is just a spell you can cast.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
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