Don't Nightblades alrdy have Conjured Weapons? Death Stroke, Assassin's Blade, Teleport Strike, Assassin's Will/Scourge and Veiled Strike?
Giles.floydub17_ESO wrote: »2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.
OPs suggestion doesn't really offer them anything.
Giles.floydub17_ESO wrote: »2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.
OPs suggestion doesn't really offer them anything.
Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.
KingDuncanVII wrote: »Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.
Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?
It's not about mirroring, it's about being true to TES. Mages with Staves isn't the only type of Magic user in TES. Conjured weapons is a real thing.
KingDuncanVII wrote: »In fact, I ran into more Thalmor wielding conjured weapons on Skyrim than I ran into a Mage with a Staff.
FoolishHuman wrote: »Conjured weapons also deal physical damage, require stamina and use the skill of the weapon that you conjured. Clearly you want something different.
KingDuncanVII wrote: »In fact, I ran into more Thalmor wielding conjured weapons on Skyrim than I ran into a Mage with a Staff.
This is not Skyrim, however.
KingDuncanVII wrote: »FoolishHuman wrote: »Conjured weapons also deal physical damage, require stamina and use the skill of the weapon that you conjured. Clearly you want something different.
I understand that, but ESO doesn't function exactly the way Skyrim does, does it? It doesn't cost Stamina on ESO to Heavy Attack, right? It doesn't cost anything for Heavy Attack with any weapon. The whole point of conjured weapons on Skyrim was to give Magicka users the option to fight up close (not to mention there was a Conjured Bow as well but distant fighting isn't the issue for Magicka users on ESO). And conjured weapons dealt more damage according to how large your Magicka pool was. So it scaled off of Magicka.
KingDuncanVII wrote: »KingDuncanVII wrote: »In fact, I ran into more Thalmor wielding conjured weapons on Skyrim than I ran into a Mage with a Staff.
This is not Skyrim, however.
Yet, Skyrim is in ESO... So...
lucky_Sage wrote: »Giles.floydub17_ESO wrote: »2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.
OPs suggestion doesn't really offer them anything.
@Giles.floydub17_ESO
yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
I told my friend that I would be happy if they nerfed whip but fixed all there dots
I played a magdk for crontol of battlefield and dmg over times not burst
id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets
FoolishHuman wrote: »Nope, not in morrowind, oblivion or skyrim did conjured weapons scale with magicka. That must have been a mod you were using. In all previous games conjured weapons were stamina weapons. They were also physical weapons, as in they were actually there, summoned, and not some phantom weapons that deal magic damage. And the Thalmor that used bound swords were their archers, their mages used spells exclusively.
Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.
OPs suggestion doesn't really offer them anything.
@Giles.floydub17_ESO
yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
I told my friend that I would be happy if they nerfed whip but fixed all there dots
I played a magdk for crontol of battlefield and dmg over times not burst
id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets
@lucky_Sage thx for the reply but it doesn't make sense
There are other reason why DKs, and others use S&B in PvP.
Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.
Maybe I'm to dumb that understand what you mean by proc sets for the DK
Or that would be less that BiS.
lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.
OPs suggestion doesn't really offer them anything.
@Giles.floydub17_ESO
yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
I told my friend that I would be happy if they nerfed whip but fixed all there dots
I played a magdk for crontol of battlefield and dmg over times not burst
id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets
@lucky_Sage thx for the reply but it doesn't make sense
There are other reason why DKs, and others use S&B in PvP.
Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.
Maybe I'm to dumb that understand what you mean by proc sets for the DK
Or that would be less that BiS.
@Giles.floydub17_ESO
its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving
KingDuncanVII wrote: »Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.
Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?
It's not about mirroring, it's about being true to TES. Mages with Staves aren't the only type of Magic user in TES. Conjured weapons is a real thing.
Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.
OPs suggestion doesn't really offer them anything.
@Giles.floydub17_ESO
yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
I told my friend that I would be happy if they nerfed whip but fixed all there dots
I played a magdk for crontol of battlefield and dmg over times not burst
id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets
@lucky_Sage thx for the reply but it doesn't make sense
There are other reason why DKs, and others use S&B in PvP.
Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.
Maybe I'm to dumb that understand what you mean by proc sets for the DK
Or that would be less that BiS.
@Giles.floydub17_ESO
its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving
Your comment that I quoted says much more that has zero to do with this and the sets you seem to be mentioning as having a detrimental affect on sustain has nothing to do with this.
Additionally, what your proposing may not have much benefit either except for heavy basic attacks which is minimal if at all with any good rotation. Additionally, you seem to be speaking to one class and one class only and that is no reason to add a new weapon line.
Further, and most important, there are magika builds that are performing exceptionally well with the current game design and use a staff on one bar. DW is on the other bar, but you idea doesn't begin to address how it would be better than DW.
lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.
OPs suggestion doesn't really offer them anything.
@Giles.floydub17_ESO
yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
I told my friend that I would be happy if they nerfed whip but fixed all there dots
I played a magdk for crontol of battlefield and dmg over times not burst
id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets
@lucky_Sage thx for the reply but it doesn't make sense
There are other reason why DKs, and others use S&B in PvP.
Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.
Maybe I'm to dumb that understand what you mean by proc sets for the DK
Or that would be less that BiS.
@Giles.floydub17_ESO
its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving
Your comment that I quoted says much more that has zero to do with this and the sets you seem to be mentioning as having a detrimental affect on sustain has nothing to do with this.
Additionally, what your proposing may not have much benefit either except for heavy basic attacks which is minimal if at all with any good rotation. Additionally, you seem to be speaking to one class and one class only and that is no reason to add a new weapon line.
Further, and most important, there are magika builds that are performing exceptionally well with the current game design and use a staff on one bar. DW is on the other bar, but you idea doesn't begin to address how it would be better than DW.
@Giles.floydub17_ESO
in my first comment I put 3 options
easiest way would be to change something in the mages guild skill line of a skill no one uses and make it convert stam weapons to scale from spell damage.
I've said something in a magdk post about changing molten armaments to convert stam weapons to magicka but guess would be unfair for magblades and magplars who also have melee abilities.
(both of those above would not convert the abilities to spell damage just have and light attacks and give magicka back with attacks instead of stam)
or a spell sword skill line using a one handed sword but most challenging to make.
maybe make where the element of the enchant used on sword is the element of attacks from abilities.
Edited by lucky_Sage on November 28, 2016 11:52AM
Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.
OPs suggestion doesn't really offer them anything.
@Giles.floydub17_ESO
yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
I told my friend that I would be happy if they nerfed whip but fixed all there dots
I played a magdk for crontol of battlefield and dmg over times not burst
id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets
@lucky_Sage thx for the reply but it doesn't make sense
There are other reason why DKs, and others use S&B in PvP.
Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.
Maybe I'm to dumb that understand what you mean by proc sets for the DK
Or that would be less that BiS.
@Giles.floydub17_ESO
its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving
Your comment that I quoted says much more that has zero to do with this and the sets you seem to be mentioning as having a detrimental affect on sustain has nothing to do with this.
Additionally, what your proposing may not have much benefit either except for heavy basic attacks which is minimal if at all with any good rotation. Additionally, you seem to be speaking to one class and one class only and that is no reason to add a new weapon line.
Further, and most important, there are magika builds that are performing exceptionally well with the current game design and use a staff on one bar. DW is on the other bar, but you idea doesn't begin to address how it would be better than DW.
@Giles.floydub17_ESO
in my first comment I put 3 options
easiest way would be to change something in the mages guild skill line of a skill no one uses and make it convert stam weapons to scale from spell damage.
I've said something in a magdk post about changing molten armaments to convert stam weapons to magicka but guess would be unfair for magblades and magplars who also have melee abilities.
(both of those above would not convert the abilities to spell damage just have and light attacks and give magicka back with attacks instead of stam)
or a spell sword skill line using a one handed sword but most challenging to make.
maybe make where the element of the enchant used on sword is the element of attacks from abilities.
Edited by lucky_Sage on November 28, 2016 11:52AM
@Giles.floydub17_ESO
1. Very wrong about the mage guild and extreeemly had idea to change this line as you suggest. Every skill is used by someone with many heavily used. Additionally the passives on the stam weapons would be so wrong requiring a complete rethinking and of course should never touch S&B.
2. Molten Armaments- so we will give this benefit to only one class which is a poor idea. The buff cannot go to the group since it would mess up stamina builds.
In the end a new weapon line would be needed yet there has been zero real justification for this. Just people wanting it for this reason or that and the points that appear as solid reasoning are really not.