lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.
OPs suggestion doesn't really offer them anything.
@Giles.floydub17_ESO
yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
I told my friend that I would be happy if they nerfed whip but fixed all there dots
I played a magdk for crontol of battlefield and dmg over times not burst
id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets
@lucky_Sage thx for the reply but it doesn't make sense
There are other reason why DKs, and others use S&B in PvP.
Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.
Maybe I'm to dumb that understand what you mean by proc sets for the DK
Or that would be less that BiS.
@Giles.floydub17_ESO
its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving
Your comment that I quoted says much more that has zero to do with this and the sets you seem to be mentioning as having a detrimental affect on sustain has nothing to do with this.
Additionally, what your proposing may not have much benefit either except for heavy basic attacks which is minimal if at all with any good rotation. Additionally, you seem to be speaking to one class and one class only and that is no reason to add a new weapon line.
Further, and most important, there are magika builds that are performing exceptionally well with the current game design and use a staff on one bar. DW is on the other bar, but you idea doesn't begin to address how it would be better than DW.
@Giles.floydub17_ESO
in my first comment I put 3 options
easiest way would be to change something in the mages guild skill line of a skill no one uses and make it convert stam weapons to scale from spell damage.
I've said something in a magdk post about changing molten armaments to convert stam weapons to magicka but guess would be unfair for magblades and magplars who also have melee abilities.
(both of those above would not convert the abilities to spell damage just have and light attacks and give magicka back with attacks instead of stam)
or a spell sword skill line using a one handed sword but most challenging to make.
maybe make where the element of the enchant used on sword is the element of attacks from abilities.
Edited by lucky_Sage on November 28, 2016 11:52AM
@Giles.floydub17_ESO
1. Very wrong about the mage guild and extreeemly had idea to change this line as you suggest. Every skill is used by someone with many heavily used. Additionally the passives on the stam weapons would be so wrong requiring a complete rethinking and of course should never touch S&B.
2. Molten Armaments- so we will give this benefit to only one class which is a poor idea. The buff cannot go to the group since it would mess up stamina builds.
In the end a new weapon line would be needed yet there has been zero real justification for this. Just people wanting it for this reason or that and the points that appear as solid reasoning are really not.
I said number 2 was not the best. But who uses equilibrium (I did hear about a few tamplar tanks but that's it) and I haven't seen fire trap used since IC launch.
but I know a few people use them.
but best one I would think is just add it to the other (entropy)degeneration.
but a new skill line would be best but hardest to do and id be afraid they would pay wall it which is why I think they havnt added combat skill lines cause they want to charge for new content
FoolishHuman wrote: »KingDuncanVII wrote: »Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.
Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?
It's not about mirroring, it's about being true to TES. Mages with Staves isn't the only type of Magic user in TES. Conjured weapons is a real thing.
Conjured weapons also deal physical damage, require stamina and use the skill of the weapon that you conjured. Clearly you want something different.
CosmicSoul wrote: »FoolishHuman wrote: »KingDuncanVII wrote: »Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.
Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?
It's not about mirroring, it's about being true to TES. Mages with Staves isn't the only type of Magic user in TES. Conjured weapons is a real thing.
Conjured weapons also deal physical damage, require stamina and use the skill of the weapon that you conjured. Clearly you want something different.
So? It does not need to use stamina in this game, just because it used stamina in another game it has to in this? That makes zero sense.
FoolishHuman wrote: »Look at the previous quotes. KingDuncanVII argued that ESO should have magicka based conjured weapons in order to stay "true to TES". I just pointed out that what he/she suggests had never been part of TES and would be something completely new.
FoolishHuman wrote: »CosmicSoul wrote: »FoolishHuman wrote: »KingDuncanVII wrote: »Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.
Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?
It's not about mirroring, it's about being true to TES. Mages with Staves isn't the only type of Magic user in TES. Conjured weapons is a real thing.
Conjured weapons also deal physical damage, require stamina and use the skill of the weapon that you conjured. Clearly you want something different.
So? It does not need to use stamina in this game, just because it used stamina in another game it has to in this? That makes zero sense.
Look at the previous quotes. KingDuncanVII argued that ESO should have magicka based conjured weapons in order to stay "true to TES". I just pointed out that what he/she suggests had never been part of TES and would be something completely new.
mr_wazzabi wrote: »For those that say it doesn't make sense or w/e, Skyrim had conjured swords, which would level up your one-handed skill.
The op's suggestion fits into the elder scrolls lore. Having some kind of spell that conjured the weapon and have it feed off the weapon skill lines just as op has suggested makes sense. The only differences, which are big ones....LIGHT AND HEAVY ATTACKS DO MAGIC DAMAGE. HEAVY ATTACKS RETURN MAGICKA.
This would truly allow the spellsword class to exist. All the magicka nb, templars and dk that fight melee would be truly viable in all forms of content.
They can add a new crafting skill line to conjure weapons
Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.
OPs suggestion doesn't really offer them anything.
@Giles.floydub17_ESO
yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
I told my friend that I would be happy if they nerfed whip but fixed all there dots
I played a magdk for crontol of battlefield and dmg over times not burst
id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets
@lucky_Sage thx for the reply but it doesn't make sense
There are other reason why DKs, and others use S&B in PvP.
Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.
Maybe I'm to dumb that understand what you mean by proc sets for the DK
Or that would be less that BiS.
@Giles.floydub17_ESO
its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving
Your comment that I quoted says much more that has zero to do with this and the sets you seem to be mentioning as having a detrimental affect on sustain has nothing to do with this.
Additionally, what your proposing may not have much benefit either except for heavy basic attacks which is minimal if at all with any good rotation. Additionally, you seem to be speaking to one class and one class only and that is no reason to add a new weapon line.
Further, and most important, there are magika builds that are performing exceptionally well with the current game design and use a staff on one bar. DW is on the other bar, but you idea doesn't begin to address how it would be better than DW.
@Giles.floydub17_ESO
in my first comment I put 3 options
easiest way would be to change something in the mages guild skill line of a skill no one uses and make it convert stam weapons to scale from spell damage.
I've said something in a magdk post about changing molten armaments to convert stam weapons to magicka but guess would be unfair for magblades and magplars who also have melee abilities.
(both of those above would not convert the abilities to spell damage just have and light attacks and give magicka back with attacks instead of stam)
or a spell sword skill line using a one handed sword but most challenging to make.
maybe make where the element of the enchant used on sword is the element of attacks from abilities.
Edited by lucky_Sage on November 28, 2016 11:52AM
@Giles.floydub17_ESO
1. Very wrong about the mage guild and extreeemly had idea to change this line as you suggest. Every skill is used by someone with many heavily used. Additionally the passives on the stam weapons would be so wrong requiring a complete rethinking and of course should never touch S&B.
2. Molten Armaments- so we will give this benefit to only one class which is a poor idea. The buff cannot go to the group since it would mess up stamina builds.
In the end a new weapon line would be needed yet there has been zero real justification for this. Just people wanting it for this reason or that and the points that appear as solid reasoning are really not.
I said number 2 was not the best. But who uses equilibrium (I did hear about a few tamplar tanks but that's it) and I haven't seen fire trap used since IC launch.
but I know a few people use them.
but best one I would think is just add it to the other (entropy)degeneration.
but a new skill line would be best but hardest to do and id be afraid they would pay wall it which is why I think they havnt added combat skill lines cause they want to charge for new content
Oh wait, not only would the passives from the mage guild option be so very wrong but the skills would require a complete rethink. Additionally, the skills need a complete rethink and the next step would be a scream to require the same changes so stam users could heal with a dstaff.
These ideas need to be thought through.
But again, nothing to suggest why a melee magika weapon should be built. Considering that he current state of magika there doesn't seem to be a need for any additions to it. It is rare to see a stam dps these days and still plenty of melee in the group.
Close combat play style is just that, a play style. I hardly ever play my magicka DPS characters from max range: DK needs to be close anyway for most of the good abilities, Templars also for their biting jabs, NBs for their Sap Essence. Sorcs could lay back but evn they benefit from being closer for the Elemental Blockade that every magicka DPS uses or should use even in boss fights.
Besides, haven't you noticed that many abilities already have a summoned weapon as part of their animation? Biting Jabs, Spear Shards, Lava Whip, etc.?
Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.
A skill tree that costs magicka and deals physical damage(scalling from mag/spell damage) in melee range would be perfect.
KingDuncanVII wrote: »Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.
Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?
It's not about mirroring, it's about being true to TES. Mages with Staves aren't the only type of Magic user in TES. Conjured weapons is a real thing.
KingDuncanVII wrote: »Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.
Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?
It's not about mirroring, it's about being true to TES. Mages with Staves aren't the only type of Magic user in TES. Conjured weapons is a real thing.
TES is what the developers say it is. Throughout the history of game series there have been numerous retcon and lore changes to fit the current game. Hell ESO it's self is a massive lore retcon to fit the 3 faction alliance war.
An important thing to remember that separates ESO from other TES titles is the multiplayer aspect. When people say, "this isn't Skyrim", that's what they're talking about. And as such, since there isn't one central player, but rather many. Several prospectives need to be taken into account. This is why there needs to be a division between Magicka and Stamina. They need to be capable of accomplishing the same goals, but with different methods. It's the reason to play either. A differing game play approach. As such Magicka builds cannot be the do it all builds they are in the single player games.
Going with the 'make it feel like TES' is a subjective and feelings based argument. Numbers are ultimately the reason why Destro is used. Weaves with it make up for the difference in damage from Twinblade and Blunt passive, and Elemental Wall is too good to pass on. You need to make a case for a positive impact on gameplay to have a stronger argument.
Nothing stops a Staff from being used in melee range, no effectiveness is lost. The reason Stamina has Bow is because Staves can already be used at range. DW and 2H make up for the increased utility seen in Magicka skills. Put flatly, Magicka has utility across skills with Magicka cost with their being more of them. While Stamina has utility across weapon choice.
Just a note, I don't consider 1h&s to be a strictly Stamina weapon set. It straddles the line with both Magicka and Stamina builds using it across PVE and PVP. I consider special case scenario.
CosmicSoul wrote: »KingDuncanVII wrote: »Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.
Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?
It's not about mirroring, it's about being true to TES. Mages with Staves aren't the only type of Magic user in TES. Conjured weapons is a real thing.
TES is what the developers say it is. Throughout the history of game series there have been numerous retcon and lore changes to fit the current game. Hell ESO it's self is a massive lore retcon to fit the 3 faction alliance war.
An important thing to remember that separates ESO from other TES titles is the multiplayer aspect. When people say, "this isn't Skyrim", that's what they're talking about. And as such, since there isn't one central player, but rather many. Several prospectives need to be taken into account. This is why there needs to be a division between Magicka and Stamina. They need to be capable of accomplishing the same goals, but with different methods. It's the reason to play either. A differing game play approach. As such Magicka builds cannot be the do it all builds they are in the single player games.
Going with the 'make it feel like TES' is a subjective and feelings based argument. Numbers are ultimately the reason why Destro is used. Weaves with it make up for the difference in damage from Twinblade and Blunt passive, and Elemental Wall is too good to pass on. You need to make a case for a positive impact on gameplay to have a stronger argument.
Nothing stops a Staff from being used in melee range, no effectiveness is lost. The reason Stamina has Bow is because Staves can already be used at range. DW and 2H make up for the increased utility seen in Magicka skills. Put flatly, Magicka has utility across skills with Magicka cost with their being more of them. While Stamina has utility across weapon choice.
Just a note, I don't consider 1h&s to be a strictly Stamina weapon set. It straddles the line with both Magicka and Stamina builds using it across PVE and PVP. I consider special case scenario.
I think your trying a little to hard to disagree with this concept, just because they do not follow the same rules does not mean the majority are not asking for this clearly by the votes they are, and people made it clear how they can do this, and there is no flaw in this idea.
brandonv516 wrote: »How about all weapons on execution of a fully charged heavy attack return the resource that you have the most attribute points into.
Then you can role play the rest.
KingDuncanVII wrote: »FoolishHuman wrote: »Conjured weapons also deal physical damage, require stamina and use the skill of the weapon that you conjured. Clearly you want something different.
I understand that, but ESO doesn't function exactly the way Skyrim does, does it? It doesn't cost Stamina on ESO to Heavy Attack, right? It doesn't cost anything for Heavy Attack with any weapon. The whole point of conjured weapons on Skyrim was to give Magicka users the option to fight up close (not to mention there was a Conjured Bow as well but distant fighting isn't the issue for Magicka users on ESO). And conjured weapons dealt more damage according to how large your Magicka pool was. So it scaled off of Magicka.
lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.
OPs suggestion doesn't really offer them anything.
@Giles.floydub17_ESO
yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
I told my friend that I would be happy if they nerfed whip but fixed all there dots
I played a magdk for crontol of battlefield and dmg over times not burst
id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets
@lucky_Sage thx for the reply but it doesn't make sense
There are other reason why DKs, and others use S&B in PvP.
Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.
Maybe I'm to dumb that understand what you mean by proc sets for the DK
Or that would be less that BiS.
@Giles.floydub17_ESO
its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving
Your comment that I quoted says much more that has zero to do with this and the sets you seem to be mentioning as having a detrimental affect on sustain has nothing to do with this.
Additionally, what your proposing may not have much benefit either except for heavy basic attacks which is minimal if at all with any good rotation. Additionally, you seem to be speaking to one class and one class only and that is no reason to add a new weapon line.
Further, and most important, there are magika builds that are performing exceptionally well with the current game design and use a staff on one bar. DW is on the other bar, but you idea doesn't begin to address how it would be better than DW.
@Giles.floydub17_ESO
in my first comment I put 3 options
easiest way would be to change something in the mages guild skill line of a skill no one uses and make it convert stam weapons to scale from spell damage.
I've said something in a magdk post about changing molten armaments to convert stam weapons to magicka but guess would be unfair for magblades and magplars who also have melee abilities.
(both of those above would not convert the abilities to spell damage just have and light attacks and give magicka back with attacks instead of stam)
or a spell sword skill line using a one handed sword but most challenging to make.
maybe make where the element of the enchant used on sword is the element of attacks from abilities.
Edited by lucky_Sage on November 28, 2016 11:52AM
@Giles.floydub17_ESO
1. Very wrong about the mage guild and extreeemly had idea to change this line as you suggest. Every skill is used by someone with many heavily used. Additionally the passives on the stam weapons would be so wrong requiring a complete rethinking and of course should never touch S&B.
2. Molten Armaments- so we will give this benefit to only one class which is a poor idea. The buff cannot go to the group since it would mess up stamina builds.
In the end a new weapon line would be needed yet there has been zero real justification for this. Just people wanting it for this reason or that and the points that appear as solid reasoning are really not.
I said number 2 was not the best. But who uses equilibrium (I did hear about a few tamplar tanks but that's it) and I haven't seen fire trap used since IC launch.
but I know a few people use them.
but best one I would think is just add it to the other (entropy)degeneration.
but a new skill line would be best but hardest to do and id be afraid they would pay wall it which is why I think they havnt added combat skill lines cause they want to charge for new content
cpuScientist wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »lucky_Sage wrote: »Giles.floydub17_ESO wrote: »2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.
OPs suggestion doesn't really offer them anything.
@Giles.floydub17_ESO
yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
I told my friend that I would be happy if they nerfed whip but fixed all there dots
I played a magdk for crontol of battlefield and dmg over times not burst
id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets
@lucky_Sage thx for the reply but it doesn't make sense
There are other reason why DKs, and others use S&B in PvP.
Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.
Maybe I'm to dumb that understand what you mean by proc sets for the DK
Or that would be less that BiS.
@Giles.floydub17_ESO
its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving
Your comment that I quoted says much more that has zero to do with this and the sets you seem to be mentioning as having a detrimental affect on sustain has nothing to do with this.
Additionally, what your proposing may not have much benefit either except for heavy basic attacks which is minimal if at all with any good rotation. Additionally, you seem to be speaking to one class and one class only and that is no reason to add a new weapon line.
Further, and most important, there are magika builds that are performing exceptionally well with the current game design and use a staff on one bar. DW is on the other bar, but you idea doesn't begin to address how it would be better than DW.
@Giles.floydub17_ESO
in my first comment I put 3 options
easiest way would be to change something in the mages guild skill line of a skill no one uses and make it convert stam weapons to scale from spell damage.
I've said something in a magdk post about changing molten armaments to convert stam weapons to magicka but guess would be unfair for magblades and magplars who also have melee abilities.
(both of those above would not convert the abilities to spell damage just have and light attacks and give magicka back with attacks instead of stam)
or a spell sword skill line using a one handed sword but most challenging to make.
maybe make where the element of the enchant used on sword is the element of attacks from abilities.
Edited by lucky_Sage on November 28, 2016 11:52AM
@Giles.floydub17_ESO
1. Very wrong about the mage guild and extreeemly had idea to change this line as you suggest. Every skill is used by someone with many heavily used. Additionally the passives on the stam weapons would be so wrong requiring a complete rethinking and of course should never touch S&B.
2. Molten Armaments- so we will give this benefit to only one class which is a poor idea. The buff cannot go to the group since it would mess up stamina builds.
In the end a new weapon line would be needed yet there has been zero real justification for this. Just people wanting it for this reason or that and the points that appear as solid reasoning are really not.
I said number 2 was not the best. But who uses equilibrium (I did hear about a few tamplar tanks but that's it) and I haven't seen fire trap used since IC launch.
but I know a few people use them.
but best one I would think is just add it to the other (entropy)degeneration.
but a new skill line would be best but hardest to do and id be afraid they would pay wall it which is why I think they havnt added combat skill lines cause they want to charge for new content
ALOT of people use equilibrium. Just about every Stam Sorc in PvP. Tanks, and some Magplars in PvE. The only skill that's really underused is volcanic rune as it's soooo bad lol. so so bad so so so so so bad. And even that's used for the knock up by alot of Mag in PvP.