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Conjured Weapons for Magicka Users

  • idk
    idk
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    No... (Please Explain)
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.

    OPs suggestion doesn't really offer them anything.

    @Giles.floydub17_ESO

    yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
    I told my friend that I would be happy if they nerfed whip but fixed all there dots

    I played a magdk for crontol of battlefield and dmg over times not burst
    id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets

    @lucky_Sage thx for the reply but it doesn't make sense

    There are other reason why DKs, and others use S&B in PvP.

    Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.

    Maybe I'm to dumb that understand what you mean by proc sets for the DK
    Or that would be less that BiS.

    @Giles.floydub17_ESO
    its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving

    Your comment that I quoted says much more that has zero to do with this and the sets you seem to be mentioning as having a detrimental affect on sustain has nothing to do with this.

    Additionally, what your proposing may not have much benefit either except for heavy basic attacks which is minimal if at all with any good rotation. Additionally, you seem to be speaking to one class and one class only and that is no reason to add a new weapon line.

    Further, and most important, there are magika builds that are performing exceptionally well with the current game design and use a staff on one bar. DW is on the other bar, but you idea doesn't begin to address how it would be better than DW.

    @Giles.floydub17_ESO
    in my first comment I put 3 options

    easiest way would be to change something in the mages guild skill line of a skill no one uses and make it convert stam weapons to scale from spell damage.
    I've said something in a magdk post about changing molten armaments to convert stam weapons to magicka but guess would be unfair for magblades and magplars who also have melee abilities.

    (both of those above would not convert the abilities to spell damage just have and light attacks and give magicka back with attacks instead of stam)

    or a spell sword skill line using a one handed sword but most challenging to make.
    maybe make where the element of the enchant used on sword is the element of attacks from abilities.
    Edited by lucky_Sage on November 28, 2016 11:52AM

    @Giles.floydub17_ESO

    1. Very wrong about the mage guild and extreeemly had idea to change this line as you suggest. Every skill is used by someone with many heavily used. Additionally the passives on the stam weapons would be so wrong requiring a complete rethinking and of course should never touch S&B.
    2. Molten Armaments- so we will give this benefit to only one class which is a poor idea. The buff cannot go to the group since it would mess up stamina builds.

    In the end a new weapon line would be needed yet there has been zero real justification for this. Just people wanting it for this reason or that and the points that appear as solid reasoning are really not.

    I said number 2 was not the best. But who uses equilibrium (I did hear about a few tamplar tanks but that's it) and I haven't seen fire trap used since IC launch.
    but I know a few people use them.
    but best one I would think is just add it to the other (entropy)degeneration.

    but a new skill line would be best but hardest to do and id be afraid they would pay wall it which is why I think they havnt added combat skill lines cause they want to charge for new content

    Oh wait, not only would the passives from the mage guild option be so very wrong but the skills would require a complete rethink. Additionally, the skills need a complete rethink and the next step would be a scream to require the same changes so stam users could heal with a dstaff.

    These ideas need to be thought through.

    But again, nothing to suggest why a melee magika weapon should be built. Considering that he current state of magika there doesn't seem to be a need for any additions to it. It is rare to see a stam dps these days and still plenty of melee in the group.
  • JackDaniell
    JackDaniell
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    Guy's guys, it's all about that 5 piece torugs pact
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • DragonBound
    DragonBound
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    Yes! Do this immediately!
    80 percent voted for this and the main reason is many of us want to play a battlemage style class with weapons and magic. And the rest of the community ignores it and acts like it should not exist just because it is not to their playstyle, this mmorpg is amazing but we do need a few more hybrid playstyles.
  • DragonBound
    DragonBound
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    Yes! Do this immediately!
    dday3six wrote: »
    Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.

    Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?

    It's not about mirroring, it's about being true to TES. Mages with Staves isn't the only type of Magic user in TES. Conjured weapons is a real thing.

    Conjured weapons also deal physical damage, require stamina and use the skill of the weapon that you conjured. Clearly you want something different.

    So? It does not need to use stamina in this game, just because it used stamina in another game it has to in this? That makes zero sense.
  • FoolishHuman
    FoolishHuman
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    CosmicSoul wrote: »
    dday3six wrote: »
    Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.

    Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?

    It's not about mirroring, it's about being true to TES. Mages with Staves isn't the only type of Magic user in TES. Conjured weapons is a real thing.

    Conjured weapons also deal physical damage, require stamina and use the skill of the weapon that you conjured. Clearly you want something different.

    So? It does not need to use stamina in this game, just because it used stamina in another game it has to in this? That makes zero sense.

    Look at the previous quotes. KingDuncanVII argued that ESO should have magicka based conjured weapons in order to stay "true to TES". I just pointed out that what he/she suggests had never been part of TES and would be something completely new.
  • KingDuncanVII
    KingDuncanVII
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    Yes! Do this immediately!
    Look at the previous quotes. KingDuncanVII argued that ESO should have magicka based conjured weapons in order to stay "true to TES". I just pointed out that what he/she suggests had never been part of TES and would be something completely new.

    I meant true in the fact that conjured weapons were a thing. In ESO, conjured weapons do not exist at all. You can't say conjured weapons would be "completely new" if there are conjured weapons in TESV:Skyrim... Would the way they function be new? Yes. But conjured weapons, itself, is not a new concept.
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • DragonBound
    DragonBound
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    Yes! Do this immediately!
    CosmicSoul wrote: »
    dday3six wrote: »
    Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.

    Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?

    It's not about mirroring, it's about being true to TES. Mages with Staves isn't the only type of Magic user in TES. Conjured weapons is a real thing.

    Conjured weapons also deal physical damage, require stamina and use the skill of the weapon that you conjured. Clearly you want something different.

    So? It does not need to use stamina in this game, just because it used stamina in another game it has to in this? That makes zero sense.

    Look at the previous quotes. KingDuncanVII argued that ESO should have magicka based conjured weapons in order to stay "true to TES". I just pointed out that what he/she suggests had never been part of TES and would be something completely new.

    No not completely the only difference is it would be based off magicka and by the way conjured weapons being based on magic is not very new, it has been done in one or two rpgs before.
    Edited by DragonBound on November 28, 2016 11:06PM
  • Tannus15
    Tannus15
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    I have a different idea... (Please Explain)
    Personally I'd rather see "hybrid" builds become a viable thing.
    DW on the front bar, destro on back for example.

    I think we're missing out on a huge variety of builds due to the insanity of scaling skill damage off max stamina / max magicka.

    in my opinion, remove the extra damage from max stam / max magi and increase increase weapon / spell damage. This makes sets like Pelinal's Aptitude interesting and worthwhile.

    Then I would give all stats a regen bonus based on health attributes allocated. Then you can take some health attribs to allow you to swap over those regen enchants to damage enchants.

    Having a huge stat pool should allow you to ditch regen in favour of weapon / spell damage, allowing you to just spam out huge bursts of damage until you run dry
    If you want a sustainable build you sacrifice the huge stat pool in favour of some regen. Because health gives you regen on both stat pools you can take some points in both and use both magi and stamina equally based on your weapon / spell damage.

    If you want to specialise sets like automoton / burning spell weave will still allow you to as well as just ditching regen in favour of pure damage and hoping to manage your stat pools via heavy attack weaves / pots or just plain killing the enemy before you run out of juice.
    Edited by Tannus15 on November 28, 2016 10:59PM
  • mr_wazzabi
    mr_wazzabi
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    Yes! Do this immediately!
    For those that say it doesn't make sense or w/e, Skyrim had conjured swords, which would level up your one-handed skill.

    The op's suggestion fits into the elder scrolls lore. Having some kind of spell that conjured the weapon and have it feed off the weapon skill lines just as op has suggested makes sense. The only differences, which are big ones....LIGHT AND HEAVY ATTACKS DO MAGIC DAMAGE. HEAVY ATTACKS RETURN MAGICKA.

    This would truly allow the spellsword class to exist. All the magicka nb, templars and dk that fight melee would be truly viable in all forms of content.

    They can add a new crafting skill line to conjure weapons
    Edited by mr_wazzabi on November 28, 2016 10:59PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • EldritchPenguin
    EldritchPenguin
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    I agree that Magicka users need a way to have two set bonuses from their weapon slot, but I don't know that bound weapons are necessarily the right way to go about it.

    I think one way to go about it would be the route that many dungeon crawlers go and make caster offhands. Sword in one hand, spell tome in the other. Make that a completely different playstyle from any of the current Magicka or Stamina weapons. Heck, that could have abilities for both Magicka and Stamina builds and allow some hybridization.

    Overall, though, I do earnestly believe that we could get some new weapon lines for Magicka that would make Magicka stand on its own, rather than getting stronger only by mirroring Stamina.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • DragonBound
    DragonBound
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    Yes! Do this immediately!
    mr_wazzabi wrote: »
    For those that say it doesn't make sense or w/e, Skyrim had conjured swords, which would level up your one-handed skill.

    The op's suggestion fits into the elder scrolls lore. Having some kind of spell that conjured the weapon and have it feed off the weapon skill lines just as op has suggested makes sense. The only differences, which are big ones....LIGHT AND HEAVY ATTACKS DO MAGIC DAMAGE. HEAVY ATTACKS RETURN MAGICKA.

    This would truly allow the spellsword class to exist. All the magicka nb, templars and dk that fight melee would be truly viable in all forms of content.

    They can add a new crafting skill line to conjure weapons

    I like!
  • lucky_Sage
    lucky_Sage
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    I have a different idea... (Please Explain)
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.

    OPs suggestion doesn't really offer them anything.

    @Giles.floydub17_ESO

    yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
    I told my friend that I would be happy if they nerfed whip but fixed all there dots

    I played a magdk for crontol of battlefield and dmg over times not burst
    id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets

    @lucky_Sage thx for the reply but it doesn't make sense

    There are other reason why DKs, and others use S&B in PvP.

    Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.

    Maybe I'm to dumb that understand what you mean by proc sets for the DK
    Or that would be less that BiS.

    @Giles.floydub17_ESO
    its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving

    Your comment that I quoted says much more that has zero to do with this and the sets you seem to be mentioning as having a detrimental affect on sustain has nothing to do with this.

    Additionally, what your proposing may not have much benefit either except for heavy basic attacks which is minimal if at all with any good rotation. Additionally, you seem to be speaking to one class and one class only and that is no reason to add a new weapon line.

    Further, and most important, there are magika builds that are performing exceptionally well with the current game design and use a staff on one bar. DW is on the other bar, but you idea doesn't begin to address how it would be better than DW.

    @Giles.floydub17_ESO
    in my first comment I put 3 options

    easiest way would be to change something in the mages guild skill line of a skill no one uses and make it convert stam weapons to scale from spell damage.
    I've said something in a magdk post about changing molten armaments to convert stam weapons to magicka but guess would be unfair for magblades and magplars who also have melee abilities.

    (both of those above would not convert the abilities to spell damage just have and light attacks and give magicka back with attacks instead of stam)

    or a spell sword skill line using a one handed sword but most challenging to make.
    maybe make where the element of the enchant used on sword is the element of attacks from abilities.
    Edited by lucky_Sage on November 28, 2016 11:52AM

    @Giles.floydub17_ESO

    1. Very wrong about the mage guild and extreeemly had idea to change this line as you suggest. Every skill is used by someone with many heavily used. Additionally the passives on the stam weapons would be so wrong requiring a complete rethinking and of course should never touch S&B.
    2. Molten Armaments- so we will give this benefit to only one class which is a poor idea. The buff cannot go to the group since it would mess up stamina builds.

    In the end a new weapon line would be needed yet there has been zero real justification for this. Just people wanting it for this reason or that and the points that appear as solid reasoning are really not.

    I said number 2 was not the best. But who uses equilibrium (I did hear about a few tamplar tanks but that's it) and I haven't seen fire trap used since IC launch.
    but I know a few people use them.
    but best one I would think is just add it to the other (entropy)degeneration.

    but a new skill line would be best but hardest to do and id be afraid they would pay wall it which is why I think they havnt added combat skill lines cause they want to charge for new content

    Oh wait, not only would the passives from the mage guild option be so very wrong but the skills would require a complete rethink. Additionally, the skills need a complete rethink and the next step would be a scream to require the same changes so stam users could heal with a dstaff.

    These ideas need to be thought through.

    But again, nothing to suggest why a melee magika weapon should be built. Considering that he current state of magika there doesn't seem to be a need for any additions to it. It is rare to see a stam dps these days and still plenty of melee in the group.

    @Giles.floydub17_ESO

    there are melee magic classes
    3 out of 4 classes have melee filler spells pvp whys only classes that don't use DW or S&B that's magicka is most sorc some nightblades and there few heavy attacks dks
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • TheSeer
    TheSeer
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    Yes! Do this immediately!
    I actually came up with more options and posted them in other threads as well.
    • Wand & Empty Hand
    • Crystal Ball (2H or 1H w/ Empty Hand)
    • Rune Bracelets/Gauntlets
    • Ring (The gem will act as a magic focal point)
    • Spellbook w/ Empty Hand or w/ Wand
    • Empty Hands (Runes carved/tattoo'ed on hands maybe?)

    Alliance: Alderi Dominion / Ebonheart Pact •
    Gamer Tag: Unspoken Seer •
    Platform: Xbox One •
    Server: NA •
  • Mojmir
    Mojmir
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    Yes! Do this immediately!
    With ultimates :D
    Edited by Mojmir on November 28, 2016 11:27PM
  • Iselin
    Iselin
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    I have a different idea... (Please Explain)
    Close combat play style is just that, a play style. I hardly ever play my magicka DPS characters from max range: DK needs to be close anyway for most of the good abilities, Templars also for their biting jabs, NBs for their Sap Essence. Sorcs could lay back but evn they benefit from being closer for the Elemental Blockade that every magicka DPS uses or should use even in boss fights.

    Besides, haven't you noticed that many abilities already have a summoned weapon as part of their animation? Biting Jabs, Spear Shards, Lava Whip, etc.?
  • tplink3r1
    tplink3r1
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    Yes! Do this immediately!
    A skill tree that costs magicka and deals physical damage(scalling from mag/spell damage) in melee range would be perfect.
    VR16 Templar
    VR3 Sorcerer
  • Tannus15
    Tannus15
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    I have a different idea... (Please Explain)
    Iselin wrote: »
    Close combat play style is just that, a play style. I hardly ever play my magicka DPS characters from max range: DK needs to be close anyway for most of the good abilities, Templars also for their biting jabs, NBs for their Sap Essence. Sorcs could lay back but evn they benefit from being closer for the Elemental Blockade that every magicka DPS uses or should use even in boss fights.

    Besides, haven't you noticed that many abilities already have a summoned weapon as part of their animation? Biting Jabs, Spear Shards, Lava Whip, etc.?

    Stop, you're applying too much logic and ignoring what they are "actually" saying.

    The entire purpose of this post is: I want to use 2 5 piece sets and a monster set, but if i do that i can't get magicka back from a heavy attack

    Everything else is fluff.

    This would also be solved if staffs counted as 2 set items, or a second item was added to be slotted with a staff (book, sword, whatever)
  • Taleof2Cities
    Taleof2Cities
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    Yes! Do this immediately!
    dday3six wrote: »
    Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.

    Magicka users would likely have to use a spot on their skill bar to keep the spell active (two spots if we include a bound shield spell). So, that's a distinct disadvantage compared to their stamina counterparts ... who can still use all five (5) skill bar spots for a real (not conjured) weapon.

    The other two troll posts that reference Skyrim aren't constructive to the thread.

    I think this is a good idea worth considering ...
  • AcadianPaladin
    AcadianPaladin
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    No... (Please Explain)
    My elf loves her conjured Aedric Spears.
    PC NA(no Steam), PvE, mostly solo
  • Vanthras79
    Vanthras79
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    Yes! Do this immediately!
    tplink3r1 wrote: »
    A skill tree that costs magicka and deals physical damage(scalling from mag/spell damage) in melee range would be perfect.

    Yes, this one has the right of it.
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Wollust
    Wollust
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    It's kinda weird that there is no proper melee weapons (scaled from spelldmg/mag/CPs) for magicka builds, especially if you consider that 2 out of 4 mag classes are purely/mainly melee (DK and Templar) and a third mag class (NB) has a melee spec as well.
    Edited by Wollust on November 29, 2016 1:23AM
    Susano'o

    Zerg Squad
  • dday3six
    dday3six
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    No... (Please Explain)
    dday3six wrote: »
    Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.

    Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?

    It's not about mirroring, it's about being true to TES. Mages with Staves aren't the only type of Magic user in TES. Conjured weapons is a real thing.

    TES is what the developers say it is. Throughout the history of game series there have been numerous retcon and lore changes to fit the current game. Hell ESO it's self is a massive lore retcon to fit the 3 faction alliance war.

    An important thing to remember that separates ESO from other TES titles is the multiplayer aspect. When people say, "this isn't Skyrim", that's what they're talking about. And as such, since there isn't one central player, but rather many. Several prospectives need to be taken into account. This is why there needs to be a division between Magicka and Stamina. They need to be capable of accomplishing the same goals, but with different methods. It's the reason to play either. A differing game play approach. As such Magicka builds cannot be the do it all builds they are in the single player games.

    Going with the 'make it feel like TES' is a subjective and feelings based argument. Numbers are ultimately the reason why Destro is used. Weaves with it make up for the difference in damage from Twinblade and Blunt passive, and Elemental Wall is too good to pass on. You need to make a case for a positive impact on gameplay to have a stronger argument.

    Nothing stops a Staff from being used in melee range, no effectiveness is lost. The reason Stamina has Bow is because Staves can already be used at range. DW and 2H make up for the increased utility seen in Magicka skills. Put flatly, Magicka has utility across skills with Magicka cost with their being more of them. While Stamina has utility across weapon choice.

    Just a note, I don't consider 1h&s to be a strictly Stamina weapon set. It straddles the line with both Magicka and Stamina builds using it across PVE and PVP. I consider special case scenario.
  • DragonBound
    DragonBound
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    Yes! Do this immediately!
    dday3six wrote: »
    dday3six wrote: »
    Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.

    Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?

    It's not about mirroring, it's about being true to TES. Mages with Staves aren't the only type of Magic user in TES. Conjured weapons is a real thing.

    TES is what the developers say it is. Throughout the history of game series there have been numerous retcon and lore changes to fit the current game. Hell ESO it's self is a massive lore retcon to fit the 3 faction alliance war.

    An important thing to remember that separates ESO from other TES titles is the multiplayer aspect. When people say, "this isn't Skyrim", that's what they're talking about. And as such, since there isn't one central player, but rather many. Several prospectives need to be taken into account. This is why there needs to be a division between Magicka and Stamina. They need to be capable of accomplishing the same goals, but with different methods. It's the reason to play either. A differing game play approach. As such Magicka builds cannot be the do it all builds they are in the single player games.

    Going with the 'make it feel like TES' is a subjective and feelings based argument. Numbers are ultimately the reason why Destro is used. Weaves with it make up for the difference in damage from Twinblade and Blunt passive, and Elemental Wall is too good to pass on. You need to make a case for a positive impact on gameplay to have a stronger argument.

    Nothing stops a Staff from being used in melee range, no effectiveness is lost. The reason Stamina has Bow is because Staves can already be used at range. DW and 2H make up for the increased utility seen in Magicka skills. Put flatly, Magicka has utility across skills with Magicka cost with their being more of them. While Stamina has utility across weapon choice.

    Just a note, I don't consider 1h&s to be a strictly Stamina weapon set. It straddles the line with both Magicka and Stamina builds using it across PVE and PVP. I consider special case scenario.

    I think your trying a little to hard to disagree with this concept, just because they do not follow the same rules does not mean the majority are not asking for this clearly by the votes they are, and people made it clear how they can do this, and there is no flaw in this idea.
  • TheDarkRuler
    TheDarkRuler
    ✭✭✭✭✭
    Yes! Do this immediately!
    Conjured weapons have been in the ES games for so long.
    I cannot understand why they don't exist in ESO.
  • dday3six
    dday3six
    ✭✭✭✭✭
    No... (Please Explain)
    CosmicSoul wrote: »
    dday3six wrote: »
    dday3six wrote: »
    Stamina and Magicka are not meant to be mirrors. They meant to have their own flavor and feel. Conjured weapons that function like existing Maces, Daggers, and Swords don't do anything but try to make Magicka builds play like Stamina ones. I'm fine with new skill lines that branch out and give Magicka more weapon options, they to not just be a Magicka clone of Stamina weapons.

    Remember that we are in the world of The Elder Scrolls. You do realize that what I'm talking about already exists within the world of TES, right? Conjured weapons isn't some new idea I thought of. I use Conjured Weapons for my Magicka build on Skyrim. If ESO considers itself a part of TES world, then why oppose something that has already been established in the world of TES?

    It's not about mirroring, it's about being true to TES. Mages with Staves aren't the only type of Magic user in TES. Conjured weapons is a real thing.

    TES is what the developers say it is. Throughout the history of game series there have been numerous retcon and lore changes to fit the current game. Hell ESO it's self is a massive lore retcon to fit the 3 faction alliance war.

    An important thing to remember that separates ESO from other TES titles is the multiplayer aspect. When people say, "this isn't Skyrim", that's what they're talking about. And as such, since there isn't one central player, but rather many. Several prospectives need to be taken into account. This is why there needs to be a division between Magicka and Stamina. They need to be capable of accomplishing the same goals, but with different methods. It's the reason to play either. A differing game play approach. As such Magicka builds cannot be the do it all builds they are in the single player games.

    Going with the 'make it feel like TES' is a subjective and feelings based argument. Numbers are ultimately the reason why Destro is used. Weaves with it make up for the difference in damage from Twinblade and Blunt passive, and Elemental Wall is too good to pass on. You need to make a case for a positive impact on gameplay to have a stronger argument.

    Nothing stops a Staff from being used in melee range, no effectiveness is lost. The reason Stamina has Bow is because Staves can already be used at range. DW and 2H make up for the increased utility seen in Magicka skills. Put flatly, Magicka has utility across skills with Magicka cost with their being more of them. While Stamina has utility across weapon choice.

    Just a note, I don't consider 1h&s to be a strictly Stamina weapon set. It straddles the line with both Magicka and Stamina builds using it across PVE and PVP. I consider special case scenario.

    I think your trying a little to hard to disagree with this concept, just because they do not follow the same rules does not mean the majority are not asking for this clearly by the votes they are, and people made it clear how they can do this, and there is no flaw in this idea.

    54 votes total is a miniscule part of the forum community. Which is but a faction of the total playerbase. A small sample of a small sample is hardly a mandate.

    You'll need to do more work than calling me a 'try-hard' and declaring the idea to have no flaws. It's typical that the proponents of change have the onus to prove a need for said change. If you can't handle people disagreeing with the concept, whether it is vigorously or not. Perhaps the concept is not strong to endear a willing to come to it's defense.
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    How about all weapons on execution of a fully charged heavy attack return the resource that you have the most attribute points into.

    Then you can role play the rest.
  • KingDuncanVII
    KingDuncanVII
    ✭✭✭
    Yes! Do this immediately!
    How about all weapons on execution of a fully charged heavy attack return the resource that you have the most attribute points into.

    Then you can role play the rest.

    If the Weapons weren't Magic nor Physical? And instead scaled off of whatever resource you had the most of? That would be the quickest way. Not sure how they would rework the active abilities and passives.
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Yes! Do this immediately!
    Conjured weapons also deal physical damage, require stamina and use the skill of the weapon that you conjured. Clearly you want something different.

    I understand that, but ESO doesn't function exactly the way Skyrim does, does it? It doesn't cost Stamina on ESO to Heavy Attack, right? It doesn't cost anything for Heavy Attack with any weapon. The whole point of conjured weapons on Skyrim was to give Magicka users the option to fight up close (not to mention there was a Conjured Bow as well but distant fighting isn't the issue for Magicka users on ESO). And conjured weapons dealt more damage according to how large your Magicka pool was. So it scaled off of Magicka.

    Ok lol now you are picking and choosing here come on. LOL at this comment. You were doing good till here.

    Back on subject though. I would really appreciate a close ranged magicka weapon that restores magicka on heavy. And that allows me more options for spammables on my magSorc. It would be GREATLY APPRECIATED ZOS
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Yes! Do this immediately!
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.

    OPs suggestion doesn't really offer them anything.

    @Giles.floydub17_ESO

    yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
    I told my friend that I would be happy if they nerfed whip but fixed all there dots

    I played a magdk for crontol of battlefield and dmg over times not burst
    id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets

    @lucky_Sage thx for the reply but it doesn't make sense

    There are other reason why DKs, and others use S&B in PvP.

    Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.

    Maybe I'm to dumb that understand what you mean by proc sets for the DK
    Or that would be less that BiS.

    @Giles.floydub17_ESO
    its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving

    Your comment that I quoted says much more that has zero to do with this and the sets you seem to be mentioning as having a detrimental affect on sustain has nothing to do with this.

    Additionally, what your proposing may not have much benefit either except for heavy basic attacks which is minimal if at all with any good rotation. Additionally, you seem to be speaking to one class and one class only and that is no reason to add a new weapon line.

    Further, and most important, there are magika builds that are performing exceptionally well with the current game design and use a staff on one bar. DW is on the other bar, but you idea doesn't begin to address how it would be better than DW.

    @Giles.floydub17_ESO
    in my first comment I put 3 options

    easiest way would be to change something in the mages guild skill line of a skill no one uses and make it convert stam weapons to scale from spell damage.
    I've said something in a magdk post about changing molten armaments to convert stam weapons to magicka but guess would be unfair for magblades and magplars who also have melee abilities.

    (both of those above would not convert the abilities to spell damage just have and light attacks and give magicka back with attacks instead of stam)

    or a spell sword skill line using a one handed sword but most challenging to make.
    maybe make where the element of the enchant used on sword is the element of attacks from abilities.
    Edited by lucky_Sage on November 28, 2016 11:52AM

    @Giles.floydub17_ESO

    1. Very wrong about the mage guild and extreeemly had idea to change this line as you suggest. Every skill is used by someone with many heavily used. Additionally the passives on the stam weapons would be so wrong requiring a complete rethinking and of course should never touch S&B.
    2. Molten Armaments- so we will give this benefit to only one class which is a poor idea. The buff cannot go to the group since it would mess up stamina builds.

    In the end a new weapon line would be needed yet there has been zero real justification for this. Just people wanting it for this reason or that and the points that appear as solid reasoning are really not.

    I said number 2 was not the best. But who uses equilibrium (I did hear about a few tamplar tanks but that's it) and I haven't seen fire trap used since IC launch.
    but I know a few people use them.
    but best one I would think is just add it to the other (entropy)degeneration.

    but a new skill line would be best but hardest to do and id be afraid they would pay wall it which is why I think they havnt added combat skill lines cause they want to charge for new content

    ALOT of people use equilibrium. Just about every Stam Sorc in PvP. Tanks, and some Magplars in PvE. The only skill that's really underused is volcanic rune as it's soooo bad lol. so so bad so so so so so bad. And even that's used for the knock up by alot of Mag in PvP.
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    I have a different idea... (Please Explain)
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    lucky_Sage wrote: »
    2 of the classes already have magika melee builds with one of them syncing nicely with the dstaff.

    OPs suggestion doesn't really offer them anything.

    @Giles.floydub17_ESO

    yes but magdk has worse magicka control in pvp cuase of ult for execute and uses S&B or DW so this would fix that but the way magdks are now with BSW and skoria there damage is super high now but now cuase the class it self proc sets have issues as bad as CP does now. but without those sets magdks under preform they cant out sustain like they should.
    I told my friend that I would be happy if they nerfed whip but fixed all there dots

    I played a magdk for crontol of battlefield and dmg over times not burst
    id rather control the field and make in mine and sustain pressure and wait for them to lose resources but doesn't work cuase of CP and proc sets

    @lucky_Sage thx for the reply but it doesn't make sense

    There are other reason why DKs, and others use S&B in PvP.

    Using BSW doesn't cost DKs their proc set if you are meaning grothdar or the old Skoria set.

    Maybe I'm to dumb that understand what you mean by proc sets for the DK
    Or that would be less that BiS.

    @Giles.floydub17_ESO
    its that they have magicka control issues cause of not using a magicka based weapon so we lose sustain and dmg from attack weaving

    Your comment that I quoted says much more that has zero to do with this and the sets you seem to be mentioning as having a detrimental affect on sustain has nothing to do with this.

    Additionally, what your proposing may not have much benefit either except for heavy basic attacks which is minimal if at all with any good rotation. Additionally, you seem to be speaking to one class and one class only and that is no reason to add a new weapon line.

    Further, and most important, there are magika builds that are performing exceptionally well with the current game design and use a staff on one bar. DW is on the other bar, but you idea doesn't begin to address how it would be better than DW.

    @Giles.floydub17_ESO
    in my first comment I put 3 options

    easiest way would be to change something in the mages guild skill line of a skill no one uses and make it convert stam weapons to scale from spell damage.
    I've said something in a magdk post about changing molten armaments to convert stam weapons to magicka but guess would be unfair for magblades and magplars who also have melee abilities.

    (both of those above would not convert the abilities to spell damage just have and light attacks and give magicka back with attacks instead of stam)

    or a spell sword skill line using a one handed sword but most challenging to make.
    maybe make where the element of the enchant used on sword is the element of attacks from abilities.
    Edited by lucky_Sage on November 28, 2016 11:52AM

    @Giles.floydub17_ESO

    1. Very wrong about the mage guild and extreeemly had idea to change this line as you suggest. Every skill is used by someone with many heavily used. Additionally the passives on the stam weapons would be so wrong requiring a complete rethinking and of course should never touch S&B.
    2. Molten Armaments- so we will give this benefit to only one class which is a poor idea. The buff cannot go to the group since it would mess up stamina builds.

    In the end a new weapon line would be needed yet there has been zero real justification for this. Just people wanting it for this reason or that and the points that appear as solid reasoning are really not.

    I said number 2 was not the best. But who uses equilibrium (I did hear about a few tamplar tanks but that's it) and I haven't seen fire trap used since IC launch.
    but I know a few people use them.
    but best one I would think is just add it to the other (entropy)degeneration.

    but a new skill line would be best but hardest to do and id be afraid they would pay wall it which is why I think they havnt added combat skill lines cause they want to charge for new content

    ALOT of people use equilibrium. Just about every Stam Sorc in PvP. Tanks, and some Magplars in PvE. The only skill that's really underused is volcanic rune as it's soooo bad lol. so so bad so so so so so bad. And even that's used for the knock up by alot of Mag in PvP.

    @cpuScientist

    I did mention rune as well. the rune cc isn't better than any class cc and I haven't seen used in a long time but could be wrong
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

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