All of you "PAWS" people do realize rip-off is not spelled with a w, right?
prettynink wrote: »
prettynink wrote: »
If it was a university maybe your sit-in would have gained some traction and stopped crown crates but since it's only a forum, it did not.
prettynink wrote: »
If it was a university maybe your sit-in would have gained some traction and stopped crown crates but since it's only a forum, it did not.
All of you "PAWS" people do realize rip-off is not spelled with a w, right?
I have to wonder what ZOS employees are thinking as they read through this thread?
ZOS EMP1 - The bosses say we have to sell 100k crown crates a month or a lot of us are going to lose our jobs.
ZOS EMP2 - Ohhh boy, judging by the response of the Crown Crates Are Being Released Thread we might need to start packing up our things.
SantieClaws wrote: »Ah let this one explain again.
PAWS is memorable. It forms a word that can be recognised and remembered yes. Also khajiit she has these things on the end of her arms ... let this one think again what they might be called.
PARS does not quite have the same effect yes.
Yours with PAWS
Santie Claws
SantieClaws wrote: »ScooberSteve wrote: »What does it matter no one is forcing you to buy them? .
It matters because if the crates do well and generate much revenue then the focus will move even more towards the sale of the crates and the exclusives in them rather than game content - and similar mischief.
Why spend so much time and effort and money making a complex and interesting game when you can just sell crates?
Or they could use the newly generated money to maybe hire additional folks for new content or fixing the existing. You don't know, I don't know. But it don't need to happen the way you think. *sigh*
prettynink wrote: »
If it was a university maybe your sit-in would have gained some traction and stopped crown crates but since it's only a forum, it did not.
You have our feedback to thanks for some of the changes made to the crates, even if these changes do not stop the development shift.
You are welcome
You do realize how self absorbed you sound, right? To be quite honest, crown crates affect no one that doesn't buy themSantieClaws wrote: »Ah let this one explain again.
PAWS is memorable. It forms a word that can be recognised and remembered yes. Also khajiit she has these things on the end of her arms ... let this one think again what they might be called.
PARS does not quite have the same effect yes.
Yours with PAWS
Santie Claws
It seems more like you adapted it on purpose for your RPing, but hey, no judgement. It's not like you could have come up with something memorable that didn't have something to do with being cagit.
prettynink wrote: »
If it was a university maybe your sit-in would have gained some traction and stopped crown crates but since it's only a forum, it did not.
You have our feedback to thanks for some of the changes made to the crates, even if these changes do not stop the development shift.
You are welcome
You do realize how self absorbed you sound, right? To be quite honest, crown crates affect no one that doesn't buy them.
prettynink wrote: »
If it was a university maybe your sit-in would have gained some traction and stopped crown crates but since it's only a forum, it did not.
You have our feedback to thanks for some of the changes made to the crates, even if these changes do not stop the development shift.
You are welcome
You do realize how self absorbed you sound, right? To be quite honest, crown crates affect no one that doesn't buy themSantieClaws wrote: »Ah let this one explain again.
PAWS is memorable. It forms a word that can be recognised and remembered yes. Also khajiit she has these things on the end of her arms ... let this one think again what they might be called.
PARS does not quite have the same effect yes.
Yours with PAWS
Santie Claws
It seems more like you adapted it on purpose for your RPing, but hey, no judgement. It's not like you could have come up with something memorable that didn't have something to do with being cagit.
SantieClaws wrote: »The cratemeld is nigh
The elves are all high
Something something something cratemeld ...
Sugar anyone?
Yours with paws
Santie Claws
FloppyTouch wrote: »@SantieClaws I really enjoy ur post but in this thread I've notice ur having a hard time staying in character gg
Keeping production cycles in mind I will reserve judgment until the DLC following the next one (guessing here not really knowing schedule).
Until then I will enjoy the game, because when I am in the game I don't think about crates. I do have the advantage of not having seen everything yet. I've got mudcrabs to fry and skeevers to slice.
Also really looking forward to housing.
BurningLobster wrote: »Okay, so basing this on some numbers I saw tossed around recently... it's all abstract and subject to change, but I wanna demonstrate WHY the Crown Crates are going into the game, for the sake of those who seem willfully obtuse. For the sake of the argument I am making, I am going to be operating on a lot of assumptions and abstractions that might not be 100% accurate, but even if I'm off, my point should still stand.
If we are playing the odds that were on the PTS, then it takes roughly 40K in Crowns to guarantee the mount you want. Currently, a mount will cost you about 2K in crowns, depending on the mount. So, if one person in ten decides they MUST HAVE that mount, ZOS would have to sell 20 people that same mount to have it work out to the same level of profit. So, even if 18 out of 19 players decide they won't buy any crown crates, ZOS will still make more money off of the Crown Crates than they would have otherwise.
That means, even if you would have sold 10 mounts at the old rate, you'll double your overall income by selling 1! From a marketing standpoint, that's brilliant. Not only that, but in order to entice MORE people into taking the chance, they are going to put more desirable items into those boxes than you might otherwise be able to find. For example, the whole Atronoch style is one that you can only get through the boxes.
You wanna play a badass summoner who forges their own mount from the very storms of Oblivion? Pay me.
You want some kick ass idle animations that are better than anything else? Pay me!
You want that rare mount that you missed being for sale? PAY ME!!!
And so it goes...
Give it time, and you'll see exclusive costumes in the crates. They will start to add in weapon and armor skins, rather than putting in a proper polymorph system... so all those people out there wanting one will then be forced into a Devil's Bargain. What about different forms for your Sorcerer pet? Or how about a "dark light" theme for the Templar? All of these sorts of things will come down the pipe, I would wager... because all it takes is 1 in 20 who wants it. if it's 1 in 15, they just turned a healthy profit.
ZOS... I'm not gonna stop playing just yet, as I am curious as to what you are doing with housing, but I'm also looking for another game to play. I no longer feel like this is a game that I want to commit to long-term, but has become a hold-over until "the next thing". That happened because you chose to put exploitative systems in place. That happened because you made me feel like you are going to put your focus into cynical cash-grabs as opposed to creating a quality product that is worth the price of admission. You aren't making a game any longer, you are making a market driven product that happens to be a game... and that's gonna change everything, over time. I hope I'm wrong... but I hoped with SWTOR and here I am... I wonder where I'll end up next?
FloppyTouch wrote: »BurningLobster wrote: »Okay, so basing this on some numbers I saw tossed around recently... it's all abstract and subject to change, but I wanna demonstrate WHY the Crown Crates are going into the game, for the sake of those who seem willfully obtuse. For the sake of the argument I am making, I am going to be operating on a lot of assumptions and abstractions that might not be 100% accurate, but even if I'm off, my point should still stand.
If we are playing the odds that were on the PTS, then it takes roughly 40K in Crowns to guarantee the mount you want. Currently, a mount will cost you about 2K in crowns, depending on the mount. So, if one person in ten decides they MUST HAVE that mount, ZOS would have to sell 20 people that same mount to have it work out to the same level of profit. So, even if 18 out of 19 players decide they won't buy any crown crates, ZOS will still make more money off of the Crown Crates than they would have otherwise.
That means, even if you would have sold 10 mounts at the old rate, you'll double your overall income by selling 1! From a marketing standpoint, that's brilliant. Not only that, but in order to entice MORE people into taking the chance, they are going to put more desirable items into those boxes than you might otherwise be able to find. For example, the whole Atronoch style is one that you can only get through the boxes.
You wanna play a badass summoner who forges their own mount from the very storms of Oblivion? Pay me.
You want some kick ass idle animations that are better than anything else? Pay me!
You want that rare mount that you missed being for sale? PAY ME!!!
And so it goes...
Give it time, and you'll see exclusive costumes in the crates. They will start to add in weapon and armor skins, rather than putting in a proper polymorph system... so all those people out there wanting one will then be forced into a Devil's Bargain. What about different forms for your Sorcerer pet? Or how about a "dark light" theme for the Templar? All of these sorts of things will come down the pipe, I would wager... because all it takes is 1 in 20 who wants it. if it's 1 in 15, they just turned a healthy profit.
ZOS... I'm not gonna stop playing just yet, as I am curious as to what you are doing with housing, but I'm also looking for another game to play. I no longer feel like this is a game that I want to commit to long-term, but has become a hold-over until "the next thing". That happened because you chose to put exploitative systems in place. That happened because you made me feel like you are going to put your focus into cynical cash-grabs as opposed to creating a quality product that is worth the price of admission. You aren't making a game any longer, you are making a market driven product that happens to be a game... and that's gonna change everything, over time. I hope I'm wrong... but I hoped with SWTOR and here I am... I wonder where I'll end up next?
First let me say I agree, Second let me say I'm for the crown crates. Now that that's out of the way I would like to talk about the part of your post that says you are no longer making a game but a market driven product? You do know all game are a market driven product right? It's like the whole point companies make games is to bank out get rich.
prettynink wrote: »Keeping production cycles in mind I will reserve judgment until the DLC following the next one (guessing here not really knowing schedule).
Until then I will enjoy the game, because when I am in the game I don't think about crates. I do have the advantage of not having seen everything yet. I've got mudcrabs to fry and skeevers to slice.
Also really looking forward to housing.
I'm excited for housing to but I wonder if they will put the real fancy houses inside these scram crates? For those like myself who do not have a wealthy income of in game gold.
FloppyTouch wrote: »
First let me say I agree, Second let me say I'm for the crown crates. Now that that's out of the way I would like to talk about the part of your post that says you are no longer making a game but a market driven product? You do know all game are a market driven product right? It's like the whole point companies make games is to bank out get rich.
The game was marketed as an MMO, sub-free game with options to buy DLC and items in the Store. That's now changed completely.
The game was marketed as an MMO, sub-free game with options to buy DLC and items in the Store. That's now changed completely.
FloppyTouch wrote: »The game was marketed as an MMO, sub-free game with options to buy DLC and items in the Store. That's now changed completely.
When I first started playing it was marketed sub only with free dlc, point I'm making is this game change a lot in 2.5 years and will keep changing but it's still the same game at the end of the day