why do pvpers always insist on making changes because something is "OP" in pvp. we all know that it effects pve as well yet they don't seem to give two flying cares. Until this game finds out how to separate pvp and pve balance changes (like MANY other mmos do) i would say no to more nerfs. Personally i have not been smacked by snipe in pvp, just learn what to look out for and do not be oblivious to the places people like to hide.
why do pvpers always insist on making changes because something is "OP" in pvp. we all know that it effects pve as well yet they don't seem to give two flying cares. Until this game finds out how to separate pvp and pve balance changes (like MANY other mmos do) i would say no to more nerfs. Personally i have not been smacked by snipe in pvp, just learn what to look out for and do not be oblivious to the places people like to hide.
Nothing wrong with the ultimate we have now!
TX12001rwb17_ESO wrote: »Not unless snipes damage was increased by about 50%
Toc de Malsvi wrote: ». . . Snipe would have been better served as an Ultimate that has a very high cost but also high damage and huge debuff's. . .
TheShadowScout wrote: »Snipe and its ilk used to be harder hitting but slower, but they changed that because it was too one-shot-kill-from-stealth ganky over in cyrodil.
So I would not hold my breath for them to make that sort of ultimate...
Doctordarkspawn wrote: »Never nerf a skill line or skill expressly for PVP. Ever.
To argue for it is idiocy. The reverse, equally so.
Doctordarkspawn wrote: »Never nerf a skill line or skill expressly for PVP. Ever.
To argue for it is idiocy. The reverse, equally so.
I don't know if that was in response to the OP or me, but for me I don't want a Snipe nerf. I want the flight time reduced so it hits faster and the damage reduced to compensate. The result being similar DPS but lower burst. If you're going to make it hit more reliably, it can't still one shot people either.
I guess it's either the flight time or the cast time.
why do pvpers always insist on making changes because something is "OP" in pvp. we all know that it effects pve as well yet they don't seem to give two flying cares. Until this game finds out how to separate pvp and pve balance changes (like MANY other mmos do) i would say no to more nerfs. Personally i have not been smacked by snipe in pvp, just learn what to look out for and do not be oblivious to the places people like to hide.
Who even uses Snipe in PvE?
TheShadowScout wrote: »Snipe and its ilk used to be harder hitting but slower, but they changed that because it was too one-shot-kill-from-stealth ganky over in cyrodil.
So I would not hold my breath for them to make that sort of ultimate...
why do pvpers always insist on making changes because something is "OP" in pvp. we all know that it effects pve as well yet they don't seem to give two flying cares. Until this game finds out how to separate pvp and pve balance changes (like MANY other mmos do) i would say no to more nerfs. Personally i have not been smacked by snipe in pvp, just learn what to look out for and do not be oblivious to the places people like to hide.
Who even uses Snipe in PvE?