lol another player who wish dungeon nerfs.... what the hell ...u must be joking if u think that BC last boss is hard and u can not survive there.... and it's not the hardest non DLC 4 man dungeon there are plenty of harder dungeon with same 1 shot mechanics there ...BC is the easiest one
Septimus_Magna wrote: »On most of my builds I run around 17-18k health and never have been one shot by this ability.
Is the tank beduffing the boss properly and what does your red CP tree look like?
Septimus_Magna wrote: »On most of my builds I run around 17-18k health and never have been one shot by this ability.
Is the tank beduffing the boss properly and what does your red CP tree look like?
With a good group, you won't get 1-shot. You'll have Maim on the boss, Ebon in the group, and enough CP to mitigate the damage.
But run this at 300 CP with a more typical group, and it's a 1-shot. A 1-shot that has no telegraph. In a tier-1 dungeon starter-zone that is available starting at CP10.
If you think that this is somehow good design, then please refute the points in the original post of this thread. Namely, why this ability is more punishing than those in ostensibly harder dungeons. Why this ability has no skillful counterplay.
Septimus_Magna wrote: »On most of my builds I run around 17-18k health and never have been one shot by this ability.
Is the tank beduffing the boss properly and what does your red CP tree look like?
With a good group, you won't get 1-shot. You'll have Maim on the boss, Ebon in the group, and enough CP to mitigate the damage.
But run this at 300 CP with a more typical group, and it's a 1-shot. A 1-shot that has no telegraph. In a tier-1 dungeon starter-zone that is available starting at CP10.
If you think that this is somehow good design, then please refute the points in the original post of this thread. Namely, why this ability is more punishing than those in ostensibly harder dungeons. Why this ability has no skillful counterplay.
u can avoid that skill very easy... do not go there anymore and u wont get 1 shot... saw 300 CP players who didn't died there if u die there then is a problem on your side as i said u can avoid it...
Really love tanking atm but it should be beneficial in at least all veteran dungeons which it not always is.
It's fine that some dungeons can be done without a tank but at least make it so that it's always somewhat easier/favorable to bring a tank along and if it's nothing they breaking there own game IMHO.
Diddly_D_Potatoes wrote: »Tank just needs to keep heroic slash maim up ya?
Maybe the weakening enchant too?
I've done this on hard mode with people at sub 18k hp and no one has been one shot. Warrented I have also done it on hard mode with people at sub 18k hp and they were dropping left and right to the one shot.
when he does a heavy attack, he will immediately use soul blast afterwards
Septimus_Magna wrote: »On most of my builds I run around 17-18k health and never have been one shot by this ability.
Is the tank beduffing the boss properly and what does your red CP tree look like?
With a good group, you won't get 1-shot. You'll have Maim on the boss, Ebon in the group, and enough CP to mitigate the damage.
But run this at 300 CP with a more typical group, and it's a 1-shot. A 1-shot that has no telegraph. In a tier-1 dungeon starter-zone that is available starting at CP10.
If you think that this is somehow good design, then please refute the points in the original post of this thread. Namely, why this ability is more punishing than those in ostensibly harder dungeons. Why this ability has no skillful counterplay.
Septimus_Magna wrote: »Septimus_Magna wrote: »On most of my builds I run around 17-18k health and never have been one shot by this ability.
Is the tank beduffing the boss properly and what does your red CP tree look like?
With a good group, you won't get 1-shot. You'll have Maim on the boss, Ebon in the group, and enough CP to mitigate the damage.
But run this at 300 CP with a more typical group, and it's a 1-shot. A 1-shot that has no telegraph. In a tier-1 dungeon starter-zone that is available starting at CP10.
If you think that this is somehow good design, then please refute the points in the original post of this thread. Namely, why this ability is more punishing than those in ostensibly harder dungeons. Why this ability has no skillful counterplay.
Well its HM for a reason, if the tank cannot do something as simple as debuffing the boss properly with minor maim then you shouldnt be trying HM.
I pugged vCoA2 the other day and the healer didnt understand why he needed to run elemental drain with two magicka dpsers. Even when I tried to explain he didnt use it so I ended up doing it as mNB. With such little understanding of the game I didnt even try HM because you know you’re gonna fail if someone doesnt know how to play his role.
Mister_DMC wrote: »I believe he casts it immediately after performing a heavy attack. This follows a pattern with other enemies in the game that perform a powerful mechanic after a heavy attack. Others that come to mind are the Shadowguards in Maw of lorkhaj, they perform their Shadow slash directly after a heavy attack. As the tank I call out block to the group as he is charging up his heavy attack, and this gives them time to get their block up and not die to the soul blast.
ChandraNalaar wrote: »zmobie_dementor wrote: »Yes. Also, Drodda. As far as I have been able to tell, she just straight up ignores taunt entirely and blasts at whomever she wishes.
Yes, she does. Also her big red ground aoe is incredibly difficult for colorblind players to see. Could we get a patch for that, @ZOS_GinaBruno ? Some form of aid for the colorblind among us?
lol use block after each heavy attack and u will be fine do not ask for nerfs it's only BC I
or Vault of madness first boss which one drain your life in sec...
Carbonised wrote: »I noticed the same with the First Mate Wavecutter boss in the Blackheart Haven dungeon.
The telegraph on that is fine. Even if you don't notice the red lines, the animation is distinct and looks nothing like anything else the boss does. The telegraph is long enough that I can even get it as a DPS. Generally, it's the tanks job to get it, since they are always within melee range and there's really nothing else for the tank to do. Most PUG tanks don't know that they need to bash that, though, so I typically stay in melee range (even as a ranged DPS) and get the bash.
In BCI, the ability has a cast time of 0.1s. You have more than an order of magnitude more time in Blackheart. These two things really are not comparable.
Carbonised wrote: »The telegraph on that is fine. Even if you don't notice the red lines, the animation is distinct and looks nothing like anything else the boss does. The telegraph is long enough that I can even get it as a DPS. Generally, it's the tanks job to get it, since they are always within melee range and there's really nothing else for the tank to do. Most PUG tanks don't know that they need to bash that, though, so I typically stay in melee range (even as a ranged DPS) and get the bash.
In BCI, the ability has a cast time of 0.1s. You have more than an order of magnitude more time in Blackheart. These two things really are not comparable.
The channel of that boss is still significantly shorter than other channels you have to bash. Plus, it should have the red lines that indicate it's interruptable. Regardless of whether you think it is easy to do it or not, it should adhere to the general principle of channels. ZOS even made players have the red lines in PvP now to indicate they can be interrupted.
I wasn't necessarily comparing the Wavecutter boss to Rilis, I was simply adding that there are also other bosses that need to be looked over in addition to Rilis.
MercTheMage wrote: »Not a problem if you pay attention to the boss rotation, he'll always do the blast or a wrecking blow after he summons fire, so just block when he does.
Carbonised wrote: »The telegraph on that is fine. Even if you don't notice the red lines, the animation is distinct and looks nothing like anything else the boss does. The telegraph is long enough that I can even get it as a DPS. Generally, it's the tanks job to get it, since they are always within melee range and there's really nothing else for the tank to do. Most PUG tanks don't know that they need to bash that, though, so I typically stay in melee range (even as a ranged DPS) and get the bash.
In BCI, the ability has a cast time of 0.1s. You have more than an order of magnitude more time in Blackheart. These two things really are not comparable.
The channel of that boss is still significantly shorter than other channels you have to bash. Plus, it should have the red lines that indicate it's interruptable. Regardless of whether you think it is easy to do it or not, it should adhere to the general principle of channels. ZOS even made players have the red lines in PvP now to indicate they can be interrupted.
I wasn't necessarily comparing the Wavecutter boss to Rilis, I was simply adding that there are also other bosses that need to be looked over in addition to Rilis.
It's something that, once someone learns what it looks like and learns to look for it, is pretty easy to spot and react to. Yes, the channel time is a bit on the shorter side, but it is nevertheless something that people can react to fast enough, if they've had that practice. And for a zone-5 dungeon, I think that's fine. You say you aren't comparing it to the Rilis attack, but you are posting that in this thread, and the two really aren't comparable because the latter is something that no human can react to, even if they knew what to look for, which is why every mitigation (e.g., start block-casting at certain intervals) are preemptive ones rather than reactive ones.
Carbonised wrote: »Carbonised wrote: »The telegraph on that is fine. Even if you don't notice the red lines, the animation is distinct and looks nothing like anything else the boss does. The telegraph is long enough that I can even get it as a DPS. Generally, it's the tanks job to get it, since they are always within melee range and there's really nothing else for the tank to do. Most PUG tanks don't know that they need to bash that, though, so I typically stay in melee range (even as a ranged DPS) and get the bash.
In BCI, the ability has a cast time of 0.1s. You have more than an order of magnitude more time in Blackheart. These two things really are not comparable.
The channel of that boss is still significantly shorter than other channels you have to bash. Plus, it should have the red lines that indicate it's interruptable. Regardless of whether you think it is easy to do it or not, it should adhere to the general principle of channels. ZOS even made players have the red lines in PvP now to indicate they can be interrupted.
I wasn't necessarily comparing the Wavecutter boss to Rilis, I was simply adding that there are also other bosses that need to be looked over in addition to Rilis.
It's something that, once someone learns what it looks like and learns to look for it, is pretty easy to spot and react to. Yes, the channel time is a bit on the shorter side, but it is nevertheless something that people can react to fast enough, if they've had that practice. And for a zone-5 dungeon, I think that's fine. You say you aren't comparing it to the Rilis attack, but you are posting that in this thread, and the two really aren't comparable because the latter is something that no human can react to, even if they knew what to look for, which is why every mitigation (e.g., start block-casting at certain intervals) are preemptive ones rather than reactive ones.
Code, while I usually agree with most of what you write here on the forums, you need to stop being defensive about this instead of continuing along your "I am experienced and know when to anticipate this attack, so there is no problem".
It's a channeled attack that can be, and is supposed to be, interrupted. It should have the visual cues to indicate that it should be interrupted - i.e. the red lines animation. That's really all there is to it, end of story.