So HA had been useless for like a year, and now you want to nerf it again, right?..
Don't want a dude in HA to regenerate? Don't hit him, anyway he doesn't have a lot of DPS.
Want to kill him? You have a lot of options how to do it fast: this meta is all about burst damage including all kind of cancer build, like current viper stuff.
4 screenshots showing difference between 6 heavy/1 medium & 6 medium/1 heavy with both food and drink.
Goal of this test: pushing for comparable levels of magicka regen (after Constitution regen is factored in) & an acceptable health threshold for PVP.
Drink test could have possibly been more efficient with +Max Health/+Max Stam food buff & swapping 2-3 jewelry glyphs to magicka, especially for Redguard, but it's not really that significant.. Epic Black Rose for heavy / Legendary Hundings for medium. Hundings has 1 prismatic glyph.
Cyrodiil Health Buff + Rally are included in every screenshot.
Food that was used: 5395 Max Health & 4936 Max Stam.
Drink that was used: 5000 Max Health + 457 Magicka Regen.
*take note: Constitution gives 781 mag/stam regen with Blackrose and 558 mag/stam regen with 6 pieces of Heavy Armor*
Food
1) http://imgur.com/PW1NWiE (6M/1H 10,238 Surprise Attack tooltip)
2) http://imgur.com/kHlIdVU (6H/1M 9,737 Surprise Attack tooltip)
Drink
3) http://imgur.com/55vsc7o (6M/1H 9,513 Surprise Attack tooltip)
4) http://imgur.com/eEMTAmz (6H/1M 9,013 Surprise Attack tooltip)
The ones we're comparing are 2 and 3. 1 and 4 are just for additional context.
Compare the character sheets of 2 and 3, and then weigh the stats of the medium/heavy armor passives + set bonuses of the gear
Link to Armor passives
I'm too lazy and tired to do the math. Maybe I'll do it later, but it should be obvious. Knowing the passives & comparing the character stats, I kind of get the feeling that heavy armor has a bit more value to it 8)
So in a test where the goal is to show what armor gives better magicka regen, the armor that gives magicka regen is better than the armor which does not.
Well.
So in a test where the goal is to show what armor gives better magicka regen, the armor that gives magicka regen is better than the armor which does not.
Well.
Yes, get to a comparable level of magicka regen (factoring in Constitution) & hopefully a decent health level, and then weigh the value of the corresponding stats. Glad you're with us, thought we had lost you for a second. Thanks for the trolls.
It is a demonstration of everything that I've been saying in this thread. Heavy Armor is the pinnacle of stats.
Medium armor has to sacrifice too much to reach similar levels of magicka regen.
IMO the problem comes from stamina having too much easy resource management and proc sets and not heavy armour and constitution.
It's not hard to weave in a heavy attack as a stam user and regen stamina while with magicka you need to run a staff (which sometimes isn't optimal). Unchained allows free casts of vigors/rallys/shuffles. You can use magicka to regen your stamina like what you mentioned. Stamina has cheaper skill costs all round. Proc sets mostly favour stamina and are way too strong.
While as a magicka user, you can't double dip and use stamina to regen magicka (sorc can however) but it would be suicide to do it anyways because of not being able to block/break free. Magicka skills cost a huge amount aswell. We dont get a passive like unchained, we get 80% reduction on our next ability after you drink a potion which is every 45s....
Heavy buffs came at the same time as viper and proc sets and as someone who ran heavy stam DK without proc sets until this patch, killing people could sometimes be an issue. Again, it mostly came down to having poison proc so i could have some burst.
TL;DR
Remove proc sets. Increase stamina costs. Change unchained to "next cast is 80% cheaper".
Heavy armour isn't the issue! It's finally in a usuable spot for magicka builds (like mDK). Stamina just way overbuffed
IMO the problem comes from stamina having too much easy resource management and proc sets and not heavy armour and constitution.
It's not hard to weave in a heavy attack as a stam user and regen stamina while with magicka you need to run a staff (which sometimes isn't optimal). Unchained allows free casts of vigors/rallys/shuffles. You can use magicka to regen your stamina like what you mentioned. Stamina has cheaper skill costs all round. Proc sets mostly favour stamina and are way too strong.
While as a magicka user, you can't double dip and use stamina to regen magicka (sorc can however) but it would be suicide to do it anyways because of not being able to block/break free. Magicka skills cost a huge amount aswell. We dont get a passive like unchained, we get 80% reduction on our next ability after you drink a potion which is every 45s....
Heavy buffs came at the same time as viper and proc sets and as someone who ran heavy stam DK without proc sets until this patch, killing people could sometimes be an issue. Again, it mostly came down to having poison proc so i could have some burst.
TL;DR
Remove proc sets. Increase stamina costs. Change unchained to "next cast is 80% cheaper".
Heavy armour isn't the issue! It's finally in a usuable spot for magicka builds (like mDK). Stamina just way overbuffed
Do you magicka builds use your main res for blocking, dodging, sprinting, breaking free and sneaking?
Cherry picking magicka regen, which medium armor does not provide at all, then claiming heavy armor is the pinnacle of stats just because it has better magicka recovery than medium... you seriously do not see what's wrong with that reasoning?
IMO the problem comes from stamina having too much easy resource management and proc sets and not heavy armour and constitution.
It's not hard to weave in a heavy attack as a stam user and regen stamina while with magicka you need to run a staff (which sometimes isn't optimal). Unchained allows free casts of vigors/rallys/shuffles. You can use magicka to regen your stamina like what you mentioned. Stamina has cheaper skill costs all round. Proc sets mostly favour stamina and are way too strong.
While as a magicka user, you can't double dip and use stamina to regen magicka (sorc can however) but it would be suicide to do it anyways because of not being able to block/break free. Magicka skills cost a huge amount aswell. We dont get a passive like unchained, we get 80% reduction on our next ability after you drink a potion which is every 45s....
Heavy buffs came at the same time as viper and proc sets and as someone who ran heavy stam DK without proc sets until this patch, killing people could sometimes be an issue. Again, it mostly came down to having poison proc so i could have some burst.
TL;DR
Remove proc sets. Increase stamina costs. Change unchained to "next cast is 80% cheaper".
Heavy armour isn't the issue! It's finally in a usuable spot for magicka builds (like mDK). Stamina just way overbuffed
Do you magicka builds use your main res for blocking, dodging, sprinting, breaking free and sneaking?
Do your stamina builds die when they run out of your secondary res?
[Yes, Medium Armor does more damage if that's all you want. That's it's specialization, but the damage doesn't outweigh the overall stat value that Heavy Armor provides.
Cherry picking magicka regen, which medium armor does not provide at all, then claiming heavy armor is the pinnacle of stats just because it has better magicka recovery than medium... you seriously do not see what's wrong with that reasoning?
Who is the one cherry picking? Am I REALLY saying heavy armor is the pinnacle of stats JUST because it has better magicka recovery than medium? Or is it also the health, stamina, and mitigation?
Goal of this test: pushing for comparable levels of magicka regen
Heavy Armor is the pinnacle of stats.
It's because Heavy Armor provides stat values to the point that it can neglect building for any utility while focusing purely on damage
You used a test where, by your own words, you are only taking into account magicka recovery. Nothing wrong with that.
But then, you used this test where you only evaluated one aspect (where heavy armor is better), and from that you drew a conclusion that extends beyond the scope of magicka recovery, ignoring other important factors, like stamina recovery. That is what i call cherry-picking.
Compare the character sheets of 2 and 3, and then weigh the stats of the medium/heavy armor passives + set bonuses of the gear
I'm too lazy and tired to do the math. Maybe I'll do it later, but it should be obvious. Knowing the passives & comparing the character stats, I kind of get the feeling that heavy armor has a bit more value to it 8)
Heavy armor that focuses purely on damage will run into resource issues. I am playing a mDK in full heavy(which has the same constitution returns as 5 BR), and i can not afford to use all my jewelry slots for damage. I have to run one cost reduction and one mag regen glyph, or run out of magicka several seconds into the fight. I also have to rely on cheap abilities like embers a lot.
This whole "just run BR and you can ignore everything but damage" is a bunch of ....
I also have no intention of discussing heavy armor's usage by magicka builds or tanks at this point in time. This is strictly stamina builds.
Nope, you just have zero reading comprehension. Nowhere did I say that only magicka recovery was taken into account. Nowhere did I ignore all other factors.
I also have no intention of discussing heavy armor's usage by magicka builds or tanks at this point in time. This is strictly stamina builds.
I also have no intention of discussing heavy armor's usage by magicka builds or tanks at this point in time. This is strictly stamina builds.
Heavy armor passives do exactly the same thing to magicka and stamina builds. If stamina builds are overperforming in heavy but magicka builds are not, then you are barking up the wrong tree.
IMO the problem comes from stamina having too much easy resource management and proc sets and not heavy armour and constitution.
It's not hard to weave in a heavy attack as a stam user and regen stamina while with magicka you need to run a staff (which sometimes isn't optimal). Unchained allows free casts of vigors/rallys/shuffles. You can use magicka to regen your stamina like what you mentioned. Stamina has cheaper skill costs all round. Proc sets mostly favour stamina and are way too strong.
While as a magicka user, you can't double dip and use stamina to regen magicka (sorc can however) but it would be suicide to do it anyways because of not being able to block/break free. Magicka skills cost a huge amount aswell. We dont get a passive like unchained, we get 80% reduction on our next ability after you drink a potion which is every 45s....
Heavy buffs came at the same time as viper and proc sets and as someone who ran heavy stam DK without proc sets until this patch, killing people could sometimes be an issue. Again, it mostly came down to having poison proc so i could have some burst.
TL;DR
Remove proc sets. Increase stamina costs. Change unchained to "next cast is 80% cheaper".
Heavy armour isn't the issue! It's finally in a usuable spot for magicka builds (like mDK). Stamina just way overbuffed
Do you magicka builds use your main res for blocking, dodging, sprinting, breaking free and sneaking?
Do your stamina builds die when they run out of your secondary res?
Yes, when we are out of health we die, we don't have shields to protect us!
GreenSoup2HoT wrote: »I posted this in another thread, but I thought I'd repost it for visibility. I want to hear people's thoughts on it.
Blackrose DOES give users too many stats and resources, but another huge part of the problem IMO is the Constitution passive itself. With Black Rose it can give up to around 1.8-1.9k stam/magicka back every 4 seconds, and around 1300-1400 w/o it IIRC. That's around 900 stam and magicka regen in utility, provided you're in combat and constantly being hit. That's about DOUBLE what a typical stam character's default magicka regen is at. I don't know how much this has been touched on, but I think the magicka utility that heavy armor provides for stam users has lead to complete overperformance. The gameplay is incredibly forgiving courtesy of the inherent tankiness and utility of heavy armor. For example, look at the following class skills that are spammable due to the magicka sustain that BR and heavy armor in general provide:
- Templars are able to use Restoring Focus & Extended Ritual (purge) more freely, both providing Major Mending.
- Sorcerers are able to streak and use Dark Deal (HUGE resource return) very often
- Dragonknights aren't quite as popular these days, but they're able to use Igneous Shield constantly to keep up Major Mending & return stam
- Nightblades are able to use Dark Cloak (invisibility + damage reduction) + Mass Hysteria (AOE CC)
Magicka abilities offer incredibly powerful sustainability on the already tanky Heavy Armor builds. Due to that magicka sustain, Heavy Armor stamina users can completely bypass the use of drinks & can neglect to build for any magicka recovery. What does that mean? Pure emphasis on damage.
These builds have unholy levels of damage due to weapon damage stacking & the use of proc sets (such as Viper, Velidreth, and Tremorscale, another problem in their own right). Because BR & Heavy armor provide huge levels of sustain (almost double the regen that a stam/magicka drink provides or default magicka regen), high levels of mitigation (increased armor), and increased healing (due to passives) among other benefits such as reduced block costs, Heavy Armor users simply build for damage.
Where's the tradeoff for using Heavy Armor? Medium Armor builds need to run food in order to not be completely obliterated by these Heavy Armor builds and therefore forfeit magicka sustain unless intentionally building for it (but will have to sacrifice stats for it).
A 20k health 30k stam medium armor build who runs drink for magicka sustain will wind up with effectively ~+500 mag regen & a bit more stam regen.
That same 20k health and 30k stam build that runs food on heavy armor will wind up with ~ +800 mag/stam regen and THEN gain ~5k health & stam from the food +10-14% more total health because of heavy armor passives + possibly more % to all stats due to undaunted passives. That's at LEAST 11,000 value in raw stam/health stats alone while keeping up in regen & sustainability.
Medium armor passives do not even remotely compare to heavy armor.
Heavy Armor is the pinnacle of stat value, and Black Rose exacerbates that issue. Constitution passive should give EITHER stamina or magicka based on whichever stat is higher, or if that isn't found to be a generally appropriate change, it at least needs to undergo some kind of rework.
So I'll start replying to your post by saying that in my opinion, the best way to figure out if something is over performing or not is to test it out in duels with combat log opened and a friendly opponent who is open to try stuff out. I have been dueling alot since the patch got released. Prolly got over 300 fights already. I have been fighting the meta cancer builds in heavy armor using proc sets and I have a pretty good idea of what they can achieve.
This being said, you state that someone in heavy doesn't need to run drinks because of the sustain they get. I'm sorry but you must be confused between someone running black rose and someone running heavy in general. black rose broken, heavy is not. I am running 6heavy -1medium at the moment and my magicka recovery is sitting at 1.8k. I got 80points in arcanist, 2 magicka recovery enchants yellow and I use max health / magicka recovery drinks. On top of that I've got 2.4k crit resist, 30k physical resist and undeath passive from vampire.
When I fight against a viper/tremor s&b animation clipping build, moving around and trying to survive as best as I can, they can still deal a constant 25-30k dps and drain my ressources in less than 30 seconds if played properly.
The problem is Black Rose and all damage proc sets, not heavy armor. Nerf Heavy armor and you condemn the remaining chances that magplars and magdks have in small scale openworld pvp.
His whole comment was towards stamina heavy builds fyi. The magicka utility every stamina class has is very strong. The fact black rose and 7 heavy means you have enough magicka to neglect it completly compared to medium builds is the issue he was trying to get across.
I agree wih him. I have to sacrifice a lot of max hp and stamina to have decent magicka recovery in a medium build. If magicka recovery, maximum stamina drinks/foods existed maybe medium would be at a fair playing field compared to heavy.
He sumed it up pretty well. Im not gunna repeat what he said.
I also have no intention of discussing heavy armor's usage by magicka builds or tanks at this point in time. This is strictly stamina builds.
Heavy armor passives do exactly the same thing to magicka and stamina builds. If stamina builds are overperforming in heavy but magicka builds are not, then you are barking up the wrong tree.
Yeah, no.. no. Just stop. Magicka and stamina builds have different abilities, different primary resources, resource costs, and gameplay mechanics in general. Just because Heavy Armor gives bonuses to both, it does not mean that they have to perform at the same level. The strengths provided from HA might lend itself better to one over the other.
I beg you, please stop
Those "proc" sets are not really a valid argument as they have counters. Some are classified as aoe damage which can be reduced dramatically by two sets available in the game. The others do a specific type of damage which can be mitigated with use of resist jewelry glyph and application of minor/major maim. The ignoring these counters is the real problem people are having, because they don't want to trade off damage output for damage mitigation.
Heavy armor is fine the way it is and should not go back to being useless because some people refuse to use the counters in the game to defeat it. There are number of ways to strip points off a target's resistances, there are a number of ways to burn a target's resource pool, and there are a number of ways to reduce a target's healing. It's time for people to stop complaining about heavy armor, when their real issue is they refuse to use the counter play system given to them.
4 screenshots showing difference between 6 heavy/1 medium & 6 medium/1 heavy with both food and drink.
Goal of this test: pushing for comparable levels of magicka regen (after Constitution regen is factored in) & an acceptable health threshold for PVP.
Drink test could have possibly been more efficient with +Max Health/+Max Stam food buff & swapping 2-3 jewelry glyphs to magicka, especially for Redguard, but it's not really that significant.. Epic Black Rose for heavy / Legendary Hundings for medium. Hundings has 1 prismatic glyph.
Cyrodiil Health Buff + Rally are included in every screenshot.
Food that was used: 5395 Max Health & 4936 Max Stam.
Drink that was used: 5000 Max Health + 457 Magicka Regen.
*take note: Constitution gives 781 mag/stam regen with Blackrose and 558 mag/stam regen with 6 pieces of Heavy Armor*
Food
1) http://imgur.com/PW1NWiE (6M/1H 10,238 Surprise Attack tooltip)
2) http://imgur.com/kHlIdVU (6H/1M 9,737 Surprise Attack tooltip)
Drink
3) http://imgur.com/55vsc7o (6M/1H 9,513 Surprise Attack tooltip)
4) http://imgur.com/eEMTAmz (6H/1M 9,013 Surprise Attack tooltip)
The ones we're comparing are 2 and 3. 1 and 4 are just for additional context.
Compare the character sheets of 2 and 3, and then weigh the stats of the medium/heavy armor passives + set bonuses of the gear
Link to Armor passives
I'm too lazy and tired to do the math. Maybe I'll do it later, but it should be obvious. Knowing the passives & comparing the character stats, I kind of get the feeling that heavy armor has a bit more value to it 8)
I am not saying the builds are performing at the same level, i am saying that the differences in performance are caused by other factors than heavy armor. If something needs to be adjusted, it should be the builds themselves, not the armor they both wear.
Everything you're saying makes sense. The only valid information missing out in your theorycrafting is what kind of suggestion do you have to nerf heavy armor without affecting magplar / magDK in small scale openworld pvp?
I am not saying the builds are performing at the same level, i am saying that the differences in performance are caused by other factors than heavy armor. If something needs to be adjusted, it should be the builds themselves, not the armor they both wear.
How else do you punish heavy armor stamina users and no other heavy armor users or medium armor users?
One quick and dirty solution would be to increase the cost of stamina abilities, but at the same time improve the cost reduction bonus of medium armor.
I never said ONLY magicka, as I mentioned health directly after.Nope, you just have zero reading comprehension. Nowhere did I say that only magicka recovery was taken into account. Nowhere did I ignore all other factors.
Post #34. "Goal of this test: pushing for comparable levels of magicka regen". It is testing the ease of reaching comparable magicka values between medium and heavy. The test does not take into account stamina, at all. Yet, at the end of the test, you concluded that "Heavy Armor is the pinnacle of stats". But the test does not support that claim. It just supports the claim that heavy armor has better magicka recovery than medium. Nothing more.
I never said ONLY magicka, as I mentioned health directly after.Nope, you just have zero reading comprehension. Nowhere did I say that only magicka recovery was taken into account. Nowhere did I ignore all other factors.
Post #34. "Goal of this test: pushing for comparable levels of magicka regen". It is testing the ease of reaching comparable magicka values between medium and heavy. The test does not take into account stamina, at all. Yet, at the end of the test, you concluded that "Heavy Armor is the pinnacle of stats". But the test does not support that claim. It just supports the claim that heavy armor has better magicka recovery than medium. Nothing more.
The test takes ALL stats into account. It's a total stat evaluation. You just did not read into it at all. The benchmark of the test was to reach a generally recommended level of max health and magicka regen for PVP (especially small scale) and then PUMP as much as you can into the rest of your stats for maximum damage. When comparing the total value of the stats of medium armor against heavy armor's value, you can definitely see that heavy armor comes out on top.
I don't know why you think I'd do something as stupid as throwing on medium armor, using a drink that gives me less magicka regen than Constitution gives, and then saying "HEAVY ARMOR IS THE BEST!" without any regard for other factors.
Those "proc" sets are not really a valid argument as they have counters. Some are classified as aoe damage which can be reduced dramatically by two sets available in the game. The others do a specific type of damage which can be mitigated with use of resist jewelry glyph and application of minor/major maim. The ignoring these counters is the real problem people are having, because they don't want to trade off damage output for damage mitigation.
Heavy armor is fine the way it is and should not go back to being useless because some people refuse to use the counters in the game to defeat it. There are number of ways to strip points off a target's resistances, there are a number of ways to burn a target's resource pool, and there are a number of ways to reduce a target's healing. It's time for people to stop complaining about heavy armor, when their real issue is they refuse to use the counter play system given to them.
So what you're saying is that people should use sets that counter proc sets and have no damage and not be able to kill anybody? sounds like fun! You literally have not played the game long to state that the combination of viper / tremor / widowmaker or black rose / viper / tremor is working as intended. Your reply makes me sick.
Heavy armor is fine. It's the stam proc sets that are over killing it. Heavy armor meta is only a sympton. ZOS needs to get to the root of the problem, not the symptom.