chloethefoxxub17_ESO wrote: »l2p. if people want to do group content they should have not-*** builds. that means item sets and a skill bar that makes any sense. the scaling is super freaking generous too for low-level characters.
chloethefoxxub17_ESO wrote: »l2p. if people want to do group content they should have not-*** builds. that means item sets and a skill bar that makes any sense. the scaling is super freaking generous too for low-level characters.
It is a NORMAL dungeon. It's unlocked at level 10, for level 10 players.
Pretty sure most people replying to you haven't even tested it. NORMAL versions of dungeons are definitely harder than before the patch, mobs hit more and have way higher health.
Not that it bothers me, I did a normal by accident and noticed this. But it definitely has changed quite substantially
chloethefoxxub17_ESO wrote: »l2p. if people want to do group content they should have not-*** builds. that means item sets and a skill bar that makes any sense. the scaling is super freaking generous too for low-level characters.
chloethefoxxub17_ESO wrote: »chloethefoxxub17_ESO wrote: »l2p. if people want to do group content they should have not-*** builds. that means item sets and a skill bar that makes any sense. the scaling is super freaking generous too for low-level characters.
It is a NORMAL dungeon. It's unlocked at level 10, for level 10 players.
then they can make level 10 gear or get someone to craft it for them. dunno why so many people want all game content to require 0 effort. just go back to questing if you dont want to make a good build.
chloethefoxxub17_ESO wrote: »chloethefoxxub17_ESO wrote: »l2p. if people want to do group content they should have not-*** builds. that means item sets and a skill bar that makes any sense. the scaling is super freaking generous too for low-level characters.
It is a NORMAL dungeon. It's unlocked at level 10, for level 10 players.
then they can make level 10 gear or get someone to craft it for them. dunno why so many people want all game content to require 0 effort. just go back to questing if you dont want to make a good build.
@chloethefoxxub17_ESO Have you done a normal dungeon since yesterday? Preferably on a level 10 with level 10 gear? It changed substantially.
chloethefoxxub17_ESO wrote: »chloethefoxxub17_ESO wrote: »chloethefoxxub17_ESO wrote: »l2p. if people want to do group content they should have not-*** builds. that means item sets and a skill bar that makes any sense. the scaling is super freaking generous too for low-level characters.
It is a NORMAL dungeon. It's unlocked at level 10, for level 10 players.
then they can make level 10 gear or get someone to craft it for them. dunno why so many people want all game content to require 0 effort. just go back to questing if you dont want to make a good build.
chloethefoxxub17_ESO Have you done a normal dungeon since yesterday? Preferably on a level 10 with level 10 gear? It changed substantially.
yeah i'm leveling a stamplar now. he's lv11 with lvl 10 training gear. its still easy.
@Milvan how many of them have you done since they buffed them yesterday?Pretty sure most people replying to you haven't even tested it. NORMAL versions of dungeons are definitely harder than before the patch, mobs hit more and have way higher health.
Not that it bothers me, I did a normal by accident and noticed this. But it definitely has changed quite substantially
I have done a lot of them to help a lowbie friend and I can't say that I noticed any change. Which means that if they changed anything, it's barely noticed able.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
autumnsongbird wrote: »Normal should mean normal. Vet players who want it more difficult should not be in normal dungeons and whining about how easy it is. Mess with the vets for them but leave the normals alone.
Afafrenferr wrote: »I haven't done a normal dungeon since the patch, but I can't imagine it's any more difficult than the vet I versions, which are all solo-able with a mediocre toon, and a little knowledge of how to be effective with said toon. I have to say though, I think the thing to do is find out what about your toon is lacking and work on improving those things. If you're having sustain issues, find out what you can do to make your resources last longer. If you're a healer and everyone is dropping dead left and right, either practice the mechanics, blocking, or look at resistances, or maybe the healer isn't using effective skills. Practice and your toon will get better. Upgrade gear and your toon will get better. That's kinda the point of these games. Progression over time. If you want some help, I'll be more than happy to kick it and run the content of your choosing any time I'm on. PC/NA @Afafrenfere. Add me and we'll kill some stuff.
chloethefoxxub17_ESO wrote: »l2p. if people want to do group content they should have not-*** builds. that means item sets and a skill bar that makes any sense. the scaling is super freaking generous too for low-level characters.
chloethefoxxub17_ESO wrote: »chloethefoxxub17_ESO wrote: »chloethefoxxub17_ESO wrote: »l2p. if people want to do group content they should have not-*** builds. that means item sets and a skill bar that makes any sense. the scaling is super freaking generous too for low-level characters.
It is a NORMAL dungeon. It's unlocked at level 10, for level 10 players.
then they can make level 10 gear or get someone to craft it for them. dunno why so many people want all game content to require 0 effort. just go back to questing if you dont want to make a good build.
@chloethefoxxub17_ESO Have you done a normal dungeon since yesterday? Preferably on a level 10 with level 10 gear? It changed substantially.
yeah i'm leveling a stamplar now. he's lv11 with lvl 10 training gear. its still easy.
Afafrenferr wrote: »I haven't done a normal dungeon since the patch, but I can't imagine it's any more difficult than the vet I versions, which are all solo-able with a mediocre toon, and a little knowledge of how to be effective with said toon. I have to say though, I think the thing to do is find out what about your toon is lacking and work on improving those things. If you're having sustain issues, find out what you can do to make your resources last longer. If you're a healer and everyone is dropping dead left and right, either practice the mechanics, blocking, or look at resistances, or maybe the healer isn't using effective skills. Practice and your toon will get better. Upgrade gear and your toon will get better. That's kinda the point of these games. Progression over time. If you want some help, I'll be more than happy to kick it and run the content of your choosing any time I'm on. PC/NA @Afafrenfere. Add me and we'll kill some stuff.
Finn Plese come calm our fears and say "Sorry folks! Definitely a bug and we'll knock these normal dungeons down to normal levels of difficulty in an upcoming patch" (See? Even pre-wrote your post for you!)