This thread is a great reminder of why I absolutely hate reading game forums anymore. The update has been out for 5 minutes, and here we have yet another "x killed the game" thread. Bleh.
I mostly agree with OP. Even after maxing out CP on my main long ago, I've still enjoyed the sense of achievement during the leveling phase on every new toon: being able to advance into a new area, being able to kill a boss you couldn't kill before, new gear becoming available, etc.
Nowadays there's only two types of characters: "incomplete" ones (lvl1 - cp159), a pityful existence to leave behind asap and "complete" ones (cp160+), ready to be geared up properly, start pvp, start doing dungeons/trials to farm sets etc.
Have you noticed ZOS shoving another xp buff down our throats with almost every update? We have xp buffs from psyjic ambrosia / crown scrolls, pledge of mara, eso plus, enlightenment, we had the insane 100% buff during anniversary event, they turned "training" trait (which used to be a nice way to exercise control over which skill lines to level up) into yet another generic xp buff, they buffed xp gained from pvp with DB update and now again with OT, etc, etc....
Why? To please players who can't enjoy playing a toon until he reaches 160/561cp? First steps to do away with level system altogether? Looks like devs were / are uncomfortable with their own leveling system and are trying to bury it clandestinely...
I mostly agree with OP. Even after maxing out CP on my main long ago, I've still enjoyed the sense of achievement during the leveling phase on every new toon: being able to advance into a new area, being able to kill a boss you couldn't kill before, new gear becoming available, etc.
Nowadays there's only two types of characters: "incomplete" ones (lvl1 - cp159), a pityful existence to leave behind asap and "complete" ones (cp160+), ready to be geared up properly, start pvp, start doing dungeons/trials to farm sets etc.
Have you noticed ZOS shoving another xp buff down our throats with almost every update? We have xp buffs from psyjic ambrosia / crown scrolls, pledge of mara, eso plus, enlightenment, we had the insane 100% buff during anniversary event, they turned "training" trait (which used to be a nice way to exercise control over which skill lines to level up) into yet another generic xp buff, they buffed xp gained from pvp with DB update and now again with OT, etc, etc....
Why? To please players who can't enjoy playing a toon until he reaches 160/561cp? First steps to do away with level system altogether? Looks like devs were / are uncomfortable with their own leveling system and are trying to bury it clandestinely...
spectre303 wrote: »Maybe try it for a few days first before dismissing it outright.
Now it is much more in-line with how a traditional Elder Scrolls game works, and makes it more rewarding (xp and gear wise) to visit places you would have other wise been too high of a level to gain anything from.
This is great for me.
I think the title of this thread is a touch melodramatic. I know change is new and scary, but it's not as bad as all that. There are many ways to improve in strength besides just leveling.
Shad0wfire99 wrote: »It's been like, 8 minutes, and it's already "killed the game?"
ThePaleItalian wrote: »I am confused, you have high CP players soloing vet dungeons already. So now the game isn't a faceroll and people complain. Yet posts all over the place that this game was too casual and easy and it sucks 1 shotting everything that you sneeze at.
I am glad its back to difficult, you should have played when it first opened, much more difficult than now.
Its literally been what? 5 hours and the game is broken and killed....
I actually like how Tamriel One is better because it's in line with how the other Elder Scrolls titles were... and how a real world would be...
I realise it's basically just a difference of opinion but I can't understand this attitude.
I don't see the point in levelling up simply for the sake of being a higher level and seeing bigger numbers on the screen. That's meaningless to me. If you're not having fun doing quests or whatever I can't imagine it's going to suddenly become fun because there are larger numbers involved. And if you are having fun doing it then it doesn't matter if you have to do it to move on to the next thing or not, you're having fun playing a game and that is ultimately the point of the whole thing.
For me levels are a form of gating - they force you to do content in the order the designers have decided on because if you try to deviate from that you'll be too low level and will die repeatedly. Now that's gone. If you want to play through all of the quests then you can, in whatever order you choose (following the storyline or not), if you only want to play certain parts then you can do that too (even if those parts are end-game dungeons which previously required you to grind for hours before you could even start). I see it as putting all of the choice over what to do in-game in the hands of the players, which is a good thing.
Giant_Lizard wrote: »I don't know your feelings about it, but for me this "feature" really destroyed any fun I had in the game.
I'm still not even lvl 50, and I like to do quests and kill mobs in order to increase my lvl and become stronger. Now what? I don't even need it. I can go anywhere, my lvl will be scaled, or the mobs lvl will be, so I don't have any fun or need in doing it. It would be only for the skills.
What's the sense in that?
Also, when I encountered a strong mob (a group boss maybe) and I wanted to take it down alone, if I couldn't, I just made some lvl more, became stronger, went back and kicked his...butt. Now it's useless. If I can't kill a mob, I just can't. I will be forced to do it with a group of people. That's not funny.
Really, in the last weeks I logged in and played as much as I could, every time I had some free time to spare. Now, I logged in, went to some old-low-level zone, fought some monster and saw how long it takes me now to kill them...I just logged out. Now we have to be careful wherever we are, but not too much because there is no one who can really kill us. It's so "flat" that takes all the fun away.
My opinion, of course.
Giant_Lizard wrote: »I don't know your feelings about it
I started playing 2 weeks ago. All I've been doing is the story quests in each zone. I've had trouble where I have been out leveling everything easily, and never getting XP for my kills, or getting drops that were way out of my level range. Most of my gear is ~10 levels outdated.
Today I'm in a new zone. I'm no longer too high level like I've been most of the week, but I'm getting appropriate drops. When my friend logs in later, I'll be able to go and play with her without having to sacrifice my fun and progress.
I've been playing RPG games since the late 80s and I've come to the conclusion that vertical character progression sucks, and causes nothing but problems. Game that offer horizontal progression instead have always been much better.
Thankfully, a lot of games are coming around and switching to horizontal. Games like Final Fantasy Explorers, Monster Hunter and etc get rid of levels all together and are instead about earning skills and better gear. Guild Wars has switch completely to area based skill acquisition (after the base game). Dungeons and Dragons still has levels but is starting to go in that direction with it's 'bounded accuracy' implementation.
Shad0wfire99 wrote: »My sources tell me that not using XP buffs or training gear is a good way to avoid getting all that pesky extra XP.
For me levels are a form of gating - they force you to do content in the order the designers have decided on because if you try to deviate from that you'll be too low level and will die repeatedly..
I mostly agree with OP. Even after maxing out CP on my main long ago, I've still enjoyed the sense of achievement during the leveling phase on every new toon: being able to advance into a new area, being able to kill a boss you couldn't kill before, new gear becoming available, etc.
Nowadays there's only two types of characters: "incomplete" ones (lvl1 - cp159), a pityful existence to leave behind asap and "complete" ones (cp160+), ready to be geared up properly, start pvp, start doing dungeons/trials to farm sets etc.
Have you noticed ZOS shoving another xp buff down our throats with almost every update? We have xp buffs from psyjic ambrosia / crown scrolls, pledge of mara, eso plus, enlightenment, we had the insane 100% buff during anniversary event, they turned "training" trait (which used to be a nice way to exercise control over which skill lines to level up) into yet another generic xp buff, they buffed xp gained from pvp with DB update and now again with OT, etc, etc....
Why? To please players who can't enjoy playing a toon until he reaches 160/561cp? First steps to do away with level system altogether? Looks like devs were / are uncomfortable with their own leveling system and are trying to bury it clandestinely...
Our of curiosity what do you do with those "complete" characters once they have farmed the sets they need and are geared up properly?
If the only point in playing any part of the game is to prepare yourself for another part of the game when do you ever get to the part you actually want to be doing?
dodgehopper_ESO wrote: »Now it is much more in-line with how a traditional Elder Scrolls game works, and makes it more rewarding (xp and gear wise) to visit places you would have other wise been too high of a level to gain anything from.
This is great for me.
This I think is the main reason for the change. I realize your point of view @Giant_Lizard is the more traditional MMO style, but I can tell you personally that about 10 friends of mine from previous MMO's, also played Morrowind, etc left the game over this issue. They were expecting a few things, one of which was being able to group with friends regardless of level, and the other was free roaming. Those 10 friends left because grouping with people if they were just a few levels off was not feasible.
The next step in this is to give us a means to repeat old quests we have already completed. If they were able to do this, the system would be complete. Don't lose hope. Part of your progression is fleshing out your skills, your gear, and your build.
This thread is a great reminder of why I absolutely hate reading game forums anymore. The update has been out for 5 minutes, and here we have yet another "x killed the game" thread. Bleh.
Giant_Lizard wrote: »dodgehopper_ESO wrote: »Now it is much more in-line with how a traditional Elder Scrolls game works, and makes it more rewarding (xp and gear wise) to visit places you would have other wise been too high of a level to gain anything from.
This is great for me.
This I think is the main reason for the change. I realize your point of view @Giant_Lizard is the more traditional MMO style, but I can tell you personally that about 10 friends of mine from previous MMO's, also played Morrowind, etc left the game over this issue. They were expecting a few things, one of which was being able to group with friends regardless of level, and the other was free roaming. Those 10 friends left because grouping with people if they were just a few levels off was not feasible.
The next step in this is to give us a means to repeat old quests we have already completed. If they were able to do this, the system would be complete. Don't lose hope. Part of your progression is fleshing out your skills, your gear, and your build.
maybe I'm too old and I like old-school gameswho knows. I was actually suggesting to some of my friends with who I played Guild Wars 2 (and who didn't like it because too flat to) to join me here because "I've found a game that reminds me of old-school MMORPGS". Damn, only a few weeks later, big change: now there is much less difference between players
really annoying for me.
This thread is a great reminder of why I absolutely hate reading game forums anymore. The update has been out for 5 minutes, and here we have yet another "x killed the game" thread. Bleh.
yeah, you should probably still stay away from forums, then.
This kind of feature existed in other games for years, it's not something new Zenimax invented. We all know how it works. I entered the game, tested it for an hour, I didn't like it and came here to express my opinion. Seems normal to me.
Giant_Lizard wrote: »I don't know your feelings about it, but for me this "feature" really destroyed any fun I had in the game.
I'm still not even lvl 50
ComboBreaker88 wrote: »Giant_Lizard wrote: »I don't know your feelings about it, but for me this "feature" really destroyed any fun I had in the game.
I'm still not even lvl 50
Honestly you lost all credibility there. Hitting lvl 50 takes about 20 hours of game play. Not grinding, just regular game play. So you're telling me you haven't even played for a full day and your opinion about the way the game works should matter? Step off that soap box before you hurt yourself.
I have a character with 150 days played. And several 30 day alts. The update just came out. Cool it on how you think it killed the game when you haven't even played long enough to know what the game is.
Well, your stats still improve via attribute points and stronger enchantments, and you get more skill points and better passives over time and stuff like that, not to mention better gear.there was certainly a discernible difference when gaining power- a satisfaction with being able to measure yourself against mobs who were once difficult- you could feel your progress. now it seems it dosent matter. we ll see.
I'm unconvinced. One, if you have the patience you can now reach CP600 without ever leaving your starting island. Two, you could complete every quest, run every dungeon, complete all the trials with one hand tied behind your back, and still be in danger of being killed by a mudcrab on the starting island. To me, both of those possibilities just existing immediately makes the game less appealing.It did not kill the game it is in fact good for the overall health of the game.
Giant_Lizard wrote: »spectre303 wrote: »Maybe try it for a few days first before dismissing it outright.
well, of course I willI won't just drop it like this. But, for the moment, I'm not that interested as before to come home and play. And that's not good.
Now it is much more in-line with how a traditional Elder Scrolls game works, and makes it more rewarding (xp and gear wise) to visit places you would have other wise been too high of a level to gain anything from.
This is great for me.
I don't remember traditional Elder Scrolls games like this, honestly. Except Oblivion, which wasn't so bad made anyway (when I was strong, I was strong, even if the mobs had the same lvl as me). And anyway, the fact that others do it, don't make it right.I think the title of this thread is a touch melodramatic. I know change is new and scary, but it's not as bad as all that. There are many ways to improve in strength besides just leveling.
well, of course that was my opinion. It killed the fun to me, so it basically killed the game. To me. I'm not so hungry to go back, login and play. Until yesterday I was only thinking about that.Shad0wfire99 wrote: »It's been like, 8 minutes, and it's already "killed the game?"
for me yes. It could be even only 1 minuteif I don't like a feature, it doesn't change with time.
ThePaleItalian wrote: »I am confused, you have high CP players soloing vet dungeons already. So now the game isn't a faceroll and people complain. Yet posts all over the place that this game was too casual and easy and it sucks 1 shotting everything that you sneeze at.
I am glad its back to difficult, you should have played when it first opened, much more difficult than now.
Its literally been what? 5 hours and the game is broken and killed....
I actually played the beta too, at the time. Didn't like it, so I came back a few weeks ago. For me the feeling to increase my power and do new challenges really pleased me. Now there is no that feeling anymore, now everything is the same. I don't feel like I grow stronger.I actually like how Tamriel One is better because it's in line with how the other Elder Scrolls titles were... and how a real world would be...
I couldn't disagree more with those two statements. It's not in line with other Elder Scrolls titles and in a real (fantasy) world, the creatures in a area don't change based on you. They maintain the same level and you have to be stronger in order to defeat them.I realise it's basically just a difference of opinion but I can't understand this attitude.
I don't see the point in levelling up simply for the sake of being a higher level and seeing bigger numbers on the screen. That's meaningless to me. If you're not having fun doing quests or whatever I can't imagine it's going to suddenly become fun because there are larger numbers involved. And if you are having fun doing it then it doesn't matter if you have to do it to move on to the next thing or not, you're having fun playing a game and that is ultimately the point of the whole thing.
For me levels are a form of gating - they force you to do content in the order the designers have decided on because if you try to deviate from that you'll be too low level and will die repeatedly. Now that's gone. If you want to play through all of the quests then you can, in whatever order you choose (following the storyline or not), if you only want to play certain parts then you can do that too (even if those parts are end-game dungeons which previously required you to grind for hours before you could even start). I see it as putting all of the choice over what to do in-game in the hands of the players, which is a good thing.
For me it was fun because of the exploration. I come to a new area, I analyze the fauna there and decide if it's too dangerous to continue or not. If not, I will probably go train myself, doing other missions and become stronger. Then I can try again. That's funny to me.
I can make a simple example that happened to me a few days ago. I was in a dungeon where a lot of mobs, same lvl as me, can attack you at the same time. I died many times. I then went to train myself, tried again and again...until I was strong enough and clear the dungeon all by myself. I was actually proud of myself. Now what? I guess if I go again to that dungeon I will die and die and die again...I didn't achieve anything, then. Where is my award?
Meh...