They play on addiction. It's just a concept that lacks integrity. From a company which can't produce a functional game for the people being played.
By that logic the whole game is a scam as literally everything apart from player created content is a giant carrot on a stick.
Also what addiction? Getting every costume and mount in the game? I´d argue it´s cheaper with rgn crates than with having to by everything by itself - simply bc they´re able to eliminate risk of creating items nobody wants.
I honestly have no idea why people have such a big problem with crowncrates ._.
Have you played a game with rng crates? I have played many. Production of dlc becomes non existent, new items that are desired end up in the crates, and future content (housing in SWTOR as an example) is not enjoyable because of the crates.
Not to mention it is a disrespectful practice to rip off their customers. it might be a crazy concept for some, but people would rather purchase things with a fixed price.
I´ve played swtor extensively and it´s the main reason why i don´t get it. It was purely cosmetic and had no impact on gameplay whatsoever.
Role players like to buy items that fit a theme they have for their characters. For example my Argonian would want housing items that had an Argonian theme. Everything from my characters name, the mounts he rides, the attire he wears has a point. These won't damage the game from a gameplay perspective, but for many it will ruin their fun.
We all play for different reasons and this will ruin the fun for many players like myself. Style parlor appears to be mainly in the box and I was looking forward to that when I tested it in July. Planned a character around it.
I honestly have no idea why people have such a big problem with crowncrates ._.
Have you played a game with rng crates? I have played many. Production of dlc becomes non existent, new items that are desired end up in the crates, and future content (housing in SWTOR as an example) is not enjoyable because of the crates.
Not to mention it is a disrespectful practice to rip off their customers. it might be a crazy concept for some, but people would rather purchase things with a fixed price.
I´ve played swtor extensively and it´s the main reason why i don´t get it. It was purely cosmetic and had no impact on gameplay whatsoever.
Role players like to buy items that fit a theme they have for their characters. For example my Argonian would want housing items that had an Argonian theme. Everything from my characters name, the mounts he rides, the attire he wears has a point. These won't damage the game from a gameplay perspective, but for many it will ruin their fun.
We all play for different reasons and this will ruin the fun for many players like myself. Style parlor appears to be mainly in the box and I was looking forward to that when I tested it in July. Planned a character around it.
But that´s exactly the point. Rgn crates enable them to produce a lot more niche stuff backed up by the rare 1337 items everyone wants to have and is buying crates for.
While rgn is not a desireable mechanic for an individual in that case it enables the content designers to "cross finance" niche items that would otherwise never find their way into the crownstore in the first place because there would not be enough people buying them.
I honestly have no idea why people have such a big problem with crowncrates ._.
Have you played a game with rng crates? I have played many. Production of dlc becomes non existent, new items that are desired end up in the crates, and future content (housing in SWTOR as an example) is not enjoyable because of the crates.
Not to mention it is a disrespectful practice to rip off their customers. it might be a crazy concept for some, but people would rather purchase things with a fixed price.
I´ve played swtor extensively and it´s the main reason why i don´t get it. It was purely cosmetic and had no impact on gameplay whatsoever.
Role players like to buy items that fit a theme they have for their characters. For example my Argonian would want housing items that had an Argonian theme. Everything from my characters name, the mounts he rides, the attire he wears has a point. These won't damage the game from a gameplay perspective, but for many it will ruin their fun.
We all play for different reasons and this will ruin the fun for many players like myself. Style parlor appears to be mainly in the box and I was looking forward to that when I tested it in July. Planned a character around it.
But that´s exactly the point. Rgn crates enable them to produce a lot more niche stuff backed up by the rare 1337 items everyone wants to have and is buying crates for.
While rgn is not a desireable mechanic for an individual in that case it enables the content designers to "cross finance" niche items that would otherwise never find their way into the crownstore in the first place because there would not be enough people buying them.
Edit: I really think that crates are sort of a scam for a person who only wants the superrare flashy mount found in 1 out of 100 crates. For the person desiring a lot of lore/roleplay items they might/can (and imo should be) beneficial as zos would be able to produce more of those items.
Crates are a result of freeloaders not paying a sub.
I honestly have no idea why people have such a big problem with crowncrates ._.
Have you played a game with rng crates? I have played many. Production of dlc becomes non existent, new items that are desired end up in the crates, and future content (housing in SWTOR as an example) is not enjoyable because of the crates.
Not to mention it is a disrespectful practice to rip off their customers. it might be a crazy concept for some, but people would rather purchase things with a fixed price.
I´ve played swtor extensively and it´s the main reason why i don´t get it. It was purely cosmetic and had no impact on gameplay whatsoever.
Role players like to buy items that fit a theme they have for their characters. For example my Argonian would want housing items that had an Argonian theme. Everything from my characters name, the mounts he rides, the attire he wears has a point. These won't damage the game from a gameplay perspective, but for many it will ruin their fun.
We all play for different reasons and this will ruin the fun for many players like myself. Style parlor appears to be mainly in the box and I was looking forward to that when I tested it in July. Planned a character around it.
But that´s exactly the point. Rgn crates enable them to produce a lot more niche stuff backed up by the rare 1337 items everyone wants to have and is buying crates for.
While rgn is not a desireable mechanic for an individual in that case it enables the content designers to "cross finance" niche items that would otherwise never find their way into the crownstore in the first place because there would not be enough people buying them.
Edit: I really think that crates are sort of a scam for a person who only wants the superrare flashy mount found in 1 out of 100 crates. For the person desiring a lot of lore/roleplay items they might/can (and imo should be) beneficial as zos would be able to produce more of those items.
They aren't. There are Argonian themed items in there. I wanted them.
I honestly have no idea why people have such a big problem with crowncrates ._.
Have you played a game with rng crates? I have played many. Production of dlc becomes non existent, new items that are desired end up in the crates, and future content (housing in SWTOR as an example) is not enjoyable because of the crates.
Not to mention it is a disrespectful practice to rip off their customers. it might be a crazy concept for some, but people would rather purchase things with a fixed price.
Ilmarthethief wrote: »I honestly have no idea why people have such a big problem with crowncrates ._.
Have you played a game with rng crates? I have played many. Production of dlc becomes non existent, new items that are desired end up in the crates, and future content (housing in SWTOR as an example) is not enjoyable because of the crates.
Not to mention it is a disrespectful practice to rip off their customers. it might be a crazy concept for some, but people would rather purchase things with a fixed price.
Damn, when " Production of dlc becomes non existent, new items that are desired end up in the crates, and future content (housing in SWTOR as an example) is not enjoyable because of the crates" will happen I will quit this game too.
Unless it happened - I'm fine with crates.
How happened you are still alive - we all gonna die, so why bother waiting for imminent end? And it ALWAYS ends like this, no exceptions...
Stop whining.
Ilmarthethief wrote: »I honestly have no idea why people have such a big problem with crowncrates ._.
Have you played a game with rng crates? I have played many. Production of dlc becomes non existent, new items that are desired end up in the crates, and future content (housing in SWTOR as an example) is not enjoyable because of the crates.
Not to mention it is a disrespectful practice to rip off their customers. it might be a crazy concept for some, but people would rather purchase things with a fixed price.
Damn, when " Production of dlc becomes non existent, new items that are desired end up in the crates, and future content (housing in SWTOR as an example) is not enjoyable because of the crates" will happen I will quit this game too.
Unless it happened - I'm fine with crates.
How happened you are still alive - we all gonna die, so why bother waiting for imminent end? And it ALWAYS ends like this, no exceptions...
Stop whining.
I get it. You don't think these are bad. From my experience in other games they will ruin my fun. I will just move on. Thanks for your very informative input. Enjoy your crates.
ZOS is doing the same thing many MMO's have done, so why are you acting like I'm crazy for comparing them. You aren't giving any useful input on how these are a good thing. Constructive criticism of someone's position is helpful, personal attack aren't.
Ilmarthethief wrote: »I honestly have no idea why people have such a big problem with crowncrates ._.
Have you played a game with rng crates? I have played many. Production of dlc becomes non existent, new items that are desired end up in the crates, and future content (housing in SWTOR as an example) is not enjoyable because of the crates.
Not to mention it is a disrespectful practice to rip off their customers. it might be a crazy concept for some, but people would rather purchase things with a fixed price.
Damn, when " Production of dlc becomes non existent, new items that are desired end up in the crates, and future content (housing in SWTOR as an example) is not enjoyable because of the crates" will happen I will quit this game too.
Unless it happened - I'm fine with crates.
How happened you are still alive - we all gonna die, so why bother waiting for imminent end? And it ALWAYS ends like this, no exceptions...
Stop whining.
I get it. You don't think these are bad. From my experience in other games they will ruin my fun. I will just move on. Thanks for your very informative input. Enjoy your crates.
ZOS is doing the same thing many MMO's have done, so why are you acting like I'm crazy for comparing them. You aren't giving any useful input on how these are a good thing. Constructive criticism of someone's position is helpful, personal attack aren't.
What i don´t get is: Why is the aquisition a problem for you under the presupposition that the content you desire most likely would not exist through direct purchase at all - because it would not be profitable to create it.
Would you rather have the items not exist at all than having them subsidized with the crates as a buisness model?