I'm eager to test TBS + Scathing against TBS + Minor Slayer, particularly on a nightblade. If ZOS doesn't fix how Minor Slayer works with executes, I'll probably dump Infal for Scathing.
I'm eager to test TBS + Scathing against TBS + Minor Slayer, particularly on a nightblade. If ZOS doesn't fix how Minor Slayer works with executes, I'll probably dump Infal for Scathing.
hi, my second char is also a NB, could you please post a link with description about the "Minor Slayer" set? I can not find it somehow, is it the full name of that set? Or is it some passive, or skill?
stevepdodson_ESO888 wrote: »For a Sorc you could go 5x Martial and 5x Elegant and return to Overload time with 20% increase in damage on light attacks from Elegant and another 10% increase in damage with Martial every 4 seconds
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Can anyone point me to a link that shows why TBS is BIS in many instances? Maybe something where someone does the number crunch?
http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/
From what im reading in that link, @Asayre seems to conclude both juli and TBS are comparable and that Law of J is slightly better off than TBS. Am I mistaken?
That is right, unless you have full raid buffs most of the time, you are better off with law. Or at the very least, it is a wash, with the only good thing from TBS being the health.
deadlychaos1991 wrote: »5 julianos 5 martial, dat spell damage tho
5 julianos 5 scathing Mage would be better for raw damage.
But bis is probably 5 tbs 5 scathing, for NB and Templar, dk's are probably gonna do spell weave, tbs unless silks of sun gets buffed as well, and probably tbs, aether jewelry and illambris for sorcs.
Just guesses but it'll still be mainstreamed in end game pve to very simple setups.
deadlychaos1991 wrote: »5 julianos 5 martial, dat spell damage tho
5 julianos 5 scathing Mage would be better for raw damage.
But bis is probably 5 tbs 5 scathing, for NB and Templar, dk's are probably gonna do spell weave, tbs unless silks of sun gets buffed as well, and probably tbs, aether jewelry and illambris for sorcs.
Just guesses but it'll still be mainstreamed in end game pve to very simple setups.
Scathing doesnt work on RD so i think its a no go
the possibilities are endless at this point. The Micro build meta is REAL and individuality has come into full blossom. Overall i see a real transition in builds, not only in damage output, but in resource management. It seems to me that Stam builds are still favored a little more over Magic; but the gap is closing. I think the overall matrix of sustain v output is coming closer together, although I am concerned with the range issue. I'm happy that stam builds have grown over the last 2 years and that more abilities are stam based, however the measurable distance has become too close. Stam should always be melee based (bow being the exclusion) and Magic should always be more ranged. As i see it when stam and magic abilities are equal in range, Stam simply is more powerful and thus becomes the player's choice simply because it's easier to play. We should recognize this and try to widen this gap to keep both magic and stam on track. Please don't ask me how to do this, i am simply looking at the metaphysics of group play.
potirondb16_ESO wrote: »the possibilities are endless at this point. The Micro build meta is REAL and individuality has come into full blossom. Overall i see a real transition in builds, not only in damage output, but in resource management. It seems to me that Stam builds are still favored a little more over Magic; but the gap is closing. I think the overall matrix of sustain v output is coming closer together, although I am concerned with the range issue. I'm happy that stam builds have grown over the last 2 years and that more abilities are stam based, however the measurable distance has become too close. Stam should always be melee based (bow being the exclusion) and Magic should always be more ranged. As i see it when stam and magic abilities are equal in range, Stam simply is more powerful and thus becomes the player's choice simply because it's easier to play. We should recognize this and try to widen this gap to keep both magic and stam on track. Please don't ask me how to do this, i am simply looking at the metaphysics of group play.
If Magicka build had to go in close melee range that statement would be true but atm only magicka dk has to, templar/nightblade/sorc can still output as much dps from range or from close combat.
The stamina build and a couple of friend tested it are still harded to play since they ask you to dodge a lot more, same for bashing. Stamina build are IMHO still harder to play. Actually way harder since they don't shield that much and can't prevent damage as well as magicka build.
The damage perspective however for a stamina build is what makes them interesting. Usually magicka build come to me and ask whether or not they should switch to stamina when it comes to raid (veteran) and usually once they tested it, they realise that stamina build aren't that easy or that perfect.
Melee build is IMHO at a good split with range build atm. Lowering dps for stamina might help though to create a better balance. But it with the new set coming, I think Magicka build will see there overall performance increase a lot !
jakeedmundson wrote: »potirondb16_ESO wrote: »the possibilities are endless at this point. The Micro build meta is REAL and individuality has come into full blossom. Overall i see a real transition in builds, not only in damage output, but in resource management. It seems to me that Stam builds are still favored a little more over Magic; but the gap is closing. I think the overall matrix of sustain v output is coming closer together, although I am concerned with the range issue. I'm happy that stam builds have grown over the last 2 years and that more abilities are stam based, however the measurable distance has become too close. Stam should always be melee based (bow being the exclusion) and Magic should always be more ranged. As i see it when stam and magic abilities are equal in range, Stam simply is more powerful and thus becomes the player's choice simply because it's easier to play. We should recognize this and try to widen this gap to keep both magic and stam on track. Please don't ask me how to do this, i am simply looking at the metaphysics of group play.
If Magicka build had to go in close melee range that statement would be true but atm only magicka dk has to, templar/nightblade/sorc can still output as much dps from range or from close combat.
The stamina build and a couple of friend tested it are still harded to play since they ask you to dodge a lot more, same for bashing. Stamina build are IMHO still harder to play. Actually way harder since they don't shield that much and can't prevent damage as well as magicka build.
The damage perspective however for a stamina build is what makes them interesting. Usually magicka build come to me and ask whether or not they should switch to stamina when it comes to raid (veteran) and usually once they tested it, they realise that stamina build aren't that easy or that perfect.
Melee build is IMHO at a good split with range build atm. Lowering dps for stamina might help though to create a better balance. But it with the new set coming, I think Magicka build will see there overall performance increase a lot !
As a sorc you need to be close enough for boundless storm to hit... thats right next door to melee range. if you're outside of that range you lose at least 1k dps as a mag sorc... doesn't seem like much but in vet trials/dungeons, every bit counts.
I'm eager to test TBS + Scathing against TBS + Minor Slayer, particularly on a nightblade. If ZOS doesn't fix how Minor Slayer works with executes, I'll probably dump Infal for Scathing.
DRXHarbinger wrote: »Lightweight. Twins in mol you certainly can't run up to them, the warrior after the power boost is gone he most likely won't be tanked at the base of the steps and jumps around anyway, the mage you can't stack up so, that annoying one before that splits up lightweight is pretty good as you can chuck it at each one from wherever.
Serpent obviously Rearming is easy as, same for all so bosses. Lightweight is the way to go. Lasts the same duration as debilitate and chuck them out together. (Debilitate procs scathing on every tick whereas cripple doesn't and a more powerful dot, ditch cripple) plus in maelstrom last boss can't escape lightweight.
IzakiBrotheSs wrote: »DRXHarbinger wrote: »Lightweight. Twins in mol you certainly can't run up to them, the warrior after the power boost is gone he most likely won't be tanked at the base of the steps and jumps around anyway, the mage you can't stack up so, that annoying one before that splits up lightweight is pretty good as you can chuck it at each one from wherever.
Serpent obviously Rearming is easy as, same for all so bosses. Lightweight is the way to go. Lasts the same duration as debilitate and chuck them out together. (Debilitate procs scathing on every tick whereas cripple doesn't and a more powerful dot, ditch cripple) plus in maelstrom last boss can't escape lightweight.
Debilitate procs scathing?!
Yeah I'm thinking of using Lightweight on my sorc instead of inner light on the back bar. I'll lose around 0.6 seconds applying it everytime in a rotation. Don't know how that will affect the numbers in the long run.