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Now that all sets come with Jewelry... What is going to be the BiS combo for Magicka DDs in PvE?

  • code65536
    code65536
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    I'm eager to test TBS + Scathing against TBS + Minor Slayer, particularly on a nightblade. If ZOS doesn't fix how Minor Slayer works with executes, I'll probably dump Infal for Scathing.
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  • altemriel
    altemriel
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    code65536 wrote: »
    I'm eager to test TBS + Scathing against TBS + Minor Slayer, particularly on a nightblade. If ZOS doesn't fix how Minor Slayer works with executes, I'll probably dump Infal for Scathing.


    hi, my second char is also a NB, could you please post a link with description about the "Minor Slayer" set? I can not find it somehow, is it the full name of that set? Or is it some passive, or skill?
    Edited by altemriel on September 21, 2016 6:56AM
  • leepalmer95
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    altemriel wrote: »
    code65536 wrote: »
    I'm eager to test TBS + Scathing against TBS + Minor Slayer, particularly on a nightblade. If ZOS doesn't fix how Minor Slayer works with executes, I'll probably dump Infal for Scathing.


    hi, my second char is also a NB, could you please post a link with description about the "Minor Slayer" set? I can not find it somehow, is it the full name of that set? Or is it some passive, or skill?

    It's a 3 piece bonus on some of sets such as moondancer
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  • RoyJade
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    Minor slayer : give 5% more damage on each attack against dungeon/trial monsters.
    The main problem is that it's stack additively with other % increase, like impale. The bonus is really tiny for impale, radiant destruction and other % increase based skill.

    For a Sorc you could go 5x Martial and 5x Elegant and return to Overload time with 20% increase in damage on light attacks from Elegant and another 10% increase in damage with Martial every 4 seconds

    Bad idea. In order to get the 10 % increase on an overload hit, you mustn't use any dot, including the concussed dot. For a 5 cp set you'll loose too much damage.
  • Izaki
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    Vangy wrote: »
    Pandorii wrote: »
    Can anyone point me to a link that shows why TBS is BIS in many instances? Maybe something where someone does the number crunch?

    http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/

    From what im reading in that link, @Asayre seems to conclude both juli and TBS are comparable and that Law of J is slightly better off than TBS. Am I mistaken?

    That is right, unless you have full raid buffs most of the time, you are better off with law. Or at the very least, it is a wash, with the only good thing from TBS being the health.

    I never liked TBS too much to be honest, I think Scathing Mage is better, even Julianos seems better to me.
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  • Destyran
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    dsalter wrote: »
    5 julianos 5 martial, dat spell damage tho

    5 julianos 5 scathing Mage would be better for raw damage.

    But bis is probably 5 tbs 5 scathing, for NB and Templar, dk's are probably gonna do spell weave, tbs unless silks of sun gets buffed as well, and probably tbs, aether jewelry and illambris for sorcs.

    Just guesses but it'll still be mainstreamed in end game pve to very simple setups.

    Scathing doesnt work on RD so i think its a no go
  • DRXHarbinger
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    Destyran wrote: »
    dsalter wrote: »
    5 julianos 5 martial, dat spell damage tho

    5 julianos 5 scathing Mage would be better for raw damage.

    But bis is probably 5 tbs 5 scathing, for NB and Templar, dk's are probably gonna do spell weave, tbs unless silks of sun gets buffed as well, and probably tbs, aether jewelry and illambris for sorcs.

    Just guesses but it'll still be mainstreamed in end game pve to very simple setups.

    Scathing doesnt work on RD so i think its a no go

    It can proc on the 1st tick. DoTs are weird with this set.

    Every tick of twisting path can proc scathing mage, but refreshing path will never proc it bar the initial tick.

    Wouldn't use it on a templar anyway, jab won't be as good with it. Probably go spinners and Tbs. 45k magika and near 20k spell pen on a debuffed enemy.
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  • potirondb16_ESO
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    Anazasi wrote: »
    the possibilities are endless at this point. The Micro build meta is REAL and individuality has come into full blossom. Overall i see a real transition in builds, not only in damage output, but in resource management. It seems to me that Stam builds are still favored a little more over Magic; but the gap is closing. I think the overall matrix of sustain v output is coming closer together, although I am concerned with the range issue. I'm happy that stam builds have grown over the last 2 years and that more abilities are stam based, however the measurable distance has become too close. Stam should always be melee based (bow being the exclusion) and Magic should always be more ranged. As i see it when stam and magic abilities are equal in range, Stam simply is more powerful and thus becomes the player's choice simply because it's easier to play. We should recognize this and try to widen this gap to keep both magic and stam on track. Please don't ask me how to do this, i am simply looking at the metaphysics of group play.

    If Magicka build had to go in close melee range that statement would be true but atm only magicka dk has to, templar/nightblade/sorc can still output as much dps from range or from close combat.

    The stamina build and a couple of friend tested it are still harded to play since they ask you to dodge a lot more, same for bashing. Stamina build are IMHO still harder to play. Actually way harder since they don't shield that much and can't prevent damage as well as magicka build.

    The damage perspective however for a stamina build is what makes them interesting. Usually magicka build come to me and ask whether or not they should switch to stamina when it comes to raid (veteran) and usually once they tested it, they realise that stamina build aren't that easy or that perfect.

    Melee build is IMHO at a good split with range build atm. Lowering dps for stamina might help though to create a better balance. But it with the new set coming, I think Magicka build will see there overall performance increase a lot !
  • jakeedmundson
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    Anazasi wrote: »
    the possibilities are endless at this point. The Micro build meta is REAL and individuality has come into full blossom. Overall i see a real transition in builds, not only in damage output, but in resource management. It seems to me that Stam builds are still favored a little more over Magic; but the gap is closing. I think the overall matrix of sustain v output is coming closer together, although I am concerned with the range issue. I'm happy that stam builds have grown over the last 2 years and that more abilities are stam based, however the measurable distance has become too close. Stam should always be melee based (bow being the exclusion) and Magic should always be more ranged. As i see it when stam and magic abilities are equal in range, Stam simply is more powerful and thus becomes the player's choice simply because it's easier to play. We should recognize this and try to widen this gap to keep both magic and stam on track. Please don't ask me how to do this, i am simply looking at the metaphysics of group play.

    If Magicka build had to go in close melee range that statement would be true but atm only magicka dk has to, templar/nightblade/sorc can still output as much dps from range or from close combat.

    The stamina build and a couple of friend tested it are still harded to play since they ask you to dodge a lot more, same for bashing. Stamina build are IMHO still harder to play. Actually way harder since they don't shield that much and can't prevent damage as well as magicka build.

    The damage perspective however for a stamina build is what makes them interesting. Usually magicka build come to me and ask whether or not they should switch to stamina when it comes to raid (veteran) and usually once they tested it, they realise that stamina build aren't that easy or that perfect.

    Melee build is IMHO at a good split with range build atm. Lowering dps for stamina might help though to create a better balance. But it with the new set coming, I think Magicka build will see there overall performance increase a lot !

    As a sorc you need to be close enough for boundless storm to hit... thats right next door to melee range. if you're outside of that range you lose at least 1k dps as a mag sorc... doesn't seem like much but in vet trials/dungeons, every bit counts.
    Edited by jakeedmundson on September 21, 2016 4:57PM
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  • Izaki
    Izaki
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    Anazasi wrote: »
    the possibilities are endless at this point. The Micro build meta is REAL and individuality has come into full blossom. Overall i see a real transition in builds, not only in damage output, but in resource management. It seems to me that Stam builds are still favored a little more over Magic; but the gap is closing. I think the overall matrix of sustain v output is coming closer together, although I am concerned with the range issue. I'm happy that stam builds have grown over the last 2 years and that more abilities are stam based, however the measurable distance has become too close. Stam should always be melee based (bow being the exclusion) and Magic should always be more ranged. As i see it when stam and magic abilities are equal in range, Stam simply is more powerful and thus becomes the player's choice simply because it's easier to play. We should recognize this and try to widen this gap to keep both magic and stam on track. Please don't ask me how to do this, i am simply looking at the metaphysics of group play.

    If Magicka build had to go in close melee range that statement would be true but atm only magicka dk has to, templar/nightblade/sorc can still output as much dps from range or from close combat.

    The stamina build and a couple of friend tested it are still harded to play since they ask you to dodge a lot more, same for bashing. Stamina build are IMHO still harder to play. Actually way harder since they don't shield that much and can't prevent damage as well as magicka build.

    The damage perspective however for a stamina build is what makes them interesting. Usually magicka build come to me and ask whether or not they should switch to stamina when it comes to raid (veteran) and usually once they tested it, they realise that stamina build aren't that easy or that perfect.

    Melee build is IMHO at a good split with range build atm. Lowering dps for stamina might help though to create a better balance. But it with the new set coming, I think Magicka build will see there overall performance increase a lot !

    As a sorc you need to be close enough for boundless storm to hit... thats right next door to melee range. if you're outside of that range you lose at least 1k dps as a mag sorc... doesn't seem like much but in vet trials/dungeons, every bit counts.

    Or you could slot A different DoT (Destructive Clench) and have bigger DPS boost than Boundless Storm. Boundless is not in any way a must have ability for sorcerers (and its rubbish compared to Hurricane so I can't even force myself to use it. Reminds me too much of my stam sorc)
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  • Izaki
    Izaki
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    code65536 wrote: »
    I'm eager to test TBS + Scathing against TBS + Minor Slayer, particularly on a nightblade. If ZOS doesn't fix how Minor Slayer works with executes, I'll probably dump Infal for Scathing.


    Yeah I think a NB would benefit the most from this kind of set-up. They have the most possible uptime on Scathing Mage due to Twisting Path, they have very good crit (around 72% with Minor and Major Prophecy + 2 Assassination skills on the bar aka Merciless Resolve and Soul Harvest) and insane crit damage is using Rearming/Lightweight Trap. I really think that this set-up might very well out shine a Minor Slayer bonus.

    I was thinking though... Rearming Trap requires you to be at point blank range, which is not always possible, although the total uptime is around 18 seconds (basically 2 rotations) so you'd only have to put it down once every 2 rotations. Lightweight trap on the other hand is pretty much a guaranteed Minor Force buff with 100% uptime, but you'd lose some DPS applying it every 8 seconds. Which would be better?
    @ Izaki #PCEU
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  • DRXHarbinger
    DRXHarbinger
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    Lightweight. Twins in mol you certainly can't run up to them, the warrior after the power boost is gone he most likely won't be tanked at the base of the steps and jumps around anyway, the mage you can't stack up so, that annoying one before that splits up lightweight is pretty good as you can chuck it at each one from wherever.
    Serpent obviously Rearming is easy as, same for all so bosses. Lightweight is the way to go. Lasts the same duration as debilitate and chuck them out together. (Debilitate procs scathing on every tick whereas cripple doesn't and a more powerful dot, ditch cripple) plus in maelstrom last boss can't escape lightweight.
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  • Izaki
    Izaki
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    Lightweight. Twins in mol you certainly can't run up to them, the warrior after the power boost is gone he most likely won't be tanked at the base of the steps and jumps around anyway, the mage you can't stack up so, that annoying one before that splits up lightweight is pretty good as you can chuck it at each one from wherever.
    Serpent obviously Rearming is easy as, same for all so bosses. Lightweight is the way to go. Lasts the same duration as debilitate and chuck them out together. (Debilitate procs scathing on every tick whereas cripple doesn't and a more powerful dot, ditch cripple) plus in maelstrom last boss can't escape lightweight.

    Debilitate procs scathing?!

    Yeah I'm thinking of using Lightweight on my sorc instead of inner light on the back bar. I'll lose around 0.6 seconds applying it everytime in a rotation. Don't know how that will affect the numbers in the long run.
    @ Izaki #PCEU
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  • DRXHarbinger
    DRXHarbinger
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    Lightweight. Twins in mol you certainly can't run up to them, the warrior after the power boost is gone he most likely won't be tanked at the base of the steps and jumps around anyway, the mage you can't stack up so, that annoying one before that splits up lightweight is pretty good as you can chuck it at each one from wherever.
    Serpent obviously Rearming is easy as, same for all so bosses. Lightweight is the way to go. Lasts the same duration as debilitate and chuck them out together. (Debilitate procs scathing on every tick whereas cripple doesn't and a more powerful dot, ditch cripple) plus in maelstrom last boss can't escape lightweight.

    Debilitate procs scathing?!

    Yeah I'm thinking of using Lightweight on my sorc instead of inner light on the back bar. I'll lose around 0.6 seconds applying it everytime in a rotation. Don't know how that will affect the numbers in the long run.

    It does. Only found it out yesterday. Was just chucking it at npcs (got 65k bounty atm) working up to 100k of murdering to use my grand pardon. Was getting random procs off it and thought oh wow something new eh.

    To save time putting them out, hold block and use debilitate and Rearming Trap. No animation at all and then both go out. Like using steel tornado in a mob, block and spam for tanky spinning.
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    Master Angler
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    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
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