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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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New meta strat for Non-HM vMoL

hedna123b14_ESO
hedna123b14_ESO
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@iam117 Offtanks Rakkhat and the does backroom, leaving 7 dps to burn the boss. This was our very first attempt using this strat, and healing positioning, so while the DPS is a bit low, the proof of concept is definitely there:)

Sorc Tank OP

https://www.youtube.com/watch?v=fHNMi8tKt_o

You can find his build here:
https://forums.elderscrollsonline.com/en/discussion/290355/magicka-sorcerer-tanking-vmol-twins-and-off-tank-rakkhat-backroom-videos-included

The idea is simple, to have the offtank deal with the hulk and run the backroom to keep 7 dps on the boss and effectivly skip lunar phase EVERY time. Because the Hulk does 3 attacks that progressively weaken the armor of the person holding taunt it is actually safe for the main tank to hold the tank till around 30% or so while the off tank handles business in the backroom.

We think that the hulk reduces the tank's armor in the following progression:
1. 70% - Damaged
2. 50% severely damaged
3. 30% Shattered

The values above are an estimate and need to be confirmed...
Edited by hedna123b14_ESO on September 8, 2016 6:52PM
  • iam117
    iam117
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    this was a super fun and stressful idea to try out so stoked it worked!
    <Liv3mind>
    <PC/NA - Legion Of The Bloodworks>
    Snowflake Patrol
  • hedna123b14_ESO
    hedna123b14_ESO
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    iam117 wrote: »
    this was a super fun and stressful idea to try out so stoked it worked!

    Once we clean it up, the DPS should be unreal...
  • code65536
    code65536
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    It would basically require a sorc tank, since they can overload those assassins. I can't imagine any other tank being able to handle the assassins in a timely manner.

    But, yea, for this particular fight, a sorc offtank is very OP (and streak! ugh, I hate manually making those jumps so much).
    Edited by code65536 on September 8, 2016 3:51PM
    Nightfighters ― PC/NA and PC/EU

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  • hedna123b14_ESO
    hedna123b14_ESO
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    code65536 wrote: »
    It would basically require a sorc tank, since they can overload those assassins. I can't imagine any other tank being able to handle the assassins in a timely manner.

    yup
  • iam117
    iam117
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    code65536 wrote: »
    It would basically require a sorc tank, since they can overload those assassins. I can't imagine any other tank being able to handle the assassins in a timely manner.

    it very much can only be done by a sorc tank, afaik. im sure someone out there could prove me wrong, i did NOT think it would work when i first proposed the idea, after trying it i was plesently supprised with how efficient it worked. also while getting used to it, i had a run with 3 assassins and it still worked just fine. got back out to the hulk when he was at about 85%.
    <Liv3mind>
    <PC/NA - Legion Of The Bloodworks>
    Snowflake Patrol
  • Destruent
    Destruent
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    Hm...you don't even need an offtank for non-HM Rakkhat. You just have to burn the hulk fast enough, which shouldn't be a problem from what i've seen.
    Noobplar
  • hedna123b14_ESO
    hedna123b14_ESO
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    Destruent wrote: »
    Hm...you don't even need an offtank for non-HM Rakkhat. You just have to burn the hulk fast enough, which shouldn't be a problem from what i've seen.

    Since you will have 2 tanks anyway (because you need them on the twins) even if your tank puts on DPS gear for rakhhat he will be gimped severly damage wise. We eliminate this problem by sending him in the back and keep the backroom DPS upfront to maximize efficiency....this is a much better approach than sending a dps backroom and keeping the offtank in DPS gear doing damage.
  • Woeler
    Woeler
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    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
  • iam117
    iam117
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    Destruent wrote: »
    Hm...you don't even need an offtank for non-HM Rakkhat. You just have to burn the hulk fast enough, which shouldn't be a problem from what i've seen.

    thats not a guarentee, rng happens and if you dont burn the hulk fast enough and he wrecks the armor of your main tank your group will wipe. while this fight can be done with 1 tank sure, right now its not the smart way to do it, this gives an opportunity to "do it" with 1 tank effectively right now until someone can perfect doing it completely with 1 tank, and still keep more dps up front
    <Liv3mind>
    <PC/NA - Legion Of The Bloodworks>
    Snowflake Patrol
  • Woeler
    Woeler
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    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Woeler wrote: »
    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.

    As I said its not a big issue but if our offtank is still coming back from the back room, the main tank needs to know that the damage at 70 and 50% intervals will increase. The healers need to be aware of this as well to be prepared. This explanation is targeting people of all levels of skill, so while you and our main tank may not have any issues with these first 2 debuffs, I cannot say the same thing for the general community.
  • iam117
    iam117
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    Woeler wrote: »
    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.

    yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it
    Edited by iam117 on September 8, 2016 4:18PM
    <Liv3mind>
    <PC/NA - Legion Of The Bloodworks>
    Snowflake Patrol
  • Woeler
    Woeler
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    iam117 wrote: »
    Woeler wrote: »
    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.

    yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it

    I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back. The damage it does to a healer or DD in that short time is rather insignificant.

    If you taunt it just once you cannot get a third stack.
    Edited by Woeler on September 8, 2016 4:27PM
  • iam117
    iam117
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    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.

    yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it

    I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.

    and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed. im not arguing, simply going to point out the idea is strictly for non hard mode, not all groups will have dps to completely burn through the hulk before he does third stack. not hall groups have the heals to keep everyone topped off enough to let the hulk hit on people. infact most will not, and thats not even including the fact that most have not completed it yet. if this can help other people complete it, then i think its worthwhile.
    Edited by iam117 on September 8, 2016 4:29PM
    <Liv3mind>
    <PC/NA - Legion Of The Bloodworks>
    Snowflake Patrol
  • hedna123b14_ESO
    hedna123b14_ESO
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    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.

    yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it

    I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back. The damage it does to a healer or DD in that short time is rather insignificant.

    If you taunt it just once you cannot get a third stack.

    I am not sure what the point of your argument is...I have done the fight with 10 different tanks and unless the group has well developed raid awareness (including DD/Tank/Healer) there could be plenty of mistakes that occur. We are not advocating for any special measures to be put into plays for the main tank or the offtank. We simply stated the information in case groups that ARE wiping on this fight need help as to why that happens before the third stack. It is up to those groups to use this information or disregard it.

    I just don't see the point of statements like:" I did it and it was easy"....I mean it was easy for our tank as well, but it wont be for tanks new to the dungeon...they will have to learn...
  • Woeler
    Woeler
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    iam117 wrote: »
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.

    yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it

    I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.

    and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.

    That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.

    yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it

    I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.

    and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.

    That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.

    It is our preference for our tanks NOT to lose taunt...for any amount of time..
    Edited by hedna123b14_ESO on September 8, 2016 4:38PM
  • Woeler
    Woeler
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    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.

    yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it

    I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.

    and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.

    That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.

    It is our preference for our tanks NOT to lose taunt...for any amount of time..

    Not at the cost of a third stack.
  • iam117
    iam117
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    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.

    yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it

    I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.

    and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.

    That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.

    sorry, but there is alot going on in that fight, if someone is getting hit with a meteor, or blue ball, or tethered, or any other thing and they happen to be the one that gets hit with that 4k it could easily mean death to them. again like i said. not every group finds this easy, or anything in it easy. except maybe the mobs you run into right after the 1st door.
    <Liv3mind>
    <PC/NA - Legion Of The Bloodworks>
    Snowflake Patrol
  • iam117
    iam117
    ✭✭✭
    Woeler wrote: »
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.

    yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it

    I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.

    and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.

    That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.

    It is our preference for our tanks NOT to lose taunt...for any amount of time..

    Not at the cost of a third stack.

    when and if that happens the other tank takes is. not a dps or healer
    <Liv3mind>
    <PC/NA - Legion Of The Bloodworks>
    Snowflake Patrol
  • Woeler
    Woeler
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    ✭✭✭✭
    iam117 wrote: »
    Woeler wrote: »
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.

    yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it

    I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.

    and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.

    That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.

    It is our preference for our tanks NOT to lose taunt...for any amount of time..

    Not at the cost of a third stack.

    when and if that happens the other tank takes is. not a dps or healer
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.

    yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it

    I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.

    and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.

    That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.

  • hedna123b14_ESO
    hedna123b14_ESO
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    Woeler wrote: »
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.

    yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it

    I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.

    and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.

    That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.

    It is our preference for our tanks NOT to lose taunt...for any amount of time..

    Not at the cost of a third stack.

    The way our strat works is our main tank never gets the third stack...we also don't lose taunt on the hulk...I think advocating that is not a good idea, but like I said we aren't tell you you to do it this way...this is simply how we do it and it works well for us..
  • hedna123b14_ESO
    hedna123b14_ESO
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    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.

    yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it

    I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.

    and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.

    That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.

    It is our preference for our tanks NOT to lose taunt...for any amount of time..

    Not at the cost of a third stack.

    when and if that happens the other tank takes is. not a dps or healer
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    iam117 wrote: »
    Woeler wrote: »
    Woeler wrote: »
    The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.

    Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.

    Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.

    yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it

    I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.

    and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.

    That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.

    Well have yet to have this happen.
  • timidobserver
    timidobserver
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    I definitely can't think of a way for a none Sorc tank to do this. The only other vague possibility is a werewolf tank if werewolves can even use eyes of jode? Even if possible it would probably still be less effective.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • hedna123b14_ESO
    hedna123b14_ESO
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    I definitely can't think of a way for a none Sorc tank to do this. The only other vague possibility is a werewolf tank if werewolves can even use eyes of jode? Even if possible it would probably still be less effective.

    That's streak and Boundless are amazing!
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Why do you call a strategy that assumes the group having not enough dps new meta? I mean it is nice to give tips to less experienced groups, but your title makes it sound as if it is better to take an offtank instead of an additional stam dd.
    Edited by lolo_01b16_ESO on September 8, 2016 5:00PM
  • hedna123b14_ESO
    hedna123b14_ESO
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    Why do you call a strategy that assumes the group having not enough dps new meta? I mean it is nice to give tips to less experienced groups, but your title makes it sound as if it is better than just taking an additional stam dd instead of an offtank.

    It is better because u need 2 tanks for trial and a tank swapping to dps will do less damage than dps
  • timidobserver
    timidobserver
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    Why do you call a strategy that assumes the group having not enough dps new meta? I mean it is nice to give tips to less experienced groups, but your title makes it sound as if it is better to take an offtank instead of an additional stam dd.

    :|
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • hedna123b14_ESO
    hedna123b14_ESO
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    Why do you call a strategy that assumes the group having not enough dps new meta? I mean it is nice to give tips to less experienced groups, but your title makes it sound as if it is better to take an offtank instead of an additional stam dd.

    Also not sureally what you mean about not having enough dps. 7 dps upfront with no additional issues is better than 6 dps upfront...there is zero downside with this and an extra dps to gain..
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