this was a super fun and stressful idea to try out so stoked it worked!
It would basically require a sorc tank, since they can overload those assassins. I can't imagine any other tank being able to handle the assassins in a timely manner.
It would basically require a sorc tank, since they can overload those assassins. I can't imagine any other tank being able to handle the assassins in a timely manner.
Hm...you don't even need an offtank for non-HM Rakkhat. You just have to burn the hulk fast enough, which shouldn't be a problem from what i've seen.
The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Hm...you don't even need an offtank for non-HM Rakkhat. You just have to burn the hulk fast enough, which shouldn't be a problem from what i've seen.
hedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
hedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
hedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
hedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it
hedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it
I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.
hedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it
I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back. The damage it does to a healer or DD in that short time is rather insignificant.
If you taunt it just once you cannot get a third stack.
hedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it
I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.
and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.
hedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it
I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.
and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.
That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it
I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.
and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.
That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.
It is our preference for our tanks NOT to lose taunt...for any amount of time..
hedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it
I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.
and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.
That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it
I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.
and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.
That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.
It is our preference for our tanks NOT to lose taunt...for any amount of time..
Not at the cost of a third stack.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it
I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.
and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.
That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.
It is our preference for our tanks NOT to lose taunt...for any amount of time..
Not at the cost of a third stack.
when and if that happens the other tank takes is. not a dps or healer
hedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it
I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.
and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.
That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it
I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.
and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.
That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.
It is our preference for our tanks NOT to lose taunt...for any amount of time..
Not at the cost of a third stack.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it
I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.
and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.
That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.
It is our preference for our tanks NOT to lose taunt...for any amount of time..
Not at the cost of a third stack.
when and if that happens the other tank takes is. not a dps or healerhedna123b14_ESO wrote: »The third stack of the debuf from the hulk always makes the next incoming damage oneshot you. The first two debufs are not a big deal.
Yup, but if the main tank has to take him early that second debuff stack can adversely affect survivability, so tanks need to be mindful of that should that issue occur.
Meh, I have maintanked hardmode with 2 stacks. Not that big of a deal. You just want to avoid the third at all cost. In non hardmode you can basically kill the hulk before it even does the third stack, if not maintank can take it and it should be dead prettt quickly afterwards.
yes you can. and no its not a huge deal, but knowing that 3rd stack is coming is enough stress. you still need to be mindful of it
I really don't see how this is a problem. I taunt it once, meaning the taunt runs out before I get the third stack, so if it ever comes to that time, the mob will go random, hits a guy, my debuf is gone and I take it back.
and if the person it hits when you drop taunt isnt topped off on heals, or is low on hp, they will get killed.
That goes for every single mechanic in every single bossfight, any person on low health will get killed by something if they are not healed quick enough. What I am explaining here is not some sort of l33t strat, it's perfectly safe. That hulk hits another player for like 3 or 4k, once, and mostly in the close-combat camp where springs is on the ground pretty much 24/7. If the off-tank is not there for whatever reason, it is the smartest thing to do. I'm just pointing out that the "stress for the 3rd stack" is basically non-existent if you do not retaunt the mob immediately.
timidobserver wrote: »I definitely can't think of a way for a none Sorc tank to do this. The only other vague possibility is a werewolf tank if werewolves can even use eyes of jode? Even if possible it would probably still be less effective.
lolo_01b16_ESO wrote: »Why do you call a strategy that assumes the group having not enough dps new meta? I mean it is nice to give tips to less experienced groups, but your title makes it sound as if it is better than just taking an additional stam dd instead of an offtank.
lolo_01b16_ESO wrote: »Why do you call a strategy that assumes the group having not enough dps new meta? I mean it is nice to give tips to less experienced groups, but your title makes it sound as if it is better to take an offtank instead of an additional stam dd.
lolo_01b16_ESO wrote: »Why do you call a strategy that assumes the group having not enough dps new meta? I mean it is nice to give tips to less experienced groups, but your title makes it sound as if it is better to take an offtank instead of an additional stam dd.