So it's okay to have mighty boost stone trebs, but not befoul boost meatbags?
No they fixed that too...but...I'm in Tertiary Meat...So I care more about THA MEAT.
"Fixed an issue where Siege Weapon damage could be increased by various passives that increase damage done, such as Mighty and Destructive Ancestry."
Rohamad_Ali wrote: »Someone needs to think of the Farmers .
This is the second dumbest change they every made after AOe caps this is just stupid they just keep rewarding bad play.
LoL at the tower farmers. The only reason it worked it because of the delay in the door and you are mad that its a buggy system you can't abuse anymore.
You can still tower farm, you just have to do it smart now. No more, oh crap here is a zerg lets go in the tower.
More like, ok lets set up a tower farm and have 2 people flip the resource.
Proper planning prevents *** poor performance.
I don't need the door to kill others I kill others without it.Bad play is allowing 30 people to chance after you and when you try to fight them back they take reduced damage that's bad play.Don't get mad because you got farmed while in you 80 man zerg it was a bad change.They just told small groups again you don't try to get away from the 30+ man zergs because they will kill you no matter what you do.Darnathian wrote: »This is the second dumbest change they every made after AOe caps this is just stupid they just keep rewarding bad play.
Wrong. If u rely on the delay of the door to kill others thats the bad play.
Use chokes.
Concentrating players is bad performance. Some in this thread are the same that complain about lag. Yet they help cause it with dumb tower farms
I think that anyone who is positive to them removing doors of resources needs to try out playing outnumbered by a f ton. The people who are positive to this change, are probably the people who get rekt in 24mans by 2-5 people in a tower. But then again, ZOS is known for making changes to appeal the zergling PvPers instead of small scale PvPers, that's for sure.
All in all, removing doors is bad for the people who enjoy playing in small groups because it gives a small advantage for the small man, while the 24man zerg has a HUGE advantage by having so many players compared to the small group.
DISAPPOINTED
I want everyone to step back and consider the fact that most people havent learned after more than 2 years how to counter a tower farm.
now imagine that most likely the dev's are among them. Let that sink in.
God_flakes wrote: »I want everyone to step back and consider the fact that most people havent learned after more than 2 years how to counter a tower farm.
now imagine that most likely the dev's are among them. Let that sink in.
I don't believe that. I think they've seen the shenanigans and were annoyed by them like most of us are. And I applaud their efforts to curb the ap farming.
God_flakes wrote: »I think that anyone who is positive to them removing doors of resources needs to try out playing outnumbered by a f ton. The people who are positive to this change, are probably the people who get rekt in 24mans by 2-5 people in a tower. But then again, ZOS is known for making changes to appeal the zergling PvPers instead of small scale PvPers, that's for sure.
All in all, removing doors is bad for the people who enjoy playing in small groups because it gives a small advantage for the small man, while the 24man zerg has a HUGE advantage by having so many players compared to the small group.
DISAPPOINTED
The 24 man does NOT have an advantage, so says my meatbag and VD set.
I LOVE this change. And not because I run in 24 mans. I don't. I am solo 95% of the time anymore. But because I see this as a way to more efficiently and quickly mop up stoopid farmers.
@god_flakes you are not going to get anyone that enjoys tower farming to come over to our side. The same way you won't understand the enjoyment of said tower farming.
It's fun for them to use a broken mechanic to be able to kill 100's of players, nothing you can do to change that.
This "we go there to get away from the zerg" is b.s.
if you want to tower farm, you set it up in advance, if you are trying to get away from the zerg you can rapid up the steps out the back.
They just took their toys away from them and they are mad.
Also, this isn't 1vX online nor is it 5v24 online. This is a AvAvA game, not balanced for small man, so yes they are making it more difficult for a small amount of players to farm a large amount of bad players, this is a good thing for the health of the game.
Sallington wrote: »Good change in my opinion. Tower farms were cancer.
so people hole up in resource towers to get away from zergs.. lmao that's a good one.. next joke plz