s7732425ub17_ESO wrote: »So you're also not aware that the group finder scales up anyone who is below 160? So that they're effectively properly leveled and geared (assuming that they are decently geared for their actual level)?Ghost-Shot wrote: »Ghost-Shot wrote: »Ghost-Shot wrote: »lol you think people need max-level gear to do non-vet dungeons? You think a scaled-up CP80 would need to be "carried" through a non-vet dungeon? Hell, there are only a couple of vet dungeons where I'd be even a little concerned about someone based on their amount of CP, let alone non-vet.Ghost-Shot wrote: »You can't even use max level gear yet, go get some CP rather than expecting others to carry you.
Personally no, I know I can solo dps those dungeons so I don't give a ***. But it is 100% reasonable for someone to expect a player to be properly leveled and geared to the level of the instance they are running.
So, like level 12 or 18 or whatever for normal Banished Cells or normal Darkshade?
There is no set level for it, the instance scales to the group lead so if the group lead is over 160 cp it will be scaled to 160.
Yeah, scaling is cool, but what would you consider "properly leveled and geared" for a normal dungeon?
The level the instance is scaled to.
No, it does not work like this.
First of all, if we are talking about really low levels (such as level 20 players), they will not have access to all skills that endgame players use in normal rotations. So you are playing with people who only have the first 3 skills unlocked in each skill line (if even that!) and also maybe not even morphed correctly (if morphed at all!).
Also, the scaling does not affect player skill. If you are talking about new players, no matter if the scaling gives them 30k HP, they will still repeatedly be one-shot by certain boss mechanics simply because they haven't learned how to play the game yet. Great example- first boss of Banished Cells normal- it does an *interruptible* one-shot cast (boss version of frost clench). If you interrupt, you don't die. If you don't interrupt and you are not the tank, you will die. New players will not interrupt and will repeatedly wipe. Great example- second boss in normal Blackheart Haven. This boss channels an attack that kills multiple people, but it can be interrupted. Groups repeatedly wipe here for the same reason.
Also, seriously? Properly geared before CP160? Yea.... no. Anyone before that level wears a hodgepodge of gear that is nowhere near properly geared.
Ghost-Shot wrote: »Because I don't think its unreasonable for a group to expect someone at that level, but like I said I didn't know it battle levels you. I do lots of dungeons, just not normals.
s7732425ub17_ESO wrote: »Also, seriously? Properly geared before CP160? Yea.... no. Anyone before that level wears a hodgepodge of gear that is nowhere near properly geared.
Yes, it absolutely does.s7732425ub17_ESO wrote: »So you're also not aware that the group finder scales up anyone who is below 160? So that they're effectively properly leveled and geared (assuming that they are decently geared for their actual level)?Ghost-Shot wrote: »Ghost-Shot wrote: »Ghost-Shot wrote: »lol you think people need max-level gear to do non-vet dungeons? You think a scaled-up CP80 would need to be "carried" through a non-vet dungeon? Hell, there are only a couple of vet dungeons where I'd be even a little concerned about someone based on their amount of CP, let alone non-vet.Ghost-Shot wrote: »You can't even use max level gear yet, go get some CP rather than expecting others to carry you.
Personally no, I know I can solo dps those dungeons so I don't give a ***. But it is 100% reasonable for someone to expect a player to be properly leveled and geared to the level of the instance they are running.
So, like level 12 or 18 or whatever for normal Banished Cells or normal Darkshade?
There is no set level for it, the instance scales to the group lead so if the group lead is over 160 cp it will be scaled to 160.
Yeah, scaling is cool, but what would you consider "properly leveled and geared" for a normal dungeon?
The level the instance is scaled to.
No, it does not work like this.
Which is exactly why the scaling gives them higher stats than they would have if they were actually max-level. To compensate for this. It doesn't fully make up for it, but for anything other than endgame content it's more than sufficient. For non-vet group dungeons (and remember, that's what we're talking about here) it works absolutely fine.s7732425ub17_ESO wrote: »First of all, if we are talking about really low levels (such as level 20 players), they will not have access to all skills that endgame players use in normal rotations. So you are playing with people who only have the first 3 skills unlocked in each skill line (if even that!) and also maybe not even morphed correctly (if morphed at all!).
lolwuts7732425ub17_ESO wrote: »[Also, the scaling does not affect player skill. If you are talking about new players, no matter if the scaling gives them 30k HP, they will still repeatedly be one-shot by certain boss mechanics simply because they haven't learned how to play the game yet. Great example- first boss of Banished Cells normal- it does an *interruptible* one-shot cast (boss version of frost clench). If you interrupt, you don't die. If you don't interrupt and you are not the tank, you will die. New players will not interrupt and will repeatedly wipe. Great example- second boss in normal Blackheart Haven. This boss channels an attack that kills multiple people, but it can be interrupted. Groups repeatedly wipe here for the same reason.
lol yeah OK, maybe you... I know that right from when I first managed to learn 2 traits on things shortly after PC launch, I've always used full item sets of blue quality or better, from about level 10 on up to max level. Crafted sets are more than sufficient to be properly geared for non-vet dungeons, and the only people who don't seem to use them are usually the people who just grind and don't do dungeons anyway.s7732425ub17_ESO wrote: »[Also, seriously? Properly geared before CP160? Yea.... no. Anyone before that level wears a hodgepodge of gear that is nowhere near properly geared.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
s7732425ub17_ESO wrote: »No, it does not work like this.
First of all, if we are talking about really low levels (such as level 20 players), they will not have access to all skills that endgame players use in normal rotations. So you are playing with people who only have the first 3 skills unlocked in each skill line (if even that!) and also maybe not even morphed correctly (if morphed at all!).
Also, the scaling does not affect player skill. If you are talking about new players, no matter if the scaling gives them 30k HP, they will still repeatedly be one-shot by certain boss mechanics simply because they haven't learned how to play the game yet. Great example- first boss of Banished Cells normal- it does an *interruptible* one-shot cast (boss version of frost clench). If you interrupt, you don't die. If you don't interrupt and you are not the tank, you will die. New players will not interrupt and will repeatedly wipe. Great example- second boss in normal Blackheart Haven. This boss channels an attack that kills multiple people, but it can be interrupted. Groups repeatedly wipe here for the same reason.
Also, seriously? Properly geared before CP160? Yea.... no. Anyone before that level wears a hodgepodge of gear that is nowhere near properly geared.
Bryanonymous wrote: »Wish PC had a built in voice channel...
Balticthunder wrote: »Deathgiggle wrote: »
I came from playing WoW since day one of its release and I raided hardcore for 7 of those years. My wife and I were in a World ranked guild and I was #3 Warlock in the world so I know all about real hard work in a game. We took a year off work to spend 14 hours a day playing WoW, but we were sponsored so it wasn't too bad. We raided from 5pm-1a.m. nightly and many times on new content my guild made us stay all night until we defeated a boss or instance because to stay ranked we had to beat out other guilds doing the same thing. After 7 years my wife was burnt out and decided to leave to go back to school. I stayed playing for about another 6 months and then decided to leave as well because without her it just wasn't fun anymore.
C'mon, you're bragging of how good you was, went through all the hardships and know how it is, and yet you are complaining about few kicks from the random groups!
So many people still thinks that more CP magically makes them good, while in dungeons they still struggle and cant do a ***.
Deathgiggle wrote: »Balticthunder wrote: »Deathgiggle wrote: »
I came from playing WoW since day one of its release and I raided hardcore for 7 of those years. My wife and I were in a World ranked guild and I was #3 Warlock in the world so I know all about real hard work in a game. We took a year off work to spend 14 hours a day playing WoW, but we were sponsored so it wasn't too bad. We raided from 5pm-1a.m. nightly and many times on new content my guild made us stay all night until we defeated a boss or instance because to stay ranked we had to beat out other guilds doing the same thing. After 7 years my wife was burnt out and decided to leave to go back to school. I stayed playing for about another 6 months and then decided to leave as well because without her it just wasn't fun anymore.
C'mon, you're bragging of how good you was, went through all the hardships and know how it is, and yet you are complaining about few kicks from the random groups!
So many people still thinks that more CP magically makes them good, while in dungeons they still struggle and cant do a ***.
The point was not to brag but to try and make people realize that not every low CP level player is a scrub who doesn't know anything. I sat down and read the strats to all the dungeons and even made notes in a text file on my phone for the really hard bosses. Some people do go into a group prepared but to be kicked out without even being given a chance and then having to face a 15 minute penalty is not really fair.
If you wanna kick me for a CP500+ player that's is fine, just don't penalize me with a 15 minute time out period when my time these days is very precious.
How about this solution? If you go afk for longer than 60 seconds or you go offline, then when they kick you the penalty is applied to your account. If your not afk and your not offline, then when they kick you there is no penalty? Would that work for people? That way your still punishing people for holding you up but not someone who just isn't up to the level you desire.
If a guy is say CP 120 and he is in a Vet dungeon and your dying on a boss cause his DPS ain't up to snuff and you kick him, should he still be penalized cause he is low DPS? He is just trying to play the game and enjoy content like you are. I think if he gets kicked he doesn't deserve to get a double penalty by having to sit out of another run for 15 minutes. Same goes with normal dungeons, if their DPS is too low and they can't handle it, then kick them if you want but don't give them a time out on top of it.
Bryanonymous wrote: »Wish PC had a built in voice channel...
Um nope, had that crap with Battlefield 3 and many hate it, plenty of voip progams out there, like TS3, Skype, Vent, the list goes on, thats what we use.
The timer starts ticking when the group is created, not when someone leaves/gets kicked. So in this case, any penalty would be minimal. If any of the timer still remains, it's probably just enough to repair gear before queuing again.
Rohamad_Ali wrote: »I'm sorry you get kicked from groups . That's no fun .
Special_XYZ wrote: »The fact that people kicked from the group receive a penalty is mind boggling. It should only be for those who leave the group. I thought this would be obvious to ZOS.
Taternater wrote: »What's the time limit before a thread becomes necro status?
Anyway, go into pugs expecting the worst always. Unless you're a cp infinite elitist, then you'll probably be fine.
Horowonnoe wrote: »Taternater wrote: »What's the time limit before a thread becomes necro status?
Anyway, go into pugs expecting the worst always. Unless you're a cp infinite elitist, then you'll probably be fine.
I hope never?
And with pugs, you need to go into them with a mindset of being able to carry the pug. If you can't carry your pug, then don't pug. After all, pugs are just cute small dogs and don't weigh that much and should be possible to be carried