@ZOS_GinaBruno @ZOS_BrianWheeler
We love the fact that we can now duel; thank you.
With that being said, there is an interesting issue we would like your assistance with tackling.
Players will attempt to organize their own dueling tournaments now & with that there will indeed be prizes in game by those hosting the tournament.
There is a state of "un-fairness" that certain players will know whether the person they are up next against will re-spec their champion points to defend specifically against their next opponent. They may even swap skills or gear to specifically counter the person they will be fighting next in the tournament.
It is impossible for others to determine whether or not a player is doing this & therefore we would ask for an instanced area where gear, champion points, & possibly even skills are locked from being changed upon entering.
There is no point or skill involved with coming up with different builds to specifically counter other players/classes. The goal of most of us, has been to create a unique build that we can successfully play in any scenario & allow us to win based on skill rather than "hard counters of specific builds".
The desire to create a level playing field in duels, whether by disabling CPs or preventing participants from swapping skills or gear etc, is a good reason to restrict dueling to purpose-made arenas. That way a ring-fence can be put around the arena within which such rules can be more easily implemented.
@ZOS_GinaBruno @ZOS_BrianWheeler
We love the fact that we can now duel; thank you.
With that being said, there is an interesting issue we would like your assistance with tackling.
Players will attempt to organize their own dueling tournaments now & with that there will indeed be prizes in game by those hosting the tournament.
There is a state of "un-fairness" that certain players will know whether the person they are up next against will re-spec their champion points to defend specifically against their next opponent. They may even swap skills or gear to specifically counter the person they will be fighting next in the tournament.
It is impossible for others to determine whether or not a player is doing this & therefore we would ask for an instanced area where gear, champion points, & possibly even skills are locked from being changed upon entering.
There is no point or skill involved with coming up with different builds to specifically counter other players/classes. The goal of most of us, has been to create a unique build that we can successfully play in any scenario & allow us to win based on skill rather than "hard counters of specific builds".
With the discussion over dueling in towns, it didn't take long for this thread to turn into yet another illustration of why PvP and PvE should be kept separate. The two playstyles really are very different and with arenas now set up for those wanting to duel there is simply no need for dueling to be enabled in towns where it will cause lag and immersion problems for everyone else.
Dueling is immersive.
Taleof2Cities wrote: »
I disagree. Disallowing certain player interactions based on because "there's 'better' places to duel" or because "you don't need to duel where you want to duel" hardly counts as an argument.
I personally like the ability to duel anywhere in the game. It adds a whole new level of liveliness to the game and makes my game much more immersive.
Agree.
This is One Tamriel. This is not "One Tamriel Except You Can't Duel in Towns Because Other Players Want To Be At Peace When At The Crafting Station".
Your talking about paying customers though, I could run around in both your faces the entire duel is that ok too?
scorpiodog wrote: »Taleof2Cities wrote: »
I disagree. Disallowing certain player interactions based on because "there's 'better' places to duel" or because "you don't need to duel where you want to duel" hardly counts as an argument.
I personally like the ability to duel anywhere in the game. It adds a whole new level of liveliness to the game and makes my game much more immersive.
Agree.
This is One Tamriel. This is not "One Tamriel Except You Can't Duel in Towns Because Other Players Want To Be At Peace When At The Crafting Station".
Your talking about paying customers though, I could run around in both your faces the entire duel is that ok too?
You could also just drop an ultimate or spam other visual skills, or even the cute achievements visual effects. If you have three people doing that the duelers might get confused as heck.
CromulentForumID wrote: »With the discussion over dueling in towns, it didn't take long for this thread to turn into yet another illustration of why PvP and PvE should be kept separate. The two playstyles really are very different and with arenas now set up for those wanting to duel there is simply no need for dueling to be enabled in towns where it will cause lag and immersion problems for everyone else.
Dueling is immersive.
Dueling is immersive in towns if the people dueling are arrested as soon as they are done. I mean, two people in open combat in a city? And when you are done you just shrug and go about your day?
I am not sure you can argue for how immersive dueling is unless you are standing in some kind of arena.
I think you mean to say dueling makes things more lively, or active, or busy. Immersive? I need to be convinced
PVP'ers duel outside the city gates
OR
In Town Dueling = I do not want any type of dueling game.
The choice is simple.
Do I have to start reporting players for hassling people who are trying to do questing, RP'ing, or go shopping in towns?
That's one of the reasons why they need to make duel arenas. Duel arenas would also prevent conflicts between PvErs and PvPers. Last night, I saw someone trolling someone else just because he/she didn't wanna duel. I knew this kinda stuff would happen and it's not even live yet. The last reason why they should keep dueling in duel arenas is because you can already see duels pretty much everywhere you go on the PTS so imagine when it's gonna go live. I enjoy dueling but when I wanna PvE, I wanna PvE, I don't wanna see duels everywhere I go. Yes, it's immersion breaking.Emma_Overload wrote: »Dueling in towns should not be allowed or illegal incurring a high bounty and making guards attack you instantly.
This doesn't make much sense to me. Dueling is most likely to take place where multiple players congregrate... which is in towns. I just spent 15 minutes dueling in Rawlkha, and the only reason it was possible is because there were lots of players standing around waiting to duel.
You should be able to duel in open word, if i want to duel someone outside the arenas that will be really crowded, i should be able to do it. Just restrict towns, so we don't have a all scale war going on in the middle of the stormheaven market, but don't limit duels just to the arenas.
I am not on the PTS, and although I am excited by the prospect of dueling, I have a major concern:
Is dueling allowed in major cities? And if so, is it having any effect on lag in these zones? I am concerned that dueling in major cities would cause even more lag. Perhaps those on the PTS can shed some light on this, although I am sure a lot of people, like me do not use the PTS (I am on console), and as such, testing may not be accurate. Besides, is dueling really safe inside a large tree?
I'll just put this here because it doesn't seem like many people have been talking about it enough: I would like there to be some way to duel without CP. I am of the mind that CP is very disruptive to the overall game, especially PvP, and...
Well, point is, I spent my CP from a PvE perspective and PvP in Azura's so that I don't have to respec CP all the time. As such, when introduced to a CP environment, the build has more regen than necessary and less damage and defenses relative to PvP CP spec players. That and I find PvP without CP much more fun.
As long as it is possible , somehow or somewhere, I will be satisfied. Please and thank you.
sladen_eos wrote: »The dueling system is a great feature and after many hours on PTS my only suggestions are at the start of a duel:
- Ultimate should reset to 0
- Resource pools should fill up to maximum
Also a few ideas of possible additions:
- Group fights could be a great addition to the duel system, party leaders would have the option to challenge other party leaders to a group fight. Criteria would of course be that parties are the same size and perhaps limited to 2v2 or 3v3.
- Daily quests at the Hammerdeath arena, for example 'Win X amount of duels'.