How is wading through players while they're dueling any less immersive than wading through players while they're not dueling?
PVP'ers duel outside the city gates
OR
In Town Dueling = I do not want any type of dueling game.
The choice is simple.
Do I have to start reporting players for hassling people who are trying to do questing, RP'ing, or go shopping in towns?
Dueling in towns should not be allowed or illegal incurring a high bounty and making guards attack you instantly.
Duel and kill in front of npc witnrsses or guards = bounty and sggro just like killing any civilian.
Then you can choose where to duel.
ZOS_GinaBruno wrote: »This is the official feedback thread for dueling. Specific feedback that the team is looking for includes the following:
- Were you able to easily figure out how to duel against another player?
- Did you get into any situations where the duel was cancelled or interrupted without any notification?
- Did you run into any situations that seemed strange or disruptive while dueling? If so, what were you doing at the time?
- Do you have any other general feedback?
ZOS_GinaBruno wrote: »This is the official feedback thread for dueling. Specific feedback that the team is looking for includes the following:
- Were you able to easily figure out how to duel against another player?
- Did you get into any situations where the duel was cancelled or interrupted without any notification?
- Did you run into any situations that seemed strange or disruptive while dueling? If so, what were you doing at the time?
- Do you have any other general feedback?
If you're going to reset ultimate before a duel then you need to have something in place to stop ults being used in the first 30 seconds or so, otherwise you'll get nightblades popping off their ults every 15 seconds whilst other classes are only 60 Ultimate into their 150+ ultimate pool causing further imbalance, especially with these weapon ultimates in place.
Strider_Roshin wrote: »If you're going to reset ultimate before a duel then you need to have something in place to stop ults being used in the first 30 seconds or so, otherwise you'll get nightblades popping off their ults every 15 seconds whilst other classes are only 60 Ultimate into their 150+ ultimate pool causing further imbalance, especially with these weapon ultimates in place.
There are worst things in this game than Death Stroke. And if we're going to play that way then let's make sure sorcs can't use their ultimate until someone else can use theirs. After all, they get a cost reduction for their Ultimates. Oh and let's get rid of major mending for Templars because that's a class advantage. Oh and no reflective scales from DKs either because that's also a class advantage. Should we negate shields while we're at it to? See how dumb and petty that sounds?
Strider_Roshin wrote: »If you're going to reset ultimate before a duel then you need to have something in place to stop ults being used in the first 30 seconds or so, otherwise you'll get nightblades popping off their ults every 15 seconds whilst other classes are only 60 Ultimate into their 150+ ultimate pool causing further imbalance, especially with these weapon ultimates in place.
There are worst things in this game than Death Stroke. And if we're going to play that way then let's make sure sorcs can't use their ultimate until someone else can use theirs. After all, they get a cost reduction for their Ultimates. Oh and let's get rid of major mending for Templars because that's a class advantage. Oh and no reflective scales from DKs either because that's also a class advantage. Should we negate shields while we're at it to? See how dumb and petty that sounds?
Actually, no I don't - I see how dumb and petty your advantages sound because they're class specific - I know I used nightblade as an example but really any stamina class is going to build ultimate quicker than their magicka counterpart, no? At least with the viable ultimates - I guess it could fall into the stam vs magicka debate.
But just as an example, have you ever tried to build ultimate on a magplar with two swords, sure you can hit your dawns wrath passive every 6 seconds to get 6 ultimate but in the end you're still being out-ultimated (if you wanna call it that) by a massive margin and like it or not, it's often, especially in this patch significant in your burst.
That's before we talk about how magicka based ults are for the most part, avoidable/blockable and stamina ults are almost always instant cast and unless you're holding block for unknown reasons you're about to be hit by it and stunned, and then probably again before you've got yours.
Dragon Leap, Death Stroke, Dawnbreaker - About sums up stamina ults that I see used and they're all incredibly low cost and all play a significant part in a combo - You don't get too many chances at surviving these combos, no matter the class using it.
I don't see that many fights between good players that end before an ultimate, do you? So if I start a fight against a good player and 20 seconds in I've been hit with that combo, I'm probably on the back foot, getting wailed on and like I've said before, another one is definitely coming before I've got mine - Best case scenario I have to used mine defensively when I've got it - What a waste.
I've got no issue with people dropping ult before a duel, just with people thinking that produces a fair fight - if anything both players should start with max ultimate and a further countdown applied before you can use them - Why should you have your full burst 3 times before I have had 1? Because ultimately, it's going to be one of these full bursts by either player that will get the job done.
This is just always how I've seen ult dropping, even before stamina was where it's at now.
Tonnopesce wrote: »Strider_Roshin wrote: »If you're going to reset ultimate before a duel then you need to have something in place to stop ults being used in the first 30 seconds or so, otherwise you'll get nightblades popping off their ults every 15 seconds whilst other classes are only 60 Ultimate into their 150+ ultimate pool causing further imbalance, especially with these weapon ultimates in place.
There are worst things in this game than Death Stroke. And if we're going to play that way then let's make sure sorcs can't use their ultimate until someone else can use theirs. After all, they get a cost reduction for their Ultimates. Oh and let's get rid of major mending for Templars because that's a class advantage. Oh and no reflective scales from DKs either because that's also a class advantage. Should we negate shields while we're at it to? See how dumb and petty that sounds?
Actually, no I don't - I see how dumb and petty your advantages sound because they're class specific - I know I used nightblade as an example but really any stamina class is going to build ultimate quicker than their magicka counterpart, no? At least with the viable ultimates - I guess it could fall into the stam vs magicka debate.
But just as an example, have you ever tried to build ultimate on a magplar with two swords, sure you can hit your dawns wrath passive every 6 seconds to get 6 ultimate but in the end you're still being out-ultimated (if you wanna call it that) by a massive margin and like it or not, it's often, especially in this patch significant in your burst.
That's before we talk about how magicka based ults are for the most part, avoidable/blockable and stamina ults are almost always instant cast and unless you're holding block for unknown reasons you're about to be hit by it and stunned, and then probably again before you've got yours.
Dragon Leap, Death Stroke, Dawnbreaker - About sums up stamina ults that I see used and they're all incredibly low cost and all play a significant part in a combo - You don't get too many chances at surviving these combos, no matter the class using it.
I don't see that many fights between good players that end before an ultimate, do you? So if I start a fight against a good player and 20 seconds in I've been hit with that combo, I'm probably on the back foot, getting wailed on and like I've said before, another one is definitely coming before I've got mine - Best case scenario I have to used mine defensively when I've got it - What a waste.
I've got no issue with people dropping ult before a duel, just with people thinking that produces a fair fight - if anything both players should start with max ultimate and a further countdown applied before you can use them - Why should you have your full burst 3 times before I have had 1? Because ultimately, it's going to be one of these full bursts by either player that will get the job done.
This is just always how I've seen ult dropping, even before stamina was where it's at now.
No ultimate at the beginning is just a simple way to make the fight "fair" as much as possibile.
I as a pvp player want to get the 100 duels victories archivement , in order to do that i pre charge the most powerful ultimate i have and kill everyone in a matter of seconds doing 60k+ damage ( i've tried to exploit the sistem and believe me with an ambush + bow ballista +fear + execute you are going to die)
How this sounds?