Itsnotarealwar wrote: »I love seeing Vet players issue threats in the lowbie campaign. I love knowing that some people are this consumed by a video game. I want to feel sorry for you. But I can't.
Sreja_Bone wrote: »Heheheh, as a longtime member of team banana, a positive quote from Lady Emily leaves me feeling a bit conflicted and somewhat fouled (just joshing you, Em .)vamp_emily wrote: »Sreja_Bone wrote: »I still blame the guild of the Yellow Summer (and fall). Made pvp completely unenjoyable, in my opinion, and I've not returned in any significant way since. I was one of those new, unguilded folks running with a couple of friends. Had a blast right up until the Imperium decided they were gonna run the table all day, every day. Only real accomplishment there was upping the toxicity to unbearable levels. BwB had a really great community right until then, experienced players, guilds, and all.
Now....not so much.
Ya that guild hurt me and many others. I cried and quit playing PvP for 3 months. That is why I think population balance is the key to having a great campaign. I think another thing that people fail to understand is that many people don't stay in Kyne . There is going to be less new players joining Kyne as time goes by.
I do, however, want to say that GoNB and Pugz were positive forces in that time in my pvp experience rather than negative. As a small group trying to do diversions or break travel lines, we could always tell we were doing the right thing when Night Bladers showed up to help or Pugz showed up to stomp on us. Same held true when we moved to EP to try to help break the stranglehold; if anyone from those guilds showed up to smack us down, we knew we were at least making a little difference.
Stridig, Deadly, Wolf, Adenoma, and Basement Ghost did a great job making four newbs feel like allies and respected foes. I do miss those days.
Oh my, basement ghost... that's a name I haven't heard in a while..
Gbnicholson1 wrote: »
Omg this sums up Kyne so well. It’s for lowbies to try out gear and builds, but they INCESSANTLY whine if you play more than one faction because you didn’t buy anthe any alliance upgrade and pick one faction when you bought the game. Then they launch smear campaigns, and generally act like they are in middle school. People who resort to character assassination ruin this for more people than macros do. I’m sorry but Im not deleting my characters I’ve been leveling crafting, horses, banks space etc. for somebodies insecurities and paranoia.
Issuing threats like that is usually done on the part of socially awkward people, they have no tact so they have these guilds that burn out or implode in a few months. Then you find out that they are in fact adults, or supposed to be adults, and like you said, you just can’t feel sorry for them.
I was accused of being a spy and it cracks me up. The rewards for all campaigns are trash so there virtually no incentive for it and it seems to me you’d just lose out on ap. The worst thing a spy can do is give away positiomns, which is annoying but doesn’t provide any real advantage. It’s really no different from being spotted by a scout. Basically it sets up a battle, that’s it. The last two times my group had a spy we wiped their co-conspirators at the ambush.
The other thing is weirdos stalking certain players and groups across the map. This guy berated me for starting to take a keep the other day because he wanted to camp the bridge like a creeper.
I’m told Vivec isn’t like this so it’s like this social virus in Kyne. I’ve of course come to terms with all this immaturity at this point and bought the alliance upgrade to play with my friends in AD, because they have proven to be the most mature and stable. I made friends in all factions but it’s no fun to play by yourself or get berated for playing for points instead of pride because some narcissist wants to make stuff up about you.
It really sounds to me like you're just trying to rationalize and justify to yourself that spying isn't really bad, you were just setting up a battle. And of course its different from being spotted by a scout, and setting up a battle where one side knows what they're getting into and the other is just guessing is an advantage for sure. If my group gets spotted by a scout en-route to a back keep, the opposition usually has time to get there, but there's some guesswork about numbers and actual destination. Sometimes they'll get that wrong. If we get spotted at the actual keep, there's usually a limited time window before the keep flags, so the majority of the defense ends up riding from the nearby keep. All of that is nulled by someone spying.Gbnicholson1 wrote: »The worst thing a spy can do is give away positiomns, which is annoying but doesn’t provide any real advantage. It’s really no different from being spotted by a scout. Basically it sets up a battle, that’s it. The last two times my group had a spy we wiped their co-conspirators at the ambush.
Itsnotarealwar wrote: »@kringled_1 my history is short. I started playing with AD during the double AP event. Met a couple people but ended up getting picked up by an EP guild and have been in EP ever since. @Stridig is my irl friend, crafts my gear for me and set up a computer for me at his house to teach me how to play. I play about once a month now as this is one of the most toxic communities I have ever seen and is a huge turn off. There is a brief history for you. Feel free to comment away. Everybody else does. Lol
It really sounds to me like you're just trying to rationalize and justify to yourself that spying isn't really bad, you were just setting up a battle. And of course its different from being spotted by a scout, and setting up a battle where one side knows what they're getting into and the other is just guessing is an advantage for sure. If my group gets spotted by a scout en-route to a back keep, the opposition usually has time to get there, but there's some guesswork about numbers and actual destination. Sometimes they'll get that wrong. If we get spotted at the actual keep, there's usually a limited time window before the keep flags, so the majority of the defense ends up riding from the nearby keep. All of that is nulled by someone spying. [/quote]Gbnicholson1 wrote: »The worst thing a spy can do is give away positiomns, which is annoying but doesn’t provide any real advantage. It’s really no different from being spotted by a scout. Basically it sets up a battle, that’s it. The last two times my group had a spy we wiped their co-conspirators at the ambush.
kringled_1 wrote: »Gbnicholson1 wrote: »
As far as playing multiple alliances in one campaign: Come on, there's multiple threads active asking for faction lock for campaigns. It should be strikingly obvious that playing multiple alliances during the course of one campaign is not universally accepted, whether it's Kyne or Vivec or any other campaign. And yes, people on other campaigns can also be suspicious as well, that's hardly Kyne specific either.
I play one faction and the map in Kyne, even though I think the campaign rewards aren't worth sweating over, because I enjoy the feeling of teamwork, trying to accomplish things with my guildies together. Campaign score to me is a Macguffin, something we chase without it being important whether we get there or not. That sense of teamwork is horribly undermined when people in the group don't share that goal. I don't personally care if people play multiple alliances or not, but don't be surprised if you aren't welcome in a lot of groups when you do. This really shouldn't come as a surprise to anyone who has ever done any competitive team work in almost any setting.
See if you started researching traits, leveling crafting, feeding horses, etc. you no longer have the luxury of playing one faction in Kyne, and since it’s where I want to try out my builds, doing so in other campaigns isn’t really and option because I want balance, even in Sotha people have their gold cp gear on so it’s not the same. I want an alliance change token, I commented on one of those threads.
I mean if you are in DC with an AA tabard, don't expect a warm welcome. Especially when, coincidence or not, every keep we show up to when you are in the group has a scout on it or the whole party waiting in stealth on porch. I agree some people get paranoid, but it isnt too hard to figure out why anyone would drop you when that is the case.
As an aside, about playing for points: can EP, like, get a grip and start trying to dethrone AD and attacking AD when they are a 1000 points ahead with a constant pop advantage? Having 8ish wannabe 1vXers at Aleswell farm, sieging the keep while AD keeps their morning emp indefinitely because we keep having to send people to wipe em is getting old.
Whomstdvely wrote: »I love how he doesn’t name any names but they come out and Identify themselves immediately as immature and insecure.
@Gbnicholson1
If the people you play with get mad about something so petty, maybe you should find others to play with