Its lag like crazy in certain zones now without One tamerial.As I mentioned earlier in this thread,mournhold for EP players is a laggy mess Elden root the same for AD on Xbox.Don't get me started on Orc town you can't be in their for more than 1 minute without crashing.this game can't handle to many players in one area the Devs even said that when they stated the reason for not having 24 man raids.Its not a assumption when the game can barely handle the people we have now in 1 zone.This game isn't optimized well and the only way for them to not make it lag is to make a zone instance limit to about 40 people and than maybe it won't be bad.EverHaunted wrote: »EverHaunted wrote: »This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.
It will affect me when the game is as laggy as PVP.
How? What is your proof of it? How can you claim it without backing it up with evidence? Just how will your lag increase? Based on what? I'm genuinely interested. Can you share your data with us?
Don't assume. Wait for it to hit, and then complain if you were right. Right now, it's almost as bad as superstitious bogus.
As I mentioned early for more end game players and PVPers the best guild traders are in MMournhold,wayrest Rawk 'aha .Those zones are going to have a many players moving to that zone to look at traders and craft gear.With Mournhold being a EP hub city where a lot of players gravitate players will flock to those cities.They will have lag.Not every Zone but the zones will always have more lag than other with this change.I will say many new players will stay in the faction because they won't know of this change so starter cities will always have a high population of that city we would assume.Well I can't speak for PC but I know on Xbox its bad and even heard that it was bad on PS4 as well at times.AzraelKrieg wrote: »Its lag like crazy in certain zones now without One tamerial.As I mentioned earlier in this thread,mournhold for EP players is a laggy mess Elden root the same for AD on Xbox.Don't get me started on Orc town you can't be in their for more than 1 minute without crashing.this game can't handle to many players in one area the Devs even said that when they stated the reason for not having 24 man raids.Its not a assumption when the game can barely handle the people we have now in 1 zone.This game isn't optimized well and the only way for them to not make it lag is to make a zone instance limit to about 40 people and than maybe it won't be bad.EverHaunted wrote: »EverHaunted wrote: »This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.
It will affect me when the game is as laggy as PVP.
How? What is your proof of it? How can you claim it without backing it up with evidence? Just how will your lag increase? Based on what? I'm genuinely interested. Can you share your data with us?
Don't assume. Wait for it to hit, and then complain if you were right. Right now, it's almost as bad as superstitious bogus.
That's on console though, specifically XB1. PC, and to a lesser extent PS4, have no such issues. EP Mournhold on PC-NA lately has been packed. People have been throwing around spell effects like the old days and there hasn't been any dip in FPS or in PR. And besides, with all three factions having all content available to them, why would they all congregate into one city all the time?
One Tamriel is nice but when you think about it you will have 3 times the normal people in zones which will make mats more scarce. And for you grinders out there 3 times the amount of people in the same spot which means 0 XP for you. Also with quests sometimes you have to kill things for the quest and when you have more people doing it. It becomes a pain cause you have to wait for the re spawn. Please join me and say no to this one tamriel.
As I mentioned early for more end game players and PVPers the best guild traders are in MMournhold,wayrest Rawk 'aha .Those zones are going to have a many players moving to that zone to look at traders and craft gear.With Mournhold being a EP hub city where a lot of players gravitate players will flock to those cities.They will have lag.Not every Zone but the zones will always have more lag than other with this change.I will say many new players will stay in the faction because they won't know of this change so starter cities will always have a high population of that city we would assume.Well I can't speak for PC but I know on Xbox its bad and even heard that it was bad on PS4 as well at times.AzraelKrieg wrote: »Its lag like crazy in certain zones now without One tamerial.As I mentioned earlier in this thread,mournhold for EP players is a laggy mess Elden root the same for AD on Xbox.Don't get me started on Orc town you can't be in their for more than 1 minute without crashing.this game can't handle to many players in one area the Devs even said that when they stated the reason for not having 24 man raids.Its not a assumption when the game can barely handle the people we have now in 1 zone.This game isn't optimized well and the only way for them to not make it lag is to make a zone instance limit to about 40 people and than maybe it won't be bad.EverHaunted wrote: »EverHaunted wrote: »This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.
It will affect me when the game is as laggy as PVP.
How? What is your proof of it? How can you claim it without backing it up with evidence? Just how will your lag increase? Based on what? I'm genuinely interested. Can you share your data with us?
Don't assume. Wait for it to hit, and then complain if you were right. Right now, it's almost as bad as superstitious bogus.
That's on console though, specifically XB1. PC, and to a lesser extent PS4, have no such issues. EP Mournhold on PC-NA lately has been packed. People have been throwing around spell effects like the old days and there hasn't been any dip in FPS or in PR. And besides, with all three factions having all content available to them, why would they all congregate into one city all the time?
EverHaunted wrote: »This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.
As I mentioned early for more end game players and PVPers the best guild traders are in MMournhold,wayrest Rawk 'aha .Those zones are going to have a many players moving to that zone to look at traders and craft gear.With Mournhold being a EP hub city where a lot of players gravitate players will flock to those cities.They will have lag.Not every Zone but the zones will always have more lag than other with this change.I will say many new players will stay in the faction because they won't know of this change so starter cities will always have a high population of that city we would assume.Well I can't speak for PC but I know on Xbox its bad and even heard that it was bad on PS4 as well at times.AzraelKrieg wrote: »Its lag like crazy in certain zones now without One tamerial.As I mentioned earlier in this thread,mournhold for EP players is a laggy mess Elden root the same for AD on Xbox.Don't get me started on Orc town you can't be in their for more than 1 minute without crashing.this game can't handle to many players in one area the Devs even said that when they stated the reason for not having 24 man raids.Its not a assumption when the game can barely handle the people we have now in 1 zone.This game isn't optimized well and the only way for them to not make it lag is to make a zone instance limit to about 40 people and than maybe it won't be bad.EverHaunted wrote: »EverHaunted wrote: »This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.
It will affect me when the game is as laggy as PVP.
How? What is your proof of it? How can you claim it without backing it up with evidence? Just how will your lag increase? Based on what? I'm genuinely interested. Can you share your data with us?
Don't assume. Wait for it to hit, and then complain if you were right. Right now, it's almost as bad as superstitious bogus.
That's on console though, specifically XB1. PC, and to a lesser extent PS4, have no such issues. EP Mournhold on PC-NA lately has been packed. People have been throwing around spell effects like the old days and there hasn't been any dip in FPS or in PR. And besides, with all three factions having all content available to them, why would they all congregate into one city all the time?
...
Cyrodiil is 1 zone not phased or instanced. That is why there is a queue. PvE no queue because players get load balanced through phased / instance.
EverHaunted wrote: »This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.
It will effect me negatively. Currently I find the AD version of Rawl'kha so laggy from massive groups of people firing off skills for no reason, that I completely avoid it and will only go to the Cadwell's Silver or Gold version. Same goes for Mournhold. One Tamriel removes that option for me, and also adds people to those spots (and the DC version of Rawl'kha is really busy so I can't even imagine what the outcome of that will be). Shopping will become infinitely more difficult.
Also, just a few days back I started a new alt and have been doing beginning quests for the last few days. The zones have been fairly crowded. I tried to do a quest in which I had to get drops from particular creatures, but there were so many people running around killing them (and they were in a very limited amount) that I spent 15 minutes running up and down empty halls before I got just one. I do hate to think of that situation combined with the extra people who would be running that zone as Cadwell's Silver (probably not too many from Gold but who knows).
I know a lot of people are excited about it, but you can't say it won't affect anyone negatively. I will probably stop bothering with Silver and Gold completely, since the main reason I do them now is to have fun questing with less people around so that I can actually get a hit in on bosses and dolmens.
I'm getting tired of hearing and wanted to clarify:
THERE WILL NOT BE THREE TIMES AS MANY PLAYERS IN AN AREA.
Yes, the amount of players who have access to a certain area will be tripled, but the number of areas players have access to will also be tripled.
Orly? And how does one access this new content? I have all DLC that's been released so please feel free to enlighten me.
I'm getting tired of hearing and wanted to clarify:
THERE WILL NOT BE THREE TIMES AS MANY PLAYERS IN AN AREA.
Yes, the amount of players who have access to a certain area will be tripled, but the number of areas players have access to will also be tripled.
Orly? And how does one access this new content? I have all DLC that's been released so please feel free to enlighten me.
I_killed_Vivec wrote: »One Tamriel and its introduction will go swimmingly. Every time ZOS applied patches or introduced new content they only improved the game as well as the experience for players across all platforms.
Read this with as much sarcasm as possible. All I'm looking forward to is the forum the first few days after OT has begun.
This is what I feel about it too.
I don't know how much it will improve the game for me (if at all), but it is a fundamental change and I can't see it being a painless transition. And that will affect me.
1) Tarmriel One is more in line with traditional Elder Scrolls games.
2) You will no longer out level a quest
3)All zones will feel alive
3) Benefit to new players as now questing with even your top level friend is possible.
Cyrodiil is 1 zone not phased or instanced. That is why there is a queue. PvE no queue because players get load balanced through phased / instance.
what exactly are the perks then? We could already group with non-alliance members for dungeons.
One Tamriel is nice but when you think about it you will have 3 times the normal people in zones which will make mats more scarce. And for you grinders out there 3 times the amount of people in the same spot which means 0 XP for you. Also with quests sometimes you have to kill things for the quest and when you have more people doing it. It becomes a pain cause you have to wait for the re spawn. Please join me and say no to this one tamriel.
1) Tarmriel One is more in line with traditional Elder Scrolls games.
2) You will no longer out level a quest
3)All zones will feel alive
3) Benefit to new players as now questing with even your top level friend is possible.
Cyrodiil is 1 zone not phased or instanced. That is why there is a queue. PvE no queue because players get load balanced through phased / instance.
This!
One Tamriel is what I've been begging for since the first day of Alpha 3 I had the chance to join.
No really this is the BEST change they could make!
Races have been leaving their home provinces, whether for trade or conquest, ever since the First Era, when the First Empire of the Nords conquered Morrowind and High Rock, and the Alessian Empire signed a trade treaty with the Camoran Dynasty. And that's without even mentioning the Second Empire, which covered nearly all of Tamriel and only ended 152 years ago. Under the Second Empire, trade and migration between the provinces would have been at an all-time-high.Forestd16b14_ESO wrote: »Traditional TES games ? Really your gonna use that ? ESO takes place 1000 years before Skyrim 800 years before Oblivion and Morrowind and 200 years before Talos of Atmora is born during this era the entire content of Tamriel was hermits who never thought of even traveling out of their home country. Nords stayed in Skyrim, Altmer stayed in Summer set, Khajiits stayed in Elsywere, and so on.1) Tarmeriel One is more in line with traditional Elder Scrolls games.
2) You will no longer out level a quest
3)All zones will feel alive
3) Benefit to new players as now questing with even your top level friend is possible.
Cyrodiil is 1 zone not phased or instanced. That is why there is a queue. PvE no queue because players get load balanced through phased / instance.