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One Tamriel Bad Idea

  • AzraelKrieg
    AzraelKrieg
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    ✭✭✭✭
    Jaronking wrote: »
    Jaronking wrote: »
    This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.

    It will affect me when the game is as laggy as PVP.

    How? What is your proof of it? How can you claim it without backing it up with evidence? Just how will your lag increase? Based on what? I'm genuinely interested. Can you share your data with us?
    Don't assume. Wait for it to hit, and then complain if you were right. Right now, it's almost as bad as superstitious bogus.
    Its lag like crazy in certain zones now without One tamerial.As I mentioned earlier in this thread,mournhold for EP players is a laggy mess Elden root the same for AD on Xbox.Don't get me started on Orc town you can't be in their for more than 1 minute without crashing.this game can't handle to many players in one area the Devs even said that when they stated the reason for not having 24 man raids.Its not a assumption when the game can barely handle the people we have now in 1 zone.This game isn't optimized well and the only way for them to not make it lag is to make a zone instance limit to about 40 people and than maybe it won't be bad.

    That's on console though, specifically XB1. PC, and to a lesser extent PS4, have no such issues. EP Mournhold on PC-NA lately has been packed. People have been throwing around spell effects like the old days and there hasn't been any dip in FPS or in PR. And besides, with all three factions having all content available to them, why would they all congregate into one city all the time?
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Jaronking
    Jaronking
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    Jaronking wrote: »
    Jaronking wrote: »
    This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.

    It will affect me when the game is as laggy as PVP.

    How? What is your proof of it? How can you claim it without backing it up with evidence? Just how will your lag increase? Based on what? I'm genuinely interested. Can you share your data with us?
    Don't assume. Wait for it to hit, and then complain if you were right. Right now, it's almost as bad as superstitious bogus.
    Its lag like crazy in certain zones now without One tamerial.As I mentioned earlier in this thread,mournhold for EP players is a laggy mess Elden root the same for AD on Xbox.Don't get me started on Orc town you can't be in their for more than 1 minute without crashing.this game can't handle to many players in one area the Devs even said that when they stated the reason for not having 24 man raids.Its not a assumption when the game can barely handle the people we have now in 1 zone.This game isn't optimized well and the only way for them to not make it lag is to make a zone instance limit to about 40 people and than maybe it won't be bad.

    That's on console though, specifically XB1. PC, and to a lesser extent PS4, have no such issues. EP Mournhold on PC-NA lately has been packed. People have been throwing around spell effects like the old days and there hasn't been any dip in FPS or in PR. And besides, with all three factions having all content available to them, why would they all congregate into one city all the time?
    As I mentioned early for more end game players and PVPers the best guild traders are in MMournhold,wayrest Rawk 'aha .Those zones are going to have a many players moving to that zone to look at traders and craft gear.With Mournhold being a EP hub city where a lot of players gravitate players will flock to those cities.They will have lag.Not every Zone but the zones will always have more lag than other with this change.I will say many new players will stay in the faction because they won't know of this change so starter cities will always have a high population of that city we would assume.Well I can't speak for PC but I know on Xbox its bad and even heard that it was bad on PS4 as well at times.
  • K4RMA
    K4RMA
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    Mysteri0n wrote: »
    One Tamriel is nice but when you think about it you will have 3 times the normal people in zones which will make mats more scarce. And for you grinders out there 3 times the amount of people in the same spot which means 0 XP for you. Also with quests sometimes you have to kill things for the quest and when you have more people doing it. It becomes a pain cause you have to wait for the re spawn. Please join me and say no to this one tamriel.

    ha go play a single player game if u want a lonely world
    nerf mdk
  • Seri
    Seri
    ✭✭✭✭
    Jaronking wrote: »
    Jaronking wrote: »
    Jaronking wrote: »
    This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.

    It will affect me when the game is as laggy as PVP.

    How? What is your proof of it? How can you claim it without backing it up with evidence? Just how will your lag increase? Based on what? I'm genuinely interested. Can you share your data with us?
    Don't assume. Wait for it to hit, and then complain if you were right. Right now, it's almost as bad as superstitious bogus.
    Its lag like crazy in certain zones now without One tamerial.As I mentioned earlier in this thread,mournhold for EP players is a laggy mess Elden root the same for AD on Xbox.Don't get me started on Orc town you can't be in their for more than 1 minute without crashing.this game can't handle to many players in one area the Devs even said that when they stated the reason for not having 24 man raids.Its not a assumption when the game can barely handle the people we have now in 1 zone.This game isn't optimized well and the only way for them to not make it lag is to make a zone instance limit to about 40 people and than maybe it won't be bad.

    That's on console though, specifically XB1. PC, and to a lesser extent PS4, have no such issues. EP Mournhold on PC-NA lately has been packed. People have been throwing around spell effects like the old days and there hasn't been any dip in FPS or in PR. And besides, with all three factions having all content available to them, why would they all congregate into one city all the time?
    As I mentioned early for more end game players and PVPers the best guild traders are in MMournhold,wayrest Rawk 'aha .Those zones are going to have a many players moving to that zone to look at traders and craft gear.With Mournhold being a EP hub city where a lot of players gravitate players will flock to those cities.They will have lag.Not every Zone but the zones will always have more lag than other with this change.I will say many new players will stay in the faction because they won't know of this change so starter cities will always have a high population of that city we would assume.Well I can't speak for PC but I know on Xbox its bad and even heard that it was bad on PS4 as well at times.

    The capital city zones would likely have additional instances (like it was at launch) spun up where demand requires it so I would highly doubt it'll become anywhere near PVP level of lag (nor do you usually have stacks of 40+ players all spamming AoEs). For an EP player, Deshaan shouldn't be any laggier with One Tamriel than now since Deshaan is practically empty for AD and DC players right now, despite being a hub. The primary difference is AD and DC players would port to a populated Deshaan rather than an empty one. If the argument is the players would flock there they would also have to leave from somewhere else.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Annalyse
    Annalyse
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    This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.

    It will effect me negatively. Currently I find the AD version of Rawl'kha so laggy from massive groups of people firing off skills for no reason, that I completely avoid it and will only go to the Cadwell's Silver or Gold version. Same goes for Mournhold. One Tamriel removes that option for me, and also adds people to those spots (and the DC version of Rawl'kha is really busy so I can't even imagine what the outcome of that will be). Shopping will become infinitely more difficult.

    Also, just a few days back I started a new alt and have been doing beginning quests for the last few days. The zones have been fairly crowded. I tried to do a quest in which I had to get drops from particular creatures, but there were so many people running around killing them (and they were in a very limited amount) that I spent 15 minutes running up and down empty halls before I got just one. I do hate to think of that situation combined with the extra people who would be running that zone as Cadwell's Silver (probably not too many from Gold but who knows).

    I know a lot of people are excited about it, but you can't say it won't affect anyone negatively. I will probably stop bothering with Silver and Gold completely, since the main reason I do them now is to have fun questing with less people around so that I can actually get a hit in on bosses and dolmens.
    Edited by Annalyse on August 8, 2016 5:52AM
  • AzraelKrieg
    AzraelKrieg
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    Jaronking wrote: »
    Jaronking wrote: »
    Jaronking wrote: »
    This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.

    It will affect me when the game is as laggy as PVP.

    How? What is your proof of it? How can you claim it without backing it up with evidence? Just how will your lag increase? Based on what? I'm genuinely interested. Can you share your data with us?
    Don't assume. Wait for it to hit, and then complain if you were right. Right now, it's almost as bad as superstitious bogus.
    Its lag like crazy in certain zones now without One tamerial.As I mentioned earlier in this thread,mournhold for EP players is a laggy mess Elden root the same for AD on Xbox.Don't get me started on Orc town you can't be in their for more than 1 minute without crashing.this game can't handle to many players in one area the Devs even said that when they stated the reason for not having 24 man raids.Its not a assumption when the game can barely handle the people we have now in 1 zone.This game isn't optimized well and the only way for them to not make it lag is to make a zone instance limit to about 40 people and than maybe it won't be bad.

    That's on console though, specifically XB1. PC, and to a lesser extent PS4, have no such issues. EP Mournhold on PC-NA lately has been packed. People have been throwing around spell effects like the old days and there hasn't been any dip in FPS or in PR. And besides, with all three factions having all content available to them, why would they all congregate into one city all the time?
    As I mentioned early for more end game players and PVPers the best guild traders are in MMournhold,wayrest Rawk 'aha .Those zones are going to have a many players moving to that zone to look at traders and craft gear.With Mournhold being a EP hub city where a lot of players gravitate players will flock to those cities.They will have lag.Not every Zone but the zones will always have more lag than other with this change.I will say many new players will stay in the faction because they won't know of this change so starter cities will always have a high population of that city we would assume.Well I can't speak for PC but I know on Xbox its bad and even heard that it was bad on PS4 as well at times.

    Again, it wouldn't be that much of an issue as PvE zones have phasing so they can perform better. You will never see every player at the same time. Only place that would happen is if somehow, every player in the game got into the same cyrodiil campaign and met up in one location for a happy snap.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • jeedrzej
    jeedrzej
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    I still have no idea why some people can not understand that PVE areas are instanced...
    Jeedrzej - Magica Dragonknight lvl 50
    Ealian Elieilijas - Magica Sorcerer lvl 50
    Enerias Kazner - Magica Templar lvl 50
    Marcelius SIlny - Stamina Dragonknight lvl 50
    Anvena Kazner - Stamina NIghtblade lvl 50
    Arcynekromantka Anastazja - Magica Nightblade lvl 50
    Threiva Krwawooka - Stamina Sorcerer lvl 50
    Anvena Karen - Stamina Templat lvl 50
    Furia Dorathis - Stamina Dragonknight lvl 50
    Verinia Dziecię Światła - Magica Templar lvl 50
    Anwen Llenariolis - Magica Warden lvl 50
    Welandil Mroźne Serce - Magicka Warden lvl 50
    Brunein Silny - Stamina Warden lvl 50
    Jilialis Szept Nocy - Magicka Sorcerer lvl 50
    Dareiva Tancerka Cieni - Stamina NIghtblade lvl 50
    Doweriusz Desson - Magicka Necromancer lvl 40

    Achievement Hunter
    32560 Achievement Points
    CP1203
    3916 collected books
    305 days in-game
  • Arundo
    Arundo
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    No idea why you would be against this tbh, zones are sometimes dead now. I would welcome more players running around in the zones. Sure others get more crowded but the megaserver will handel that as it does now. So again no clue why you would be against it.

    Only thing which will change is that you see other factions running around and you can level / go through content how you like. To me thats very positive.
  • Dubhliam
    Dubhliam
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    @Mysteri0n , zones won't have 3 times more players.

    As @cravnbeer already said:
    ...
    Cyrodiil is 1 zone not phased or instanced. That is why there is a queue. PvE no queue because players get load balanced through phased / instance.

    Meaning that if the megaserver recognizes one particular zone is reaching high population numbers, the server will simply make another copy of that zone and split the population between those two copies of the same zone.

    Another thing worth mentioning is that Cyrodiil performance is suffering because there are hundreds of people all spamming skills the whole time, which would not be the case in regular zones, where people mostly interact with traders, bankers and merchants.
    >>>Detailed Justice System Concept thread<<<
  • oxxalejandroxxo
    oxxalejandroxxo
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    For assassins it will be much worse, dead NPCs everywhere, 4 people sneaking around 1 NPC to kill him.... :(
  • jeedrzej
    jeedrzej
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    Understand this please!

    Server divides maps to instances...
    Jeedrzej - Magica Dragonknight lvl 50
    Ealian Elieilijas - Magica Sorcerer lvl 50
    Enerias Kazner - Magica Templar lvl 50
    Marcelius SIlny - Stamina Dragonknight lvl 50
    Anvena Kazner - Stamina NIghtblade lvl 50
    Arcynekromantka Anastazja - Magica Nightblade lvl 50
    Threiva Krwawooka - Stamina Sorcerer lvl 50
    Anvena Karen - Stamina Templat lvl 50
    Furia Dorathis - Stamina Dragonknight lvl 50
    Verinia Dziecię Światła - Magica Templar lvl 50
    Anwen Llenariolis - Magica Warden lvl 50
    Welandil Mroźne Serce - Magicka Warden lvl 50
    Brunein Silny - Stamina Warden lvl 50
    Jilialis Szept Nocy - Magicka Sorcerer lvl 50
    Dareiva Tancerka Cieni - Stamina NIghtblade lvl 50
    Doweriusz Desson - Magicka Necromancer lvl 40

    Achievement Hunter
    32560 Achievement Points
    CP1203
    3916 collected books
    305 days in-game
  • Caza99
    Caza99
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    I look forward to never being able to go to Deshaan.
    PC NA - @MercerESO
  • EverHaunted
    EverHaunted
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    Annalyse wrote: »
    This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.

    It will effect me negatively. Currently I find the AD version of Rawl'kha so laggy from massive groups of people firing off skills for no reason, that I completely avoid it and will only go to the Cadwell's Silver or Gold version. Same goes for Mournhold. One Tamriel removes that option for me, and also adds people to those spots (and the DC version of Rawl'kha is really busy so I can't even imagine what the outcome of that will be). Shopping will become infinitely more difficult.

    Also, just a few days back I started a new alt and have been doing beginning quests for the last few days. The zones have been fairly crowded. I tried to do a quest in which I had to get drops from particular creatures, but there were so many people running around killing them (and they were in a very limited amount) that I spent 15 minutes running up and down empty halls before I got just one. I do hate to think of that situation combined with the extra people who would be running that zone as Cadwell's Silver (probably not too many from Gold but who knows).

    I know a lot of people are excited about it, but you can't say it won't affect anyone negatively. I will probably stop bothering with Silver and Gold completely, since the main reason I do them now is to have fun questing with less people around so that I can actually get a hit in on bosses and dolmens.

    You might think it will affect you negatively, and I might think that it won't impact you. Those are all plain speculations. We don't have any proof as of yet. No one has played ESO with it being like that, so it makes it hard to account for external factors we know nothing about. Maybe the respawn rate will be faster, maybe they will add more physical servers, improve their netcode etc.
    We cannot know it yet, therefore it is childish to raise our pitchforks in self-defense of an update months far away from us.
    Best would be to wait and see. Give suggestions or food for thought. But, attacking ZOS for something that has not yet happened, and maybe even won't?
    I'm on EU PC. No lags whatsoever. Ping stays under 80, I don't crash, I have no problems finding mobs, even when there are people around (Orsininium, Imperial City...). I might be in the minority, but the state of the server today in no way reflects the state of the future.
  • kongkim
    kongkim
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    look so much forward to One Tamriel. That will be one of the best things happend in this game.
  • FrozenAnimal
    FrozenAnimal
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    Open World PvP/E! :relaxed:
    Vollmond Rudel - Deutschsprachige Werwolfgilde, Plattform: PC/Mac
    Unsere Mitglieder riechen nach nasser Hund, unsere gejagten Widersacher nach Urin.
    Anfragen an: @FroziAnimal [Ingame] oder @FrozenAnimal [Forum]
    _______________________________________________________________________
    Reason No. 1,000,000 - PvP Justice System
    Reason No. 999,999 - Open World PvP/E with One Tamriel?
  • Bam_Bam
    Bam_Bam
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    AugustoCP wrote: »
    I'm getting tired of hearing and wanted to clarify:


    THERE WILL NOT BE THREE TIMES AS MANY PLAYERS IN AN AREA.


    Yes, the amount of players who have access to a certain area will be tripled, but the number of areas players have access to will also be tripled.

    Orly? And how does one access this new content? I have all DLC that's been released so please feel free to enlighten me.

    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • jeedrzej
    jeedrzej
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    Baranthus wrote: »

    Orly? And how does one access this new content? I have all DLC that's been released so please feel free to enlighten me.

    ...
    Oh man...

    no NEW content.

    But EXISTED content will be trippled!
    Jeedrzej - Magica Dragonknight lvl 50
    Ealian Elieilijas - Magica Sorcerer lvl 50
    Enerias Kazner - Magica Templar lvl 50
    Marcelius SIlny - Stamina Dragonknight lvl 50
    Anvena Kazner - Stamina NIghtblade lvl 50
    Arcynekromantka Anastazja - Magica Nightblade lvl 50
    Threiva Krwawooka - Stamina Sorcerer lvl 50
    Anvena Karen - Stamina Templat lvl 50
    Furia Dorathis - Stamina Dragonknight lvl 50
    Verinia Dziecię Światła - Magica Templar lvl 50
    Anwen Llenariolis - Magica Warden lvl 50
    Welandil Mroźne Serce - Magicka Warden lvl 50
    Brunein Silny - Stamina Warden lvl 50
    Jilialis Szept Nocy - Magicka Sorcerer lvl 50
    Dareiva Tancerka Cieni - Stamina NIghtblade lvl 50
    Doweriusz Desson - Magicka Necromancer lvl 40

    Achievement Hunter
    32560 Achievement Points
    CP1203
    3916 collected books
    305 days in-game
  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    Baranthus wrote: »
    AugustoCP wrote: »
    I'm getting tired of hearing and wanted to clarify:


    THERE WILL NOT BE THREE TIMES AS MANY PLAYERS IN AN AREA.


    Yes, the amount of players who have access to a certain area will be tripled, but the number of areas players have access to will also be tripled.

    Orly? And how does one access this new content? I have all DLC that's been released so please feel free to enlighten me.

    Read this thread, people have stated this multiple times in the thread:
    - zones will be instanced, there will be multiple copies of the same zone, and people will be spread among them.
    >>>Detailed Justice System Concept thread<<<
  • daroule1982
    daroule1982
    ✭✭
    I been playing a year, and no one has ever mentioned anything about Cadwell this and that. I never did the main story. All I ever did was pvp and farm mats for crafting. Anyway, I found out about the ability to quest in other faction area, and it opened the whole game up as a refresher of sorts. I have more fun than I did, well, when I didn't know about them. I feel we should leave it as it is, so others that reach L50/40c can experience the same thing I did. It's like a whole new game again! Can you tell I am ecstatic!? Anyway, I feel if you change it, it may lose some of it's luster. Being expected to venture out, instead of it being a surprise. Though, I do feel like there should be some way to Implement the Cadwell's Silver to be shown as a Screen Flash Achievement deal so people actually know that they can do that. I mean I quested Coldharbor , and grinding Trueflame Cyrodiil for days without knowing.... ....yeah.
    >_< Hail hail the gang's all here! We slay skeevers...we slay skeevers! >_<
  • mike_de
    mike_de
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    andreasv wrote: »
    One Tamriel and its introduction will go swimmingly. Every time ZOS applied patches or introduced new content they only improved the game as well as the experience for players across all platforms.

    Read this with as much sarcasm as possible. All I'm looking forward to is the forum the first few days after OT has begun.

    This is what I feel about it too.

    I don't know how much it will improve the game for me (if at all), but it is a fundamental change and I can't see it being a painless transition. And that will affect me.


    To make a proper" One Tamriel" with good level scaling, you have to be good at balancing. In fact, very good.

    I don't see these skills in the ZOS developers. I expect a boring mess like the scaling system in Oblivion. The level scaling was the first thing modders had to change, because it was so terrible implemented in the vanilla game.

    We can only hope, that it comes at least with a difficulty slider. Because we all have different understanding of with difficulty of combat is fun to play for ourselves.I for example love a challenge, but don't like to play, as if the next normal fight is my last, like in wizardry 8.

    That is, what I really fear, because I've seen more than enough poorly implemented level scaling systems in my gamer life. It's not the change I fear, it's the usual lack of skills and understanding of the people who try to implement it.

    Maybe they surprise my, and they pull it off. But I can't see that, considering the past of the non-bugfixes in this game.
    Edited by mike_de on August 8, 2016 11:07AM
  • Waseem
    Waseem
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    why none think of tamriel one performance wise x.x
    PC EU

  • Elloa
    Elloa
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    ✭✭
    cravnbeer wrote: »
    1) Tarmriel One is more in line with traditional Elder Scrolls games.
    2) You will no longer out level a quest
    3)All zones will feel alive
    3) Benefit to new players as now questing with even your top level friend is possible.

    Cyrodiil is 1 zone not phased or instanced. That is why there is a queue. PvE no queue because players get load balanced through phased / instance.

    This!

    One Tamriel is what I've been begging for since the first day of Alpha 3 I had the chance to join.
    No really this is the BEST change they could make!
  • Dubhliam
    Dubhliam
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    Waseem wrote: »
    why none think of tamriel one performance wise x.x

    Because there will be the same amount of players then as there are now, and the megaserver will have the same abilities it currently has?
    >>>Detailed Justice System Concept thread<<<
  • MornaBaine
    MornaBaine
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    ✭✭✭✭✭
    Pandorii wrote: »
    what exactly are the perks then? We could already group with non-alliance members for dungeons.

    The perks are that from day one you can adventure anywhere in the game regardless of your faction. That's huge all on its own.

    You can play with ALL your friends even if you're just questing together, regardless of faction OR level. Also huge.



    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Necrelios
    Necrelios
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    Mysteri0n wrote: »
    One Tamriel is nice but when you think about it you will have 3 times the normal people in zones which will make mats more scarce. And for you grinders out there 3 times the amount of people in the same spot which means 0 XP for you. Also with quests sometimes you have to kill things for the quest and when you have more people doing it. It becomes a pain cause you have to wait for the re spawn. Please join me and say no to this one tamriel.

    Wrong. There's only a certain number of players allowed in each zone at a time (I think it's around 50 or 100 or so depending on the zone and area). This number will not increase. Once that instance is full, players entering the zone will overflow into the next instance, and so on. There will still be the same limit to number of players each zone instance can support.
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  • Dubhliam
    Dubhliam
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    Elloa wrote: »
    cravnbeer wrote: »
    1) Tarmriel One is more in line with traditional Elder Scrolls games.
    2) You will no longer out level a quest
    3)All zones will feel alive
    3) Benefit to new players as now questing with even your top level friend is possible.

    Cyrodiil is 1 zone not phased or instanced. That is why there is a queue. PvE no queue because players get load balanced through phased / instance.

    This!

    One Tamriel is what I've been begging for since the first day of Alpha 3 I had the chance to join.
    No really this is the BEST change they could make!

    Exactly.
    There are absolutely NO downsides to One Tamriel, and I can't wait for it to get implemented so that people realize they cry wolf in vain.
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  • Wow
    Wow
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    Dubhliam wrote: »
    Waseem wrote: »
    why none think of tamriel one performance wise x.x

    Because there will be the same amount of players then as there are now, and the megaserver will have the same abilities it currently has?

    Yeah I don't understand why people think that

    "OMG Tamriel One bad idea!!! Server will be overpopulated!!!! My every gathering nodes will be always empty!!! Tamriel one will make everywhere become like Cyrodiil performance wise, this is badd!!!!"


    For god sake it's Mega server, there is a cap limit on how many players can be in a Zone, and when it hits more than the cap it will start making another channels. For example let's assume the cap is 1000 (I dont know the numbers, only ZoS knows), and there's 5000 players in Auridon right now, there will be 5 Channels of Auridon each have 1000 players inside. It does not matter if 10k, 100k, 1 million players playing in Auridon, You will only see 1000 players in your channel at max
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  • Enodoc
    Enodoc
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    cravnbeer wrote: »
    1) Tarmeriel One is more in line with traditional Elder Scrolls games.
    2) You will no longer out level a quest
    3)All zones will feel alive
    3) Benefit to new players as now questing with even your top level friend is possible.

    Cyrodiil is 1 zone not phased or instanced. That is why there is a queue. PvE no queue because players get load balanced through phased / instance.
    Traditional TES games ? Really your gonna use that ? ESO takes place 1000 years before Skyrim 800 years before Oblivion and Morrowind and 200 years before Talos of Atmora is born during this era the entire content of Tamriel was hermits who never thought of even traveling out of their home country. Nords stayed in Skyrim, Altmer stayed in Summer set, Khajiits stayed in Elsywere, and so on.
    Races have been leaving their home provinces, whether for trade or conquest, ever since the First Era, when the First Empire of the Nords conquered Morrowind and High Rock, and the Alessian Empire signed a trade treaty with the Camoran Dynasty. And that's without even mentioning the Second Empire, which covered nearly all of Tamriel and only ended 152 years ago. Under the Second Empire, trade and migration between the provinces would have been at an all-time-high.
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  • NeKryXe
    NeKryXe
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    One Tamriel should be active only if you complete the quests with one character. i don't find any problems if it happens for new characters of a player that did it all before.

    One Tamriel will completely ruin the game for new players, since now they'll lose the motivation for the reward to reach a new region.

    also, for One Tamriel to work, the story line must be massively changed. at least the way i played, i can't understand how a new player can be starting on Pact and immediately questing on the other alliances territories. it's just dumb.

    this is by far the worst update idea since the release of ESO.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    I'm salty only because of no announced buff/debuff tracker for consoles lol
This discussion has been closed.