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One Tamriel Bad Idea

  • waterfairy
    waterfairy
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    This will be bad for Xbox for various reasons...I'm not looking forward to them ruining the game.
  • mtwiggz
    mtwiggz
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    One Tamriel is almost as bad of a concept as Tamriel Unlimited was. The game took a huge step down in viable content, working mechanics, and performance when Tamriel Unlimited was released. Can't wait to see how bad everything is once One Tamriel comes.
  • CasNation
    CasNation
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    I am so tired of seeing posts from people freaking out about population issues in One Tamriel because they haven't got a clue as to how phasing works. (You know, the megaserver technology that was a big selling point of the game at launch? Do a little research.)
    Edited by CasNation on September 2, 2016 1:24PM
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  • antihero727
    antihero727
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    Jaronking wrote: »
    This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.

    It will affect me when the game is as laggy as PVP.

    How? What is your proof of it? How can you claim it without backing it up with evidence? Just how will your lag increase? Based on what? I'm genuinely interested. Can you share your data with us?
    Don't assume. Wait for it to hit, and then complain if you were right. Right now, it's almost as bad as superstitious bogus.

    We remember the game & changes from day 1. This is just an educated guess from the history of major changes in this game. Who knows ZOS might get it right on the first try but can you tell me a major change that it didn't take 6 months plus to fix if even fixed at all? Sounds like your a new edition to the game within the last year.
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  • STEVIL
    STEVIL
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    NeKryXe wrote: »
    One Tamriel should be active only if you complete the quests with one character. i don't find any problems if it happens for new characters of a player that did it all before.

    One Tamriel will completely ruin the game for new players, since now they'll lose the motivation for the reward to reach a new region.

    also, for One Tamriel to work, the story line must be massively changed. at least the way i played, i can't understand how a new player can be starting on Pact and immediately questing on the other alliances territories. it's just dumb.

    this is by far the worst update idea since the release of ESO.

    first bold - what reward is lost?
    Going to new region gets you discovery pts and access to its content. Otherwise, no gains.
    What is being removed is the forced moving (caused by having all the misc stuff (mobs, drops, some mats) level out in areas you have spent time in.

    As for the logic or rationale behind player choices for who or where their character chooses to go help, that is up to the player, right? If you really truly cant fathom or comprehend how someone born and raised in one place can decide to move to another and fight for them AFTER a major traumatic event like say getting your soul sucked out... really cannot get any way that would make sense, then i recommend reading history, myths, fiction or even religion to get countless examples.

    Just a few off the top of my head

    To impress a girl who is sympathetic to that cause
    To fight against your birth pkace because they failed to... insert one of many personal losses attributed to your govt.
    "Once you go Argonian, you never..."



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  • Darkonflare15
    Darkonflare15
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    NeKryXe wrote: »
    One Tamriel should be active only if you complete the quests with one character. i don't find any problems if it happens for new characters of a player that did it all before.

    One Tamriel will completely ruin the game for new players, since now they'll lose the motivation for the reward to reach a new region.

    also, for One Tamriel to work, the story line must be massively changed. at least the way i played, i can't understand how a new player can be starting on Pact and immediately questing on the other alliances territories. it's just dumb.

    this is by far the worst update idea since the release of ESO.

    So what is the reward for reaching a new region? One Tamriel is only getting rid of level and alliance restrictions. Leveling cannot be a reward. We already got new players going to the dlc areas and come back over leveled for the old content. Is the game in ruin? No. This been going on for a year. When I first was playing the game, getting to a zone and exploring the zone was my reward. One Tamriel does not stop that it enhances that idea. When a new player starts a game, they will access to the whole world. A sense of freedom. A lot more exciting then just following from zone to zone because I have too. That is boring. Plus they are adding new sets dedicated to each zone and there more reasons for veteran players to return to older areas. This right here brings more worth to the game.
  • JJBoomer
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    Not sure I get the point of posts like this seeing as One Tamriel is happening whether its liked or not lol.
    Edited by JJBoomer on September 2, 2016 2:45PM
  • ThePaleItalian
    ThePaleItalian
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    Vigarr wrote: »
    This will be bad for Xbox for various reasons...I'm not looking forward to them ruining the game.

    What is the issues with Xbox? I have PS4 and no random load screens or invisible monster for me in a long time.
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  • Doctordarkspawn
    Doctordarkspawn
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    If the performance gets worse it's because Zeni screwed with their engine in various ways patch after patch ago. The marked drop in performance with Orsinium and then the huge hit with Thieves guild.

    Do I think this will tank performance? Dunno yet. We'll see when it releases and when the PTS goes live, but my opinion is likely it wont decrease as bad as people think it will. But it will likely decrease.
  • Bonzodog01
    Bonzodog01
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    Vigarr wrote: »
    This will be bad for Xbox for various reasons...I'm not looking forward to them ruining the game.

    Eh....No, it won't.

    Update 11 appears to have fixed the greater majority of the problems the game was suffering on Xbox.

    Cyrodiil lag is still there, but its on every platform, not just XBox.

    Theres no new content being introduced here - its a complete update to the original base game to make all zones CP160 pretty much.
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  • waterfairy
    waterfairy
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    Vigarr wrote: »
    This will be bad for Xbox for various reasons...I'm not looking forward to them ruining the game.

    What is the issues with Xbox? I have PS4 and no random load screens or invisible monster for me in a long time.

    We still get the random loading and invisible mobs (worst spot I've seen is Old Orsinium, in the final area of the dungeon). I had a random load happen the other night in Stonefalls just as I clicked to talk to a quest giver...after the load I was still in the dialogue screen with them but there were no words and I couldn't do anything except reboot the game.

    The busy trader spots like Wayrest are so bad when you're in the faction for that zone that the traders are slow to load and the spell spamming noobs don't stop. When One Tamriel goes live we'll have these same type of people in every busy spot and starting town, not just the one for their chosen faction.
    I enjoy going to Rawl Ka with my DC character or Wayrest with my AD character as it's mostly quiet around the trader...this will change for the worse soon.

    This says nothing about any new problems caused by ZOS implementing this feature which given their track record is inevitable. On Xbox we still can't go to Orsinium city without risking a crash and getting caught in a crash loop.

    Edited by waterfairy on September 2, 2016 4:17PM
  • Graydon
    Graydon
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    Mysteri0n wrote: »
    One Tamriel is nice but when you think about it you will have 3 times the normal people in zones which will make mats more scarce. And for you grinders out there 3 times the amount of people in the same spot which means 0 XP for you. Also with quests sometimes you have to kill things for the quest and when you have more people doing it. It becomes a pain cause you have to wait for the re spawn. Please join me and say no to this one tamriel.

    I say yes you are completely and absolutely incorrect.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    OP makes a good point let's face it people will always want to grind in place X, Y or Z cause it's a faster grind. No one fights normal world boss more then once outside of DLC world bosses drop nothing but trash drops and a soul gem.

    Players only quest till the hit max level then it's just dailies and where do you get your dailies the second zone of each Alliance. Yes this will open up the map but what then huh? You can't replace quest you can't resave a city Invaders never return. After quest all you have is PvP, Dailies, Trails and RP.

    RPs don't care they will RP no matter what. PvP will be unchanged you can't have friendly enemies in Cyrodiil. The only change is to PvE and that's only when you have quest cause after it's right back to dailies and trails every one in game will still be in three main zones and the DLC zones just like it is now this solves nothing.

    Bookmark this and come back three months after One Tamriel and tell me I'm was wrong.
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  • Martol
    Martol
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    Jaronking wrote: »
    Jaronking wrote: »
    This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.

    It will affect me when the game is as laggy as PVP.

    How? What is your proof of it? How can you claim it without backing it up with evidence? Just how will your lag increase? Based on what? I'm genuinely interested. Can you share your data with us?
    Don't assume. Wait for it to hit, and then complain if you were right. Right now, it's almost as bad as superstitious bogus.
    Its lag like crazy in certain zones now without One tamerial.As I mentioned earlier in this thread,mournhold for EP players is a laggy mess Elden root the same for AD on Xbox.Don't get me started on Orc town you can't be in their for more than 1 minute without crashing.this game can't handle to many players in one area the Devs even said that when they stated the reason for not having 24 man raids.Its not a assumption when the game can barely handle the people we have now in 1 zone.This game isn't optimized well and the only way for them to not make it lag is to make a zone instance limit to about 40 people and than maybe it won't be bad.
    I have never experienced lag in a pve zone other than trials (which is because my computer can't handle it) it's not their problem it's yours
    Edit: never experienced server lag in orsinium either..
    Edited by Martol on September 2, 2016 4:52PM
    i jest wanna git gud ;_;
  • DMuehlhausen
    DMuehlhausen
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    So do you just have access to all skills then too going into higher areas?

    I just don't like the idea since this an MMO of not having to go through the content eqal to your level.
  • TBONE_OG
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    Not necessarily a fan of One Tamriel, nor do I hate all of the changes it will make to the game. But I don't believe One Tamriel is needed, tbh.

    However, my biggest problem with One Tamriel is that there will be no faction restrictions. AD, EP, and DC all mixed together in the same towns/areas. That's a problem, and it kind of ruins the part of the game regarding faction loyalty. Also, each group will troll the other in chat, hog up instants, etc. Yes, people make characters to troll already, but this will multiply the issue.

    Can we do better? Is there a more efficient idea? Yes. So the main reason this change is being made is so that players with friends on other factions can play/quest together. I have no problem with that.

    My idea... Whoever is host, their faction should become "host faction" to all players within the group, and will stay that way until the group is disbanded.

    Sure... this might be too hard to implement... but I'd rather have this than what's coming.
    Edited by TBONE_OG on September 2, 2016 5:06PM
  • nimander99
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    cravnbeer wrote: »
    PVE is instanced or phased. Mats respawn more the more players there are in zone.

    Tamriel one will be one of the best things to happen to this game.

    Yeah, but the benefit is destroyed by gambling boxes... So there.
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  • kevlarto_ESO
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    I am going to have to wait and see, I will admit the sound of it does not give me a warm and fuzzy feeling, but with any kind of major change that comes along, there will always be negative knee jerk reactions only to find out it was not that bad after all, but who knows maybe one day it will be, Will that day be now, the future is unclear and my dang Magic 8 Ball will not answer me LOL...
    Edited by kevlarto_ESO on September 2, 2016 6:25PM
  • Osteos
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    Dubhliam wrote: »
    Waseem wrote: »
    why none think of tamriel one performance wise x.x

    Because there will be the same amount of players then as there are now, and the megaserver will have the same abilities it currently has?

    Because they say it will be instanced and completely ignore the fact that it is instanced now and it was a complete disaster on the cake day and the picture day.

    Anyway we shall see.
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  • Mandragora
    Mandragora
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    Mysteri0n wrote: »
    One Tamriel is nice but when you think about it you will have 3 times the normal people in zones which will make mats more scarce. And for you grinders out there 3 times the amount of people in the same spot which means 0 XP for you. Also with quests sometimes you have to kill things for the quest and when you have more people doing it. It becomes a pain cause you have to wait for the re spawn. Please join me and say no to this one tamriel.

    I don't understand your logic or your math - you assume, that all the people will be on one spot? Could you explain why? There were never enough players in silver/gold - so why do you think, that this would mean 3x exactly?
    Not that I would care - if they will not remove their random cosmetic boxes.

    But there is something to save your day - it is called layers - and it is quite common in guild wars 2, beacause it was quite common to deal with such problem there ... If the map was full, their server created another map for the players, so there was never too many players on one spot. Only they had to make sure, that grouped players were all on their current map. The same could be done for ESO phasing - it would be according to the leader.
    EDIT:
    So if you would be fair and want others to have fun - you would ask for such feature instead...
    Edited by Mandragora on September 2, 2016 7:12PM
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  • MrJKurayami
    Either half of these people are stupid, or just aren't aware.The big change is that content is no longer faction or level based. Mega servers still generate extra channels for more players. The quest lines for your starting factions will be the same. And if you choose, you don''t ever have to go to the other factions. You will literally be able to choose if you go off into the world to do their local quests. Or just stay and do them in the same order as you do now. Areas and bosses and delves are being given badass loot and new sets, so reasons for high level players to return to the instances. You don't have to go out into the world and immediately go from ebon heart pact to Aldmeri Dominion at level 5, you can still actually play the game normally, do all the normal stuff till champion 160, then venture out into the world like some sort of home nurtured milksop.

    As for the leveling to the areas, I think that will work fine. Works great for all the DLC and all the dungeons. Been tanking and kicking ass in the DLCs and Dungeons since level 15, to champion level 31. I mean it got kinda easier with more skills and better equated armor, but not enough for me to be like, " This leveling system is broken man, this guy is busting me ass!". If anything my only gripe is that all the entire world is far too easy for me now. I accidentally over leveled my character. But that was even before I started the DLC. I was level 20 before I left Auridon just from it's normal quest progression, and just having a sorta boring run through with the rest of the content.
    Edited by MrJKurayami on September 29, 2016 2:49AM
  • Diminish
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    andreasv wrote: »

    FFXIV and Destiny made changes to the better, so there's hoping.

    Everyone has an opinion. Destiny is terrible, started terrible, remained terrible, got worse, and to this day is a damn mess. To each his own though. FFXIV saw definite improvements since vanilla.
    Edited by Diminish on September 29, 2016 2:59AM
  • Astanphaeus
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    I can only imagine the lag in Capitol cities. It's going to be great. Prices will be pretty cheap though. I'm excited to be able to run into opponents i slaughter on pvp. They already talk so much trash, it'll be fun.

    Why would prices be cheap?
  • Juhasow
    Juhasow
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    Mysteri0n wrote: »
    One Tamriel is nice but when you think about it you will have 3 times the normal people in zones which will make mats more scarce. And for you grinders out there 3 times the amount of people in the same spot which means 0 XP for you. Also with quests sometimes you have to kill things for the quest and when you have more people doing it. It becomes a pain cause you have to wait for the re spawn. Please join me and say no to this one tamriel.

    About grinding the amount of grinding spots will be increased in this update by a lot. Previously Yo could just go on certain grind spot when You had certain lv. Now You have acces to all grind spots on all maps since level 1 so 3x more people is nothing when You have 15x more grind spots. Also if You think Your ,,no" means something a 1 week before patch implementation You're wrong :wink:
    Edited by Juhasow on September 29, 2016 3:26AM
  • Korah_Eaglecry
    Korah_Eaglecry
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    Mysteri0n wrote: »
    One Tamriel is nice but when you think about it you will have 3 times the normal people in zones which will make mats more scarce. And for you grinders out there 3 times the amount of people in the same spot which means 0 XP for you. Also with quests sometimes you have to kill things for the quest and when you have more people doing it. It becomes a pain cause you have to wait for the re spawn. Please join me and say no to this one tamriel.

    LMAO there will be no more people in the instances than there already are. All One Tamriel does is make it so you dont need to hit level 50 to unlock the other areas of Tamriel that arent Home Faction Specific and DLC. As well as allow players on Toons in other factions to play with and group up with players of enemy factions. Thats it. There isnt going to be this sudden increase of population size on single instances. Players will still be diverted to new instances when others are filled up.
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  • Mic1007
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    It won't change anything; people aren't going to go to Wayrest just because they can, you know. They will still gravitate towards their faction capitals, as that's where they went before.
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  • jircris11
    jircris11
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    cravnbeer wrote: »
    1) Tarmriel One is more in line with traditional Elder Scrolls games.
    2) You will no longer out level a quest
    3)All zones will feel alive
    3) Benefit to new players as now questing with even your top level friend is possible.

    Cyrodiil is 1 zone not phased or instanced. That is why there is a queue. PvE no queue because players get load balanced through phased / instance.

    can i click agree more then once please! honestly i am happy about one tamriel i have friends who are EP/AD and DC i main DC so i cant play for 2/3 of them with OT i will be able to.
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  • Altaire
    Altaire
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    "To impress a girl who is sympathetic to that cause
    To fight against your birth pkace because they failed to... insert one of many personal losses attributed to your govt.
    "Once you go Argonian, you never..."
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  • Doctordarkspawn
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    The ammount of resources will increase with the ammount of instances that need to be opened, which will be preportionate to the size of the playerbase.

    The lore supports characters of differing races being able to travel.

    There are very much no downsides, that I can see.
  • Cherryblossom
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    Pandorii wrote: »
    what exactly are the perks then? We could already group with non-alliance members for dungeons.

    its to allow you free movement, like in the single player game, although I would argue that in the Original game we were limited by the enemy in certain areas.

    It's a nice idea, but I'm not confident how well the battle leveling will work in practice. It will in my opinion become even easier.
This discussion has been closed.