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One Tamriel Bad Idea

Mysteri0n
Mysteri0n
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One Tamriel is nice but when you think about it you will have 3 times the normal people in zones which will make mats more scarce. And for you grinders out there 3 times the amount of people in the same spot which means 0 XP for you. Also with quests sometimes you have to kill things for the quest and when you have more people doing it. It becomes a pain cause you have to wait for the re spawn. Please join me and say no to this one tamriel.
Lore Council Conclave of Shadows, Trade Council in Knights Arcanum
Officer Celestials of Nirn, Proud Member of Enders Jeesh .Stam Sorc Since Beta 2014
#ARGONIANMASTERRACE
  • cravnbeer
    cravnbeer
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    PVE is instanced or phased. Mats respawn more the more players there are in zone.

    Tamriel one will be one of the best things to happen to this game.
    Edited by cravnbeer on August 8, 2016 10:19AM
  • Pandorii
    Pandorii
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    what exactly are the perks then? We could already group with non-alliance members for dungeons.
  • Wow
    Wow
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    One day I meet random nice dude at bar his name was Tommy, we talked alot and I found out that he's playing ESO as well, we were like oh cool! and then we exchange each other ID just to be disheartened that I am in Aldmeri Dominion, while Tommy is in Daggerfal Covenant, because we never be able to play together except at Cyrodiil for PVP. Both of us sadly did not have time to reroll another toon on another alliance. Nevertheless I still have him there on my contact as messaging buddy,

    Same thing with Sarah that I just met last week, I was guildless at that time and she invited me to join her guild as well, but alas, her guild is Ebonheart Pact based and we could not be together. Also Maurice (Daggerfal Covenant) just yesterday. We are getting caged within this stupid invisible barrier called Alliance instances.

    I'm very excited with the coming of Tamriel One. I'm sure lot of us who have been victim of this stupid Alliance instances barrier will be very happy. To me, Elder Scrolls is a game that start right after you become free prisoner. But in ESO right now, you free as prisoner -> Alliance map -> Caldwell Silver -> Caldwell Gold -> then the game starts. With Tamriel One, I believe ESO is heading in the right way.
    I'm a Godot Engine and GameMaker enthusiast from the most populated island on earth, Java, Indonesia. Coffee is my staple fuel, and durian is my favourite fruit. I'm currently building a Visual Novel.
  • Mysteri0n
    Mysteri0n
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    Think of it tho cyrodil all of us is in the same zone and you feel the Lag do you really want the Lag to come over to PVE area, For example when we got the jubilee cake voucher we had 100 plus in Glenumbra everyone was lagging out and getting High ping and low fps unless they planning on building a whole new server their current one will not be able to handle it
    Edited by Mysteri0n on August 7, 2016 6:13PM
    Lore Council Conclave of Shadows, Trade Council in Knights Arcanum
    Officer Celestials of Nirn, Proud Member of Enders Jeesh .Stam Sorc Since Beta 2014
    #ARGONIANMASTERRACE
  • DocFrost72
    DocFrost72
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    Mysteri0n wrote: »
    One Tamriel is nice but when you think about it you will have 3 times the normal people in zones which will make mats more scarce. And for you grinders out there 3 times the amount of people in the same spot which means 0 XP for you. Also with quests sometimes you have to kill things for the quest and when you have more people doing it. It becomes a pain cause you have to wait for the re spawn. Please join me and say no to this one tamriel.

    Actually, people should still be pretty spread out. Given that you can go anywhere from the scratch, it won't suddenly be 3x people in your zone.

    And as for grinding, right now I can only go to certain areas at certain levels. EVERY spot is now a good spot, thanks to OT's automatic leveling system. If implimented as suggested, it will mean I can grind anywhere. Spot busy? Move to the next.

    The pain when you have to kill a mob is a bit of a stretch. Even on day one of orsinium, all I had to do was toss down caltrops. A tag still gets you a kill.

    There are bigger concerns than these, lag being one of them. That said, the benefits (to me) far out weight the what ifs and maybes insofar.

    Edit for phone derpiness
    Edited by DocFrost72 on August 7, 2016 6:14PM
  • cravnbeer
    cravnbeer
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    1) Tarmriel One is more in line with traditional Elder Scrolls games.
    2) You will no longer out level a quest
    3)All zones will feel alive
    3) Benefit to new players as now questing with even your top level friend is possible.

    Cyrodiil is 1 zone not phased or instanced. That is why there is a queue. PvE no queue because players get load balanced through phased / instance.
    Edited by cravnbeer on August 8, 2016 10:19AM
  • Brutusmax1mus
    Brutusmax1mus
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    I can only imagine the lag in Capitol cities. It's going to be great. Prices will be pretty cheap though. I'm excited to be able to run into opponents i slaughter on pvp. They already talk so much trash, it'll be fun.
  • jedtb16_ESO
    jedtb16_ESO
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    Mysteri0n wrote: »
    One Tamriel is nice but when you think about it you will have 3 times the normal people in zones which will make mats more scarce. And for you grinders out there 3 times the amount of people in the same spot which means 0 XP for you. Also with quests sometimes you have to kill things for the quest and when you have more people doing it. It becomes a pain cause you have to wait for the re spawn. Please join me and say no to this one tamriel.

    why will there be three times the number of people in any given area?

    ok, we will be free to go anywhere but i find it hard to believe that the entire game population is going to rush to the same spot.

    might be fun to try it though.
  • Sharee
    Sharee
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    I can only imagine the lag in Capitol cities.

    There won't be any extra lag.

    Not only does the game create a new instance of a zone when the player count increases beyond certain level, but the two capital cities in silver and gold zones are currently virtually empty, so merging them with the 'normal' one won't really increase the player count.

  • Lysette
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    It's just funny, that some people think due to One Tamriel there would be 3-times more people in a Zone - where would they possibly come from?- Cloned by ZOS or what?-
    Edited by Lysette on August 7, 2016 7:03PM
  • WillhelmBlack
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    Wow wrote: »
    One day I meet random nice dude at bar his name was Tommy, we talked alot and I found out that he's playing ESO as well, we were like oh cool! and then we exchange each other ID just to be disheartened that I am in Aldmeri Dominion, while Tommy is in Daggerfal Covenant, because we never be able to play together except at Cyrodiil for PVP. Both of us sadly did not have time to reroll another toon on another alliance. Nevertheless I still have him there on my contact as messaging buddy,

    Same thing with Sarah that I just met last week, I was guildless at that time and she invited me to join her guild as well, but alas, her guild is Ebonheart Pact based and we could not be together. Also Maurice (Daggerfal Covenant) just yesterday. We are getting caged within this stupid invisible barrier called Alliance instances.

    I'm very excited with the coming of Tamriel One. I'm sure lot of us who have been victim of this stupid Alliance instances barrier will be very happy. To me, Elder Scrolls is a game that start right after you become free prisoner. But in ESO right now, you free as prisoner -> Alliance map -> Caldwell Silver -> Caldwell Gold -> then the game starts. With Tamriel One, I believe ESO is heading in the right way.

    That is not RL, Firor.

    Anyway, I hear a lot of folk not liking it. I don't mind, probably won't affect me.
    PC EU
  • andreasv
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    One Tamriel and its introduction will go swimmingly. Every time ZOS applied patches or introduced new content they only improved the game as well as the experience for players across all platforms.

    Read this with as much sarcasm as possible. All I'm looking forward to is the forum the first few days after OT has begun.
    Edited by andreasv on August 7, 2016 7:15PM
  • I_killed_Vivec
    I_killed_Vivec
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    andreasv wrote: »
    One Tamriel and its introduction will go swimmingly. Every time ZOS applied patches or introduced new content they only improved the game as well as the experience for players across all platforms.

    Read this with as much sarcasm as possible. All I'm looking forward to is the forum the first few days after OT has begun.

    This is what I feel about it too.

    I don't know how much it will improve the game for me (if at all), but it is a fundamental change and I can't see it being a painless transition. And that will affect me.
  • AugustoCP
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    I absolutely despise this One Tamriel (It's Tamriel. T-A-M-R-I-E-L, not Tameriel, and certainly not Tarmeriel) bullcrap, and I hope to be done with Cadwell's before it's live, but there's just this one thing I'm getting tired of hearing and wanted to clarify:


    THERE WILL NOT BE THREE TIMES AS MANY PLAYERS IN AN AREA.


    Yes, the amount of players who have access to a certain area will be tripled, but the number of areas players have access to will also be tripled. If you take a gas and put it in a container with triple its size, but also triple the amount of gas, the mean density will remain the same.



    With that said, One Tamriel is a load of ***, ESPECIALLY the battle leveling part. I could MAYBE tolerate removing alliance restrictions. But battle leveling everywhere is cancer.
    Edited by AugustoCP on August 7, 2016 7:26PM
  • andreasv
    andreasv
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    andreasv wrote: »
    One Tamriel and its introduction will go swimmingly. Every time ZOS applied patches or introduced new content they only improved the game as well as the experience for players across all platforms.

    Read this with as much sarcasm as possible. All I'm looking forward to is the forum the first few days after OT has begun.

    This is what I feel about it too.

    I don't know how much it will improve the game for me (if at all), but it is a fundamental change and I can't see it being a painless transition. And that will affect me.

    Fundamental change indeed. And that's what scares me considering the people in charge of the transition. I am currently taking a long break from ESO. Still checking the forum as that's more entertaining than playing right now. It's still my first MMO that I've played every day for more than a year and happily paid a subscription for 2 years.
    But since Thieves Guild I have no confidence in ZOS anymore.

    FFXIV and Destiny made changes to the better, so there's hoping.
  • bedlom
    bedlom
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    One Tamriel is a must have. It's how it should have been from the start.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    cravnbeer wrote: »
    1) Tarmeriel One is more in line with traditional Elder Scrolls games.
    2) You will no longer out level a quest
    3)All zones will feel alive
    3) Benefit to new players as now questing with even your top level friend is possible.

    Cyrodiil is 1 zone not phased or instanced. That is why there is a queue. PvE no queue because players get load balanced through phased / instance.

    Traditional TES games ? Really your gonna use that ? ESO takes place 1000 years before Skyrim 800 years before Oblivion and Morrowind and 200 years before Talos of Atmora is born during this era the entire content of Tamriel was hermits who never thought of even traveling out of their home country. Nords stayed in Skyrim, Altmer stayed in Summer set, Khajiits stayed in Elsywere, and so on.

    One Tamriel with all races in any zone is destroying lore ESO is a TES game but THAT DOES NOT MEAN IT HAS TO BE LIKE THE OTHER TES GAMES ! Seriously this is a MMO TES game which means your not "the chosen one" to save the world it's you and hundreds of other heros fighting together.

    Plus there is no point of one Tamriel we can already group up with other factions via LFG tool why else even talk to another faction person if not for dungeons ?
  • LegacyDM
    LegacyDM
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    andreasv wrote: »
    One Tamriel and its introduction will go swimmingly. Every time ZOS applied patches or introduced new content they only improved the game as well as the experience for players across all platforms.

    Read this with as much sarcasm as possible. All I'm looking forward to is the forum the first few days after OT has begun.

    Somehow I imagine one tamriel will either break cloak again or reduce regeneration and neither will be in the patch notes.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • BrianDavion
    BrianDavion
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    cravnbeer wrote: »
    1) Tarmeriel One is more in line with traditional Elder Scrolls games.
    2) You will no longer out level a quest
    3)All zones will feel alive
    3) Benefit to new players as now questing with even your top level friend is possible.

    Cyrodiil is 1 zone not phased or instanced. That is why there is a queue. PvE no queue because players get load balanced through phased / instance.

    Traditional TES games ? Really your gonna use that ? ESO takes place 1000 years before Skyrim 800 years before Oblivion and Morrowind and 200 years before Talos of Atmora is born during this era the entire content of Tamriel was hermits who never thought of even traveling out of their home country. Nords stayed in Skyrim, Altmer stayed in Summer set, Khajiits stayed in Elsywere, and so on.

    One Tamriel with all races in any zone is destroying lore ESO is a TES game but THAT DOES NOT MEAN IT HAS TO BE LIKE THE OTHER TES GAMES ! Seriously this is a MMO TES game which means your not "the chosen one" to save the world it's you and hundreds of other heros fighting together.

    Plus there is no point of one Tamriel we can already group up with other factions via LFG tool why else even talk to another faction person if not for dungeons ?

    ok first of all one Tamerial allows us to group for world content not just dungeon content.
    secondly, with cadwells silver/gold as well as the adventurer's pack races are already spread out anyway. thirdly, even among NPCs they're pretty spread out. the empire created a pretty metropolitan continent. there's a NPC altmer bard playing music in the town square in Daggerfall (or was it Wayrest) so no people did NOT stay in their little areas. as a simple examination of the game and the lore would have clearly told you.
  • Lysette
    Lysette
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    cravnbeer wrote: »
    1) Tarmeriel One is more in line with traditional Elder Scrolls games.
    2) You will no longer out level a quest
    3)All zones will feel alive
    3) Benefit to new players as now questing with even your top level friend is possible.

    Cyrodiil is 1 zone not phased or instanced. That is why there is a queue. PvE no queue because players get load balanced through phased / instance.

    Traditional TES games ? Really your gonna use that ? ESO takes place 1000 years before Skyrim 800 years before Oblivion and Morrowind and 200 years before Talos of Atmora is born during this era the entire content of Tamriel was hermits who never thought of even traveling out of their home country. Nords stayed in Skyrim, Altmer stayed in Summer set, Khajiits stayed in Elsywere, and so on.

    One Tamriel with all races in any zone is destroying lore ESO is a TES game but THAT DOES NOT MEAN IT HAS TO BE LIKE THE OTHER TES GAMES ! Seriously this is a MMO TES game which means your not "the chosen one" to save the world it's you and hundreds of other heros fighting together.

    Plus there is no point of one Tamriel we can already group up with other factions via LFG tool why else even talk to another faction person if not for dungeons ?

    Actually, I am not one of those who would be interested into talking to a person who wants to run dungeons - I want to get the person known and have a good conversation - this is socializing to me, not doing a dungeon together with the least amount of words possible and those not even typed out in full - or if it is voice, spoken in a disgusting language.

    Btw the ability to have a decent intelligent and enjoyable conversation is something what teenager normally cannot do - by lack of manners, by lack of knowledge and lack of life experience - so I can filter them out pretty well. And if I can say then, it is an adult with manners and background, we can talk about doing something together - but not before.
    Edited by Lysette on August 7, 2016 8:33PM
  • ADarklore
    ADarklore
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    Wow wrote: »
    One day I meet random nice dude at bar his name was Tommy, we talked alot and I found out that he's playing ESO as well, we were like oh cool! and then we exchange each other ID just to be disheartened that I am in Aldmeri Dominion, while Tommy is in Daggerfal Covenant, because we never be able to play together except at Cyrodiil for PVP. Both of us sadly did not have time to reroll another toon on another alliance. Nevertheless I still have him there on my contact as messaging buddy,

    Same thing with Sarah that I just met last week, I was guildless at that time and she invited me to join her guild as well, but alas, her guild is Ebonheart Pact based and we could not be together. Also Maurice (Daggerfal Covenant) just yesterday. We are getting caged within this stupid invisible barrier called Alliance instances.

    I'm very excited with the coming of Tamriel One. I'm sure lot of us who have been victim of this stupid Alliance instances barrier will be very happy. To me, Elder Scrolls is a game that start right after you become free prisoner. But in ESO right now, you free as prisoner -> Alliance map -> Caldwell Silver -> Caldwell Gold -> then the game starts. With Tamriel One, I believe ESO is heading in the right way.

    That is not RL, Firor.

    Anyway, I hear a lot of folk not liking it. I don't mind, probably won't affect me.

    You know you're getting good quality opinion from people who don't like something BEFORE it even arrives. I know a LOT of what I've been reading about the 'dislikes' are more from people who don't understand how it's going to work and are voicing their misguided dislike based upon how they THINK it will work.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Twilix01
    Twilix01
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    cravnbeer wrote: »
    1) Tarmeriel One is more in line with traditional Elder Scrolls games.
    2) You will no longer out level a quest
    3)All zones will feel alive
    3) Benefit to new players as now questing with even your top level friend is possible.

    Cyrodiil is 1 zone not phased or instanced. That is why there is a queue. PvE no queue because players get load balanced through phased / instance.

    Traditional TES games ? Really your gonna use that ? ESO takes place 1000 years before Skyrim 800 years before Oblivion and Morrowind and 200 years before Talos of Atmora is born during this era the entire content of Tamriel was hermits who never thought of even traveling out of their home country. Nords stayed in Skyrim, Altmer stayed in Summer set, Khajiits stayed in Elsywere, and so on.

    One Tamriel with all races in any zone is destroying lore ESO is a TES game but THAT DOES NOT MEAN IT HAS TO BE LIKE THE OTHER TES GAMES ! Seriously this is a MMO TES game which means your not "the chosen one" to save the world it's you and hundreds of other heros fighting together.

    Plus there is no point of one Tamriel we can already group up with other factions via LFG tool why else even talk to another faction person if not for dungeons ?

    You realize that, even if all the NPCs stayed in their race's home alliance (spoiler: They don't.), this particular bit of "lore" would have been broken on day one with Any Race Any Alliance people got for pre-ordering the game? You find argonians in Valenwood, Khajiit in High Rock, and I'm certain there's countless other examples.

    As for why would you talk to someone else outside of dungeons, you clearly either aren't aware of or are ignoring the roleplayer community in this game, they're all over the place and the majority of roleplayers including myself that I've met are overjoyed with being able to roleplay with people in other alliances without having to make a character in said alliance, particularly when they'd have to make multiple copies of a character to have them be in multiple alliances. I for one will be very happy to be able to bring some of my DC khajiit on a visit to Reaper's March to see the other khajiit I've met before on an AD character I've since deleted, and I'd be happy to meet up with friends of mine who moved to other alliances without having to make a spare character just for them as well.
  • Jaronking
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    Lysette wrote: »
    It's just funny, that some people think due to One Tamriel there would be 3-times more people in a Zone - where would they possibly come from?- Cloned by ZOS or what?-
    Well mournhold Rawl'KHa ,Way rest and Way rest have some of the best traders in the game.Plus Mounhold and way rest are to factions Hub city.So those zones will be laggy same with Gratwoof.Certain zones are going to be 2x more people in those zones than they so jwo.
  • bedlom
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    No! One Tamriel... Best idea!
  • EverHaunted
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    This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.
  • Jaronking
    Jaronking
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    This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.

    It will affect me when the game is as laggy as PVP.
  • EverHaunted
    EverHaunted
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    Jaronking wrote: »
    This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.

    It will affect me when the game is as laggy as PVP.

    How? What is your proof of it? How can you claim it without backing it up with evidence? Just how will your lag increase? Based on what? I'm genuinely interested. Can you share your data with us?
    Don't assume. Wait for it to hit, and then complain if you were right. Right now, it's almost as bad as superstitious bogus.
  • Wolfchild07
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    I enjoy the peace and quiet of the empty vet zones, so it's bad for me.

    No, they're not going to change their minds because a few people said it's a bad idea. BTP still happened.
  • Jaronking
    Jaronking
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    Jaronking wrote: »
    This Anti-1Tamriel Circle Jerk is getting old. Why are so many of you so paranoid? People afraid of change, I get that. But in actuality, will it change anything you are doing right now? No, it won't. You will still have the same option to make alt #34, do the tutorial, go to harborage, do your alliance quests neatly. Simply put, it can't affect you negatively. Stop being so insecure of the in-game changes.

    It will affect me when the game is as laggy as PVP.

    How? What is your proof of it? How can you claim it without backing it up with evidence? Just how will your lag increase? Based on what? I'm genuinely interested. Can you share your data with us?
    Don't assume. Wait for it to hit, and then complain if you were right. Right now, it's almost as bad as superstitious bogus.
    Its lag like crazy in certain zones now without One tamerial.As I mentioned earlier in this thread,mournhold for EP players is a laggy mess Elden root the same for AD on Xbox.Don't get me started on Orc town you can't be in their for more than 1 minute without crashing.this game can't handle to many players in one area the Devs even said that when they stated the reason for not having 24 man raids.Its not a assumption when the game can barely handle the people we have now in 1 zone.This game isn't optimized well and the only way for them to not make it lag is to make a zone instance limit to about 40 people and than maybe it won't be bad.
  • Eirikir
    Eirikir
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    No one likes a Debbie Downer OP.
    debbie-downer.gif
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
This discussion has been closed.