Weapon damage = (Gear+Mundus)*SkillsIt seems the patch was only to change recovery as detailed by @Reorx_Holybeard
@ginoboehm kindly tell us the reason for this blunder ! Mag sorc (as u have always intended) are now bound to use destro/restro along with full defensive build coz of lowering this mag regen ... why u so cruel to mag sorcs ?? Kragnec and other offensive builds r useless now on mag sorc as our skills cost more and now u have intentionally lowered the mag regen.. idk if this is a fix to some problem or not but it was working well and now everything is meaningless ..
psychotic13 wrote: »
Any evidence of this? Cause I also believed it to be additive
psychotic13 wrote: »
Any evidence of this? Cause I also believed it to be additive
It used to be 2000wd *1.12(medium)*1.2(buff)*1.08(dawnbreaker) and so on. It was multiplicative.
Willows path needs a buff, moreso it needs to be changed more into a stamina regen set, since magicka got amberplasm wich stomps willows path.
(((Base + AP + Gear) * PercentFromGear * CPI) + Food + Mundus * Divines) * Skills
At first I was kinda pissed about losing regen, but after thinking about it I kinda like the change.
We have too much sustain and too much damage anyway. This game should be about resource management. Which we don't really have enough due to the massive power CPs give.
reclaimervii.sierra117ub17_ESO wrote: »At first I was kinda pissed about losing regen, but after thinking about it I kinda like the change.
We have too much sustain and too much damage anyway. This game should be about resource management. Which we don't really have enough due to the massive power CPs give.
o.O what world you live in
Shouldn't your magicka be lower as well? @tribbsb16_ESO
But loosing that much magicka regen is HUGE ! This is such an evil change and they try to ninja it into the game when it goes live.
I wonder how many k Magicka I will loose due to that.
I wouldn't call this a bug fix. If percentages used to be multiplicative, then that's how it is. That's not wrong at all, because that's just how it is. Making them additive is a nerf, not a bug fix.
Shouldn't your magicka be lower as well? @tribbsb16_ESO
But loosing that much magicka regen is HUGE ! This is such an evil change and they try to ninja it into the game when it goes live.
I wonder how many k Magicka I will loose due to that.
I wouldn't call this a bug fix. If percentages used to be multiplicative, then that's how it is. That's not wrong at all, because that's just how it is. Making them additive is a nerf, not a bug fix.
from what the patch notes says, it sounds like they were not supposed to be multiplicative and they were supposed to be additive in the first place. So changing them to what they were supposed to be, seems like it definitely falls into the category of a fix. a fix that ppl are upset about because it makes them a little bit weaker and because ppl don't know how to adapt.
@ginoboehm kindly tell us the reason for this blunder ! Mag sorc (as u have always intended) are now bound to use destro/restro along with full defensive build coz of lowering this mag regen ... why u so cruel to mag sorcs ?? Kragnec and other offensive builds r useless now on mag sorc as our skills cost more and now u have intentionally lowered the mag regen.. idk if this is a fix to some problem or not but it was working well and now everything is meaningless ..
@alakmir what ? i am pretty sure you didn't mean me. i left the game a month ago or so.
UltimaJoe777 wrote: »Why is everyone calling it a nerf? It's a bug fix. People were actually stronger than intended is all. I'd honestly wondered why my Magicka DPS had so much more Magicka than my Stamina DPS had Stamina...
^^^ this.
People cry when ZOS doesn't fix stuff.
People cry when ZOS does fix stuff.
UltimaJoe777 wrote: »Why is everyone calling it a nerf? It's a bug fix. People were actually stronger than intended is all. I'd honestly wondered why my Magicka DPS had so much more Magicka than my Stamina DPS had Stamina...
^^^ this.
People cry when ZOS doesn't fix stuff.
People cry when ZOS does fix stuff.
No one cried to "fix" this though.
Reorx_Holybeard wrote: »So it looks like the previous Magicka Recovery equation which was basically:MagickaRegen = ((Base + Item + Mundus) * CP * Skill2 + Drink)*Skillhas been changed to:MagickaRegen = (Base + Item + Mundus + Drink)*(Skill + CP + Skill2)
I haven't verified where "Skill2" is in the new formula but can verify that Drink is included in the base regen and the Skill/CP factors are now added together. I assume Stamina/Health recovery has been similarly changed and Magicka/Stamina/Health have been changed in a similar manner.
Note that if you're using drinks this will end up being a buff to your recovery rates.
UltimaJoe777 wrote: »Why is everyone calling it a nerf? It's a bug fix. People were actually stronger than intended is all. I'd honestly wondered why my Magicka DPS had so much more Magicka than my Stamina DPS had Stamina...
UltimaJoe777 wrote: »Why is everyone calling it a nerf? It's a bug fix. People were actually stronger than intended is all. I'd honestly wondered why my Magicka DPS had so much more Magicka than my Stamina DPS had Stamina...
The nerfmongers won't be happy until everyone has 1 weapon and spell damage and 10 HP, with NO regen.
Isn't there some statless, rpg-less MOBA where these folks could be happier?
Reorx_Holybeard wrote: »So it looks like the previous Magicka Recovery equation which was basically:MagickaRegen = ((Base + Item + Mundus) * CP * Skill2 + Drink)*Skillhas been changed to:MagickaRegen = (Base + Item + Mundus + Drink)*(Skill + CP + Skill2)
I haven't verified where "Skill2" is in the new formula but can verify that Drink is included in the base regen and the Skill/CP factors are now added together. I assume Stamina/Health recovery has been similarly changed and Magicka/Stamina/Health have been changed in a similar manner.
Note that if you're using drinks this will end up being a buff to your recovery rates.
Thanks for the formula!
I'm assuming Skill1 and Skill2 represent different magicka regen "categories"? For instance, damage reduction can be additive if they are from the same "source" like the "blocking" category. So are Skill1 are bonuses from "effects" like Major Intellect and skill based abilities would be added together? Like:
Skill1 = (major intellect + minor intellect + etc + etc)
Skill2 = (altmer passive + nightblade passive + vampire passive + etc + etc)
Or would it be like:
Skill1 = major intellect
Skill 2 = altmer passive
Skill 3 = nightblade passive
Skill 4 = ... so on
If the second case, I guess people drawing regeneration from multiple sources would be heavily nerfed...
IxskullzxI wrote: »I love all the 'sky is falling' posts... we've gone through this over and over with each update. Something gets changed, everyone cries 'sky is falling'... and then we L2P all over again and realize that the sky really isn't falling, we just have to adjust how we play to compensate.
Because this was a 'fix'... if this had been correct all along people would have already L2P and all would be well... but because this came long after people were used to playing with the incorrect 'multiplicative instead of additive', the impact of the fix is now felt. But just as psychology studies have shown, most humans have a difficult time dealing with change... and that point is made clear with every update when these 'sky is falling' threads come out.
Well I find it a little weird that Gina said there was an issue with arcanist causing magicka regen to be lower than it should, and that it would be fixed by the time update 11 went live. Now that it's live, regen ends up being lower anyways because of a "fix" that wasn't talked about at all in PTS. We just want to know what exactly changed.
Waffennacht wrote: »When I hear "soft caps" I hear, "Every class will have the same stats"
Which I'm completely against.
I am glad there are no soft caps, they just need to make other aspects of the game on par with dps.
I did a race change to make one of my Argonians a Khajiit (I didn't need two magplars) and in full medium, with Khajiit racial passives and all my CP into regen I'm barely at 800. Yet, if I chug a potion, I go up to 1800. Something doesn't seem right.Lost almost 200 stam regen on my stam blade. Also, when applying the CP magica and stamina pool increased a tiny bit, but my health remained unchanged.
@Asayre
I believe I have found the issue but I can not yet verify. There appears to be a new "PercentFromGear", and I believe the new formula is this:(((Base + AP + Gear) * PercentFromGear * CPI) + Food + Mundus * Divines) * Skills
I was adding the 4% from Grace to Skills, but thats why I was missing a bit of expected magicka. It appears that PercentFromGear only applies to your Base, your AP, and your Gear.