cant you comprehend the situation before making asumptions...? He's not stamina focused meaning he's probably a magicka focused RACE with magicka percentage racial bonuses and low or none stamina percentage racial bonuses. The changes affect percentages accumulated from more than one source, from multiplicative to additive.
Got it?
ScruffyWhiskers wrote: »cant you comprehend the situation before making asumptions...? He's not stamina focused meaning he's probably a magicka focused RACE with magicka percentage racial bonuses and low or none stamina percentage racial bonuses. The changes affect percentages accumulated from more than one source, from multiplicative to additive.
Got it?
Actually, I am (was very soon) a magicka melee Khajiit holdback from pre 1.6.
Not sure how I lost the 800 magicka. Maybe the undaunted passives. My skill set up is the same as it was before I logged off last night...so I have a siphon on both bars. weird.
So should I pick Breton now or Altmer? Hate to lose the tail but don't see a way around it now.
ScruffyWhiskers wrote: »Just logged on here to see my new stats. LOL. Magicka recovery is down about 100 points 1700 ish to 1600 ish. Don't think the "fix" changed stam recovery as it is still 775.
Magicka is down 800 or so. Stam seems to be the same but I'm not 100% sure since I don't focus on it like I do magicka.
Niiiice. So only a magicka related nerf. As if Magicka could take even more hits.
cant you comprehend the situation before making asumptions...? He's not stamina focused meaning he's probably a magicka focused RACE with magicka percentage racial bonuses and low or none stamina percentage racial bonuses. The changes affect percentages accumulated from more than one source, from multiplicative to additive.
Got it?
ScruffyWhiskers wrote: »cant you comprehend the situation before making asumptions...? He's not stamina focused meaning he's probably a magicka focused RACE with magicka percentage racial bonuses and low or none stamina percentage racial bonuses. The changes affect percentages accumulated from more than one source, from multiplicative to additive.
Got it?
Actually, I am (was very soon) a magicka melee Khajiit holdback from pre 1.6.
Not sure how I lost the 800 magicka. Maybe the undaunted passives. My skill set up is the same as it was before I logged off last night...so I have a siphon on both bars. weird.
So should I pick Breton now or Altmer? Hate to lose the tail but don't see a way around it now.
ScruffyWhiskers wrote: »cant you comprehend the situation before making asumptions...? He's not stamina focused meaning he's probably a magicka focused RACE with magicka percentage racial bonuses and low or none stamina percentage racial bonuses. The changes affect percentages accumulated from more than one source, from multiplicative to additive.
Got it?
Actually, I am (was very soon) a magicka melee Khajiit holdback from pre 1.6.
Not sure how I lost the 800 magicka. Maybe the undaunted passives. My skill set up is the same as it was before I logged off last night...so I have a siphon on both bars. weird.
So should I pick Breton now or Altmer? Hate to lose the tail but don't see a way around it now.
I see what you did,lol.
I'd go dunmer btw
Dagoth_Rac wrote: »Stam regen on my Imperial Templar went from 843 to 806. That is actually a pretty serious nerf when you are as starved for resources as your typical Imperial Stamplar is. So basically they gave us some more stats via the CP increase, but then took them away (and more) with this nerf to stars in the CP tree. Should have at least given us enough new CP to get back to where we were. :-(
I guess I could always pay cash to race change to Redguard. Maybe that was the point...
Dagoth_Rac wrote: »Stam regen on my Imperial Templar went from 843 to 806. That is actually a pretty serious nerf when you are as starved for resources as your typical Imperial Stamplar is. So basically they gave us some more stats via the CP increase, but then took them away (and more) with this nerf to stars in the CP tree. Should have at least given us enough new CP to get back to where we were. :-(
I guess I could always pay cash to race change to Redguard. Maybe that was the point...
What about your max stamina-health? If we take into account your passives + undaunted passive at least, you should notice a decrease there as well.
Shouldn't your magicka be lower as well? @tribbsb16_ESO
But loosing that much magicka regen is HUGE ! This is such an evil change and they try to ninja it into the game when it goes live.
I wonder how many k Magicka I will loose due to that.
UltimaJoe777 wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »Why is everyone calling it a nerf? It's a bug fix. People were actually stronger than intended is all. I'd honestly wondered why my Magicka DPS had so much more Magicka than my Stamina DPS had Stamina...
But you werent wondering why your stamina dps skills were so much cheaper than magicka dps skills?
Also, this will affect both stam and mag.
There are some Stamina skills that are questionably pricy, such as Circle of Protection.
vyndral13preub18_ESO wrote: »It is rather amusing that a nerf, that people would obviously not like, didnt make it to the test realm. And on a test realm where 2 brand new dungeons were being tested for feel. Which lowered damage would certainly affect.
But until i know how much it is, it is hard to care to much about.
Yolokin_Swagonborn wrote: »Shouldn't your magicka be lower as well? @tribbsb16_ESO
But loosing that much magicka regen is HUGE ! This is such an evil change and they try to ninja it into the game when it goes live.
I wonder how many k Magicka I will loose due to that.
Probably about 10 Magicka Please resist the temptation to break the forums again in protest. Things are finally back to normal since the last time...
MagickaRegen = ((Base + Item + Mundus) * CP * Skill2 + Drink)*Skillhas been changed to:
MagickaRegen = (Base + Item + Mundus + Drink)*(Skill + CP + Skill2)
Shouldn't your magicka be lower as well? @tribbsb16_ESO
But loosing that much magicka regen is HUGE ! This is such an evil change and they try to ninja it into the game when it goes live.
I wonder how many k Magicka I will loose due to that.
I wouldn't call this a bug fix. If percentages used to be multiplicative, then that's how it is. That's not wrong at all, because that's just how it is. Making them additive is a nerf, not a bug fix.
Doncellius wrote: »From the newest patch notes (2.5.5):
Fixed an issue where percentage bonuses to the same type of stat (Magicka Recovery, Max Magicka, etc.) would stack multiplicatively rather than additively. This will result in some stats changing slightly (generally going down).
This seems rather important, especially to just apply without testing on PTS and pushing to Live.
I have questions on how it will affect many different builds that no one could've tested. Won't this cause Emperors to have much lower stats too? I don't know.... this change simply stood out to me.
Any thoughts on how it will change things, for better or worse?
Magicka = ((Base + Item) * CP + Food + Mundus) * Skill
andreasranasen wrote: »@Doncellius do you think we good or nah? I don't feel like getting my sorc even more butchered patch after patch lol
This is rather fix than nerf - before it propably looked like (max MG):
20 000 x 1,06(undaunted) x 1,08(Bound Aegis)....
Now it, in my guessing is:
20 000 + (0.06 x 20 000) + (0.08 x 20 000)..... and so on in both cases
My NB was hanging (in Azura) on 30k of HP (max HP/STregen food, undaunted, Imperial, NB shadow pasisves, Ayleid buff, Emperor in alliance), while still managing 4100 WD on full buff (not counting SPC). Kinda huge value for DD.
In short - finally "rightly" done math.
This is rather fix than nerf - before it propably looked like (max MG):
20 000 x 1,06(undaunted) x 1,08(Bound Aegis)....
Now it, in my guessing is:
20 000 + (0.06 x 20 000) + (0.08 x 20 000)..... and so on in both cases
My NB was hanging (in Azura) on 30k of HP (max HP/STregen food, undaunted, Imperial, NB shadow pasisves, Ayleid buff, Emperor in alliance), while still managing 4100 WD on full buff (not counting SPC). Kinda huge value for DD.
In short - finally "rightly" done math.
This is exactly how I think it is done now as this coincides with the testing I did in PTS with % stamina boost and % health boost passives to max stamina/health pools, which is more appropriate.
Fixed your quote in bold for order of operations.
tribbsb16_ESO wrote: »This is rather fix than nerf - before it propably looked like (max MG):
20 000 x 1,06(undaunted) x 1,08(Bound Aegis)....
Now it, in my guessing is:
20 000 + (0.06 x 20 000) + (0.08 x 20 000)..... and so on in both cases
My NB was hanging (in Azura) on 30k of HP (max HP/STregen food, undaunted, Imperial, NB shadow pasisves, Ayleid buff, Emperor in alliance), while still managing 4100 WD on full buff (not counting SPC). Kinda huge value for DD.
In short - finally "rightly" done math.
This is exactly how I think it is done now as this coincides with the testing I did in PTS with % stamina boost and % health boost passives to max stamina/health pools, which is more appropriate.
Fixed your quote in bold for order of operations.
My nightblade is a breton, so 10% max magicka, her magicka stat is the same now as before the patch, she has however lost 119 magicka recovery. I took a screenshot before logging off yesterday as there was a bug with recovery on PTS, @ZOS_GinaBruno indicated it was something to do with the champ passive Arcanist in this post https://forums.elderscrollsonline.com/en/discussion/comment/3208132/#Comment_3208132
Reorx_Holybeard wrote: »So it looks like the previous Magicka Recovery equation which was basically:MagickaRegen = ((Base + Item + Mundus) * CP * Skill2 + Drink)*Skillhas been changed to:MagickaRegen = (Base + Item + Mundus + Drink)*(Skill + CP + Skill2)
I haven't verified where "Skill2" is in the new formula but can verify that Drink is included in the base regen and the Skill/CP factors are now added together. I assume Stamina/Health recovery has been similarly changed and Magicka/Stamina/Health have been changed in a similar manner.
Note that if you're using drinks this will end up being a buff to your recovery rates.
ScruffyWhiskers wrote: »Just logged on here to see my new stats. LOL. Magicka recovery is down about 100 points 1700 ish to 1600 ish. Don't think the "fix" changed stam recovery as it is still 775.
Magicka is down 800 or so. Stam seems to be the same but I'm not 100% sure since I don't focus on it like I do magicka.