Ghost-Shot wrote: »UltimaJoe777 wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »Why is everyone calling it a nerf? It's a bug fix. People were actually stronger than intended is all. I'd honestly wondered why my Magicka DPS had so much more Magicka than my Stamina DPS had Stamina...
But you werent wondering why your stamina dps skills were so much cheaper than magicka dps skills?
Also, this will affect both stam and mag.
There are some Stamina skills that are questionably pricy, such as Circle of Protection.
You heal with blood altar don't you?
Yeah I know. I edited my post after seeing that just in case. I know some racial passives were reset.
They did that so all sorcs would pay to racial change to Altmer
Why would you choose Altmer now ? Altmer is the only race that was nerfed with this change (as only magicka was nerfed, not stam)
The Magicka regen from Altmer just lost value, and cost reduction gained value.
tribbsb16_ESO wrote: »I've lost 119 magicka recovery
stats before patch
stats after patch
@Reorx_Holybeard
There appears to be no changes to max stats.
Edit: I tested everything except the Mundus
tribbsb16_ESO wrote: »I've lost 119 magicka recovery
stats before patch
stats after patch
psychotic13 wrote: »@Reorx_Holybeard
There appears to be no changes to max stats.
Edit: I tested everything except the Mundus
If now it's calculated multiplicatively instead of additively could that also apply to the divines effect on the Mundus? Or would it not make a difference?
I love all the 'sky is falling' posts... we've gone through this over and over with each update. Something gets changed, everyone cries 'sky is falling'... and then we L2P all over again and realize that the sky really isn't falling, we just have to adjust how we play to compensate.
Because this was a 'fix'... if this had been correct all along people would have already L2P and all would be well... but because this came long after people were used to playing with the incorrect 'multiplicative instead of additive', the impact of the fix is now felt. But just as psychology studies have shown, most humans have a difficult time dealing with change... and that point is made clear with every update when these 'sky is falling' threads come out.
UltimaJoe777 wrote: »Why is everyone calling it a nerf? It's a bug fix. People were actually stronger than intended is all. I'd honestly wondered why my Magicka DPS had so much more Magicka than my Stamina DPS had Stamina...
I love all the 'sky is falling' posts... we've gone through this over and over with each update. Something gets changed, everyone cries 'sky is falling'... and then we L2P all over again and realize that the sky really isn't falling, we just have to adjust how we play to compensate.
Because this was a 'fix'... if this had been correct all along people would have already L2P and all would be well... but because this came long after people were used to playing with the incorrect 'multiplicative instead of additive', the impact of the fix is now felt. But just as psychology studies have shown, most humans have a difficult time dealing with change... and that point is made clear with every update when these 'sky is falling' threads come out.
Doncellius wrote: »I love all the 'sky is falling' posts... we've gone through this over and over with each update. Something gets changed, everyone cries 'sky is falling'... and then we L2P all over again and realize that the sky really isn't falling, we just have to adjust how we play to compensate.
Because this was a 'fix'... if this had been correct all along people would have already L2P and all would be well... but because this came long after people were used to playing with the incorrect 'multiplicative instead of additive', the impact of the fix is now felt. But just as psychology studies have shown, most humans have a difficult time dealing with change... and that point is made clear with every update when these 'sky is falling' threads come out.
We are trying to get clarification as to what specifically was changed.... what's the problem with that?
And so you know, your post devolved when the part about psychology studies showed up. You just made yourself out to look like a jerk and could only have posted that to get negative reactions. Unnecessary post
As for ZOS and them "fixing" stuff, you should know full well by now that chances are nothing was ever even broken in the first place. They love to go in and tinker with plenty of things that are perfectly fine and then break them.
The change at hand sounds way to important to shove onto Live without testing on the PTS they just had up -_-
Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Why is everyone calling it a nerf? It's a bug fix. People were actually stronger than intended is all. I'd honestly wondered why my Magicka DPS had so much more Magicka than my Stamina DPS had Stamina...
@UltimaJoe777
Umm, this would be for obvious reasons. Magika has more items that increase max magika. Stam really has none. Considering the top DPS builds are stamina it is really not needed.
Doncellius wrote: »I love all the 'sky is falling' posts... we've gone through this over and over with each update. Something gets changed, everyone cries 'sky is falling'... and then we L2P all over again and realize that the sky really isn't falling, we just have to adjust how we play to compensate.
Because this was a 'fix'... if this had been correct all along people would have already L2P and all would be well... but because this came long after people were used to playing with the incorrect 'multiplicative instead of additive', the impact of the fix is now felt. But just as psychology studies have shown, most humans have a difficult time dealing with change... and that point is made clear with every update when these 'sky is falling' threads come out.
We are trying to get clarification as to what specifically was changed.... what's the problem with that?
And so you know, your post devolved when the part about psychology studies showed up. You just made yourself out to look like a jerk and could only have posted that to get negative reactions. Unnecessary post
As for ZOS and them "fixing" stuff, you should know full well by now that chances are nothing was ever even broken in the first place. They love to go in and tinker with plenty of things that are perfectly fine and then break them.
The change at hand sounds way to important to shove onto Live without testing on the PTS they just had up -_-
Well sorry, but some psychology studies are true and I see this all the time... when someone is forced to deal with change, most of the time they freak out... but then learn to deal with it over time. Same thing happened when stamina blocking was nerfed, etc... people L2P all over again.
Have you ever considered that perhaps they didn't put this on PTS because there was nothing to TEST because it was a FIX. Just like how they discovered that the Redguard passive was set wrong... this may well have been something they came across while looking into something completely unrelated. Some people always like to pursue 'conspiracy theories' when things don't go their way instead of accepting what ZOS states, that it was a 'fix' or 'correction'.
Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Why is everyone calling it a nerf? It's a bug fix. People were actually stronger than intended is all. I'd honestly wondered why my Magicka DPS had so much more Magicka than my Stamina DPS had Stamina...
@UltimaJoe777
Umm, this would be for obvious reasons. Magika has more items that increase max magika. Stam really has none. Considering the top DPS builds are stamina it is really not needed.
It was a FIX because they found something was set improperly so they corrected it. They're not about to leave something not 'working as intended' which could have major implications later, or currently. With this correction, now perhaps ZOS will go back and make further adjustments if this is really causing major problems, but at least now their adjustments can be made knowing that the formula is 'as intended'.
psychotic13 wrote: »@Reorx_Holybeard
There appears to be no changes to max stats.
Edit: I tested everything except the Mundus
If now it's calculated multiplicatively instead of additively could that also apply to the divines effect on the Mundus? Or would it not make a difference?
I checked with the Mage mundus and with some divines pieces and the formula appears unchanged.
Doncellius wrote: »From the newest patch notes (2.5.5):
Fixed an issue where percentage bonuses to the same type of stat (Magicka Recovery, Max Magicka, etc.) would stack multiplicatively rather than additively. This will result in some stats changing slightly (generally going down).
This seems rather important, especially to just apply without testing on PTS and pushing to Live.
I have questions on how it will affect many different builds that no one could've tested. Won't this cause Emperors to have much lower stats too? I don't know.... this change simply stood out to me.
Any thoughts on how it will change things, for better or worse?
Doncellius wrote: »From the newest patch notes (2.5.5):
Fixed an issue where percentage bonuses to the same type of stat (Magicka Recovery, Max Magicka, etc.) would stack multiplicatively rather than additively. This will result in some stats changing slightly (generally going down).
This seems rather important, especially to just apply without testing on PTS and pushing to Live.
I have questions on how it will affect many different builds that no one could've tested. Won't this cause Emperors to have much lower stats too? I don't know.... this change simply stood out to me.
Any thoughts on how it will change things, for better or worse?
Checked on all my toons, I lost a tiny bit of regen on a few, and a bit of magicka on my nb (which used to have 45k, lol). This post is inflating a non-issue really, as it is likely you will not notice this what so ever.
UltimaJoe777 wrote: »Why is everyone calling it a nerf? It's a bug fix. People were actually stronger than intended is all. I'd honestly wondered why my Magicka DPS had so much more Magicka than my Stamina DPS had Stamina...