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Stats Nerfed?

  • UltimaJoe777
    UltimaJoe777
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    Ghost-Shot wrote: »
    Why is everyone calling it a nerf? It's a bug fix. People were actually stronger than intended is all. I'd honestly wondered why my Magicka DPS had so much more Magicka than my Stamina DPS had Stamina...

    But you werent wondering why your stamina dps skills were so much cheaper than magicka dps skills?

    Also, this will affect both stam and mag.

    There are some Stamina skills that are questionably pricy, such as Circle of Protection.

    You heal with blood altar don't you?

    Do YOU?
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Idinuse
    Idinuse
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    Dracane wrote: »
    Makkir wrote: »
    Dracane wrote: »
    Makkir wrote: »
    Some of the racial passives were reset. Check to see if any of yours are reset to zero.

    He is a Breton, he has no magicka regen racial. The nerf is real, there is no denying.

    Yeah I know. I edited my post after seeing that just in case. I know some racial passives were reset.

    They did that so all sorcs would pay to racial change to Altmer :)

    Why would you choose Altmer now ? Altmer is the only race that was nerfed with this change (as only magicka was nerfed, not stam)

    The Magicka regen from Altmer just lost value, and cost reduction gained value.

    Yes, Zos hates two things in the game, Altmers and Templars. It's beyond evident by now imo.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Dracane
    Dracane
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    I finally were able to log in and I lost at least 1000 magicka. ( hard to tell due to the updated necropotence)
    Should I delete my character ?
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • wookikiller95
    wookikiller95
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    I've lost 119 magicka recovery

    stats before patch
    4aPOf4I.png

    stats after patch
    P3SH5cs.png

    More Health and stam reg :D
  • TheHsN
    TheHsN
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    I HATE ZOS....
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Asayre
    Asayre
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    @Reorx_Holybeard

    There appears to be no changes to max stats.

    Edit: I tested everything except the Mundus
    Edit 2: I tested the Mage mundus and the formula is still the same as before.
    Edited by Asayre on August 2, 2016 10:21AM
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • psychotic13
    psychotic13
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    Asayre wrote: »
    @Reorx_Holybeard

    There appears to be no changes to max stats.

    Edit: I tested everything except the Mundus

    If now it's calculated multiplicatively instead of additively could that also apply to the divines effect on the Mundus? Or would it not make a difference?
  • Rylana
    Rylana
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    funny, pretty much all of my stats went up

    not trolling, actually serious
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • alakmir
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    ye it doesn't feel right.. i can't play my mag sorc properly now :/ have to sacrifice dps for recovery and will end up with lesser spell damage . It is actually a big problem for me. I liked my previous build and now it is almost ruined coz of lesser mag regen now. I hope they restore it .. mag skills r costly and now regen is less. Since last night, i have been having problem in managing the resources . I did not play in pts so don't know if it was there or not but people could have revolted against it for sure !
    Emeeru - AD Sorc
    Solo/ duo/ trio with Sabal/Rubeus
  • DDemon
    DDemon
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    Lost almost 200 stam regen on my stam blade. Also, when applying the CP magica and stamina pool increased a tiny bit, but my health remained unchanged.
    Edited by DDemon on August 2, 2016 10:02AM
  • Mush55
    Mush55
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    I've lost 119 magicka recovery

    stats before patch
    4aPOf4I.png

    stats after patch
    P3SH5cs.png

    Did you notice the teeny drop in crit as well
  • Asayre
    Asayre
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    Asayre wrote: »
    @Reorx_Holybeard

    There appears to be no changes to max stats.

    Edit: I tested everything except the Mundus

    If now it's calculated multiplicatively instead of additively could that also apply to the divines effect on the Mundus? Or would it not make a difference?

    I checked with the Mage mundus and with some divines pieces and the formula appears unchanged.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Destyran
    Destyran
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    Yaaay they made magica even more pathetic. Wooo stamina here i come!!!
  • Vaoh
    Vaoh
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    @ZOS_GinaBruno Please help us out a bit here with more specifics as to what really was changed!
    Edited by Vaoh on August 2, 2016 11:28AM
  • ADarklore
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    I love all the 'sky is falling' posts... we've gone through this over and over with each update. Something gets changed, everyone cries 'sky is falling'... and then we L2P all over again and realize that the sky really isn't falling, we just have to adjust how we play to compensate.

    Because this was a 'fix'... if this had been correct all along people would have already L2P and all would be well... but because this came long after people were used to playing with the incorrect 'multiplicative instead of additive', the impact of the fix is now felt. But just as psychology studies have shown, most humans have a difficult time dealing with change... and that point is made clear with every update when these 'sky is falling' threads come out.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Vaoh
    Vaoh
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    ADarklore wrote: »
    I love all the 'sky is falling' posts... we've gone through this over and over with each update. Something gets changed, everyone cries 'sky is falling'... and then we L2P all over again and realize that the sky really isn't falling, we just have to adjust how we play to compensate.

    Because this was a 'fix'... if this had been correct all along people would have already L2P and all would be well... but because this came long after people were used to playing with the incorrect 'multiplicative instead of additive', the impact of the fix is now felt. But just as psychology studies have shown, most humans have a difficult time dealing with change... and that point is made clear with every update when these 'sky is falling' threads come out.

    We are trying to get clarification as to what specifically was changed.... what's the problem with that?

    And so you know, your post devolved when the part about psychology studies showed up. You just made yourself out to look like a jerk and could only have posted that to get negative reactions. Unnecessary post :/

    As for ZOS and them "fixing" stuff, you should know full well by now that chances are nothing was ever even broken in the first place. They love to go in and tinker with plenty of things that are perfectly fine and then break them.

    The change at hand sounds way to important to shove onto Live without testing on the PTS they just had up -_-
  • idk
    idk
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    Why is everyone calling it a nerf? It's a bug fix. People were actually stronger than intended is all. I'd honestly wondered why my Magicka DPS had so much more Magicka than my Stamina DPS had Stamina...

    @UltimaJoe777

    Umm, this would be for obvious reasons. Magika has more items that increase max magika. Stam really has none. Considering the top DPS builds are stamina it is really not needed.
  • IxskullzxI
    IxskullzxI
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    ADarklore wrote: »
    I love all the 'sky is falling' posts... we've gone through this over and over with each update. Something gets changed, everyone cries 'sky is falling'... and then we L2P all over again and realize that the sky really isn't falling, we just have to adjust how we play to compensate.

    Because this was a 'fix'... if this had been correct all along people would have already L2P and all would be well... but because this came long after people were used to playing with the incorrect 'multiplicative instead of additive', the impact of the fix is now felt. But just as psychology studies have shown, most humans have a difficult time dealing with change... and that point is made clear with every update when these 'sky is falling' threads come out.

    Well I find it a little weird that Gina said there was an issue with arcanist causing magicka regen to be lower than it should, and that it would be fixed by the time update 11 went live. Now that it's live, regen ends up being lower anyways because of a "fix" that wasn't talked about at all in PTS. We just want to know what exactly changed.
    Edited by IxskullzxI on August 2, 2016 4:25PM
    #HowDoYouLikeYourDK?
  • ADarklore
    ADarklore
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    Doncellius wrote: »
    ADarklore wrote: »
    I love all the 'sky is falling' posts... we've gone through this over and over with each update. Something gets changed, everyone cries 'sky is falling'... and then we L2P all over again and realize that the sky really isn't falling, we just have to adjust how we play to compensate.

    Because this was a 'fix'... if this had been correct all along people would have already L2P and all would be well... but because this came long after people were used to playing with the incorrect 'multiplicative instead of additive', the impact of the fix is now felt. But just as psychology studies have shown, most humans have a difficult time dealing with change... and that point is made clear with every update when these 'sky is falling' threads come out.

    We are trying to get clarification as to what specifically was changed.... what's the problem with that?

    And so you know, your post devolved when the part about psychology studies showed up. You just made yourself out to look like a jerk and could only have posted that to get negative reactions. Unnecessary post :/

    As for ZOS and them "fixing" stuff, you should know full well by now that chances are nothing was ever even broken in the first place. They love to go in and tinker with plenty of things that are perfectly fine and then break them.

    The change at hand sounds way to important to shove onto Live without testing on the PTS they just had up -_-

    Well sorry, but some psychology studies are true and I see this all the time... when someone is forced to deal with change, most of the time they freak out... but then learn to deal with it over time. Same thing happened when stamina blocking was nerfed, etc... people L2P all over again.

    Have you ever considered that perhaps they didn't put this on PTS because there was nothing to TEST because it was a FIX. Just like how they discovered that the Redguard passive was set wrong... this may well have been something they came across while looking into something completely unrelated. Some people always like to pursue 'conspiracy theories' when things don't go their way instead of accepting what ZOS states, that it was a 'fix' or 'correction'.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • ADarklore
    ADarklore
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    Why is everyone calling it a nerf? It's a bug fix. People were actually stronger than intended is all. I'd honestly wondered why my Magicka DPS had so much more Magicka than my Stamina DPS had Stamina...

    @UltimaJoe777

    Umm, this would be for obvious reasons. Magika has more items that increase max magika. Stam really has none. Considering the top DPS builds are stamina it is really not needed.

    It was a FIX because they found something was set improperly so they corrected it. They're not about to leave something not 'working as intended' which could have major implications later, or currently. With this correction, now perhaps ZOS will go back and make further adjustments if this is really causing major problems, but at least now their adjustments can be made knowing that the formula is 'as intended'.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Mayrael
    Mayrael
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    I didnt noticed any significant change in my stats on my templar:
    Race: Breton
    Spec: Magicka templar
    Sets: Kags Hope, Elegance, Torugs
    Mundus: Thief
    Drink: Mag regen + Stam regen
    CP: 27 mag regen, 10 stam regen
    Edited by Mayrael on August 2, 2016 12:19PM
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Vaoh
    Vaoh
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    ADarklore wrote: »
    Doncellius wrote: »
    ADarklore wrote: »
    I love all the 'sky is falling' posts... we've gone through this over and over with each update. Something gets changed, everyone cries 'sky is falling'... and then we L2P all over again and realize that the sky really isn't falling, we just have to adjust how we play to compensate.

    Because this was a 'fix'... if this had been correct all along people would have already L2P and all would be well... but because this came long after people were used to playing with the incorrect 'multiplicative instead of additive', the impact of the fix is now felt. But just as psychology studies have shown, most humans have a difficult time dealing with change... and that point is made clear with every update when these 'sky is falling' threads come out.

    We are trying to get clarification as to what specifically was changed.... what's the problem with that?

    And so you know, your post devolved when the part about psychology studies showed up. You just made yourself out to look like a jerk and could only have posted that to get negative reactions. Unnecessary post :/

    As for ZOS and them "fixing" stuff, you should know full well by now that chances are nothing was ever even broken in the first place. They love to go in and tinker with plenty of things that are perfectly fine and then break them.

    The change at hand sounds way to important to shove onto Live without testing on the PTS they just had up -_-

    Well sorry, but some psychology studies are true and I see this all the time... when someone is forced to deal with change, most of the time they freak out... but then learn to deal with it over time. Same thing happened when stamina blocking was nerfed, etc... people L2P all over again.

    Have you ever considered that perhaps they didn't put this on PTS because there was nothing to TEST because it was a FIX. Just like how they discovered that the Redguard passive was set wrong... this may well have been something they came across while looking into something completely unrelated. Some people always like to pursue 'conspiracy theories' when things don't go their way instead of accepting what ZOS states, that it was a 'fix' or 'correction'.

    You always test a fix! Otherwise there can be a tiny error, and that is exactly what they are supposed to put on PTS. A change like this must always go on PTS.

    LOL at the Redguard passive change. :lol: This game has been out a long time. That was not a "fix", it was just another balance change in the rebalancing of the racials.

    Some advice: When ZOS says something was "fixed" or "unintended", it actually means it is "no longer intended". This means they purposely set it that way in the first place, but would rather communicate whatever new change is being made as if fixing a bug than them making a bad balance decision and reverting it. This is how a ton of their changes are stated in patch notes. Makes them feel bad when they get something wrong, and that is how they cope with it.
    Edited by Vaoh on August 2, 2016 12:31PM
  • alakmir
    alakmir
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    ADarklore wrote: »
    Why is everyone calling it a nerf? It's a bug fix. People were actually stronger than intended is all. I'd honestly wondered why my Magicka DPS had so much more Magicka than my Stamina DPS had Stamina...

    @UltimaJoe777

    Umm, this would be for obvious reasons. Magika has more items that increase max magika. Stam really has none. Considering the top DPS builds are stamina it is really not needed.

    It was a FIX because they found something was set improperly so they corrected it. They're not about to leave something not 'working as intended' which could have major implications later, or currently. With this correction, now perhaps ZOS will go back and make further adjustments if this is really causing major problems, but at least now their adjustments can be made knowing that the formula is 'as intended'.

    well this so called fix is actually making many magica builds, useless!! People are now bound to use full defensive build like seducer instead of kragnec.. and moreover, magika skills cost too much too so, it will obviously bug us.. L2p may not be possible in this case as had i not been a vampire, my mag regens would have gone down by 200 + and it is a serious issue. Playing as a mag sorc ain't possible with low regen at all . Hope u understand the gravity of this !
    Emeeru - AD Sorc
    Solo/ duo/ trio with Sabal/Rubeus
  • alakmir
    alakmir
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    @ginoboehm kindly tell us the reason for this blunder ! Mag sorc (as u have always intended) are now bound to use destro/restro along with full defensive build coz of lowering this mag regen ... why u so cruel to mag sorcs ?? Kragnec and other offensive builds r useless now on mag sorc as our skills cost more and now u have intentionally lowered the mag regen.. idk if this is a fix to some problem or not but it was working well and now everything is meaningless ..
    Emeeru - AD Sorc
    Solo/ duo/ trio with Sabal/Rubeus
  • Argonian_Jesus
    Recovery is messed up for my mag sorc, but not on nb. Stam classes missing some regen as well.
    Reeh-Teeus EP Nightblade
  • mtwiggz
    mtwiggz
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    ZoS strikes again! They're so stealthy with their nerfs.
  • Xeven
    Xeven
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    Asayre wrote: »
    Asayre wrote: »
    @Reorx_Holybeard

    There appears to be no changes to max stats.

    Edit: I tested everything except the Mundus

    If now it's calculated multiplicatively instead of additively could that also apply to the divines effect on the Mundus? Or would it not make a difference?

    I checked with the Mage mundus and with some divines pieces and the formula appears unchanged.

    @Asayre

    Something changed I think. I suspect the 4% from Grace Of The Ancients is not applying to Mage mundus as my magicka is ~60 points lower than expected.

    Edit:
    I'm not at home so I cant check my exact numbers.

    Edited by Xeven on August 2, 2016 1:12PM
  • Saturn
    Saturn
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    Doncellius wrote: »
    From the newest patch notes (2.5.5):

    Fixed an issue where percentage bonuses to the same type of stat (Magicka Recovery, Max Magicka, etc.) would stack multiplicatively rather than additively. This will result in some stats changing slightly (generally going down).

    This seems rather important, especially to just apply without testing on PTS and pushing to Live.

    I have questions on how it will affect many different builds that no one could've tested. Won't this cause Emperors to have much lower stats too? I don't know.... this change simply stood out to me.

    Any thoughts on how it will change things, for better or worse?

    Checked on all my toons, I lost a tiny bit of regen on a few, and a bit of magicka on my nb (which used to have 45k, lol). This post is inflating a non-issue really, as it is likely you will not notice this what so ever.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Vaoh
    Vaoh
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    Saturn wrote: »
    Doncellius wrote: »
    From the newest patch notes (2.5.5):

    Fixed an issue where percentage bonuses to the same type of stat (Magicka Recovery, Max Magicka, etc.) would stack multiplicatively rather than additively. This will result in some stats changing slightly (generally going down).

    This seems rather important, especially to just apply without testing on PTS and pushing to Live.

    I have questions on how it will affect many different builds that no one could've tested. Won't this cause Emperors to have much lower stats too? I don't know.... this change simply stood out to me.

    Any thoughts on how it will change things, for better or worse?

    Checked on all my toons, I lost a tiny bit of regen on a few, and a bit of magicka on my nb (which used to have 45k, lol). This post is inflating a non-issue really, as it is likely you will not notice this what so ever.

    Maybe. Maybe not. I don't know :|

    What I do know is that the patch note sounded really fishy, and was snuck in there. Sounded important so I made a thread about it for forum mathematicians to analyze.

    It was meant to understand the change. Hardly inflating an issue. Clarification on what the change actually did is all I was looking for :)
  • Myerscod
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    Why is everyone calling it a nerf? It's a bug fix. People were actually stronger than intended is all. I'd honestly wondered why my Magicka DPS had so much more Magicka than my Stamina DPS had Stamina...

    ^^^ this.

    People cry when ZOS doesn't fix stuff.
    People cry when ZOS does fix stuff.
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