Something changed I think. I suspect the 4% from Grace Of The Ancients is not applying to Mage mundus as my magicka is ~60 points lower than expected.
Edit:
I'm not at home so I cant check my exact numbers.
Doncellius wrote: »From the newest patch notes (2.5.5):
Fixed an issue where percentage bonuses to the same type of stat (Magicka Recovery, Max Magicka, etc.) would stack multiplicatively rather than additively. This will result in some stats changing slightly (generally going down).
This seems rather important, especially to just apply without testing on PTS and pushing to Live.
I have questions on how it will affect many different builds that no one could've tested. Won't this cause Emperors to have much lower stats too? I don't know.... this change simply stood out to me.
Any thoughts on how it will change things, for better or worse?
Checked on all my toons, I lost a tiny bit of regen on a few, and a bit of magicka on my nb (which used to have 45k, lol). This post is inflating a non-issue really, as it is likely you will not notice this what so ever.
My Altmer sorc had 1998 mag recovery before this patch and now has 1343.....
ZOS, you guys are fkn amazing!
I'm beginning to think that making a cup of coffee may be beyond your capabilities.
Doncellius wrote: »From the newest patch notes (2.5.5):
Fixed an issue where percentage bonuses to the same type of stat (Magicka Recovery, Max Magicka, etc.) would stack multiplicatively rather than additively. This will result in some stats changing slightly (generally going down).
This seems rather important, especially to just apply without testing on PTS and pushing to Live.
I have questions on how it will affect many different builds that no one could've tested. Won't this cause Emperors to have much lower stats too? I don't know.... this change simply stood out to me.
Any thoughts on how it will change things, for better or worse?
Checked on all my toons, I lost a tiny bit of regen on a few, and a bit of magicka on my nb (which used to have 45k, lol). This post is inflating a non-issue really, as it is likely you will not notice this what so ever.
You most definitely can notice 100~200 regen. It's already been a struggle dealing with the cost increases from DB. This is compounding the issue.
Let me enlighten you. PvE is *** easymode.
Damn......Lmao. I switched mundus from atro to mage......I need to go to bed Lmao.
Sorry for the false alarm. Just an idiot
I fear we may see a few more things get 'fixed', or suddenly branded as 'not working as intended' to make nerfs sound more palatable as they increase the CP cap...
We all know how horribly broken the game would be if you spend the full allocation of CP....
As we all say 'Raise the CP cap' to them, they somehow have to find a way of balancing this power creep as they do this to avoid the inevitable broken mess otherwise.
Without a full on rebalance of the game, I suspect there may be a few other changes like this one to try and keep the CP power creep in check.
I fear we may see a few more things get 'fixed', or suddenly branded as 'not working as intended' to make nerfs sound more palatable as they increase the CP cap...
We all know how horribly broken the game would be if you spend the full allocation of CP....
As we all say 'Raise the CP cap' to them, they somehow have to find a way of balancing this power creep as they do this to avoid the inevitable broken mess otherwise.
Without a full on rebalance of the game, I suspect there may be a few other changes like this one to try and keep the CP power creep in check.
There is no *** power creep. When they added CP, they took a bunch away and put it in the Champion System. In DB costs went up. In Hist, regen and max stats went down. We're spinning our wheels.
For anyone who reads the PTS notes this isn't new. There are posts in there talking about the reduction going down.
Also, for the races where they made changes to the passives, they did reset some skill points on those so take a look at those as well. Maybe that's where the really big differences are from.