Lightspeedflashb14_ESO wrote: »
Ok, same question for Divines!
Oreyn_Bearclaw wrote: »All due respect, I 100% disagree with the bold statement. The Healer set is garbage. It might be a passable sub until you get something better, but increasing your healing done by 8% is meaningless. Its the same with the new Argonian passive. Most people wildly over heal. A breath of life is going to top you off with or without the 8%. If you arent wearing a 5 piece set with a specific group benefit (SPC, Gossamer, Infal, Worm) then you are better off buffing magic, spell damage, and regen. There is a reason this set dropped in CP 160 and nobody can sell it for very much.
Just an update on my stats following all this input and advice:
Stats (with Max Health and Magicka Recovery food):
Magicka: 30.5K
Magicka Recovery: 1962
Health: 19.5k
Spell Damage: 2072
Spell Critical: 50.7%
Gear:
SPC Hat / Light / Magicka / Reinforced
SPC Robe / Light / Magicka / Sturdy
SPC Sash / Light / Magicka / Well-Fitted
SPC Gloves / Light / Magicka / Well-Fitted
SPC Breeches / Light / Magicka / Infused
Arm Cops of the Seducer / Medium / Magicka / Divines
Sabatons of the Seducer / Heavy / Magicka / Divines
Restoration Staff of the Seducer / Absorb Magicka / Precise
Mara's Blessing (Willpower) / Magicka Recovery / Health or Magicka
Ring of Willpower / Spell Damage / Health or Magicka (have both and use depending on situation)
Ring of Willpower / Spell Damage / Health or Magicka (have both and use depending on situation)
Mundus: The Thief
I know the traits on the SPC stuff needs to be different, but I'm pretty happy with this setup for now. I've been able to heal everything I've done pretty well, vets and trials.
I'm still farming for SPC for better traits, but if anyone has advice on a better 3 piece option than Seducer please let me know.
Max Mag - 31k
Max Health - 27k
Mag Regen - 2.4k
Spell Damage - 2.4k
Spell Crit - 49%
Spell Resist - 20k
Physical Resist - 15k
I left the game shortly after the Imperial City DLC and have only came back recently, so it seems that my build is now outdated. I intended to be a healing/off-tank hybrid, using a Resto bar to drop down my HoTs (Rapid Regen, Extended Ritual) and then activate Proximity Detonation and Purifying Light before bar switching (last skill on it is Repentance). Then I could get into the action with my DW bar, using Blazing Shield, Inner Light, Structured Entropy, Puncturing Sweeps and BoL. I'm also using the Bogdan set, which I know is considered to be awful by the community. But in this build, the healing totem is triggered ALOT, especially with Puncturing Sweeps. Since PS is my main DPS ability, that skill alone has it activating frequently, and that's without considering the other 5 healing spells. I also like the health boost the 1 piece of Bogdan gives.
This build can be easily changed though with a simple attribute respec. I've got 42 in health and 22 in magicka right now, but if I put them all into magicka I would have 20k max health and 40k+ max mag. The real issue is catching up in CPs. I only have 205 and it seems like everyone I see now has 500+.
Oreyn_Bearclaw wrote: »wolfninja101b14_ESO wrote: »Templars are the main class to go to for healing, but even as a sorc, you can be a decent healer. Definitely go Nightflame and instead of Eyes of Mara, get a full Healer set. It'll increase healing done by 8%. Always have Twilight Matriarch for the group heal. Resto staff is key for a sorc healer, especially with healing springs to get the magicka return to those being healed. And as for race!! Argonian have good healer passives. One increases your max magicka by 3% and when ever you drink a potion, say a magcika pot, you get that 12% of all stats back. You also get 9% increased health, so you aren't totally squishy. And the last passive increases healing done and recieved by 5%. Sorcs can be borh good healers/DPS in one bundle, if you can play it right.
All due respect, I 100% disagree with the bold statement. The Healer set is garbage. It might be a passable sub until you get something better, but increasing your healing done by 8% is meaningless. Its the same with the new Argonian passive. Most people wildly over heal. A breath of life is going to top you off with or without the 8%. If you arent wearing a 5 piece set with a specific group benefit (SPC, Gossamer, Infal, Worm) then you are better off buffing magic, spell damage, and regen. There is a reason this set dropped in CP 160 and nobody can sell it for very much.
Oreyn_Bearclaw wrote: »If you want to be an endgame healer:
Step One - Roll a Templar (sure you can heal just fine on other classes, but templars are the best)
I couldn't be less interested in playing a Templar as a healer. I don't doubt they can be good, maybe even best, but I enjoy far more the attention playing a healing sorcerer well earns me. I'm uninterested in joining all the sheep and making any particular role shallow. Part of what I enjoy about this game is you can nearly do anything you want if you'll just spend the time learning and figuring it out...even if the math doesn't align, and everyone else just mindlessly follows the trends.
I've been a Templar healer since the beginning and absolutely LOVE it....
i'm quite surprised at the Templar hate here though... I thought they made the best healers. I'm not against healing with other classes, but with a Templar you get just from your class skills the below.
You get just from class skills:
1: Major Mending
2: Decreased Rez Times
3: Full Stats once rezed
4: cleansing of 5 effects
5: 20k-30k burst heals
6: 50% chance to get a soul gem on each rez
7: Stamina for group member on demand (shards)
8: FREE Heals & Stamina for group from dead bodies (repentance)
9: Major Sorcery for your group
10: and did i mention 20k-30k burst heals...lol
I've ran with other class healers that did a great job, don't get me wrong,... but I find it hard to see the advantage of healing from another class except for pure enjoyment.
Lightspeedflashb14_ESO wrote: »I agree with your post but this is minor sorcery, 5% more spell damage.
I've been a Templar healer since the beginning and absolutely LOVE it....
i'm quite surprised at the Templar hate here though... I thought they made the best healers. I'm not against healing with other classes, but with a Templar you get just from your class skills the below.
You get just from class skills:
1: Major Mending
2: Decreased Rez Times
3: Full Stats once rezed
4: cleansing of 5 effects
5: 20k-30k burst heals
6: 50% chance to get a soul gem on each rez
7: Stamina for group member on demand (shards)
8: FREE Heals & Stamina for group from dead bodies (repentance)
9: Minor Sorcery for your group
10: and did i mention 20k-30k burst heals...lol
I've ran with other class healers that did a great job, don't get me wrong,... but I find it hard to see the advantage of healing from another class except for pure enjoyment.
exeeter702 wrote: »Sorc has a stronger burst heal than Templar. Also provide minor sorcery and minor intellect. I.e. provide the beast means for passive magicka generation.
The twilight pet has a healing morph that heals 3 people and is stronger than bol. The only issue is that in 95% of the cases when you need a burst heal, the pet will not be alive anymore, so you have to resummon it before you can heal.exeeter702 wrote: »Sorc has a stronger burst heal than Templar. Also provide minor sorcery and minor intellect. I.e. provide the beast means for passive magicka generation.
Thanks for the post. Sheds some light on group skill abilities from other classes.....
but what burst healing does Sorc have that is better than Breath of Life? What ability specifically, (i'm not familiar with sorc class) and how much burst healing does it give?
lolo_01b16_ESO wrote: »The only issue is that in 95% of the cases when you need a burst heal, the pet will not be alive anymore, so you have to resummon it before you can heal.
lolo_01b16_ESO wrote: »The twilight pet has a healing morph that heals 3 people and is stronger than bol. The only issue is that in 95% of the cases when you need a burst heal, the pet will not be alive anymore, so you have to resummon it before you can heal.exeeter702 wrote: »Sorc has a stronger burst heal than Templar. Also provide minor sorcery and minor intellect. I.e. provide the beast means for passive magicka generation.
Thanks for the post. Sheds some light on group skill abilities from other classes.....
but what burst healing does Sorc have that is better than Breath of Life? What ability specifically, (i'm not familiar with sorc class) and how much burst healing does it give?
exeeter702 wrote: »
That is a gross exaggeration. It is more potent with the trade off that you have to manage the pet with smart hardened ward casts.
exeeter702 wrote: »
That is a gross exaggeration. It is more potent with the trade off that you have to manage the pet with smart hardened ward casts.
It doesn't seem very practical either... just 0.5 second delay can mean the difference between life and death.
exeeter702 wrote: »I want to reiterate that any sorc healer worth his *** will have matriarch on passive. If it is dying to cleave and aoe, then it is a l2p issue.
Also worth noting that negate heals the group for nearly as much as rite of passage.
lolo_01b16_ESO wrote: »The twilight pet has a healing morph that heals 3 people and is stronger than bol.
It's pretty interesting how much attention I get for Sorcerer healing.
When I join pick-up-groups, some folks are ready to kick me instantly. Others are willing to give it a shot, but have a need to express their doubts. And no one ever says, "Ah yeah! A sorcerer healer!! Perfect!"
But I've had several dozen friend requests, many post-activity 30-minute question and answer sessions, and even a few guild invites due to people being surprised at the healing. The more my gear gets lined up and stats get closer to ideal, the lower my opinion becomes of the people who are so quick to behave like Templars are the only viable healing option.
exeeter702 wrote: »Op I believe your question has already been thuroughly answered. I apologize if the thread has become something else now.