Remember, when it comes to calculating the potency of your abilities, an additional 10 max magicka is the approximate equivalent of an additional 1 spell damage. If you're short 10K max magicka, that's a bit like losing 1K spell damage.
So is this true because it's a part of how the game is calculating stats, or it's more of a rough equivalent based on the larger pool of Magicka before you can't heal any longer? I'll try and say it another way, too, in case I'm being confusing -- is the larger pool of Magicka going to literally increase my Spell Damage on my skill sheet, or it's a theory-craft performance equivalent?
Max magicka doesn't give you spell damage. It is equivalent to spell damage at roughly a 10-to-1 ratio when it comes to calculating the potency of your magicka-based abilities. Specifically, if you look at the ability tooltips for heals or damage that is based off of magicka, that tooltip number (e.g., "heals ally for 1234") will increase as your spell damage increases and as your max magicka increases. Someone with 20K magicka and 1K spell damage will have similar tooltip numbers as someone with 10K magicka and 2K spell damage.
(It's not exactly a 10-to-1 ratio, and some abilities favor spell damage more while some favor magicka more, but 10-to-1 is a good rule of thumb for almost all the abilities in the game.)
(The same applies to max stamina and weapon damage for abilities that cost stamina.)
I hope someone posts the formula, we used to have it on the forums at one time. Its not 10-1, but its close.
I'm curious what you other healers have as far as stats go? (Namely, Magicka total and regeneration, Spell Power, and Spell Critical.)
My stats (boon and food/drink buffs included) are approximately:
Class: Sorcerer
Magicka - ~21K
Magicka Regen - ~2000
Spell Power - ~2000
Spell Crit - ~47%
Gear: 5 piece Eyes of Mara, 3 piece Willpower, 2 piece Nightflame,
I'm still fairly new to the game, but I've been able to heal all the 4-man Vet dungeons I've been in so far. I'm around cp265, and probably won't get into the large group/raiding stuff (I actually don't know much about it, just know my MMO raiding days are long gone). Anyhow, I'm interested in comparison, advice, suggestions, etc., so I'd appreciate whatever input/feedback you can offer, especially if there's something I missed and should be considering.
PS - I'm not interested in the "which class is the best healer" discussion. I gather that the healer of choice for most is Templar and may very well be arguably the best option, but I enjoy the sorcerer. So save that topic for other threads please.
Lightspeedflashb14_ESO wrote: »
I wonder how you guys can heal with 1.5 - 2k mag regen ? isnt it a little bil low ?
these stats I have in craglorn and its buffed.. I have there 25k health for new dungeons to dont get 1shotted
this is argonian not altmer.. with altmer it could be even better
this looks better, no ? and I dont need that lot spell dmg or magicka if I have healing trait on weapons and full on blessed + elfborn
I wonder how you guys can heal with 1.5 - 2k mag regen ? isnt it a little bil low ?
these stats I have in craglorn and its buffed.. I have there 25k health for new dungeons to dont get 1shotted
this is argonian not altmer.. with altmer it could be even better
this looks better, no ? and I dont need that lot spell dmg or magicka if I have healing trait on weapons and full on blessed + elfborn
As i Said before you dont need that much spell dmg or magicka for heals when you have a lot of healing Done +.. This is argonian.. For me its better to stack healing Done than max magicka or spell dmg.. And with that much magicka recovery you can support tank with stamina recovery buffs + dots on ground to dmg mobs and spamming heals in the same time.. For me it works really great
I tried sets for heal/dd but healing springs didnt work properly when group wasnt stacked, and for bol i didnt have enought magicka to spam it.. With this build, group member cant die even when he dont know tactic on boss. Group dds can unslot their ofhealing abilities and slot more for dmg... This is real pure healer build...
Emma_Overload wrote: »As others have said, your Magicka is way too low. You should be shooting for at least 40K, preferably more. Sorcerers' Twilight burst heals scale off of magicka ONLY, not spell power, that's why your Magicka is so important.
Your regen isn't bad, but it should be a little higher, too. I shoot for the 2500 to 3000 range, because I know there are times when I need to spam that Twilight heal. The 3 piece Transmutation jewelry is a good set to work into your build, as is 4 or even 5 pieces of Seducer.
Lightspeedflashb14_ESO wrote: »Emma_Overload wrote: »As others have said, your Magicka is way too low. You should be shooting for at least 40K, preferably more. Sorcerers' Twilight burst heals scale off of magicka ONLY, not spell power, that's why your Magicka is so important.
Your regen isn't bad, but it should be a little higher, too. I shoot for the 2500 to 3000 range, because I know there are times when I need to spam that Twilight heal. The 3 piece Transmutation jewelry is a good set to work into your build, as is 4 or even 5 pieces of Seducer.
He is a temp. But otherwise you are spot on about magic but I would say that anything over like 1.5k is a waste when you can put that regen into more spell damage or magic.
Emma_Overload wrote: »As others have said, your Magicka is way too low. You should be shooting for at least 40K, preferably more. Sorcerers' Twilight burst heals scale off of magicka ONLY, not spell power, that's why your Magicka is so important.
Your regen isn't bad, but it should be a little higher, too. I shoot for the 2500 to 3000 range, because I know there are times when I need to spam that Twilight heal. The 3 piece Transmutation jewelry is a good set to work into your build, as is 4 or even 5 pieces of Seducer.
Lightspeedflashb14_ESO wrote: »Emma_Overload wrote: »As others have said, your Magicka is way too low. You should be shooting for at least 40K, preferably more. Sorcerers' Twilight burst heals scale off of magicka ONLY, not spell power, that's why your Magicka is so important.
Your regen isn't bad, but it should be a little higher, too. I shoot for the 2500 to 3000 range, because I know there are times when I need to spam that Twilight heal. The 3 piece Transmutation jewelry is a good set to work into your build, as is 4 or even 5 pieces of Seducer.
He is a temp. But otherwise you are spot on about magic but I would say that anything over like 1.5k is a waste when you can put that regen into more spell damage or magic.
Haha I want se how you can heal for example ruins of mazzatun hard mode with poor 1.5k magicka regen.. Or how you can heal in those 10 minute fights.. I'm not talking about trials
Lightspeedflashb14_ESO wrote: »You want the thief mundas. Best one for healers and DPS by a lot. Use infused only on large armor and divines on the rest.
When I healed on my sorc, I wore julinanos and Magnus. 5/3 and willpower. I didn't use the pet, I just had healing ward as my oh crap button. Though if you want to use the pet, you need to stack magic more.
This set up left me with something like 40k mana and 2.5k spell damage. With around 1k regen and 65% crit.
I really think regen is overrated, if you are doing 4 man content, at least. It is the least important stat, as you ought to be using pots and heavy attacking as needed.
Emma_Overload wrote: »As others have said, your Magicka is way too low. You should be shooting for at least 40K, preferably more. Sorcerers' Twilight burst heals scale off of magicka ONLY, not spell power, that's why your Magicka is so important.
Your regen isn't bad, but it should be a little higher, too. I shoot for the 2500 to 3000 range, because I know there are times when I need to spam that Twilight heal. The 3 piece Transmutation jewelry is a good set to work into your build, as is 4 or even 5 pieces of Seducer.
You are talking to me or someone else .. I have 5k mag regen
Lightspeedflashb14_ESO wrote: »Emma_Overload wrote: »As others have said, your Magicka is way too low. You should be shooting for at least 40K, preferably more. Sorcerers' Twilight burst heals scale off of magicka ONLY, not spell power, that's why your Magicka is so important.
Your regen isn't bad, but it should be a little higher, too. I shoot for the 2500 to 3000 range, because I know there are times when I need to spam that Twilight heal. The 3 piece Transmutation jewelry is a good set to work into your build, as is 4 or even 5 pieces of Seducer.
He is a temp. But otherwise you are spot on about magic but I would say that anything over like 1.5k is a waste when you can put that regen into more spell damage or magic.
Lightspeedflashb14_ESO wrote: »Emma_Overload wrote: »As others have said, your Magicka is way too low. You should be shooting for at least 40K, preferably more. Sorcerers' Twilight burst heals scale off of magicka ONLY, not spell power, that's why your Magicka is so important.
Your regen isn't bad, but it should be a little higher, too. I shoot for the 2500 to 3000 range, because I know there are times when I need to spam that Twilight heal. The 3 piece Transmutation jewelry is a good set to work into your build, as is 4 or even 5 pieces of Seducer.
He is a temp. But otherwise you are spot on about magic but I would say that anything over like 1.5k is a waste when you can put that regen into more spell damage or magic.
Haha I want se how you can heal for example ruins of mazzatun hard mode with poor 1.5k magicka regen.. Or how you can heal in those 10 minute fights.. I'm not talking about trials
danielpatrickkeaneub17_ESO wrote: »Lightspeedflashb14_ESO wrote: »You want the thief mundas. Best one for healers and DPS by a lot. Use infused only on large armor and divines on the rest.
When I healed on my sorc, I wore julinanos and Magnus. 5/3 and willpower. I didn't use the pet, I just had healing ward as my oh crap button. Though if you want to use the pet, you need to stack magic more.
This set up left me with something like 40k mana and 2.5k spell damage. With around 1k regen and 65% crit.
I really think regen is overrated, if you are doing 4 man content, at least. It is the least important stat, as you ought to be using pots and heavy attacking as needed.
I'm so glad I saw your post. We have the EXACT same set up but I'm all infused. For the record I have just 40k magic and 2.5k spell power with an all infused set up and the Mage stone. (3.3k SP when buffed). As I always assumed your way would get us both to the same destination. Interesting.
I have 490 CP and use and Imperial with no undaunted unlocked though.
Emma_Overload wrote: »Lightspeedflashb14_ESO wrote: »Emma_Overload wrote: »As others have said, your Magicka is way too low. You should be shooting for at least 40K, preferably more. Sorcerers' Twilight burst heals scale off of magicka ONLY, not spell power, that's why your Magicka is so important.
Your regen isn't bad, but it should be a little higher, too. I shoot for the 2500 to 3000 range, because I know there are times when I need to spam that Twilight heal. The 3 piece Transmutation jewelry is a good set to work into your build, as is 4 or even 5 pieces of Seducer.
He is a temp. But otherwise you are spot on about magic but I would say that anything over like 1.5k is a waste when you can put that regen into more spell damage or magic.
The OP is a Sorc... read it again
I main spec a sorcerer healer...
I might make a large in depth build for sorcerer heals soon...
I main spec a sorcerer healer...
Hey, thanks a ton for all this info. Very helpful and insightful. It's also nice to get info from a real life sorcerer healer.I might make a large in depth build for sorcerer heals soon...
I hope you do! I plan to reference this post just for all the information you put in.
wolfninja101b14_ESO wrote: »Templars are the main class to go to for healing, but even as a sorc, you can be a decent healer. Definitely go Nightflame and instead of Eyes of Mara, get a full Healer set. It'll increase healing done by 8%. Always have Twilight Matriarch for the group heal. Resto staff is key for a sorc healer, especially with healing springs to get the magicka return to those being healed. And as for race!! Argonian have good healer passives. One increases your max magicka by 3% and when ever you drink a potion, say a magcika pot, you get that 12% of all stats back. You also get 9% increased health, so you aren't totally squishy. And the last passive increases healing done and recieved by 5%. Sorcs can be borh good healers/DPS in one bundle, if you can play it right.