Totalitarian wrote: »21k magicka is very low. Your heals are not going to hit hard like that. My guess is that you've overinvested into health. But as a sorcerer, you have access to a shield (actually, all magicka healers do through Light Armor).
Get your magicka up for the big heals.
I was wrong, I just logged in and found my Magicka is actually around 23K. But that's going to still be low, I assume, especially compared to 41k (wow!).
How would one raise their Magicka pool that much? My attributes are 50 Magicka, 14 Health, so I could get a bit more there, and my Willpower set (neck and both rings) does not have Magicka (but instead health...cause I'm poor and the others are worth a lot!), so there would be some more there. Otherwise, I have Max Magicka on all my gear. Is there any other way to get the Magicka pool up (save for racials, is all else I can think of)?
I will say though, when it comes to the 4-man Vet dungeons, I haven't even come close to running out of Magicka.
Thanks for the input and thoughts.
** Edited for typos.
go all infused on gear with magicka enchants. max out undaunted for the passives and run 1medium, 1heavy, 5light.
and slot innerLight(mage guild tree) on your bar.
also jewelry makes a huge difference.. 3piece willpower set with all arcane from sewers is BiS for most any healer build
Remember, when it comes to calculating the potency of your abilities, an additional 10 max magicka is the approximate equivalent of an additional 1 spell damage. If you're short 10K max magicka, that's a bit like losing 1K spell damage.
undaunted is only granted xp from completing the undaunted pledges each day.
champ points is just a grind, but luckily some of the best xp is grinding vamps in the sewers; which is the mobs that drop the trophies you buy the willpower set with. so if you wanted to knockout 2birds 1stone, find a dead campaign and go grind vamps. you will be suprised how fast your xp and trophies for willpower gear starts to roll in.
Remember, when it comes to calculating the potency of your abilities, an additional 10 max magicka is the approximate equivalent of an additional 1 spell damage. If you're short 10K max magicka, that's a bit like losing 1K spell damage.
So is this true because it's a part of how the game is calculating stats, or it's more of a rough equivalent based on the larger pool of Magicka before you can't heal any longer? I'll try and say it another way, too, in case I'm being confusing -- is the larger pool of Magicka going to literally increase my Spell Damage on my skill sheet, or it's a theory-craft performance equivalent?
Remember, when it comes to calculating the potency of your abilities, an additional 10 max magicka is the approximate equivalent of an additional 1 spell damage. If you're short 10K max magicka, that's a bit like losing 1K spell damage.
So is this true because it's a part of how the game is calculating stats, or it's more of a rough equivalent based on the larger pool of Magicka before you can't heal any longer? I'll try and say it another way, too, in case I'm being confusing -- is the larger pool of Magicka going to literally increase my Spell Damage on my skill sheet, or it's a theory-craft performance equivalent?
How would one raise their Magicka pool that much?
Concerning boons, would the Ritual or the Mage be ideal? Or maybe a different one?
Remember, when it comes to calculating the potency of your abilities, an additional 10 max magicka is the approximate equivalent of an additional 1 spell damage. If you're short 10K max magicka, that's a bit like losing 1K spell damage.
So is this true because it's a part of how the game is calculating stats, or it's more of a rough equivalent based on the larger pool of Magicka before you can't heal any longer? I'll try and say it another way, too, in case I'm being confusing -- is the larger pool of Magicka going to literally increase my Spell Damage on my skill sheet, or it's a theory-craft performance equivalent?
Depends on what you find lacking.Makes sense! Thanks again.
One last question (at least I think it's the last one)
On the Willpower set, it would be better to Enchant for Spell Power, correct?
Makes sense! Thanks again.
One last question (at least I think it's the last one)
On the Willpower set, it would be better to Enchant for Spell Power, correct?
also if you do decide to go with divines on some gear, which is not a bad thing just not what i prefer, know that after 2 pieces of divines gear you recieve a diminishing return from it. this means thats you do not recieve the full benefit that it states on the tooltip.
also if you do decide to go with divines on some gear, which is not a bad thing just not what i prefer, know that after 2 pieces of divines gear you recieve a diminishing return from it. this means thats you do not recieve the full benefit that it states on the tooltip. divines is knda pointless unless you do roll a crit build with thief though
also if you do decide to go with divines on some gear, which is not a bad thing just not what i prefer, know that after 2 pieces of divines gear you recieve a diminishing return from it. this means thats you do not recieve the full benefit that it states on the tooltip.
So...that's super helpful to know. What a sad fact. I've had wasted traits on my gear for a long time, then.
Remember, when it comes to calculating the potency of your abilities, an additional 10 max magicka is the approximate equivalent of an additional 1 spell damage. If you're short 10K max magicka, that's a bit like losing 1K spell damage.
So is this true because it's a part of how the game is calculating stats, or it's more of a rough equivalent based on the larger pool of Magicka before you can't heal any longer? I'll try and say it another way, too, in case I'm being confusing -- is the larger pool of Magicka going to literally increase my Spell Damage on my skill sheet, or it's a theory-craft performance equivalent?
Max magicka doesn't give you spell damage. It is equivalent to spell damage at roughly a 10-to-1 ratio when it comes to calculating the potency of your magicka-based abilities. Specifically, if you look at the ability tooltips for heals or damage that is based off of magicka, that tooltip number (e.g., "heals ally for 1234") will increase as your spell damage increases and as your max magicka increases. Someone with 20K magicka and 1K spell damage will have similar tooltip numbers as someone with 10K magicka and 2K spell damage.
(It's not exactly a 10-to-1 ratio, and some abilities favor spell damage more while some favor magicka more, but 10-to-1 is a good rule of thumb for almost all the abilities in the game.)
(The same applies to max stamina and weapon damage for abilities that cost stamina.)