SleepyTroll wrote: »RD why do you think they want it nerfed OP? It's an amazing hard counter but if you use it anyway other then an execute prepare for the whispecs.
Yes I know RD is a little to strong right now, but so is shuffle.
Shoot where is the game balance period. It is so out of control and they aren't even discussing doing something about it. It's just plain negligent, but at least in 1 day we can RP with our races. Whooo i feel so alive drinking on my Nord Whooo.
AOE. Steel nado, proxy det, batswarm, or pretty much any kind of aoe/ground dot..... .. And our most favourite RD. You want to complain about counter? Ask for whats the counter to penetration... There isnt... Even with full heavy you are going to be sitting at barely 10k resists against any proper specced DPS for PvP...... At least shields cant be crit so it saves you that trouble... As stam DPS wearing medium your only defense is dodge roll and doge. No shields, barely any better defense than light armour....... *** AOE short of bombard spamming monkey. There's a reason why 90% of group plays use mag DPS with barely 2 bombard spamming monkeys in their group. Cos stam sucks in open world AvA. Its just good when u kite around rocks and kill stupid potatoes who get split up and bursted down. Any group of competent players hitting you and you cant showcase your ridiculous 1 v x videos.....
DannyLV702 wrote: »Dawnbreaker. Fear. Sap essence. Curse. Streak. JESUS BEAM. Meteor. Soul assault. Jabs. PRESSURE. If they keep dodging, they won't have much gas to hit you. Idk. Even when I played my magic sorcerer, BEFORE they added the increase cost to dodge rolling, I still never saw an issue with dodge rollers.
Hey . I must say before anything else that I didn't read everything that is written on this topic . Just letting you know .
This is going to be a wall of text but please read all before you start yelling .
Roll Dodge : This is a mechanic that is available to everyone . Either Magicka or Stamina . Stamina users can do it more of course but Magicka users have shields . Roll Dodge reduces the damage of an attack to 0 , yes , but magicka users have shields which is pretty reliable + completely absorbs 90% (maybe not those nasty incaps) of all the damaging abilities . And there are the roll dodges which you can still hit while your target is in mid-roll . For example , Dawnbreaker , one of the strongest Ultimates in this game . With the upcoming Amberplasm set , I don't think Magicka users will have any problems with Roll Dodging .
Dodge : Obtainable with mainly Shuffle . Again , with the new set , Amberplasm , we will see lots of Magicka users who use this (not mentioning mNB with Blur) . Absolutely agree that it is the most powerful defensive buff in the game for stamina AND magicka users . If it is usable by anyone , I don't see a problem with it . I don't even want to talk about the new Gossamer set . Damn zergs will now have Shuffle up pretty much all the time .
Roll Dodge Builds : I don't know if you fought a Monkey build but they hit much lesser than a proper fighter . They use Well-Fitted on all pieces , recovery enchants on jewelry and huge amount of points into Thumbling . They sacrifice lots of stuff to roll dodge that much . Those builds are pretty much nothing without kiting their opponent . Sometimes , we go IC with friends ( 3-4 man groups ) and we see lots of those . They just try to gank one of us and fail because of the lack of damage . As a tank build , I just hit them a few times and watch them roll dodge to the other side of map while spamming Vigor and getting in and out of buildings . It is funny to be honest .
RNG : Classic ESO . There is nothing we can do about that . Sometimes you just dodge 5 in a row , sometimes you just take 20 hits in a row without a single dodge . There is nothing more upsetting than a Magicka build dodging your stun right after you take his shields down .
Shield Breaker : I said pretty good stuff about shields . I can't leave that there while this set exists . Don't get me wrong . I am not going to say ''This set should be nerfed'' . No . This set is shield stackers most fearful nightmare and should continue to be so . This set is being used by maybe 5% (maybe less) of all the players . If you think you should be able to counter this set as a shield stacker , you ask for too much .
Solution : Even though I defended the existance of Dodge and Roll Dodge , I would like a new buff which reduces the chance of your attacks dodged or a new weapon trait maybe ?
EDIT : What I said in Solution part applies only to Evasion kind of dodge . Not to Roll Dodge .
Besides from a new buff or a new weapon trait , we can get rid of a useless CP and put a ''Reduces the chance of your attacks being dodged by %X'' kind of CP in blue tree (so people have to sacrifice damage to get more precise hits) maybe . That might be a better option actually .
what a awesome explantation @Liofa
@hrothbernand @Liofa very nice describet it...with more reduction to more spam rolldodge you have less burstall stamina builds without any cost reduction to rolldodge are very punished by spam rolldodge
and shieldbreaker..well.....this set come only when shieldstack/spam was to op and zeni not thought about nerf these new meta with shields....this was the only counter agains shieldspam what was better with better damage then (more max magica=better shield=better damage with more max magica) and as for now...I dont see to much people now with this set
and rolldodging is the only the best defensive option because blocking damage without shield you can shove it to your ass, no regen, much stamina burn and not much damage mitigated
and shuffle from medium armor, 20% for dodge..what a problem you have to use it on your magica build? 20% dodge chance is able to all like this rolldodge. maybe you have with it same problem like with rolldodge spam monkey without enough burst to kill someone easily like "glasscannon"
AOE. Steel nado, proxy det, batswarm, or pretty much any kind of aoe/ground dot..... .. And our most favourite RD. You want to complain about counter? Ask for whats the counter to penetration... There isnt... Even with full heavy you are going to be sitting at barely 10k resists against any proper specced DPS for PvP...... At least shields cant be crit so it saves you that trouble... As stam DPS wearing medium your only defense is dodge roll and doge. No shields, barely any better defense than light armour....... *** AOE short of bombard spamming monkey. There's a reason why 90% of group plays use mag DPS with barely 2 bombard spamming monkeys in their group. Cos stam sucks in open world AvA. Its just good when u kite around rocks and kill stupid potatoes who get split up and bursted down. Any group of competent players hitting you and you cant showcase your ridiculous 1 v x videos.....
This is not true at all ! The only magicka users that run around in pvp seem to be Templars and wing spamming Dks.
I see nothing but stam everywhere. Because Stamina is super mobile, highest damage possible and best sustain. There is no single reason to run Magicka nowadays besides being a Templar or disliking the physical weapon style. I only see Magicka pve fools inside the sewers. But their group can't even last 10 seconds. What can they do ? They must eat each hit. They can only heal and shield, but this does nothing to stop a decent player. 1 CC and it's over. Stamina on the other hand can completely avoid damage for a very long time.
Stamina shines in all aspects of the game, the only exception being a group healer. Despite Vigor being a mighty HoT, the range makes stam healers hard to play in groups
KramUzibra wrote: »AOE. Steel nado, proxy det, batswarm, or pretty much any kind of aoe/ground dot..... .. And our most favourite RD. You want to complain about counter? Ask for whats the counter to penetration... There isnt... Even with full heavy you are going to be sitting at barely 10k resists against any proper specced DPS for PvP...... At least shields cant be crit so it saves you that trouble... As stam DPS wearing medium your only defense is dodge roll and doge. No shields, barely any better defense than light armour....... *** AOE short of bombard spamming monkey. There's a reason why 90% of group plays use mag DPS with barely 2 bombard spamming monkeys in their group. Cos stam sucks in open world AvA. Its just good when u kite around rocks and kill stupid potatoes who get split up and bursted down. Any group of competent players hitting you and you cant showcase your ridiculous 1 v x videos.....
This is not true at all ! The only magicka users that run around in pvp seem to be Templars and wing spamming Dks.
I see nothing but stam everywhere. Because Stamina is super mobile, highest damage possible and best sustain. There is no single reason to run Magicka nowadays besides being a Templar or disliking the physical weapon style. I only see Magicka pve fools inside the sewers. But their group can't even last 10 seconds. What can they do ? They must eat each hit. They can only heal and shield, but this does nothing to stop a decent player. 1 CC and it's over. Stamina on the other hand can completely avoid damage for a very long time.
Stamina shines in all aspects of the game, the only exception being a group healer. Despite Vigor being a mighty HoT, the range makes stam healers hard to play in groups
I disagree I see all types including hybrid builds on xbox na
KramUzibra wrote: »AOE. Steel nado, proxy det, batswarm, or pretty much any kind of aoe/ground dot..... .. And our most favourite RD. You want to complain about counter? Ask for whats the counter to penetration... There isnt... Even with full heavy you are going to be sitting at barely 10k resists against any proper specced DPS for PvP...... At least shields cant be crit so it saves you that trouble... As stam DPS wearing medium your only defense is dodge roll and doge. No shields, barely any better defense than light armour....... *** AOE short of bombard spamming monkey. There's a reason why 90% of group plays use mag DPS with barely 2 bombard spamming monkeys in their group. Cos stam sucks in open world AvA. Its just good when u kite around rocks and kill stupid potatoes who get split up and bursted down. Any group of competent players hitting you and you cant showcase your ridiculous 1 v x videos.....
This is not true at all ! The only magicka users that run around in pvp seem to be Templars and wing spamming Dks.
I see nothing but stam everywhere. Because Stamina is super mobile, highest damage possible and best sustain. There is no single reason to run Magicka nowadays besides being a Templar or disliking the physical weapon style. I only see Magicka pve fools inside the sewers. But their group can't even last 10 seconds. What can they do ? They must eat each hit. They can only heal and shield, but this does nothing to stop a decent player. 1 CC and it's over. Stamina on the other hand can completely avoid damage for a very long time.
Stamina shines in all aspects of the game, the only exception being a group healer. Despite Vigor being a mighty HoT, the range makes stam healers hard to play in groups
I disagree I see all types including hybrid builds on xbox na
That would only be if your talking about the 12% of the NA sever that plays on DC... & the nubs in Black water. All of AD is Stam Night blades & Templars, All EP is Stamplars & DKs laced with night blades, then you've got us barely holding onto Haderus because were trying to have fun with the game...
BMW most certainly is not bad and cheap!
\(>. <)/
Against stacked Armor Resist, there is increasing Penetration
Against stacked Impen, there is increasing Crit Damage
Against stacked Healing, there are Defiles
So... where is the counter for Dodge ?
Where is the Blitz feature, that makes my attack go faster than a Dodge ?
Hey . I must say before anything else that I didn't read everything that is written on this topic . Just letting you know .
This is going to be a wall of text but please read all before you start yelling .
Roll Dodge : This is a mechanic that is available to everyone . Either Magicka or Stamina . Stamina users can do it more of course but Magicka users have shields . Roll Dodge reduces the damage of an attack to 0 , yes , but magicka users have shields which is pretty reliable + completely absorbs 90% (maybe not those nasty incaps) of all the damaging abilities . And there are the roll dodges which you can still hit while your target is in mid-roll . For example , Dawnbreaker , one of the strongest Ultimates in this game . With the upcoming Amberplasm set , I don't think Magicka users will have any problems with Roll Dodging .
Dodge : Obtainable with mainly Shuffle . Again , with the new set , Amberplasm , we will see lots of Magicka users who use this (not mentioning mNB with Blur) . Absolutely agree that it is the most powerful defensive buff in the game for stamina AND magicka users . If it is usable by anyone , I don't see a problem with it . I don't even want to talk about the new Gossamer set . Damn zergs will now have Shuffle up pretty much all the time .
Roll Dodge Builds : I don't know if you fought a Monkey build but they hit much lesser than a proper fighter . They use Well-Fitted on all pieces , recovery enchants on jewelry and huge amount of points into Thumbling . They sacrifice lots of stuff to roll dodge that much . Those builds are pretty much nothing without kiting their opponent . Sometimes , we go IC with friends ( 3-4 man groups ) and we see lots of those . They just try to gank one of us and fail because of the lack of damage . As a tank build , I just hit them a few times and watch them roll dodge to the other side of map while spamming Vigor and getting in and out of buildings . It is funny to be honest .
RNG : Classic ESO . There is nothing we can do about that . Sometimes you just dodge 5 in a row , sometimes you just take 20 hits in a row without a single dodge . There is nothing more upsetting than a Magicka build dodging your stun right after you take his shields down .
Shield Breaker : I said pretty good stuff about shields . I can't leave that there while this set exists . Don't get me wrong . I am not going to say ''This set should be nerfed'' . No . This set is shield stackers most fearful nightmare and should continue to be so . This set is being used by maybe 5% (maybe less) of all the players . If you think you should be able to counter this set as a shield stacker , you ask for too much .
Solution : Even though I defended the existance of Dodge and Roll Dodge , I would like a new buff which reduces the chance of your attacks dodged or a new weapon trait maybe ?
EDIT : What I said in Solution part applies only to Evasion kind of dodge . Not to Roll Dodge .
Besides from a new buff or a new weapon trait , we can get rid of a useless CP and put a ''Reduces the chance of your attacks being dodged by %X'' kind of CP in blue tree (so people have to sacrifice damage to get more precise hits) maybe . That might be a better option actually .
Good summary @Liofa
And the solution you propose for passive Evasion dodging.... yes, something like that would work
Getting a counter to every category of Defense is fundamentally root balancing.
Getting a counter to every category of Offense is fundamentally root balancing.
dodgehopper_ESO wrote: »Against stacked Armor Resist, there is increasing Penetration
Against stacked Impen, there is increasing Crit Damage
Against stacked Healing, there are Defiles
So... where is the counter for Dodge ?
Where is the Blitz feature, that makes my attack go faster than a Dodge ?
Its called Aoe and RD.
Hey . I must say before anything else that I didn't read everything that is written on this topic . Just letting you know .
This is going to be a wall of text but please read all before you start yelling .
Roll Dodge : This is a mechanic that is available to everyone . Either Magicka or Stamina . Stamina users can do it more of course but Magicka users have shields . Roll Dodge reduces the damage of an attack to 0 , yes , but magicka users have shields which is pretty reliable + completely absorbs 90% (maybe not those nasty incaps) of all the damaging abilities . And there are the roll dodges which you can still hit while your target is in mid-roll . For example , Dawnbreaker , one of the strongest Ultimates in this game . With the upcoming Amberplasm set , I don't think Magicka users will have any problems with Roll Dodging .
Dodge : Obtainable with mainly Shuffle . Again , with the new set , Amberplasm , we will see lots of Magicka users who use this (not mentioning mNB with Blur) . Absolutely agree that it is the most powerful defensive buff in the game for stamina AND magicka users . If it is usable by anyone , I don't see a problem with it . I don't even want to talk about the new Gossamer set . Damn zergs will now have Shuffle up pretty much all the time .
Roll Dodge Builds : I don't know if you fought a Monkey build but they hit much lesser than a proper fighter . They use Well-Fitted on all pieces , recovery enchants on jewelry and huge amount of points into Thumbling . They sacrifice lots of stuff to roll dodge that much . Those builds are pretty much nothing without kiting their opponent . Sometimes , we go IC with friends ( 3-4 man groups ) and we see lots of those . They just try to gank one of us and fail because of the lack of damage . As a tank build , I just hit them a few times and watch them roll dodge to the other side of map while spamming Vigor and getting in and out of buildings . It is funny to be honest .
RNG : Classic ESO . There is nothing we can do about that . Sometimes you just dodge 5 in a row , sometimes you just take 20 hits in a row without a single dodge . There is nothing more upsetting than a Magicka build dodging your stun right after you take his shields down .
Shield Breaker : I said pretty good stuff about shields . I can't leave that there while this set exists . Don't get me wrong . I am not going to say ''This set should be nerfed'' . No . This set is shield stackers most fearful nightmare and should continue to be so . This set is being used by maybe 5% (maybe less) of all the players . If you think you should be able to counter this set as a shield stacker , you ask for too much .
Solution : Even though I defended the existance of Dodge and Roll Dodge , I would like a new buff which reduces the chance of your attacks dodged or a new weapon trait maybe ?
EDIT : What I said in Solution part applies only to Evasion kind of dodge . Not to Roll Dodge .
Besides from a new buff or a new weapon trait , we can get rid of a useless CP and put a ''Reduces the chance of your attacks being dodged by %X'' kind of CP in blue tree (so people have to sacrifice damage to get more precise hits) maybe . That might be a better option actually .
Good summary @Liofa
And the solution you propose for passive Evasion dodging.... yes, something like that would work
Getting a counter to every category of Defense is fundamentally root balancing.
Getting a counter to every category of Offense is fundamentally root balancing.
Yeah let's make a counter to dodge! While at it a keep a buff to reduce shieldstacking strength as well. And reapplying shields should in turn cost more and more each time. Let's make ESO balanced by giving a counter to everything.
DannyLV702 wrote: »Dawnbreaker. Fear. Sap essence. Curse. Streak. JESUS BEAM. Meteor. Soul assault. Jabs. PRESSURE. If they keep dodging, they won't have much gas to hit you. Idk. Even when I played my magic sorcerer, BEFORE they added the increase cost to dodge rolling, I still never saw an issue with dodge rollers.
thankyourat wrote: »dodgehopper_ESO wrote: »Against stacked Armor Resist, there is increasing Penetration
Against stacked Impen, there is increasing Crit Damage
Against stacked Healing, there are Defiles
So... where is the counter for Dodge ?
Where is the Blitz feature, that makes my attack go faster than a Dodge ?
Its called Aoe and RD.
I don't know if aoe's are a counter to dodge rollHey . I must say before anything else that I didn't read everything that is written on this topic . Just letting you know .
This is going to be a wall of text but please read all before you start yelling .
Roll Dodge : This is a mechanic that is available to everyone . Either Magicka or Stamina . Stamina users can do it more of course but Magicka users have shields . Roll Dodge reduces the damage of an attack to 0 , yes , but magicka users have shields which is pretty reliable + completely absorbs 90% (maybe not those nasty incaps) of all the damaging abilities . And there are the roll dodges which you can still hit while your target is in mid-roll . For example , Dawnbreaker , one of the strongest Ultimates in this game . With the upcoming Amberplasm set , I don't think Magicka users will have any problems with Roll Dodging .
Dodge : Obtainable with mainly Shuffle . Again , with the new set , Amberplasm , we will see lots of Magicka users who use this (not mentioning mNB with Blur) . Absolutely agree that it is the most powerful defensive buff in the game for stamina AND magicka users . If it is usable by anyone , I don't see a problem with it . I don't even want to talk about the new Gossamer set . Damn zergs will now have Shuffle up pretty much all the time .
Roll Dodge Builds : I don't know if you fought a Monkey build but they hit much lesser than a proper fighter . They use Well-Fitted on all pieces , recovery enchants on jewelry and huge amount of points into Thumbling . They sacrifice lots of stuff to roll dodge that much . Those builds are pretty much nothing without kiting their opponent . Sometimes , we go IC with friends ( 3-4 man groups ) and we see lots of those . They just try to gank one of us and fail because of the lack of damage . As a tank build , I just hit them a few times and watch them roll dodge to the other side of map while spamming Vigor and getting in and out of buildings . It is funny to be honest .
RNG : Classic ESO . There is nothing we can do about that . Sometimes you just dodge 5 in a row , sometimes you just take 20 hits in a row without a single dodge . There is nothing more upsetting than a Magicka build dodging your stun right after you take his shields down .
Shield Breaker : I said pretty good stuff about shields . I can't leave that there while this set exists . Don't get me wrong . I am not going to say ''This set should be nerfed'' . No . This set is shield stackers most fearful nightmare and should continue to be so . This set is being used by maybe 5% (maybe less) of all the players . If you think you should be able to counter this set as a shield stacker , you ask for too much .
Solution : Even though I defended the existance of Dodge and Roll Dodge , I would like a new buff which reduces the chance of your attacks dodged or a new weapon trait maybe ?
EDIT : What I said in Solution part applies only to Evasion kind of dodge . Not to Roll Dodge .
Besides from a new buff or a new weapon trait , we can get rid of a useless CP and put a ''Reduces the chance of your attacks being dodged by %X'' kind of CP in blue tree (so people have to sacrifice damage to get more precise hits) maybe . That might be a better option actually .
Good summary @Liofa
And the solution you propose for passive Evasion dodging.... yes, something like that would work
Getting a counter to every category of Defense is fundamentally root balancing.
Getting a counter to every category of Offense is fundamentally root balancing.
Yeah let's make a counter to dodge! While at it a keep a buff to reduce shieldstacking strength as well. And reapplying shields should in turn cost more and more each time. Let's make ESO balanced by giving a counter to everything.
Lol there's already multiple counters to shields