GreenSoup2HoT wrote: »Dawnbreaker is undodgeable (yes you can move out of the way but if your hit by it is it undodgeable). Meteor is undodgeable (all though easily block-able). Mass Hysteria is undodgeable. Far as im aware, all magicka based AoE's are undodgeable also. Radiant Destruction is undodgeable. Puncturing Sweeps i believe is undodgeable. There is a lot of stuff undodgeable.
Waiting out the 0.7 second dodge animation while someone has proc'd shuffle or used roll dodge is a good idea instead of casting like a bone head wasting resources. Good idea to heal or reapply buffs when this is happening. Playing smart and queuing up abilitys so you can land them after the dodge animation has ended is also a good idea (with Uppercut or heavy attack).
GreenSoup2HoT wrote: »Dawnbreaker is undodgeable (yes you can move out of the way but if your hit by it is it undodgeable). Meteor is undodgeable (all though easily block-able). Mass Hysteria is undodgeable. Far as im aware, all magicka based AoE's are undodgeable also. Radiant Destruction is undodgeable. Puncturing Sweeps i believe is undodgeable. There is a lot of stuff undodgeable.
Waiting out the 0.7 second dodge animation while someone has proc'd shuffle or used roll dodge is a good idea instead of casting like a bone head wasting resources. Good idea to heal or reapply buffs when this is happening. Playing smart and queuing up abilitys so you can land them after the dodge animation has ended is also a good idea (with Uppercut or heavy attack).
How is that a counter ?
Armor stackers can be hit by all of these things.
Heal stackers can be hit by all of these things
Stacked impen etc etc etc (everything that OP mentioned)
So this is not a counter to dodge roll in particular.
We want something that punishes roll dodge spam/exploit or a REAL counter play.
For example, that you suffer significatnly more damage from all channeled abilities while dodging.
But this is not going to satisfy anyone besides me I guess.
ahhh
Reading the posts I see I should have been more clear !
Thanks @Dracane for making the distinction between the active Dodge Roll and the passive Dodge chance.
Active Dodge rolling is imo a great asset for the game.
As such it invites for active and diverse gameplay
If it is perfectly balanced ?
IDK.
There are costs, you get all your recoveries, perhaps even some additional Ultimates and you cannot do much damage during that time.
What I tried to put forward was: "how is passive Dodging countered ?"
You push the button of Evasion or Blur.... and you get your 20%.
So... a Minor Blitz could reduce that 20% with 10% and a Major Blitz could reduce it with 20% to zero.
GreenSoup2HoT wrote: »Dawnbreaker is undodgeable (yes you can move out of the way but if your hit by it is it undodgeable). Meteor is undodgeable (all though easily block-able). Mass Hysteria is undodgeable. Far as im aware, all magicka based AoE's are undodgeable also. Radiant Destruction is undodgeable. Puncturing Sweeps i believe is undodgeable. There is a lot of stuff undodgeable.
Waiting out the 0.7 second dodge animation while someone has proc'd shuffle or used roll dodge is a good idea instead of casting like a bone head wasting resources. Good idea to heal or reapply buffs when this is happening. Playing smart and queuing up abilitys so you can land them after the dodge animation has ended is also a good idea (with Uppercut or heavy attack).
How is that a counter ?
Armor stackers can be hit by all of these things.
Heal stackers can be hit by all of these things
Stacked impen etc etc etc (everything that OP mentioned)
So this is not a counter to dodge roll in particular.
We want something that punishes roll dodge spam/exploit or a REAL counter play.
For example, that you suffer significatnly more damage from all channeled abilities while dodging.
But this is not going to satisfy anyone besides me I guess.
agree
and Sorcs are hit hard by all the dodging.
I think you could see a Dodge roll as buying some time where in you are getting much less damage.
So why is it not balanced cost wise by getting during that same time much less recoveries ?
ScruffyWhiskers wrote: »Hey maybe we could make concealed weapon hit through dodge again? <dodges for cover>
GreenSoup2HoT wrote: »Dawnbreaker is undodgeable (yes you can move out of the way but if your hit by it is it undodgeable). Meteor is undodgeable (all though easily block-able). Mass Hysteria is undodgeable. Far as im aware, all magicka based AoE's are undodgeable also. Radiant Destruction is undodgeable. Puncturing Sweeps i believe is undodgeable. There is a lot of stuff undodgeable.
Waiting out the 0.7 second dodge animation while someone has proc'd shuffle or used roll dodge is a good idea instead of casting like a bone head wasting resources. Good idea to heal or reapply buffs when this is happening. Playing smart and queuing up abilitys so you can land them after the dodge animation has ended is also a good idea (with Uppercut or heavy attack).
Wait I have 0 CP's invested in staff expert and my heavy staff attacks are around 3k. That's not bad.
ScruffyWhiskers wrote: »Hey maybe we could make concealed weapon hit through dodge again? <dodges for cover>
Wait I have 0 CP's invested in staff expert and my heavy staff attacks are around 3k. That's not bad.
GreenSoup2HoT wrote: »Dawnbreaker is undodgeable (yes you can move out of the way but if your hit by it is it undodgeable). Meteor is undodgeable (all though easily block-able). Mass Hysteria is undodgeable. Far as im aware, all magicka based AoE's are undodgeable also. Radiant Destruction is undodgeable. Puncturing Sweeps i believe is undodgeable. There is a lot of stuff undodgeable.
Waiting out the 0.7 second dodge animation while someone has proc'd shuffle or used roll dodge is a good idea instead of casting like a bone head wasting resources. Good idea to heal or reapply buffs when this is happening. Playing smart and queuing up abilitys so you can land them after the dodge animation has ended is also a good idea (with Uppercut or heavy attack).
How is that a counter ?
Armor stackers can be hit by all of these things.
Heal stackers can be hit by all of these things
Stacked impen etc etc etc (everything that OP mentioned)
So this is not a counter to dodge roll in particular.
We want something that punishes roll dodge spam/exploit or a REAL counter play.
For example, that you suffer significatnly more damage from all channeled abilities while dodging.
But this is not going to satisfy anyone besides me I guess.
agree
and Sorcs are hit hard by all the dodging.
I think you could see a Dodge roll as buying some time where in you are getting much less damage.
So why is it not balanced cost wise by getting during that same time much less recoveries ?
GreenSoup2HoT wrote: »Dawnbreaker is undodgeable (yes you can move out of the way but if your hit by it is it undodgeable). Meteor is undodgeable (all though easily block-able). Mass Hysteria is undodgeable. Far as im aware, all magicka based AoE's are undodgeable also. Radiant Destruction is undodgeable. Puncturing Sweeps i believe is undodgeable. There is a lot of stuff undodgeable.
Waiting out the 0.7 second dodge animation while someone has proc'd shuffle or used roll dodge is a good idea instead of casting like a bone head wasting resources. Good idea to heal or reapply buffs when this is happening. Playing smart and queuing up abilitys so you can land them after the dodge animation has ended is also a good idea (with Uppercut or heavy attack).
How is that a counter ?
Armor stackers can be hit by all of these things.
Heal stackers can be hit by all of these things
Stacked impen etc etc etc (everything that OP mentioned)
So this is not a counter to dodge roll in particular.
We want something that punishes roll dodge spam/exploit or a REAL counter play.
For example, that you suffer significatnly more damage from all channeled abilities while dodging.
But this is not going to satisfy anyone besides me I guess.
agree
and Sorcs are hit hard by all the dodging.
I think you could see a Dodge roll as buying some time where in you are getting much less damage.
So why is it not balanced cost wise by getting during that same time much less recoveries ?
if you cant see all next rolldodge in next 4 seconds are hmm if I good remember 30% more costly...next next rolldodge is with raised cost so with 100% in cp to reduce cost plus all wellfitted on gold you will finally burn your all stamina like spam streak.
we cannont spam rolldoge to *** die after IC DLC.
this is main def skill for stamina builds and cant be spamment like shieldstackt, heal etc.
op what is with it is just sick sustain what is comming to most builds on pvp......
as you want also to less recovery while rolldodge so then maybe you will have less recovery while damage shield is up or anything other defensive on mage build.
all stamina builds without any cost reduction to rolldodge are very punished by spam rolldodge
GreenSoup2HoT wrote: »Dawnbreaker is undodgeable (yes you can move out of the way but if your hit by it is it undodgeable). Meteor is undodgeable (all though easily block-able). Mass Hysteria is undodgeable. Far as im aware, all magicka based AoE's are undodgeable also. Radiant Destruction is undodgeable. Puncturing Sweeps i believe is undodgeable. There is a lot of stuff undodgeable.
Waiting out the 0.7 second dodge animation while someone has proc'd shuffle or used roll dodge is a good idea instead of casting like a bone head wasting resources. Good idea to heal or reapply buffs when this is happening. Playing smart and queuing up abilitys so you can land them after the dodge animation has ended is also a good idea (with Uppercut or heavy attack).
How is that a counter ?
Armor stackers can be hit by all of these things.
Heal stackers can be hit by all of these things
Stacked impen etc etc etc (everything that OP mentioned)
So this is not a counter to dodge roll in particular.
We want something that punishes roll dodge spam/exploit or a REAL counter play.
For example, that you suffer significatnly more damage from all channeled abilities while dodging.
But this is not going to satisfy anyone besides me I guess.
agree
and Sorcs are hit hard by all the dodging.
I think you could see a Dodge roll as buying some time where in you are getting much less damage.
So why is it not balanced cost wise by getting during that same time much less recoveries ?
if you cant see all next rolldodge in next 4 seconds are hmm if I good remember 30% more costly...next next rolldodge is with raised cost so with 100% in cp to reduce cost plus all wellfitted on gold you will finally burn your all stamina like spam streak.
we cannont spam rolldoge to *** die after IC DLC.
this is main def skill for stamina builds and cant be spamment like shieldstackt, heal etc.
op what is with it is just sick sustain what is comming to most builds on pvp......
as you want also to less recovery while rolldodge so then maybe you will have less recovery while damage shield is up or anything other defensive on mage build.
all stamina builds without any cost reduction to rolldodge are very punished by spam rolldodge
and @Liofa very nice describet it...with more reduction to more spam rolldodge you have less burstall stamina builds without any cost reduction to rolldodge are very punished by spam rolldodge
Hey . I must say before anything else that I didn't read everything that is written on this topic . Just letting you know .
This is going to be a wall of text but please read all before you start yelling .
Roll Dodge : This is a mechanic that is available to everyone . Either Magicka or Stamina . Stamina users can do it more of course but Magicka users have shields . Roll Dodge reduces the damage of an attack to 0 , yes , but magicka users have shields which is pretty reliable + completely absorbs 90% (maybe not those nasty incaps) of all the damaging abilities . And there are the roll dodges which you can still hit while your target is in mid-roll . For example , Dawnbreaker , one of the strongest Ultimates in this game . With the upcoming Amberplasm set , I don't think Magicka users will have any problems with Roll Dodging .
Dodge : Obtainable with mainly Shuffle . Again , with the new set , Amberplasm , we will see lots of Magicka users who use this (not mentioning mNB with Blur) . Absolutely agree that it is the most powerful defensive buff in the game for stamina AND magicka users . If it is usable by anyone , I don't see a problem with it . I don't even want to talk about the new Gossamer set . Damn zergs will now have Shuffle up pretty much all the time .
Roll Dodge Builds : I don't know if you fought a Monkey build but they hit much lesser than a proper fighter . They use Well-Fitted on all pieces , recovery enchants on jewelry and huge amount of points into Thumbling . They sacrifice lots of stuff to roll dodge that much . Those builds are pretty much nothing without kiting their opponent . Sometimes , we go IC with friends ( 3-4 man groups ) and we see lots of those . They just try to gank one of us and fail because of the lack of damage . As a tank build , I just hit them a few times and watch them roll dodge to the other side of map while spamming Vigor and getting in and out of buildings . It is funny to be honest .
RNG : Classic ESO . There is nothing we can do about that . Sometimes you just dodge 5 in a row , sometimes you just take 20 hits in a row without a single dodge . There is nothing more upsetting than a Magicka build dodging your stun right after you take his shields down .
Shield Breaker : I said pretty good stuff about shields . I can't leave that there while this set exists . Don't get me wrong . I am not going to say ''This set should be nerfed'' . No . This set is shield stackers most fearful nightmare and should continue to be so . This set is being used by maybe 5% (maybe less) of all the players . If you think you should be able to counter this set as a shield stacker , you ask for too much .
Solution : Even though I defended the existance of Dodge and Roll Dodge , I would like a new buff which reduces the chance of your attacks dodged or a new weapon trait maybe ?
EDIT : What I said in Solution part applies only to Evasion kind of dodge . Not to Roll Dodge .
Besides from a new buff or a new weapon trait , we can get rid of a useless CP and put a ''Reduces the chance of your attacks being dodged by %X'' kind of CP in blue tree (so people have to sacrifice damage to get more precise hits) maybe . That might be a better option actually .
Forestd16b14_ESO wrote: »Sorry but few problems here....
Resistance and penetration are not balanced penetration is way to powerful appose to resistance needing 33K (which you have to invest alot into) just to get to the hard cap of 50% mitigation which as I said penetration is way to powerful that can easily knock that all they way down to 10K resistance which is in between MA and LA resistance normally is.
Impen yea doesn't matter how much crit chance and crit damage you have if you get to 3300 you negate ALL crit damage (or so I am lead to believe from crit threads I read).
Yes defile counters healing but you only get the 2 major defile and minor defile while their is major and minor vit and mending. So kinda alot more healing buffs than healing debuffs but meh.
Now for dodging it self well it's often compare to magicka users defense damage shields and well unlike damage shields dodging cost more with each use withing 4 seconds and spamming it can drain stamina pretty fast cause the fatigue as it's called stacks so 22% to 44% to 66% and so on.
So sorry but please stop with these nerf stamina threads already.
Forestd16b14_ESO wrote: »Sorry but few problems here....
Impen yea doesn't matter how much crit chance and crit damage you have if you get to 3300 you negate ALL crit damage (or so I am lead to believe from crit threads I read).