@GreenSoup2HoT do they need to?
KundaliniHero wrote: »Meteor is super easy to avoid, the only time I ever die to it is if I am out of stamina this is due to the fact it blatantly advertises its approach and gives you ample time to prepare for the hit (ie; block and walk out). Experienced players don't even worry about meteor all that much I would suspect.
You need Meteor and a long range disable skill. For NBs, Agony is perfect (prolongued suffering ideally).
@GreenSoup2HoT that's a feature of teleport strike. Literally always been that way, contributes to the skill ceiling of nightblade. You can cloak and stun with veiled strike if you tele strike quickly enough, barring any AoEs or other sources of detection present.
The issue was that the DB didn't stun. Interesting. Immov pot maybe? I didn't see cc immunity swirlies, but I'm on a tiny phone screen.
Forestd16b14_ESO wrote: »
This come straight from wrobels mouth " we want meteor to be on par with all the other ultimates. Thats why we made it non-reflectable and no -cloakable "
Yea the already most powerful ult in the game appearntly on par with the other ults
Forestd16b14_ESO wrote: »
This come straight from wrobels mouth " we want meteor to be on par with all the other ultimates. Thats why we made it non-reflectable and no -cloakable "
Yea the already most powerful ult in the game appearntly on par with the other ults
First, reflectable Meteor is not good for game perfomance. Second, high cost slow blockable ultimate that can be completely negated by simple skills is nonsense.
When Meteor is blocked, its damage is pitiful btw.
Bonus points to whoever can spot to whats wrong with this videohttps://www.youtube.com/watch?v=51An76JmahM
starlizard70ub17_ESO wrote: »starlizard70ub17_ESO wrote: »I'm guessing you've been killed by DBS a few times and now you want it nerfed so it doesn't bother you anymore.
I guess you use Dbs and are happy using op abilities.
Why yes I am
By the way, this is the reason why ESO either needs to get rid of PvP all together, (they won't) or redefine skills as PvP or PvE. PvE skills work differently, ie more balanced in PvP. As an example, Dbs works exactly as it does now in PvE, and in PvP it's stun ability is lowered or removed completely. This would solve so many skill/class balance issues in PvP without screwing the PvE players.
starlizard70ub17_ESO wrote: »I'm guessing you've been killed by DBS a few times and now you want it nerfed so it doesn't bother you anymore.
Make Meteor Cloakable and Reflectable and we will talk.
Forestd16b14_ESO wrote: »
This come straight from wrobels mouth " we want meteor to be on par with all the other ultimates. Thats why we made it non-reflectable and no -cloakable "
Yea the already most powerful ult in the game appearntly on par with the other ults
30k tooltip... Lolz
ranged vs melee ulti... Is not reasonably comparable. DB should hit harder, higher risk of use. Never seen 30k, or near it on my tool tips. A lot of exaggeration in these nerf threads...
As the title says. The stun element of this skills makes it too strong in pvp especially when compared with meteor.
Dbs > meteor.
Dbs and meteor are both undodgeable.
Dbs upfront damage is only slightly lower than meteor.
Dbs dot component sticks to players compared to meteor which is ground based, meaning 100% damage on dot(unless purged).
Dbs aoe range is 10 metres, meteors is 5 metres.
Dbs can be animation cancelled allowing a 100% chance it will stun and apply dot, meteor cannot be animation cancelled, takes 2 seconds to hit and gives players a white circle to indicate the ultimate is about to hit you.
Dbs stun duration is longer than meteors.
Dbs costs 100, meteor costs 200.
To summarise, Dbs costs half that of meteor but is twice as good. Remove the stun from dbs and allow it to only stun undead again or have it give you a telegraph similar to meteors, y'know so you can actually react and block instead of being stunned after having no opportunity to dodge or block the skill.
Hows about up the speed of meteor?
30k tooltip... Lolz
ranged vs melee ulti... Is not reasonably comparable. DB should hit harder, higher risk of use. Never seen 30k, or near it on my tool tips. A lot of exaggeration in these nerf threads...
Reduce upfront damage. Leave dot how it is or increase to compensate. Stamplar, stam sorc, and stam dk can make use of a reliable cc. That's where my opinion has shifted to on this one.
I still think the Incap stun change should be reverted and its damage unchanged.