Ep1kMalware wrote: »omg...what about those who farm vSO on CP160? they get their prices ruined by guys getting the gear on that way. It may not hurt you, but it's definetly not good for the game. You can easily farm SO on normal mode/CP160 to get purple gear which is perfectly fine for everything, so pls stop with that crap.
I mean...instead of asking for a better lootsystem you are happy about people exploiting a bug...
we've been asking for a better loot system for 2yrs lol, know what we got? 90% of our drops are training/prosperous.
you know what I learned from beating vso? the armour drops are just as unrealistically bad as normal mode.
10mins cheesing nso for identicle drops as opposed to 1hr running vso for the same ***.
i can run vso 1-2 times a week because we have to bslance group scheduals. nso I can run anytime with anybodu at such a low level. for what??
just under 300+ runs and 1 divines vicious ophidian piece?
this is ehat you want to defend? do you really think players are getting ar,fuls of expensive crap? because we're not.
Molag_Crow wrote: »
You've got to be kidding me? Players are scaling Maelstrom Arena to normal 50 and getting weapons & flawless titles ... if that's true, I'm done. I'm not working on Flawless anymore.
Praeficere wrote: »I'm sure this isn't a bug and is related to when they made loot always scale to your level in scaled group dungeons before CP ranks.
Also, people are getting monster helmets and vMA weapons (and Flawless) at non-vet by having the group scaled to a level 50.
Besides, if you can finish vSO on CP 100, you can on CP160. It's just a tiny bit faster.
Praeficere wrote: »Molag_Crow wrote: »
You've got to be kidding me? Players are scaling Maelstrom Arena to normal 50 and getting weapons & flawless titles ... if that's true, I'm done. I'm not working on Flawless anymore.
Should've made it more clear, by non-vet I mean on characters pre-level 50 (non-vet PvP campaign). Level 13s with Flawless and Monster Helmets (Battle Levelling OP!)
BackFreckle wrote: »
You can't scale a solo instance while in a group
DRXHarbinger wrote: »If that flawless thing was true then everyone would have it. It doesn't work and complete myth. I'll pay someone £1000 if they can prove this via game recording.
One scaling thing that did work a while back was deathless prison runs to get the Horvar pet, you could load in on a level 20 say, instance the dungeon and everyone left one by one and managed to bug the difficulty put and got it to say vet but it wasn't.
Praeficere wrote: »BackFreckle wrote: »
You can't scale a solo instance while in a group
That's the bug
It's also allowing pre-level 50s into veteran dungeons for monster helmets.DRXHarbinger wrote: »If that flawless thing was true then everyone would have it. It doesn't work and complete myth. I'll pay someone £1000 if they can prove this via game recording.
One scaling thing that did work a while back was deathless prison runs to get the Horvar pet, you could load in on a level 20 say, instance the dungeon and everyone left one by one and managed to bug the difficulty put and got it to say vet but it wasn't.
It isn't getting vMA achievements on normal mode, it's doing vMA as a pre-level 50.
Praeficere wrote: »BackFreckle wrote: »
You can't scale a solo instance while in a group
That's the bug
It's also allowing pre-level 50s into veteran dungeons for monster helmets.DRXHarbinger wrote: »If that flawless thing was true then everyone would have it. It doesn't work and complete myth. I'll pay someone £1000 if they can prove this via game recording.
One scaling thing that did work a while back was deathless prison runs to get the Horvar pet, you could load in on a level 20 say, instance the dungeon and everyone left one by one and managed to bug the difficulty put and got it to say vet but it wasn't.
It isn't getting vMA achievements on normal mode, it's doing vMA as a pre-level 50.
Ep1kMalware wrote: »Praeficere wrote: »Molag_Crow wrote: »
You've got to be kidding me? Players are scaling Maelstrom Arena to normal 50 and getting weapons & flawless titles ... if that's true, I'm done. I'm not working on Flawless anymore.
Should've made it more clear, by non-vet I mean on characters pre-level 50 (non-vet PvP campaign). Level 13s with Flawless and Monster Helmets (Battle Levelling OP!)
I can confir, I have seen a lvl 45 with engine guardian. This was about 2 days ago.
Undaunted pledges start at lvl 45. While it's impossible to confirm, they might just have gotten lucky with a daily run in a scaled group.
Praeficere wrote: »
You can get shoulders at lvl 45+ from the undaunted chest, and i guess you can buy helmets/shoulders at level 10+ from cyrodiil-vendor, isn't it?
Praeficere wrote: »
Praeficere wrote: »BackFreckle wrote: »
You can't scale a solo instance while in a group
That's the bug
It's also allowing pre-level 50s into veteran dungeons for monster helmets.DRXHarbinger wrote: »If that flawless thing was true then everyone would have it. It doesn't work and complete myth. I'll pay someone £1000 if they can prove this via game recording.
One scaling thing that did work a while back was deathless prison runs to get the Horvar pet, you could load in on a level 20 say, instance the dungeon and everyone left one by one and managed to bug the difficulty put and got it to say vet but it wasn't.
It isn't getting vMA achievements on normal mode, it's doing vMA as a pre-level 50.
How can someone scale an instance to veteran when they are not level 50? It doesn't let you change the dungeon difficulty to veteran unless you're 50 and above?
Clarkieson wrote: »why is it a glitch?
why does it need fixing?
It was like this on the PTS, ZOS know about it and it went live.
ZOS either need to put it right in the test phase or accept that thats how the game is.
Stop crying.
Roehamad_Ali wrote: »Still no Z names ? No one want to pick up the forum phone .
No...this is not intended. It should work like this:
- Enemys scale to the leader
- Enemys drop items, maxlevel is the same es the enemys level
- if the player has a lower level than the enemys, loot scales to the players level
There are some exceptions, for example trialloot from AA/HRC and some vCOA-sets which are capped at cp120/c140. everything else should work like i described it.
Dungeon Scaling
Dungeons will now scale to the level of the group leader, with some caveats:
- Non-veteran dungeons will not scale below the level they are currently introduced, but will scale up to Veteran Rank 12.
- All veteran dungeons (with the exception of Veteran City of Ash) are now available from Veteran Rank 1 to Veteran Rank 12.
- Dungeons will not scale up to Veteran Rank 13 and 14 at this time.
- Dungeon scaling is determined by the group leader upon the group entering the dungeon. This scaling does not change if the level of the group leader does, or if the group leader changes, once the dungeon has been set.
- Item drops will also scale up either to the level of the monster or the receiving player character, whichever is lower.
For example, a level 28 monster is defeated, dropping an item for a level 26 player character and a level 30 player character. The item levels will be 26 and 28, respectively.
Praeficere wrote: »
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
Praeficere wrote: »
They've definitely changed something to allow non-vet characters into vet instances. Just ran a pug group for normal SO with a level 29. I'm pretty sure that every group dungeon now will scale players to CP150 if the leader is CP150 or higher regardless of whether it's normal or vet.
Praeficere wrote: »
They've definitely changed something to allow non-vet characters into vet instances. Just ran a pug group for normal SO with a level 29. I'm pretty sure that every group dungeon now will scale players to CP150 if the leader is CP150 or higher regardless of whether it's normal or vet.
shadowwraith666 wrote: »you do realise by posting on the forum, you're advertising this glitch, which will be exploted till it gets patched, also getting cp160 loot at cp100 is meaningless b/c they can't use it till cp160, all they can do is use it for research/deconstruction or sell it.
Refuse2GrowUp wrote: »shadowwraith666 wrote: »you do realise by posting on the forum, you're advertising this glitch, which will be exploted till it gets patched, also getting cp160 loot at cp100 is meaningless b/c they can't use it till cp160, all they can do is use it for research/deconstruction or sell it.
The issue isn't low levels getting gear they cannot use. It is high levels down-scaling content to farm gear they would either be unable to earn without exploiting the instance, or simply speed farming the instance. And personal use of gear isn't necessarily the issue. It is those getting gear they otherwise couldn't earn properly or those farming all day long to flood the market and try to get rich, thus diminishing the value of goods players are earning legitimately.