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People glitching sanctum on cp100

  • Ep1kMalware
    Ep1kMalware
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    Destruent wrote: »
    omg...what about those who farm vSO on CP160? they get their prices ruined by guys getting the gear on that way. It may not hurt you, but it's definetly not good for the game. You can easily farm SO on normal mode/CP160 to get purple gear which is perfectly fine for everything, so pls stop with that crap.
    I mean...instead of asking for a better lootsystem you are happy about people exploiting a bug... :o

    we've been asking for a better loot system for 2yrs lol, know what we got? 90% of our drops are training/prosperous.

    you know what I learned from beating vso? the armour drops are just as unrealistically bad as normal mode.

    10mins cheesing nso for identicle drops as opposed to 1hr running vso for the same ***.

    i can run vso 1-2 times a week because we have to bslance group scheduals. nso I can run anytime with anybodu at such a low level. for what??

    just under 300+ runs and 1 divines vicious ophidian piece?

    this is ehat you want to defend? do you really think players are getting ar,fuls of expensive crap? because we're not.

    this isn't like farming wgt where you get 1 item and you[re like yay done! you're not going to get tour bop loot in a day, in 1 day I farmed it about 50x and best I got was a coupke viper rings. didn't need them so I sent them to a guildmate to compare with tbs in vmsa.

    seriously, I'm jist under 300+ runs and all I got to show for it are 2 infused pieces of vicious *** infused, 1 divinee helmet I won't ever use, and about 2p sturdy/training/prosperous crap.

    being the pillar of morality must be *** easy lacking the knowledge of how hopeless these drops are. I don't even feel bad that people selling their junk are dropping prices of it, because if I could biy my vo set I would have done that in a hearbeat.

    and maybe, just *** maybe having all this gear on the market will sate enough Q.Q'ers that they stop screahing for a nerf.
  • Praeficere
    Praeficere
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    Molag_Crow wrote: »

    You've got to be kidding me? Players are scaling Maelstrom Arena to normal 50 and getting weapons & flawless titles ... if that's true, I'm done. I'm not working on Flawless anymore.

    Should've made it more clear, by non-vet I mean on characters pre-level 50 (non-vet PvP campaign). Level 13s with Flawless and Monster Helmets (Battle Levelling OP!)
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  • BackFreckle
    BackFreckle
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    Praeficere wrote: »
    I'm sure this isn't a bug and is related to when they made loot always scale to your level in scaled group dungeons before CP ranks.

    Also, people are getting monster helmets and vMA weapons (and Flawless) at non-vet by having the group scaled to a level 50.

    Besides, if you can finish vSO on CP 100, you can on CP160. It's just a tiny bit faster.

    You can't scale a solo instance while in a group
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  • DRXHarbinger
    DRXHarbinger
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    If that flawless thing was true then everyone would have it. It doesn't work and complete myth. I'll pay someone £1000 if they can prove this via game recording.

    One scaling thing that did work a while back was deathless prison runs to get the Horvar pet, you could load in on a level 20 say, instance the dungeon and everyone left one by one and managed to bug the difficulty put and got it to say vet but it wasn't.
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  • Ep1kMalware
    Ep1kMalware
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    Praeficere wrote: »
    Molag_Crow wrote: »

    You've got to be kidding me? Players are scaling Maelstrom Arena to normal 50 and getting weapons & flawless titles ... if that's true, I'm done. I'm not working on Flawless anymore.

    Should've made it more clear, by non-vet I mean on characters pre-level 50 (non-vet PvP campaign). Level 13s with Flawless and Monster Helmets (Battle Levelling OP!)

    I can confir, I have seen a lvl 45 with engine guardian. This was about 2 days ago.
  • Praeficere
    Praeficere
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    You can't scale a solo instance while in a group

    That's the bug :)

    It's also allowing pre-level 50s into veteran dungeons for monster helmets.
    If that flawless thing was true then everyone would have it. It doesn't work and complete myth. I'll pay someone £1000 if they can prove this via game recording.

    One scaling thing that did work a while back was deathless prison runs to get the Horvar pet, you could load in on a level 20 say, instance the dungeon and everyone left one by one and managed to bug the difficulty put and got it to say vet but it wasn't.

    It isn't getting vMA achievements on normal mode, it's doing vMA as a pre-level 50.
    Edited by Praeficere on July 15, 2016 8:16AM
    Though the shadow has moved not,
    A thousand miles I’ve passed –
    Ageless as the mountains but forgetting not the past.

    Are you Resolute?
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  • MightyBantam34
    MightyBantam34
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    If anyone is doing this on Xbox EU sling us a invite , need to farm this before fix
  • Samphaa
    Samphaa
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    Praeficere wrote: »

    You can't scale a solo instance while in a group

    That's the bug :)

    It's also allowing pre-level 50s into veteran dungeons for monster helmets.
    If that flawless thing was true then everyone would have it. It doesn't work and complete myth. I'll pay someone £1000 if they can prove this via game recording.

    One scaling thing that did work a while back was deathless prison runs to get the Horvar pet, you could load in on a level 20 say, instance the dungeon and everyone left one by one and managed to bug the difficulty put and got it to say vet but it wasn't.

    It isn't getting vMA achievements on normal mode, it's doing vMA as a pre-level 50.

    How can someone scale an instance to veteran when they are not level 50? It doesn't let you change the dungeon difficulty to veteran unless you're 50 and above?
  • BackFreckle
    BackFreckle
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    Praeficere wrote: »

    You can't scale a solo instance while in a group

    That's the bug :)

    It's also allowing pre-level 50s into veteran dungeons for monster helmets.
    If that flawless thing was true then everyone would have it. It doesn't work and complete myth. I'll pay someone £1000 if they can prove this via game recording.

    One scaling thing that did work a while back was deathless prison runs to get the Horvar pet, you could load in on a level 20 say, instance the dungeon and everyone left one by one and managed to bug the difficulty put and got it to say vet but it wasn't.

    It isn't getting vMA achievements on normal mode, it's doing vMA as a pre-level 50.

    It still makes no sense, you cant even set things to vet before 50. What exactly is the bug and maybe the dam thing will get patched
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  • Junipus
    Junipus
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    Praeficere wrote: »
    Molag_Crow wrote: »

    You've got to be kidding me? Players are scaling Maelstrom Arena to normal 50 and getting weapons & flawless titles ... if that's true, I'm done. I'm not working on Flawless anymore.

    Should've made it more clear, by non-vet I mean on characters pre-level 50 (non-vet PvP campaign). Level 13s with Flawless and Monster Helmets (Battle Levelling OP!)

    I can confir, I have seen a lvl 45 with engine guardian. This was about 2 days ago.

    Undaunted pledges start at lvl 45. While it's impossible to confirm, they might just have gotten lucky with a daily run in a scaled group.
    The Legendary Nothing
  • Destruent
    Destruent
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    @Ep1kMalware : I don't defend the loot system, it's terrible imo. But they are improving it with next update, you can atleast trade your loot in your group, which may help at some point.
    But i would never defend someone using exploits/bugs/cheats to get some profit/loot ingame, but that's what you are doing atm!
    Noobplar
  • Praeficere
    Praeficere
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    Junipus wrote: »

    Undaunted pledges start at lvl 45. While it's impossible to confirm, they might just have gotten lucky with a daily run in a scaled group.

    Silver pledges (normal dungeons) start at 45, Gold pledges (veteran dungeons) start at level 50 - unless they changed it last patch
    Though the shadow has moved not,
    A thousand miles I’ve passed –
    Ageless as the mountains but forgetting not the past.

    Are you Resolute?
    PC EU Progression Guild
  • Destruent
    Destruent
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    Praeficere wrote: »
    Junipus wrote: »

    Undaunted pledges start at lvl 45. While it's impossible to confirm, they might just have gotten lucky with a daily run in a scaled group.

    Silver pledges (normal dungeons) start at 45, Gold pledges (veteran dungeons) start at level 50 - unless they changed it last patch

    You can get shoulders at lvl 45+ from the undaunted chest, and i guess you can buy helmets/shoulders at level 10+ from cyrodiil-vendor, isn't it?
    Noobplar
  • Praeficere
    Praeficere
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    Destruent wrote: »

    You can get shoulders at lvl 45+ from the undaunted chest, and i guess you can buy helmets/shoulders at level 10+ from cyrodiil-vendor, isn't it?

    As far as I'm aware it only sells CP 160 regardless of level, we'll have to see tomorrow.
    Edited by Praeficere on July 15, 2016 10:40AM
    Though the shadow has moved not,
    A thousand miles I’ve passed –
    Ageless as the mountains but forgetting not the past.

    Are you Resolute?
    PC EU Progression Guild
  • Destruent
    Destruent
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    Praeficere wrote: »
    Destruent wrote: »

    You can get shoulders at lvl 45+ from the undaunted chest, and i guess you can buy helmets/shoulders at level 10+ from cyrodiil-vendor, isn't it?

    As far as I'm aware it only sells CP 160 regardless of level, we'll have to see tomorrow.

    Ah, ok....haven't tried to get any low-level gear there :smiley:
    But would be nice to know if it's possible. Sadly i cannot test it myself, would be
    much appreciated if anyone could test it :)
    Noobplar
  • DurzoBlint13
    DurzoBlint13
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    Samphaa wrote: »
    Praeficere wrote: »

    You can't scale a solo instance while in a group

    That's the bug :)

    It's also allowing pre-level 50s into veteran dungeons for monster helmets.
    If that flawless thing was true then everyone would have it. It doesn't work and complete myth. I'll pay someone £1000 if they can prove this via game recording.

    One scaling thing that did work a while back was deathless prison runs to get the Horvar pet, you could load in on a level 20 say, instance the dungeon and everyone left one by one and managed to bug the difficulty put and got it to say vet but it wasn't.

    It isn't getting vMA achievements on normal mode, it's doing vMA as a pre-level 50.

    How can someone scale an instance to veteran when they are not level 50? It doesn't let you change the dungeon difficulty to veteran unless you're 50 and above?

    there is a glitch that will allow someone to set VET mode and then transfer the lead while logging out. This will allow someone else to take lead AND maintain the VET mode despite the level of the new leader. Has something to do with transferring lead at the same time current leader is logging out. I have seen it done before (not new for dungeons) but I do not know the exact timing involved. I am not sure how it works for trials now but this has been around for quite some time for VET dungeons. However, in a dungeon you will still not get cp160 drops (unless that has changed in the last game-braking update.....oops I mean "fix"). You will only get whatever level the dungeon was set to when entered. People used it to do pledges for keys but I have never seen it done to get drops from the dungeon itself.
  • Clarkieson
    Clarkieson
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    why is it a glitch?

    why does it need fixing?

    It was like this on the PTS, ZOS know about it and it went live.

    ZOS either need to put it right in the test phase or accept that thats how the game is.

    Stop crying.
  • Destruent
    Destruent
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    Clarkieson wrote: »
    why is it a glitch?

    why does it need fixing?

    It was like this on the PTS, ZOS know about it and it went live.

    ZOS either need to put it right in the test phase or accept that thats how the game is.

    Stop crying.

    LOOOOOOOOOOOOOOOOOOOOOOL

    I'll tell this everyone complaining about bugs and so on. Jumping into inner keeps? it's allowed bc ZOS knows about it. Using cheat engine? allowed bc ZOS knows about it and so on.
    It's a bug and therefore needs fixing.
    Noobplar
  • Rohamad_Ali
    Rohamad_Ali
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    Still no Z names ? No one want to pick up the forum phone .
  • Ep1kMalware
    Ep1kMalware
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    Still no Z names ? No one want to pick up the forum phone .

    because they're looking at the numbers of people playing their content now , completely unable to make sense of how their rng nightmare has gained so mucn popularitt amongst such a diverse playgroup.
  • willymchilybily
    willymchilybily
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    You can run sanctum on normal mode at level 45, up to CP 160 (same as the normal pledge). People will make a group with one level 45 leader. run it at level 45, and get loot that is still scaled to the player's level.

    This is the mechanic for the a Lot of the new content and some existing group content. and has been occurring for a long while. your loot in these areas scale to your level. the enemies scale to the leader's. I believe its intended so you can get higher levels friends to help lower levels if they are struggling and still get rewarded for it (incentives to help)

    it happens in pledges too. So what makes it an exploit? How do you know this is not intentional? ...You have no basis to make such an accusation unless you have read a ZOS statement i have missed?

    I wish everyone would stop being overly dramatic and pushing for bans on people that are doing nothing wrong, let them have their "fun" (i use the term extremely loosely) farming easy mode, for rubbish trait set items.

    If ZOS wanted to they could ensure any time a group went into a pledge or a trial that the enemies and group members are auto scaled to max level. its all instanced, the code already exists. yet they haven't...... i really don't get why people reason this is an exploit?
    Edited by willymchilybily on July 15, 2016 3:33PM
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  • Destruent
    Destruent
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    No...this is not intended. It should work like this:

    - Enemys scale to the leader
    - Enemys drop items, maxlevel is the same es the enemys level
    - if the player has a lower level than the enemys, loot scales to the players level

    There are some exceptions, for example trialloot from AA/HRC and some vCOA-sets which are capped at cp120/c140. everything else should work like i described it.
    Noobplar
  • willymchilybily
    willymchilybily
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    Destruent wrote: »
    No...this is not intended. It should work like this:

    - Enemys scale to the leader
    - Enemys drop items, maxlevel is the same es the enemys level
    - if the player has a lower level than the enemys, loot scales to the players level

    There are some exceptions, for example trialloot from AA/HRC and some vCOA-sets which are capped at cp120/c140. everything else should work like i described it.

    says who, says what, says where. do you have official statement a case study, a reference. Or are you expressing your opinion of how you THINK it should work? when you say "not intended"

    - enemies scale to leader
    - drop loot scales to player
    - nodes/heavy sacks scale to player crafting skill for that resource

    its how it works. Hows its been working for many many months now....why is there this sudden upset just because of trials functioning in the same way.
    Edited by willymchilybily on July 15, 2016 3:58PM
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  • Destruent
    Destruent
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    You miss the part, that loot cannot be higher than the mobs level...
    show me the part in the patchnotes where they changed it, bc when i scaled down an instance the last time, it was like i did describe it. So where is your proof of the changes?

    edit: found the patchnotes 1.5.2 where they introduced dungeonscaling
    Dungeon Scaling
    Dungeons will now scale to the level of the group leader, with some caveats:
    - Non-veteran dungeons will not scale below the level they are currently introduced, but will scale up to Veteran Rank 12.
    - All veteran dungeons (with the exception of Veteran City of Ash) are now available from Veteran Rank 1 to Veteran Rank 12.
    - Dungeons will not scale up to Veteran Rank 13 and 14 at this time.
    - Dungeon scaling is determined by the group leader upon the group entering the dungeon. This scaling does not change if the level of the group leader does, or if the group leader changes, once the dungeon has been set.
    - Item drops will also scale up either to the level of the monster or the receiving player character, whichever is lower.
    For example, a level 28 monster is defeated, dropping an item for a level 26 player character and a level 30 player character. The item levels will be 26 and 28, respectively.

    I marked the most important part for you...
    Edited by Destruent on July 15, 2016 4:30PM
    Noobplar
  • Junipus
    Junipus
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    Praeficere wrote: »
    Junipus wrote: »

    Undaunted pledges start at lvl 45. While it's impossible to confirm, they might just have gotten lucky with a daily run in a scaled group.

    Silver pledges (normal dungeons) start at 45, Gold pledges (veteran dungeons) start at level 50 - unless they changed it last patch

    They've definitely changed something to allow non-vet characters into vet instances. Just ran a pug group for normal SO with a level 29. I'm pretty sure that every group dungeon now will scale players to CP150 if the leader is CP150 or higher regardless of whether it's normal or vet.
    The Legendary Nothing
  • shadowwraith666
    shadowwraith666
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    you do realise by posting on the forum, you're advertising this glitch, which will be exploted till it gets patched, also getting cp160 loot at cp100 is meaningless b/c they can't use it till cp160, all they can do is use it for research/deconstruction or sell it.
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  • Ep1kMalware
    Ep1kMalware
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    Junipus wrote: »
    Praeficere wrote: »
    Junipus wrote: »

    Undaunted pledges start at lvl 45. While it's impossible to confirm, they might just have gotten lucky with a daily run in a scaled group.

    Silver pledges (normal dungeons) start at 45, Gold pledges (veteran dungeons) start at level 50 - unless they changed it last patch

    They've definitely changed something to allow non-vet characters into vet instances. Just ran a pug group for normal SO with a level 29. I'm pretty sure that every group dungeon now will scale players to CP150 if the leader is CP150 or higher regardless of whether it's normal or vet.

    lvl 29 is nonvet though, that sounds completely alright.
  • Refuse2GrowUp
    Refuse2GrowUp
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    Junipus wrote: »
    Praeficere wrote: »
    Junipus wrote: »

    Undaunted pledges start at lvl 45. While it's impossible to confirm, they might just have gotten lucky with a daily run in a scaled group.

    Silver pledges (normal dungeons) start at 45, Gold pledges (veteran dungeons) start at level 50 - unless they changed it last patch

    They've definitely changed something to allow non-vet characters into vet instances. Just ran a pug group for normal SO with a level 29. I'm pretty sure that every group dungeon now will scale players to CP150 if the leader is CP150 or higher regardless of whether it's normal or vet.

    Normal Sanctum is a non-vet instance. What am I missing here?
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  • Refuse2GrowUp
    Refuse2GrowUp
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    you do realise by posting on the forum, you're advertising this glitch, which will be exploted till it gets patched, also getting cp160 loot at cp100 is meaningless b/c they can't use it till cp160, all they can do is use it for research/deconstruction or sell it.

    The issue isn't low levels getting gear they cannot use. It is high levels down-scaling content to farm gear they would either be unable to earn without exploiting the instance, or simply speed farming the instance. And personal use of gear isn't necessarily the issue. It is those getting gear they otherwise couldn't earn properly or those farming all day long to flood the market and try to get rich, thus diminishing the value of goods players are earning legitimately.
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • Ep1kMalware
    Ep1kMalware
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    you do realise by posting on the forum, you're advertising this glitch, which will be exploted till it gets patched, also getting cp160 loot at cp100 is meaningless b/c they can't use it till cp160, all they can do is use it for research/deconstruction or sell it.

    The issue isn't low levels getting gear they cannot use. It is high levels down-scaling content to farm gear they would either be unable to earn without exploiting the instance, or simply speed farming the instance. And personal use of gear isn't necessarily the issue. It is those getting gear they otherwise couldn't earn properly or those farming all day long to flood the market and try to get rich, thus diminishing the value of goods players are earning legitimately.

    the flooding the market thing really kind of sucks, but one one hand I spent like 150k on viper pieces.it shouldn't be worth more than crafted sets or the mats to upgrade it to gold >.<
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