Aemon_Isklexi wrote: »The Redguard mythology speaks of multiple worlds that arose and crumbled in a cycle (the great snake shedding its skin). It's possible the Hist are refugees from one of those previous worlds.
However, your question does give me an opportunity to correct a common misconception, which is that all realms beyond Nirn are part of Oblivion. The planes of Sovngarde, the Far Shores, et al., are Aetherial realms of the afterlife, and not the provinces of Daedra at all."
WhiteCoatSyndrome wrote: »Don't forget that there are realms aside from Nirn that aren't realms of Oblivion:However, your question does give me an opportunity to correct a common misconception, which is that all realms beyond Nirn are part of Oblivion. The planes of Sovngarde, the Far Shores, et al., are Aetherial realms of the afterlife, and not the provinces of Daedra at all."
ShedsHisTail wrote: »WhiteCoatSyndrome wrote: »Don't forget that there are realms aside from Nirn that aren't realms of Oblivion:However, your question does give me an opportunity to correct a common misconception, which is that all realms beyond Nirn are part of Oblivion. The planes of Sovngarde, the Far Shores, et al., are Aetherial realms of the afterlife, and not the provinces of Daedra at all."
Perhaps the original realm of the Hist was neither Daedric nor Aedric in nature. Perhaps it was one of these Aetherian afterlives, which might help to explain the reincarnation mechanic which so closely resembles that of the Daedra?
That's really what's lingering for me, here, is how closely the act of death and rebirth for Argonians mirrors that same act with the Daedra.
josefcifkaeb17_ESO wrote: »Here are the Daedroth from Morrowind, they do remind me of Argonians.
According to Wiki there are two kinds of Daedroth, the one's we meet in game (big alligator creatures) and then the one's closely resembling the argonians that can wield weapons and armor.
josefcifkaeb17_ESO wrote: »Yup, everything points to it
josefcifkaeb17_ESO wrote: »And now the origin on the Khajiit
[video=https://www.youtube.com/watch?v=tTvl9TBhYzs]https://www.youtube.com/watch?v=tTvl9TBhYzs[/video]
This data assignment has been noted, logged, and implemented. All Argonians have now been transformed into Daedra. You might have intended to imply equivalence (Argonian == Daedra) but it's way more fun this way.
WhiteCoatSyndrome wrote: »And thus we learn that @Recremen is a programmer and @ShedsHisTail is not.
josefcifkaeb17_ESO wrote: »But in the end all beings in TES universe are a creation of Aedra or Daedra (both the same = Et'Ada) so all could be called daedra.
It's just a matter of terminology.
Daedra is elvish for "not our ancestors" and Aedra is "our ancestors." The two terms are not interchangeable and cannot be used to reference the inhabitants of Nirn.ShedsHisTail wrote: »Incidentally, this theory also implies a Daedric Prince which lords over the realm of Nirn.
The "Prince" of Mundus are the Eight Divines: Akatosh, Stendarr, Julianos, Mara, Zenithar, Dibella, Arkay and Kynareth. These Eight Et'Ada gave up their immortal status to create Nirn and mortals, gifting our plane with the coveted spark of creation. The daedra lack the ability to create, so they seek and imitate mortals.
josefcifkaeb17_ESO wrote: »But in the end all beings in TES universe are a creation of Aedra or Daedra (both the same = Et'Ada) so all could be called daedra.
It's just a matter of terminology.
Daedra is elvish for "not our ancestors" and Aedra is "our ancestors." The two terms are not interchangeable and cannot be used to reference the inhabitants of Nirn.ShedsHisTail wrote: »Incidentally, this theory also implies a Daedric Prince which lords over the realm of Nirn.
The "Prince" of Mundus are the Eight Divines: Akatosh, Stendarr, Julianos, Mara, Zenithar, Dibella, Arkay and Kynareth. These Eight Et'Ada gave up their immortal status to create Nirn and mortals, gifting our plane with the coveted spark of creation. The daedra lack the ability to create, so they seek and imitate mortals.
That's not really true. The only real difference between Aedra and Daedra is that Aedra created Nirn. All Aedra and Daedra where asked if they wanted to help with this creation, Daedra said no since this would weaken them. Daedra do have the power to create, they can't create things in Nirn, they can how ever create things in Oblivion and trick a mortal into carrying it/or transporting it to Nirn. prime example of this is in game is the anchors. Molag bal can create tons of them, in fact he has, but he can't get them to Nirn with out the mortals help. Which in turn helps transport Nirn into oblivion so he can have direct control over it.
As far as Argonians are considered, they are mutations of creatures that where already apart of and created on Nirn. The Hist tree changed common lizards into sentient beings. So Argonians aren't really Daedra, they're just mutations of a possible Daedra. Depending on what you want to consider the Hist tree to be.
ShedsHisTail wrote: »josefcifkaeb17_ESO wrote: »But in the end all beings in TES universe are a creation of Aedra or Daedra (both the same = Et'Ada) so all could be called daedra.
It's just a matter of terminology.
Daedra is elvish for "not our ancestors" and Aedra is "our ancestors." The two terms are not interchangeable and cannot be used to reference the inhabitants of Nirn.ShedsHisTail wrote: »Incidentally, this theory also implies a Daedric Prince which lords over the realm of Nirn.
The "Prince" of Mundus are the Eight Divines: Akatosh, Stendarr, Julianos, Mara, Zenithar, Dibella, Arkay and Kynareth. These Eight Et'Ada gave up their immortal status to create Nirn and mortals, gifting our plane with the coveted spark of creation. The daedra lack the ability to create, so they seek and imitate mortals.
That's not really true. The only real difference between Aedra and Daedra is that Aedra created Nirn. All Aedra and Daedra where asked if they wanted to help with this creation, Daedra said no since this would weaken them. Daedra do have the power to create, they can't create things in Nirn, they can how ever create things in Oblivion and trick a mortal into carrying it/or transporting it to Nirn. prime example of this is in game is the anchors. Molag bal can create tons of them, in fact he has, but he can't get them to Nirn with out the mortals help. Which in turn helps transport Nirn into oblivion so he can have direct control over it.
As far as Argonians are considered, they are mutations of creatures that where already apart of and created on Nirn. The Hist tree changed common lizards into sentient beings. So Argonians aren't really Daedra, they're just mutations of a possible Daedra. Depending on what you want to consider the Hist tree to be.
Do we have a confirmed source for the ascended lizard theory, or is that just supposition?
josefcifkaeb17_ESO wrote: »The Hist definitely seem to come from Oblivion, and Argonian souls return to the Hist in death. Whether Argonians are Daedra or simply uplifted lizards isn't readily apparent.
Calling Nirn a realm of Oblivion is a horrible oversimplification though. Don't do that.
But that's what it is, it's a more sophisticated realm of oblivion. Just as a calculator is a simple computer.
KoshkaMurka wrote: »An interesting theory, but too much of a stretch imo.
It is true that souls of argonians are "recycled" by Hist, but similar thing happens to any other souls in Dreamsleeve (ofc unless theyre soultrapped or something).
Also argonians are not "recreated" after they die, they reproduce and age like any mortal race.. Well except that argonians lay eggs. ^^
MasterSpatula wrote: »Nirn a realm of Oblivion? Have you been listening to Mankar Camoran again?
WhiteCoatSyndrome wrote: »And thus we learn that @Recremen is a programmer and @ShedsHisTail is not.
nimander99 wrote: »Your theory is intriguing, I also saw the parallels between amberplasm and azureplasm, but keep in mind that azureplasm is specific to Molag Bal's realm of Oblivion (with maybe some crossover). Whereas we have other sorts of plasm or lava in other daedric realms.
But as to Nirn being another plane of Oblivion I think that is not correct. Every daedric realm has its ruling gender fluid daedric Lordcess and those realms take on the aspect of that Lordcess whereas in Nirn, each daedric Lordcess is vying for control over mortals and their domains. Now I may be incorrect here, but I don't recall daedric Lordcess' invading each other's realms... They tend to duke it out on Nirn.
Aemon_Isklexi wrote: »I think it's important to note that Nirn isn't as physically mutable as an Oblivion realm. Deadric Lords can literally shape their realm to whatever they can imagine, but that doesn't work on Nirn. That's the entire gist of the creation myths where Lorkhan persuaded/tricked the Aedra into creating Nirn.
If the amberplasm is analogous to the azureplasm, I think the Hist may have brought it with them from their original home, and it doesn't occur naturally on Nirn. The Hist have always been renowned for the supernatural properties of their sap, and the those properties have always been linked with psychotropic effects and memories.
Yes but the rules on Nirn are different from any realm that came before. The sacrifice of the Aedra caused that. It's possible that the amberplasm was prevalent on the original Hist world, like how azureplasm in Cold Harbor can be found forming rivers and lakes. On Nirn, the only amberplasm to be found seems to come directly from the Hist.xxslam48xxb14_ESO wrote: »Read the annotated anuad, the hist were around since the beginning of creation, they aren't from another world or invaders. They are from 1 of the 12 worlds of creation that got mixed together into nirn. So amberplasm does occur naturally on nirn since it has been there since it first formed(more accurately I suppose it occurs naturally in the hists part of nirn anyways). Hist being in other planes of oblivion is probably from them being stolen from nirn like the one in coldharbour or maybe they traveled there.