Personofsecrets wrote: »Ep1kMalware wrote: »infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.
here's a tutorial:
hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.
instead of holding the right mouse button we hold the left?
why is one type of skilless play reprehensible, but the other is endorsed?
DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
lol, that is nowhere close to what the maelstrom tank item does. it is awful.
You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.
On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.
lol.
I'm one of those tanks that always blocks and has totally 0 issues. One of the reasons I have no issues with my resources is because I'm a good enough player to know that the Maelstrom Sword is strictly decon material.
You are costing your group somewhere around 5% damage increase by using the terrible maelstrom enchant.
Also please don't imply my tank does no damage. I can tank any trial and dungeon whilst still having over 2k weapon damage and running a bow and AOE back bar Inc expensive caltrops all thanks to an awesome extra regen. Just slot that with siphoning strikes and I'm done.
I wont imply it - I will come right out and say that in a raid setting your 2k weapon damage and aoe attacks are going to give you far less damage than the 5% increase in group damage that you could have if, instead of running a terrible enchant on your weapon, you ran the crushing enchant.
Please enlighten on where this 5% is coming from.
dodgehopper_ESO wrote: »Ep1kMalware wrote: »infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.
here's a tutorial:
hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.
No it isn't, what you're talking about is the workaround for a bad design choice. Its just bad design, period. I'll repeat myself, the current solution they have for permanent blocking is BAD DESIGN. There are much better suggestions being made that are more interesting for the player and balance the concerns.
AverageJo3Gam3r wrote: »Nope. Tank since I first made my character back when console launched. With the sturdy trait and constitution changes, tanking is in a really good spot right now. No need to change it.
dodgehopper_ESO wrote: »Personofsecrets wrote: »Ep1kMalware wrote: »infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.
here's a tutorial:
hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.
instead of holding the right mouse button we hold the left?
why is one type of skilless play reprehensible, but the other is endorsed?
Because more people get excited about having huge dps numbers, and they get annoyed when anything can possibly get in the way of that. As stupid as it sounds this is exactly the problem. People don't WANT there to be tough enemies in pvp for some reason. I think personally there are better ways to scale up the cost of blocking. They could perhaps start with a lower number and a more gradual increase than something like Dodging, in part because of the mobility issue and the fact you eat some damage when blocking. I think if they're going to reduce regeneration as well, it should be to both magicka and stamina while holding your shield up. These are my thoughts on the matter. Reasonably speaking I think it is ridiculous to ask people to use heavy attacks to gain stamina return in any environment. While heavy attacks CAN be pulled off, they're situational at best, and often need to be interrupted in order to live.
DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
lol, that is nowhere close to what the maelstrom tank item does. it is awful.
You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.
On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.
lol.
I'm one of those tanks that always blocks and has totally 0 issues. One of the reasons I have no issues with my resources is because I'm a good enough player to know that the Maelstrom Sword is strictly decon material.
You are costing your group somewhere around 5% damage increase by using the terrible maelstrom enchant.
Also please don't imply my tank does no damage. I can tank any trial and dungeon whilst still having over 2k weapon damage and running a bow and AOE back bar Inc expensive caltrops all thanks to an awesome extra regen. Just slot that with siphoning strikes and I'm done.
I wont imply it - I will come right out and say that in a raid setting your 2k weapon damage and aoe attacks are going to give you far less damage than the 5% increase in group damage that you could have if, instead of running a terrible enchant on your weapon, you ran the crushing enchant.
Please enlighten on where this 5% is coming from.
DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
lol, that is nowhere close to what the maelstrom tank item does. it is awful.
You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.
On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.
Giles.floydub17_ESO wrote: »dodgehopper_ESO wrote: »Ep1kMalware wrote: »infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.
here's a tutorial:
hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.
No it isn't, what you're talking about is the workaround for a bad design choice. Its just bad design, period. I'll repeat myself, the current solution they have for permanent blocking is BAD DESIGN. There are much better suggestions being made that are more interesting for the player and balance the concerns.
The current design is not a bad design. Using caps does not make it true.
I repeat, the current design is not a bad design.
Everyone has to deal with the same thing making it balances and it forces players to actually play to actively avoid damage rather than just stand and block while attacking.
dodgehopper_ESO wrote: »Giles.floydub17_ESO wrote: »dodgehopper_ESO wrote: »Ep1kMalware wrote: »infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.
here's a tutorial:
hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.
No it isn't, what you're talking about is the workaround for a bad design choice. Its just bad design, period. I'll repeat myself, the current solution they have for permanent blocking is BAD DESIGN. There are much better suggestions being made that are more interesting for the player and balance the concerns.
The current design is not a bad design. Using caps does not make it true.
I repeat, the current design is not a bad design.
Everyone has to deal with the same thing making it balances and it forces players to actually play to actively avoid damage rather than just stand and block while attacking.
Caps are for emphasis and rhetorical reasons, just like most of your point is rhetorical in nature. The design change to 0% regen is awful, and gutted builds that were heavily reliant on stamina. There were more fun ways to change the system, and fun is my primary concern. In many ways what I suggest would make tanks weaker, but it would certainly make them more fun. The reality is people who go all in on Stamina or Magicka for DPS purposes don't like it when someone drops in block glyphs and a ton of health and stamina with a focus on regeneration and sits there and eats a lot of their attacks. That's what a tank does though. People want their 3-hit wonder kills and get angry when they can't do it. I'm sorry but that's just ridiculous, and if a tank's primary skill (blocking) forces him to have 0% stamina regeneration I see no reason why using magicka skills and stamina skills should not also cut off all stamina and magicka regeneration for 4 seconds. People would quickly change their tune if they had to do this.
There are also other better means of dealing with mitigation here, which have been posted on ad infinitum for the last year. The truth of the matter is you CAN adapt to the way the system works, but honestly its not a fun system and I've long since dropped tanking for the most part for the very reason that its a snooze-fest, and the most uninteresting, un-fun activity you can do in the game with the least amount of utility for anything other than trials.
dodgehopper_ESO wrote: »Ep1kMalware wrote: »infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.
here's a tutorial:
hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.
No it isn't, what you're talking about is the workaround for a bad design choice. Its just bad design, period. I'll repeat myself, the current solution they have for permanent blocking is BAD DESIGN. There are much better suggestions being made that are more interesting for the player and balance the concerns.
The Maelstrom Axe does not give you unlimited stamina, it really isnt that greatdodgehopper_ESO wrote: »i almost want to put this quote in my signature.DRXHarbinger wrote: »Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
best thing ive read
I'm just going to suggest to you something @Nifty2g - Gear sets should not define a build. This is a one-choice suggestion and not a good one at that. In my view there is a great design flaw if a build REQUIRES the ONE GOOD SET. Choice should be available, and good choice should be available. In my own view, balance and consideration for the tank build has seen the least amount of serious thought by the developers. There are other, better suggestions on the table here and I think a lot of Tanks would be happy to see those instead (and they would resolve permanent blocking in pvp as well).
Ep1kMalware wrote: »dodgehopper_ESO wrote: »Ep1kMalware wrote: »infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.
here's a tutorial:
hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.
No it isn't, what you're talking about is the workaround for a bad design choice. Its just bad design, period. I'll repeat myself, the current solution they have for permanent blocking is BAD DESIGN. There are much better suggestions being made that are more interesting for the player and balance the concerns.
oh? like what? because doinf so my stamina bar is contantlt full. Granted my stam dps has a bit more room to complain but while tanking I can't tell the difference. maybe if I just perma held block in fights seeing things from that perspective would be ,o=more lucid. It's not a work around, you should have been doing this from the start.
omg lol. I swear forums are 99% people who don't try amd want zos to do everything for them. I've actually seen tanks scream into the mic that they're going to die if they don't get a shard, while never once letting go of block.
good on zos for people getting this crutch taken away.
Ep1kMalware wrote: »dodgehopper_ESO wrote: »Ep1kMalware wrote: »infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.
here's a tutorial:
hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.
No it isn't, what you're talking about is the workaround for a bad design choice. Its just bad design, period. I'll repeat myself, the current solution they have for permanent blocking is BAD DESIGN. There are much better suggestions being made that are more interesting for the player and balance the concerns.
oh? like what? because doinf so my stamina bar is contantlt full. Granted my stam dps has a bit more room to complain but while tanking I can't tell the difference. maybe if I just perma held block in fights seeing things from that perspective would be ,o=more lucid. It's not a work around, you should have been doing this from the start.
omg lol. I swear forums are 99% people who don't try amd want zos to do everything for them. I've actually seen tanks scream into the mic that they're going to die if they don't get a shard, while never once letting go of block.
good on zos for people getting this crutch taken away.
Personofsecrets wrote: »DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
lol, that is nowhere close to what the maelstrom tank item does. it is awful.
You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.
On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.
lol.
I'm one of those tanks that always blocks and has totally 0 issues. One of the reasons I have no issues with my resources is because I'm a good enough player to know that the Maelstrom Sword is strictly decon material.
You are costing your group somewhere around 5% damage increase by using the terrible maelstrom enchant.
Also please don't imply my tank does no damage. I can tank any trial and dungeon whilst still having over 2k weapon damage and running a bow and AOE back bar Inc expensive caltrops all thanks to an awesome extra regen. Just slot that with siphoning strikes and I'm done.
I wont imply it - I will come right out and say that in a raid setting your 2k weapon damage and aoe attacks are going to give you far less damage than the 5% increase in group damage that you could have if, instead of running a terrible enchant on your weapon, you ran the crushing enchant.
Please enlighten on where this 5% is coming from.
Pardon me, it is actually a 4% damage increase.
DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
lol, that is nowhere close to what the maelstrom tank item does. it is awful.
You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.
On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.
Then you must not be doing the harder content. I'll admit i can get in a light sometimes, a Heavy attack is a bit more rare. There is content that if you drop block, your dead.