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Stamina Regeneration While Blocking!

  • dodgehopper_ESO
    dodgehopper_ESO
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    Yes: 50-70% Stamina regeneration while blocking
    infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.

    here's a tutorial:

    hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.

    instead of holding the right mouse button we hold the left?

    why is one type of skilless play reprehensible, but the other is endorsed?

    Because more people get excited about having huge dps numbers, and they get annoyed when anything can possibly get in the way of that. As stupid as it sounds this is exactly the problem. People don't WANT there to be tough enemies in pvp for some reason. I think personally there are better ways to scale up the cost of blocking. They could perhaps start with a lower number and a more gradual increase than something like Dodging, in part because of the mobility issue and the fact you eat some damage when blocking. I think if they're going to reduce regeneration as well, it should be to both magicka and stamina while holding your shield up. These are my thoughts on the matter. Reasonably speaking I think it is ridiculous to ask people to use heavy attacks to gain stamina return in any environment. While heavy attacks CAN be pulled off, they're situational at best, and often need to be interrupted in order to live.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    <And plenty more>
  • Fallen_Ray
    Fallen_Ray
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    Other Idea
    I say it be better to reduce the stamina regen while blocking like they do in Dark Souls series. Makes sense since stamina is your physical energy. Stamina regen represents "catching your breath" after a few actions that consume stamina. While you're blocking you're not doing anything tiresome but hold up that shield or weapon tires out a little bit which would make slower stamina regen the ideal way.

    No stamina regen while blocking is sorta..."punishy"
    Edited by Fallen_Ray on July 7, 2016 8:21PM
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • phreatophile
    phreatophile
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    Yes: 100% Stamina regeneration while blocking
    I'm willing to be proven wrong, but what action taken by a magicka build causes them to miss a regen tick ever?

    There are too many ways for Stamina builds to not regen stamina.

    Stamina should regen while sprinting, blocking and sneaking, and unless some change to how regen work for magicka builds is made, it should regen at 100%.

    The howls of protest would rattle windows all over Tamriel if a mage lost even a portion of their regen while a shield stack was up.
  • Ghost-Shot
    Ghost-Shot
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    Yes: 50-70% Stamina regeneration while blocking
    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.

    lol, that is nowhere close to what the maelstrom tank item does. it is awful.

    You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.

    On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.

    lol.

    I'm one of those tanks that always blocks and has totally 0 issues. One of the reasons I have no issues with my resources is because I'm a good enough player to know that the Maelstrom Sword is strictly decon material.

    You are costing your group somewhere around 5% damage increase by using the terrible maelstrom enchant.

    Also please don't imply my tank does no damage. I can tank any trial and dungeon whilst still having over 2k weapon damage and running a bow and AOE back bar Inc expensive caltrops all thanks to an awesome extra regen. Just slot that with siphoning strikes and I'm done.

    I wont imply it - I will come right out and say that in a raid setting your 2k weapon damage and aoe attacks are going to give you far less damage than the 5% increase in group damage that you could have if, instead of running a terrible enchant on your weapon, you ran the crushing enchant.

    Please enlighten on where this 5% is coming from.

    Lower armor/spell resistance on a boss means more damage from damage dealers
  • idk
    idk
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    No; because...
    infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.

    here's a tutorial:

    hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.

    No it isn't, what you're talking about is the workaround for a bad design choice. Its just bad design, period. I'll repeat myself, the current solution they have for permanent blocking is BAD DESIGN. There are much better suggestions being made that are more interesting for the player and balance the concerns.

    The current design is not a bad design. Using caps does not make it true.

    I repeat, the current design is not a bad design.

    Everyone has to deal with the same thing making it balances and it forces players to actually play to actively avoid damage rather than just stand and block while attacking.
  • idk
    idk
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    No; because...
    Nope. Tank since I first made my character back when console launched. With the sturdy trait and constitution changes, tanking is in a really good spot right now. No need to change it.

    At that, I didn't change my tank gear with DB and am not backing any issues. I like this stamina issue as it is.

    My guess is some are challenged with changes.
  • Personofsecrets
    Personofsecrets
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    ✭✭✭
    Yes: 100% Stamina regeneration while blocking
    infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.

    here's a tutorial:

    hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.

    instead of holding the right mouse button we hold the left?

    why is one type of skilless play reprehensible, but the other is endorsed?

    Because more people get excited about having huge dps numbers, and they get annoyed when anything can possibly get in the way of that. As stupid as it sounds this is exactly the problem. People don't WANT there to be tough enemies in pvp for some reason. I think personally there are better ways to scale up the cost of blocking. They could perhaps start with a lower number and a more gradual increase than something like Dodging, in part because of the mobility issue and the fact you eat some damage when blocking. I think if they're going to reduce regeneration as well, it should be to both magicka and stamina while holding your shield up. These are my thoughts on the matter. Reasonably speaking I think it is ridiculous to ask people to use heavy attacks to gain stamina return in any environment. While heavy attacks CAN be pulled off, they're situational at best, and often need to be interrupted in order to live.

    I can understand that perspective.
    Edited by Personofsecrets on July 7, 2016 9:27PM
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Yes: 100% Stamina regeneration while blocking
    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.

    lol, that is nowhere close to what the maelstrom tank item does. it is awful.

    You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.

    On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.

    lol.

    I'm one of those tanks that always blocks and has totally 0 issues. One of the reasons I have no issues with my resources is because I'm a good enough player to know that the Maelstrom Sword is strictly decon material.

    You are costing your group somewhere around 5% damage increase by using the terrible maelstrom enchant.

    Also please don't imply my tank does no damage. I can tank any trial and dungeon whilst still having over 2k weapon damage and running a bow and AOE back bar Inc expensive caltrops all thanks to an awesome extra regen. Just slot that with siphoning strikes and I'm done.

    I wont imply it - I will come right out and say that in a raid setting your 2k weapon damage and aoe attacks are going to give you far less damage than the 5% increase in group damage that you could have if, instead of running a terrible enchant on your weapon, you ran the crushing enchant.

    Please enlighten on where this 5% is coming from.

    Pardon me, it is actually a 4% damage increase.
  • Solariken
    Solariken
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    Yes: 100% Stamina regeneration while blocking
    They could just use an increasing cost mechanic similar to Streak or dodge roll.
  • Lavum
    Lavum
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    Yes: 50-70% Stamina regeneration while blocking
    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.

    lol, that is nowhere close to what the maelstrom tank item does. it is awful.

    You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.

    On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.

    Then you must not be doing the harder content. I'll admit i can get in a light sometimes, a Heavy attack is a bit more rare. There is content that if you drop block, your dead.
    Don't say -"Cash Grab" when it is a "Cash Grab" by ZoS. Apparently "Cash Grab" is not PC.
  • leepalmer95
    leepalmer95
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    Other Idea
    Make it a passive in s+b, 50% regen in pve, 25% in pvp.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Tonturri
    Tonturri
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    While sprinting, it seems that regen ticks happen no matter what you're doing - except if you're sprinting and a tick happens, the regen tick becomes zero. I found that you can stop sprinting just for whenever the every 2 sec regen tick happens, then start sprinting again.

    I imagine it's the same for block. I've been searching for an addon that tracks my regen ticks for me so I don't have to count, but no luck.
  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    Yes: 50-70% Stamina regeneration while blocking
    infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.

    here's a tutorial:

    hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.

    No it isn't, what you're talking about is the workaround for a bad design choice. Its just bad design, period. I'll repeat myself, the current solution they have for permanent blocking is BAD DESIGN. There are much better suggestions being made that are more interesting for the player and balance the concerns.

    The current design is not a bad design. Using caps does not make it true.

    I repeat, the current design is not a bad design.

    Everyone has to deal with the same thing making it balances and it forces players to actually play to actively avoid damage rather than just stand and block while attacking.

    Caps are for emphasis and rhetorical reasons, just like most of your point is rhetorical in nature. The design change to 0% regen is awful, and gutted builds that were heavily reliant on stamina. There were more fun ways to change the system, and fun is my primary concern. In many ways what I suggest would make tanks weaker, but it would certainly make them more fun. The reality is people who go all in on Stamina or Magicka for DPS purposes don't like it when someone drops in block glyphs and a ton of health and stamina with a focus on regeneration and sits there and eats a lot of their attacks. That's what a tank does though. People want their 3-hit wonder kills and get angry when they can't do it. I'm sorry but that's just ridiculous, and if a tank's primary skill (blocking) forces him to have 0% stamina regeneration I see no reason why using magicka skills and stamina skills should not also cut off all stamina and magicka regeneration for 4 seconds. People would quickly change their tune if they had to do this.

    There are also other better means of dealing with mitigation here, which have been posted on ad infinitum for the last year. The truth of the matter is you CAN adapt to the way the system works, but honestly its not a fun system and I've long since dropped tanking for the most part for the very reason that its a snooze-fest, and the most uninteresting, un-fun activity you can do in the game with the least amount of utility for anything other than trials.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    <And plenty more>
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Other Idea
    infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.

    here's a tutorial:

    hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.

    No it isn't, what you're talking about is the workaround for a bad design choice. Its just bad design, period. I'll repeat myself, the current solution they have for permanent blocking is BAD DESIGN. There are much better suggestions being made that are more interesting for the player and balance the concerns.

    The current design is not a bad design. Using caps does not make it true.

    I repeat, the current design is not a bad design.

    Everyone has to deal with the same thing making it balances and it forces players to actually play to actively avoid damage rather than just stand and block while attacking.

    Caps are for emphasis and rhetorical reasons, just like most of your point is rhetorical in nature. The design change to 0% regen is awful, and gutted builds that were heavily reliant on stamina. There were more fun ways to change the system, and fun is my primary concern. In many ways what I suggest would make tanks weaker, but it would certainly make them more fun. The reality is people who go all in on Stamina or Magicka for DPS purposes don't like it when someone drops in block glyphs and a ton of health and stamina with a focus on regeneration and sits there and eats a lot of their attacks. That's what a tank does though. People want their 3-hit wonder kills and get angry when they can't do it. I'm sorry but that's just ridiculous, and if a tank's primary skill (blocking) forces him to have 0% stamina regeneration I see no reason why using magicka skills and stamina skills should not also cut off all stamina and magicka regeneration for 4 seconds. People would quickly change their tune if they had to do this.

    There are also other better means of dealing with mitigation here, which have been posted on ad infinitum for the last year. The truth of the matter is you CAN adapt to the way the system works, but honestly its not a fun system and I've long since dropped tanking for the most part for the very reason that its a snooze-fest, and the most uninteresting, un-fun activity you can do in the game with the least amount of utility for anything other than trials.

    I'm sorry you don't like tanking, but as a secret between you and me, go try sorc magic tanking. I think you'll forget all about the block regen halt...I did, and I'm having tons of fun with it.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Other Idea
    I've said it before and I'll say it again. Blocking shouldn't cause you to have 0% stamina regen. What should happen is if you are turtling your damage output is reduced by 30% (50% perhaps at level 1 of 2 if it was a passive). The fact is doing full damage while holding a shield up makes zero sense. Stamina regen shouldn't be touched but damage while turtling should be reduced.

    In the end it works out for PvErs because they can block what they need to and they aren't the damage dealers anyways and it works for PvPers so the player can actually go offensive when need be and also defensive. But not both at the same time like it is now.

    Other games lower damage output when in a defensive stance, not sure why ZoS didn't see their logic.
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  • Ep1kMalware
    Ep1kMalware
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    No; because...
    infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.

    here's a tutorial:

    hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.

    No it isn't, what you're talking about is the workaround for a bad design choice. Its just bad design, period. I'll repeat myself, the current solution they have for permanent blocking is BAD DESIGN. There are much better suggestions being made that are more interesting for the player and balance the concerns.

    oh? like what? because doinf so my stamina bar is contantlt full. Granted my stam dps has a bit more room to complain but while tanking I can't tell the difference. maybe if I just perma held block in fights seeing things from that perspective would be ,o=more lucid. It's not a work around, you should have been doing this from the start.

    omg lol. I swear forums are 99% people who don't try amd want zos to do everything for them. I've actually seen tanks scream into the mic that they're going to die if they don't get a shard, while never once letting go of block.

    good on zos for people getting this crutch taken away.
    Edited by Ep1kMalware on July 7, 2016 10:25PM
  • Wing
    Wing
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    Yes: 50-70% Stamina regeneration while blocking
    that fact that stamina regen is a dump stat on tanks should be reason enough to see that this was a stupid idea in the first place.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

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  • DannyLV702
    DannyLV702
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    Other Idea
    This needs to be a heavy armor passive.
  • Personofsecrets
    Personofsecrets
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    Yes: 100% Stamina regeneration while blocking
    Replace wrath and rapid mending please.
  • Ffastyl
    Ffastyl
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    Other Idea
    I have to say 20% because it allows recovery while blocking, but is not high enough to reward turtling. From the big post on block cost by @Wrobel , the lowest possible cost per block is ~400 (+/-13) and can happen as often as 0.5 seconds, or twice per second. At 20% recovery, 2000 Stamina recovery will become 400 - every 2 seconds. To negate the cost of blocking the tank will need 8000 Stamina recovery, a value I hope we all think impossible. The value has to be one that plays well with the cost of blocking so turtling is never infinite. 50% and above is too high, as even 2000 Stamina recovery will net 1000 every 2 seconds. A Medium armor wearer can achieve 4000 Stamina recovery, which is ample to negate the lowest block cost (2000 out of 1600 every 2 seconds).

    For the sake of finding the highest reasonable percentage, let us assume 5000 is the highest possible Stamina recovery attainable. The percentage needs to be such that less than 1600 Stamina is recovered every 2 seconds. 1600 / 5000 = 32%, so a percentage less than 32% is reasonable. Because a build which could attain over 5000 Magicka recovery exists (citation lost), let us assume the most extreme unforeseen case is 5500 Stamina recovery. 1600 / 5500 = 29.09%, so for an edge case 29% and lower is reasonable. If we wish to go a step further in the edge cases and assume 6000 Stamina recovery is attainable: 1600 / 6000 = 26.67%, so 26% and lower is reasonable. ZOS has statistics on player stats and can therefore pinpoint the actual highest possible Stamina recovery attainable, and apply the logic here to determine the reasonable percentages.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
    i almost want to put this quote in my signature.
    best thing ive read

    I'm just going to suggest to you something @Nifty2g - Gear sets should not define a build. This is a one-choice suggestion and not a good one at that. In my view there is a great design flaw if a build REQUIRES the ONE GOOD SET. Choice should be available, and good choice should be available. In my own view, balance and consideration for the tank build has seen the least amount of serious thought by the developers. There are other, better suggestions on the table here and I think a lot of Tanks would be happy to see those instead (and they would resolve permanent blocking in pvp as well).
    The Maelstrom Axe does not give you unlimited stamina, it really isnt that great
    #MOREORBS
  • ToRelax
    ToRelax
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    Yes: 100% Stamina regeneration while blocking
    infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.

    here's a tutorial:

    hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.

    No it isn't, what you're talking about is the workaround for a bad design choice. Its just bad design, period. I'll repeat myself, the current solution they have for permanent blocking is BAD DESIGN. There are much better suggestions being made that are more interesting for the player and balance the concerns.

    oh? like what? because doinf so my stamina bar is contantlt full. Granted my stam dps has a bit more room to complain but while tanking I can't tell the difference. maybe if I just perma held block in fights seeing things from that perspective would be ,o=more lucid. It's not a work around, you should have been doing this from the start.

    omg lol. I swear forums are 99% people who don't try amd want zos to do everything for them. I've actually seen tanks scream into the mic that they're going to die if they don't get a shard, while never once letting go of block.

    good on zos for people getting this crutch taken away.

    Try that in PvP, mate.

    Reasons why current design is bad:
    Penalizes defensive builds further, encourages zerging, penalizes everyone for situational blocking (which is the most ridiculous considering the regen penalty is supposed to make blocking situational), makes half the tanking sets and a formerly important tanking stat useless, increases the gap to classes/races with secondary means to restore stamina, leads to nerfs of the same ones.

    So, did someone say the current system was not bad design?
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  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    Yes: 50-70% Stamina regeneration while blocking
    infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.

    here's a tutorial:

    hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.

    No it isn't, what you're talking about is the workaround for a bad design choice. Its just bad design, period. I'll repeat myself, the current solution they have for permanent blocking is BAD DESIGN. There are much better suggestions being made that are more interesting for the player and balance the concerns.

    oh? like what? because doinf so my stamina bar is contantlt full. Granted my stam dps has a bit more room to complain but while tanking I can't tell the difference. maybe if I just perma held block in fights seeing things from that perspective would be ,o=more lucid. It's not a work around, you should have been doing this from the start.

    omg lol. I swear forums are 99% people who don't try amd want zos to do everything for them. I've actually seen tanks scream into the mic that they're going to die if they don't get a shard, while never once letting go of block.

    good on zos for people getting this crutch taken away.

    I don't stand there holding block all of the time, but a 4 second total annihilation of stamina regeneration is not appropriate, and I'm not sure why people think it should be. You lose all stamina regeneration, and you take a hit for stamina each and every hit you are struck with. Some skills are extremely efficient at sucking up your stamina as well (flurry, jabs, RD, shadows) in a way that dodge rolling doesn't have to face. From a pvp perspective, dodging and shielding are vastly superior to blocking, its not even a comparison. At the very least you can maintain regeneration while mitigating, and anyone who says otherwise is selling something. I think the whole way blocking is handled needs an overhaul personally. The system is bad. Who the hell wants to be a stam tank in pvp? It might not be so bad if rolling/crouching/dodging/etc fell in a different pool than your actual stamina pool used for attacks, and regenerated differently. In a system like that the block regeneration nerf would not be quite as bad. In a game where you shut out stamina regeneration by 100%, lose stamina for guarding people, lose stamina every time you are struck, no matter how light the attack, and lose stamina for any skills you use its just not a balanced system. My Stam Tank moved over to Stam DPS with evasion mode/dodge roll and is insanely more survivable in pvp, and can dish out damage. Again I'll reiterate the flaws with blocking versus dodging. Blocking cuts off stamina regeneration for what feels like a lifetime in pvp, but you get on such problems with dodge rolling. Its true the cost ramps up, but it is a lot more manageable, and most people know it.
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  • DRXHarbinger
    DRXHarbinger
    ✭✭✭✭✭
    ✭✭
    No; because...
    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.

    lol, that is nowhere close to what the maelstrom tank item does. it is awful.

    You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.

    On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.

    lol.

    I'm one of those tanks that always blocks and has totally 0 issues. One of the reasons I have no issues with my resources is because I'm a good enough player to know that the Maelstrom Sword is strictly decon material.

    You are costing your group somewhere around 5% damage increase by using the terrible maelstrom enchant.

    Also please don't imply my tank does no damage. I can tank any trial and dungeon whilst still having over 2k weapon damage and running a bow and AOE back bar Inc expensive caltrops all thanks to an awesome extra regen. Just slot that with siphoning strikes and I'm done.

    I wont imply it - I will come right out and say that in a raid setting your 2k weapon damage and aoe attacks are going to give you far less damage than the 5% increase in group damage that you could have if, instead of running a terrible enchant on your weapon, you ran the crushing enchant.

    Please enlighten on where this 5% is coming from.

    Pardon me, it is actually a 4% damage increase.

    Still where is this coming from?
    Lavum wrote: »
    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.

    lol, that is nowhere close to what the maelstrom tank item does. it is awful.

    You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.

    On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.

    Then you must not be doing the harder content. I'll admit i can get in a light sometimes, a Heavy attack is a bit more rare. There is content that if you drop block, your dead.

    Name one fight you can't get a heavy attack off in? Vet Mantikora you can, serpent you can, the Warrior you can, even with 5 axes up on AA hard mode you can. Nothing else hits harder than these. Even Rhakkat allows you to take a heavy at him.. you must just be slow.
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  • FailSaucePro
    FailSaucePro
    ✭✭✭
    No; because...
    Eh, I voted no because it's still stupid easy to permablock in pve even without 7/7 sturdy. It'd just be a giant mess in pvp as well.
  • Vangy
    Vangy
    ✭✭✭✭✭
    Yes: 50-70% Stamina regeneration while blocking
    Guy blows up full potato zerg with VD. ESO players --> *clap clap*

    Guy tanks 10 potatoes for more than 20 seconds while blocking. ESO players --> OMG!@)(!@)IRI)!UJPFJASJPFP JAF){U@)FAOFASKF HACKER IOJ)(!@){POSJPOAAS CE (I_!POJPOFSA(IF{ASPF NOOB)_!@JPO:OSAFO{AS EXPLOITER

    GG tanks. No love for u.
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  • Destruent
    Destruent
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    ✭✭
    No; because...
    l2permablock 24/7 :wink:

    no, seriously...the removal of stamregen while blocking has improved the gameplay of tanking, bc you catually have to care about something apart from pressing "taunt" every 15 seconds. And it's really not that hard to manage your stamina even without shards/repentance.
    Noobplar
  • LiquidSchwartz
    LiquidSchwartz
    ✭✭✭✭✭
    No; because...
    Magicka builds were the issue w this personally
    May the Schwartz be with you.
    EP/XB1/NA

  • theher0not
    theher0not
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    Yes: 50-70% Stamina regeneration while blocking
    Either yes(for stam regen) or prevent magica regen when blocking too.
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    Other Idea
    Maybe have a S&B passive that gives 15% regen while block. It gives some but will probably balance in PvP if the passive is cut by 50% in Cyrodiil.

    Khajiit thinks dialogue and ideas are good for the game. Fat Orcs hiding behind shields at all times is not good for the game... except in trials.
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