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Stamina Regeneration While Blocking!

  • dodgehopper_ESO
    dodgehopper_ESO
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    Yes: 50-70% Stamina regeneration while blocking
    Nifty2g wrote: »
    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
    i almost want to put this quote in my signature.
    best thing ive read

    I'm just going to suggest to you something @Nifty2g - Gear sets should not define a build. This is a one-choice suggestion and not a good one at that. In my view there is a great design flaw if a build REQUIRES the ONE GOOD SET. Choice should be available, and good choice should be available. In my own view, balance and consideration for the tank build has seen the least amount of serious thought by the developers. There are other, better suggestions on the table here and I think a lot of Tanks would be happy to see those instead (and they would resolve permanent blocking in pvp as well).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Jimboo84
    Jimboo84
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    No; because...
    you're blocking, no regeneration.
    Jimerio / Magicka Sorcerer / PvP & PvE / Master Crafter(Woodworking, Blacksmithing, Alchemy, Provisioning, Enchanting, Clothing) / DD & Heal / CP560+ / Aldmeri Dominion / PC / EU
  • Personofsecrets
    Personofsecrets
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    Yes: 100% Stamina regeneration while blocking
    Jimboo84 wrote: »
    you're blocking, no regeneration.

    Your attacking, no regeneration.
  • KochDerDamonen
    KochDerDamonen
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    Yes: 100% Stamina regeneration while blocking
    Alt solution: After blocking for x consecutive seconds OR reaching a stamina threshold, you are 'fatigued' and reveiving a bash attack will lower your guard and drain stamina OR stun you

    Alt alt solution that won't happen: blocking attacks from behind has no effect
    Edited by KochDerDamonen on July 7, 2016 4:12PM
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • abelsgmx
    abelsgmx
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    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    I think that perma blockers are doing some extra, i can't hold block for long even with 2k stamina regen and full stamina builds, mabe they use bubble shields, i don't know, i am bad mitigating damage
    Edited by abelsgmx on July 7, 2016 4:11PM
  • Bad_Company
    Bad_Company
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    Yes: 50-70% Stamina regeneration while blocking
    Just my 2 cents here. While I voted for it to be 50% of your Stamina Recovery, I also have another idea. One of the passives from the Heavy Armor skill line (maybe Juggernaut) could also have the following perk:
    While blocking with a shield you gain 25-50% (25% with 1 point, 50% with 2) of your normal Stamina Recovery for up to 4 seconds. This effect has a cooldown of 10 seconds.

    This way there wouldn't be problems regarding people wearing shields in pvp just for the benefits of blocking without any downside and tanks would get some more love.

    That is basically an existing passive. It is called Constitution.

    Constitution does something completely different, how can this be even compared to it?
    My characters (EU PC):
    Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
    Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
    Anthony Hotskins (Altmer Nightblade)

  • Brrrofski
    Brrrofski
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    No; because...
    More perma block build in pvp.... No thanks.

    It's not even needed in pve either. With a decent build and proper rotation, you can never run out of stam. You don't even need shard or repentance really.
    Edited by Brrrofski on July 7, 2016 4:15PM
  • Tryxus
    Tryxus
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    Other Idea
    My idea: have the Block Stam become part of Battle Spirit so that tanks have it good in PvE and can't permablock in PvP
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Personofsecrets
    Personofsecrets
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    Yes: 100% Stamina regeneration while blocking
    Just my 2 cents here. While I voted for it to be 50% of your Stamina Recovery, I also have another idea. One of the passives from the Heavy Armor skill line (maybe Juggernaut) could also have the following perk:
    While blocking with a shield you gain 25-50% (25% with 1 point, 50% with 2) of your normal Stamina Recovery for up to 4 seconds. This effect has a cooldown of 10 seconds.

    This way there wouldn't be problems regarding people wearing shields in pvp just for the benefits of blocking without any downside and tanks would get some more love.

    That is basically an existing passive. It is called Constitution.

    Constitution does something completely different, how can this be even compared to it?

    It is like comparing the color pink to the color tickle me pink. They are completely different, but obviously very similar.
    Edited by Personofsecrets on July 7, 2016 4:23PM
  • DocFrost72
    DocFrost72
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    Other Idea
    I'd like to see more stamina recovery options like repentance and spear shards, but universal. Maybe from the mages guild line?

    Also more gear like the master's resto that helps with resources.
  • Lightninvash
    Lightninvash
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    No; because...
    perma blocking DK no ty haha

    EDIT: now if there was like a 10-20% stam regen I could get behind that. But it would have to be a very minimal regen percent
    Edited by Lightninvash on July 7, 2016 4:25PM
  • KochDerDamonen
    KochDerDamonen
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    Yes: 100% Stamina regeneration while blocking
    I would like to note the fact that this absolutely kills a stat, a stat already found on many tanking gearsets, and stifles builds not involving some alt stamina regain spam in upper end content (DK still permablocking, NB to an extent with siphon, needing Temp shards dropped). Endurance is max health and stamina regen :|

    I'm also not talking about average 4man content, you could go a whole vet dungeon without raising your shield.
    Edited by KochDerDamonen on July 7, 2016 4:33PM
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Tavore1138
    Tavore1138
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    Yes: 50-70% Stamina regeneration while blocking
    I'd like to see some recovery because while I'd hate to go back to the days of permanent blocks there are a lot of penalties against stamina users base resource pool that we need to actually trigger skills.... we get penalised for sneaking, sprinting, dodging and blocking all of which leave us less able to fight where magicka builds can do all those things and still have a full magicka pool with which to fight... I can roam Cyro all day on my magblade and never run our of juice but stamblade takes a lot more management...
  • Ep1kMalware
    Ep1kMalware
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    No; because...
    infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.

    here's a tutorial:

    hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.
  • Aemon_Isklexi
    Aemon_Isklexi
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    Other Idea
    I'll throw my hat into the ring for "heavy armor passive". I think attaching stamina regen while blocking to one of the heavy armor passives (probably one that requires 5 pieces) could work well. It would confine it to tank builds since the medium and light armor perks are pretty huge for dps.
    "I do not carry such information in my mind since it is readily available in books. ...The value of a college education is not the learning of many facts but the training of the mind to think." ~Albert Einstein
  • Brrrofski
    Brrrofski
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    No; because...
    Tryxus wrote: »
    My idea: have the Block Stam become part of Battle Spirit so that tanks have it good in PvE and can't permablock in PvP

    Why? Sustaining stamina in pve is stupid easy. I have 18k stam and never run out, even running things like imperial prison with no tempalr give shards and Repentance.

    It's really not needed.
  • DRXHarbinger
    DRXHarbinger
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    No; because...
    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.

    lol, that is nowhere close to what the maelstrom tank item does. it is awful.

    You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.

    On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.

    lol.

    I'm one of those tanks that always blocks and has totally 0 issues. One of the reasons I have no issues with my resources is because I'm a good enough player to know that the Maelstrom Sword is strictly decon material.

    You are costing your group somewhere around 5% damage increase by using the terrible maelstrom enchant.

    How so? Also please don't imply my tank does no damage. I can tank any trial and dungeon whilst still having over 2k weapon damage and running a bow and AOE back bar Inc expensive caltrops all thanks to an awesome extra regen. Just slot that with siphoning strikes and I'm done.
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    Down With BOP!
  • idk
    idk
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    No; because...
    The chsnge was partly due to eliminating permablocking in Cyrodiil just as they have work on reducing constant dodge rolling.

    The change has been good for the game. And doesn't need to be changed back. If your wanting some stam regen while blocking use the heavy armor and its passives as another has already pointed out in this thread.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Yes: 50-70% Stamina regeneration while blocking
    infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.

    here's a tutorial:

    hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.

    No it isn't, what you're talking about is the workaround for a bad design choice. Its just bad design, period. I'll repeat myself, the current solution they have for permanent blocking is BAD DESIGN. There are much better suggestions being made that are more interesting for the player and balance the concerns.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • nine9six
    nine9six
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    Other Idea
    Don't care either way.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • LorDrek
    LorDrek
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    Yes: 50-70% Stamina regeneration while blocking
    Need for stamina dps.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Personofsecrets
    Personofsecrets
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    Yes: 100% Stamina regeneration while blocking
    infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.

    here's a tutorial:

    hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.

    instead of holding the right mouse button we hold the left?

    why is one type of skilless play reprehensible, but the other is endorsed?
  • Sharmony
    Sharmony
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    No; because...
    it has made a good change to the game now where learning to tank and using block is now a valuable skill. Management of resources just like dps is something that should be learnt and it's great to have things that can be learnt in a game to improve you as a player.
    @Wjleppard - EU - Sharmony Youtube
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  • Ghost-Shot
    Ghost-Shot
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    Yes: 50-70% Stamina regeneration while blocking
    Sharmony wrote: »
    it has made a good change to the game now where learning to tank and using block is now a valuable skill. Management of resources just like dps is something that should be learnt and it's great to have things that can be learnt in a game to improve you as a player.

    DPS resource management hasn't been a thing since 1.5, I play with about 80% up time on Kena and rarely go below 50% magicka.
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    No; because...
    Robbmrp wrote: »
    How would this change anything that it was originally done for? Then we'd have endless block builds again in Cyrodil as well as tanks standing in one spot doing the same.

    At this point, it would be better to lower the cost reduction for block than to change how regen works.

    What he said...
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3600 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • starkerealm
    starkerealm
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    No; because...
    ...because I've been here for more than 15 minutes, and remember when the tank meta was light armor and a shield. Let's not go back to that, okay?
  • Personofsecrets
    Personofsecrets
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    Yes: 100% Stamina regeneration while blocking
    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.

    lol, that is nowhere close to what the maelstrom tank item does. it is awful.

    You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.

    On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.

    lol.

    I'm one of those tanks that always blocks and has totally 0 issues. One of the reasons I have no issues with my resources is because I'm a good enough player to know that the Maelstrom Sword is strictly decon material.

    You are costing your group somewhere around 5% damage increase by using the terrible maelstrom enchant.

    Also please don't imply my tank does no damage. I can tank any trial and dungeon whilst still having over 2k weapon damage and running a bow and AOE back bar Inc expensive caltrops all thanks to an awesome extra regen. Just slot that with siphoning strikes and I'm done.

    I wont imply it - I will come right out and say that in a raid setting your 2k weapon damage and aoe attacks are going to give you far less damage than the 5% increase in group damage that you could have if, instead of running a terrible enchant on your weapon, you ran the crushing enchant.
    Edited by Personofsecrets on July 7, 2016 7:34PM
  • Peekachu99
    Peekachu99
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    No; because...
    If you're running out of resources as a tank, there's something wrong in your build or gear. I say this as a CP capped NB/Temp/DK tank who runs vets and trials all the time.

    I thought I would hate that change the most out of the recent tanking "tweaks", but it's not that bad. As much as I would like to go back to being a permablock, immortal brute in PVP, too--those days are over (and needed to be nerfed).
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    No; because...
    Nope. Tank since I first made my character back when console launched. With the sturdy trait and constitution changes, tanking is in a really good spot right now. No need to change it.
  • DRXHarbinger
    DRXHarbinger
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    No; because...
    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.

    lol, that is nowhere close to what the maelstrom tank item does. it is awful.

    You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.

    On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.

    lol.

    I'm one of those tanks that always blocks and has totally 0 issues. One of the reasons I have no issues with my resources is because I'm a good enough player to know that the Maelstrom Sword is strictly decon material.

    You are costing your group somewhere around 5% damage increase by using the terrible maelstrom enchant.

    Also please don't imply my tank does no damage. I can tank any trial and dungeon whilst still having over 2k weapon damage and running a bow and AOE back bar Inc expensive caltrops all thanks to an awesome extra regen. Just slot that with siphoning strikes and I'm done.

    I wont imply it - I will come right out and say that in a raid setting your 2k weapon damage and aoe attacks are going to give you far less damage than the 5% increase in group damage that you could have if, instead of running a terrible enchant on your weapon, you ran the crushing enchant.

    Please enlighten on where this 5% is coming from.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
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