i almost want to put this quote in my signature.DRXHarbinger wrote: »Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
best thing ive read
Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Personofsecrets wrote: »Bad_Company wrote: »Just my 2 cents here. While I voted for it to be 50% of your Stamina Recovery, I also have another idea. One of the passives from the Heavy Armor skill line (maybe Juggernaut) could also have the following perk:
While blocking with a shield you gain 25-50% (25% with 1 point, 50% with 2) of your normal Stamina Recovery for up to 4 seconds. This effect has a cooldown of 10 seconds.
This way there wouldn't be problems regarding people wearing shields in pvp just for the benefits of blocking without any downside and tanks would get some more love.
That is basically an existing passive. It is called Constitution.
Bad_Company wrote: »Personofsecrets wrote: »Bad_Company wrote: »Just my 2 cents here. While I voted for it to be 50% of your Stamina Recovery, I also have another idea. One of the passives from the Heavy Armor skill line (maybe Juggernaut) could also have the following perk:
While blocking with a shield you gain 25-50% (25% with 1 point, 50% with 2) of your normal Stamina Recovery for up to 4 seconds. This effect has a cooldown of 10 seconds.
This way there wouldn't be problems regarding people wearing shields in pvp just for the benefits of blocking without any downside and tanks would get some more love.
That is basically an existing passive. It is called Constitution.
Constitution does something completely different, how can this be even compared to it?
My idea: have the Block Stam become part of Battle Spirit so that tanks have it good in PvE and can't permablock in PvP
Personofsecrets wrote: »DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
lol, that is nowhere close to what the maelstrom tank item does. it is awful.
You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.
On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.
lol.
I'm one of those tanks that always blocks and has totally 0 issues. One of the reasons I have no issues with my resources is because I'm a good enough player to know that the Maelstrom Sword is strictly decon material.
You are costing your group somewhere around 5% damage increase by using the terrible maelstrom enchant.
Ep1kMalware wrote: »infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.
here's a tutorial:
hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.
Ep1kMalware wrote: »infused weapon+heavy attack cancelling with block = unlimited stamina while blocking. OP, this is a l2p issue. seriously, try it.
here's a tutorial:
hold down attack button, never let go. right before weapon swings forward, tap block. ??? profit.
it has made a good change to the game now where learning to tank and using block is now a valuable skill. Management of resources just like dps is something that should be learnt and it's great to have things that can be learnt in a game to improve you as a player.
How would this change anything that it was originally done for? Then we'd have endless block builds again in Cyrodil as well as tanks standing in one spot doing the same.
At this point, it would be better to lower the cost reduction for block than to change how regen works.
DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
lol, that is nowhere close to what the maelstrom tank item does. it is awful.
You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.
On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.
lol.
I'm one of those tanks that always blocks and has totally 0 issues. One of the reasons I have no issues with my resources is because I'm a good enough player to know that the Maelstrom Sword is strictly decon material.
You are costing your group somewhere around 5% damage increase by using the terrible maelstrom enchant.
Also please don't imply my tank does no damage. I can tank any trial and dungeon whilst still having over 2k weapon damage and running a bow and AOE back bar Inc expensive caltrops all thanks to an awesome extra regen. Just slot that with siphoning strikes and I'm done.
Personofsecrets wrote: »DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
lol, that is nowhere close to what the maelstrom tank item does. it is awful.
You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.
On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.
lol.
I'm one of those tanks that always blocks and has totally 0 issues. One of the reasons I have no issues with my resources is because I'm a good enough player to know that the Maelstrom Sword is strictly decon material.
You are costing your group somewhere around 5% damage increase by using the terrible maelstrom enchant.
Also please don't imply my tank does no damage. I can tank any trial and dungeon whilst still having over 2k weapon damage and running a bow and AOE back bar Inc expensive caltrops all thanks to an awesome extra regen. Just slot that with siphoning strikes and I'm done.
I wont imply it - I will come right out and say that in a raid setting your 2k weapon damage and aoe attacks are going to give you far less damage than the 5% increase in group damage that you could have if, instead of running a terrible enchant on your weapon, you ran the crushing enchant.