How would this change anything that it was originally done for? Then we'd have endless block builds again in Cyrodil as well as tanks standing in one spot doing the same.
At this point, it would be better to lower the cost reduction for block than to change how regen works.
Lord_Dexter wrote: »This is again buff for stamina builds,
Where it is gonna add any value to mage builds?
Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
DRXHarbinger wrote: »Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
DRXHarbinger wrote: »Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
Lucius_Aelius wrote: »I don't think permablocking should be possible, but I also think we should at least have some regeneration greater than zero even while blocking. If they want to stop permablocking there are other ways, like make blocking cost more with every hit you take in a given amount of seconds, that way if you try to block too much it will overwhelm any regeneration.
Personofsecrets wrote: »DRXHarbinger wrote: »Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
lol, that is nowhere close to what the maelstrom tank item does. it is awful.
But given the buff to Constitution, some reworking would be needed, otherwise HA builds would come close to 100% effective regen while blocking
i almost want to put this quote in my signature.DRXHarbinger wrote: »Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
DRXHarbinger wrote: »Personofsecrets wrote: »DRXHarbinger wrote: »Molag_Crow wrote: »Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
lol, that is nowhere close to what the maelstrom tank item does. it is awful.
You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.
On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.
Bad_Company wrote: »Just my 2 cents here. While I voted for it to be 50% of your Stamina Recovery, I also have another idea. One of the passives from the Heavy Armor skill line (maybe Juggernaut) could also have the following perk:
While blocking with a shield you gain 25-50% (25% with 1 point, 50% with 2) of your normal Stamina Recovery for up to 4 seconds. This effect has a cooldown of 10 seconds.
This way there wouldn't be problems regarding people wearing shields in pvp just for the benefits of blocking without any downside and tanks would get some more love.