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Stamina Regeneration While Blocking!

Molag_Crow
Molag_Crow
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Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
Do you want it back in one way or another?
Edited by Molag_Crow on July 7, 2016 2:11PM
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Stamina Regeneration While Blocking! 237 votes

Yes: 100% Stamina regeneration while blocking
23%
DermestesAzorylSolarikenEsquire1980g_ESOKochDerDamonenDiviniusForestd16b14_ESOLightspeedflashb14_ESOr3nk0ItsGlaiveSnowstriderAltaris16_ESOjarrandub17_ESOphreatophileWifeaggro13RohausMinscAsysCîanaiWolfchild07 55 votes
Yes: 50-70% Stamina regeneration while blocking
37%
SirAndySorianadodgehopper_ESOCaligamy_ESOagabahmeatshieldb14_ESOArmitasderuddb14_ESOOlernCinnamon_SpiderSublimeIruil_ESOEliteZquadraxis666The_SpAwNLordSockKarthosbuho.29eb17_ESOmakrethCronopolyphaneub17_ESO 88 votes
No; because...
33%
IcyDeadPeopleDirtySmeegs33OmnisoulDestruentPendrillionwesly.backersb16_ESOAllPlayAndNoWorkElara_NorthwindTonnopescedennissomb16_ESOKharnisidkKetarmishmertustaMilvanStillianTeridaxusstarkerealmJimboo84whiteshadow711jppreub18_ESO 79 votes
Other Idea
6%
deepseamk20b14_ESOTryxusnine9sixAemon_IsklexiDraxysFfastylDefiltedPurifedBladezbebynnagleepalmer95DannyLV702Fallen_RayDocFrost72DoranderOneKhajiitCrimeWave 15 votes
  • Ravinsild
    Ravinsild
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    Yes: 50-70% Stamina regeneration while blocking
    I think a 65% regen would be a safe place to put it for PvE content if you're being hammered by a million adds or a heavy hitting boss. Otherwise you'll run out of stamina and can't block inc. damage anymore or use sword and shield skills.
  • Clerics1985
    Clerics1985
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    Yes: 100% Stamina regeneration while blocking
    with all the Stamina Love the last two DLCs I believe it's only Just begun :trollface:
  • Robbmrp
    Robbmrp
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    No; because...
    How would this change anything that it was originally done for? Then we'd have endless block builds again in Cyrodil as well as tanks standing in one spot doing the same.

    At this point, it would be better to lower the cost reduction for block than to change how regen works.
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  • Defilted
    Defilted
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    Other Idea
    I like it the way it is now. I thought at first no stam regen while blocking was going to be a bad thing, but it really made me choose when to block instead of just holding it down constantly. Made blocking a fun mechanic IMO.
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  • Lord_Eomer
    Lord_Eomer
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    No; because...
    This is again buff for stamina builds,

    Where it is gonna add any value to mage builds?
  • Molag_Crow
    Molag_Crow
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    Yes: 50-70% Stamina regeneration while blocking
    Robbmrp wrote: »
    How would this change anything that it was originally done for? Then we'd have endless block builds again in Cyrodil as well as tanks standing in one spot doing the same.

    At this point, it would be better to lower the cost reduction for block than to change how regen works.

    I totally understand your point, because standing there blocking all damage while regenerating mostly all of your stamina back is pretty ridiculous, but I'm not aiming for that again with this suggestion, I'm more or less aiming for at least 50% Stamina to regenerate while blocking to still keep the pressure, OR like you said; reduce the cost of blocking even more because lets be honest, barely anyone (especially magicka builds) go all out with sturdy traits and reduced block cost in the Champion Point tree, but feel free to correct me & show me proof of these kind of successful builds if there are any. :smiley:
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  • Molag_Crow
    Molag_Crow
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    Yes: 50-70% Stamina regeneration while blocking
    This is again buff for stamina builds,

    Where it is gonna add any value to mage builds?

    I am a magicka build and I see this as a benefit for us magicka users who are limited to 500-700 stamina recovery with the average magicka damage-based build. You are right though, it would make Stamina builds even stronger, so... that's why I think 100% stamina regeneration while blocking would be too much. Even if it was at least 30-50% actually, then I think that wouldn't be so bad, but who knows...
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  • UltimaJoe777
    UltimaJoe777
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    My tank would have infinite blocking if we had Stamina Regen while Blocking. He barely uses any at all blocking attacks, like 5% or so and recovers more than that per recovery.
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  • DRXHarbinger
    DRXHarbinger
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    No; because...
    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Yes: 50-70% Stamina regeneration while blocking
    It is stupid that you can not attack at all and lose all your aggressive capacity while being able to turtle up. Fear and other effects are good at draining stamina as well, and other defensive forms are not so punitive. I definitely agree with a loss in stamina but not its complete removal, there are too many bad ramifications of this change that unravel good builds and favor dodge rolling and bubbling over phalanx behavior. PvP'ers who want instant gratification kills can frankly go to Oblivion. I like Pvp and I think there SHOULD be a role for tanks in Cyrodiil. They could even lower magicka regeneration while blocking and it wouldn't bother me, but there should be SOME regeneration going on. Stamina-based tanks really took a hard hit with this change, which is what my main build use to be, and which in turn forced me to go play something more fun. Blocking isn't the same as Dodge Rolling, I'll agree. There are pros and cons to it and both are stamina forms of mitigation. One big difference is that raising your shield kills mobility and helps to soak a lot of damage. Dodge rolling avoids damage altogether and grants mobility (even more so if you're an archer). I always thought a penalty was in order but the 100% loss to stamina regeneration was just bad design. There were better ways to handle this.
    Edited by dodgehopper_ESO on July 7, 2016 2:51PM
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  • AfkNinja
    AfkNinja
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    Yes: 50-70% Stamina regeneration while blocking
    60% regeneration while your shield is up in PVE and 30% for PVP maybe. There needs to be some regeneration, block should not be penalized so heavily imo. #Makeblockgreatagain
  • dodgehopper_ESO
    dodgehopper_ESO
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    Yes: 50-70% Stamina regeneration while blocking
    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.

    Gear-based solutions are stupid, and extremely annoying. I'm honestly not a fan of tying powers/skills to gear. I'd much rather the cost of successive blocking be progressively more expensive (like dodge rolling) than to have a system like you are suggesting. This would also make skills like biting jabs/flurry a lot more interesting to players. It is also more realistic in the sense that taking a flurry of blows to your shield would and could cause you to lose position momentarily, creating the opening such a person would be looking for.

    (I think its cool that undaunted gear allows you to summon a Daedroth for instance, but I also feel that such abilities ought to be ACTUAL abilities people can slot on their bear if they so desire. It seems a shame that powers are being designed for gear procs instead of characters. The whole 'set bonus' thing in the end is an annoying game design choice that most MMO's have jumped onto the bandwagon of, and I often find they kill balance. You can control what is slotted on a bar, but gear combinations make things a lot harder to balance for.)
    Edited by dodgehopper_ESO on July 7, 2016 2:59PM
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  • Personofsecrets
    Personofsecrets
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    Yes: 100% Stamina regeneration while blocking
    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.

    lol, that is nowhere close to what the maelstrom tank item does. it is awful.
  • Lucius_Aelius
    Lucius_Aelius
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    Yes: 50-70% Stamina regeneration while blocking
    I don't think permablocking should be possible, but I also think we should at least have some regeneration greater than zero even while blocking. If they want to stop permablocking there are other ways, like make blocking cost more with every hit you take in a given amount of seconds, that way if you try to block too much it will overwhelm any regeneration.
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  • Thevorpal1
    Thevorpal1
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    No; because...


    No. We had this Meta once and it was horrible. Everyone sported sword and board and block casting was a thing.

    Pvping in that environment was rediculous. I'm sure pve was easier in that meta though.
    Edited by Thevorpal1 on July 7, 2016 3:01PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Yes: 100% Stamina regeneration while blocking
    Tanks have been short end long enough ZoS.
  • ThePaleItalian
    ThePaleItalian
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    No; because...
    Totally No.

    And this is coming from a Tank. Playing a tank in PvE and PvP is alot of fun and does require quite a bit of skill to manage resources and be able to use other skills to recover stamina while still holding aggro and groups of units around you.

    If all I got to do was stand there with 2K stam regen and block all day I would get bored and tanking would be just as easy with any class or character...

    PvP is already crazy with builds so adding something that is completely unkillable would just add to that nonsense.
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  • Draxys
    Draxys
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    Other Idea
    Make it a heavy armor passive.
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Yes: 50-70% Stamina regeneration while blocking
    I don't think permablocking should be possible, but I also think we should at least have some regeneration greater than zero even while blocking. If they want to stop permablocking there are other ways, like make blocking cost more with every hit you take in a given amount of seconds, that way if you try to block too much it will overwhelm any regeneration.

    This is more in line with what I feel would be good. It would also mean that tanks would need to probably roll and block to be effective. It would require more active gameplay. People would try to balance out their cooldowns between shields, blocking and rolling, obviously favoring whatever they were strongest with. This feels more strategic and skillful. This is what I wished they did with Block, and it would have placated the dps-kings of pvp who don't like fighting turtle-builds.
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  • DRXHarbinger
    DRXHarbinger
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    No; because...
    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.

    lol, that is nowhere close to what the maelstrom tank item does. it is awful.

    You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.

    On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.
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  • Semner
    Semner
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    No; because...
    If you're running out of stamina while tanking in PvE you need to practice managing your resources better. Simple as that.
  • Panth141
    Panth141
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    Yes: 50-70% Stamina regeneration while blocking
    But given the buff to Constitution, some reworking would be needed, otherwise HA builds would come close to 100% effective regen while blocking
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Yes: 50-70% Stamina regeneration while blocking
    Panth141 wrote: »
    But given the buff to Constitution, some reworking would be needed, otherwise HA builds would come close to 100% effective regen while blocking

    One point that ought to be mentioned is that DPS players don't tend to run out of resources either, which is in some ways part of the problem. This was part of the problem of being able to bubble and blast ad infinitum and part of why they changed shields (to the chagrin of many a Sorcerer). I don't think you should be able to go on forever, I just think the way things were handled were not equitable. They could make block cost scale upwards, which would force Tanks to know when to lower the shield. This would also allow tanks to keep some stamina regeneration in the process, which would be a good thing. Its honestly more strategic, and a better system if you think about it, and doesn't heavily punish specific builds. It is also odd that so many successful tanks opted to go magicka with block cp and glyphs. This sort of change really killed the style of a lot of players to something less than fun.
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  • Ffastyl
    Ffastyl
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    Other Idea
    20% while blocking.
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  • Armitas
    Armitas
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    Yes: 50-70% Stamina regeneration while blocking
    Somewhere between 15% and 50% i think. What was the block consumption? Once per second or half second? Gotta think about that and new block reductions but I think somewhere in between that spread should fit. leaning toward 20-25%.
    Edited by Armitas on July 7, 2016 3:37PM
    Retired.
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  • Bad_Company
    Bad_Company
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    Yes: 50-70% Stamina regeneration while blocking
    Just my 2 cents here. While I voted for it to be 50% of your Stamina Recovery, I also have another idea. One of the passives from the Heavy Armor skill line (maybe Juggernaut) could also have the following perk:
    While blocking with a shield you gain 25-50% (25% with 1 point, 50% with 2) of your normal Stamina Recovery for up to 4 seconds. This effect has a cooldown of 10 seconds.

    This way there wouldn't be problems regarding people wearing shields in pvp just for the benefits of blocking without any downside and tanks would get some more love.
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  • Nifty2g
    Nifty2g
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    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.
    i almost want to put this quote in my signature.
    best thing ive read
    #MOREORBS
  • Personofsecrets
    Personofsecrets
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    Yes: 100% Stamina regeneration while blocking
    Molag_Crow wrote: »
    Stamina used to regenerate while we were blocking, which helped so much in Cyrodiil PvP and even tanking in PvE.
    Do you want it back in one way or another?

    Maelstrom mace, Heroic slash + heavy attack = unlimited stamina.

    lol, that is nowhere close to what the maelstrom tank item does. it is awful.

    You evidently don't have one. Or one of those tanks that wait until they have 5 stam left to try and regain any. A simple combo like this gets me like 20% of my stam pool back. If it let's me park the overfiend up and never need a single shard then it's fine. If you really want to stand around blocking in pvp then well. ..l2p I guess. It's a death match why postpone the inevitable. Tank builds were never designed for mass group pvp.

    On the subject if wanting permablocking. ..fine I'd say have it but then then let me attack a tank from behind with full damage. Not like that shield would do anything when you're pointing it the wrong way.

    lol.

    I'm one of those tanks that always blocks and has totally 0 issues. One of the reasons I have no issues with my resources is because I'm a good enough player to know that the Maelstrom Sword is strictly decon material.

    You are costing your group somewhere around 5% damage increase by using the terrible maelstrom enchant.

  • juhasman
    juhasman
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    No; because...
    I hated bash builds on PvP too much. And all that percentage values will just give game additional calculations=more performance issues.
    Edited by juhasman on July 7, 2016 4:03PM
  • Personofsecrets
    Personofsecrets
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    Yes: 100% Stamina regeneration while blocking
    Just my 2 cents here. While I voted for it to be 50% of your Stamina Recovery, I also have another idea. One of the passives from the Heavy Armor skill line (maybe Juggernaut) could also have the following perk:
    While blocking with a shield you gain 25-50% (25% with 1 point, 50% with 2) of your normal Stamina Recovery for up to 4 seconds. This effect has a cooldown of 10 seconds.

    This way there wouldn't be problems regarding people wearing shields in pvp just for the benefits of blocking without any downside and tanks would get some more love.

    That is basically an existing passive. It is called Constitution.
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