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Are they gonna change Khajit

  • hedna123b14_ESO
    hedna123b14_ESO
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    sAnn92 wrote: »
    Khajiits changes getting rolled back:
    sAnn92 wrote: »
    Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.

    Rich Lambert's Quote, Elder Scrolls off the Records 180.

    Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.

    @ZOS_GinaBruno

    You lost another Khajit...thank you for rolling back..
    Lol, tired of seeing people asking to rollback khajit, if they rollback than Redguard recovery should be reduced or imperial health buff or Wood Elf stamina buff..

    Khajit health recovery buff has been replaced with stamina, do not you understand..

    Critical buff for khajit is not very useful ok in PVP and any other race can get critical to 60% easily..

    I don't think you understand how the game works, if you did you would know how OP Khajit iso with these changes...

    Oh its seems you know very well, kindly explain..

    May be I have wasted 1 year so far...

    Khajit is currently balanced well with the other races. It had a large crit chance and some sustain. This gives it a slight edge in damage over redguards, who are the second choice for DPS, since they have tons of sustain and a stam bonus. To give khajit a stam bonus would completely upset this balance and make Khajit the number one race for stam dps. What would be a better action is to buff the other races that are lackluster in comparison to these two. I would love to see each race having a damage bonus to a certain element.

    Lol, from PVP point of view Ur critical chance is useless as every good player is running with Critical resistance.

    8% critical chance is no good buff, my all Race have critical chance around 60-70% which is very good for PVE. Give khajit 9% stamina buff and remove critical chance or give instead critical damage buff..you have no idea what is important for PVP or PVE..critical around 70% is good which you can easily via Fighter Guild Passive + Champion System passive + any good sets like night mother gaze + weapon with Critical trait + class abilities I.e Night Blade Assassination passives..

    You should know how to max out your build. Bosmers are now still stronger than khajit. PVE does not matter to me now except farming new gear as I am already done with PVE and now more focusing on PVP builds..

    I will for sure switch my Khajit stamina Templar to imperial/ Redguard or Argonian mage for max out stuff..though I already have mage breton Templar..

    I was unhappy with Khajit from the day I created mage altmer / Redguard NB. the difference is vast in term of DPS or Sustain. Was gonna delete (my VR 16) but stopped due to extra character available slots..

    So much wrong with this comment I am lost as to where to start.
    1. In PvP crit may mean less , however not everyone is wearing impen in PvP, but this is the only point in your entire post that has merit to it.
    2. 8% is a huge buff to crit and stacks well with the current TBS stam meta. Of you have a redguard anything I guarantee my khajit of the same class will beat your dps...mathematically and in game tested. Look at all the end game builds, they all list Khajit as a top dog...
    3. Fighters guild passive does not increase critical chance...
    4. No one uses Bosmers in Pve...not sure about PvP since I don't part take. No one needs sustain on PvEarth in a well organized group...if youre lacking sustain in PvE your group is doing great it wrong.
    5. You can switch your Khajit to any other race and lose dps.

    @hedna123b14_ESO

    Either you are new to this game or me, your comments are giving me good laugh..

    1. Are you an expert in PVP? Are you running without Critical resistance? All threads across forum for end game sets without critical resistance is causing huge buzz. Why have they added critical resistance monster items to PVP gold vendor? .any good player is running with Critical resistance except new players.. even all pvp rewards are mostly having critical resistance buff..without resistance you will get hits like 8k, 9k and boom died

    2. How many players are using TBS? May be even 5% or less can craft? And after Juliano and other good sets players running with TBS situationally..

    Remove critical passive replace with peneteration buff or critical damage buff as critical is easy to get using any race

    3. Either you do not know or I, hunter skill gives passive buff for critical strike chance..if I mean fighter guild definitely it's hunter skill passive buff..

    4. I see all da time Bosmers in end game trails, either you are not doing trials or may try join some random groups. Bosmers NB are very sustained as like redguards..may be little lesser than Redguards they are real kings of stamina

    5. How will lose DPS? Please explain..with 70% critical on both it's easier to hit same..there is a slight difference but khajit buff is very low 8% comparing thief buff which increases with legnsry divines pieces to around 17%

    Above 70% critical may be you are sacrificing either weapon damage or max stamina buff..

    It's not needed..why not swap khajit 8% chance with Redguard 10% stamina?

    Definitely I am gonna replace my Khajit wih some better race like Imperial or Redguard..

    1. I dont PvP at all, and while I am aware that impen is the preffered trait, I am simply pointing out that there are people that do not run it. As I have said in my comment before your PVP comment was the one part that I coould somewhat agree with.
    2. Everyone in endgame is using TBS...it doesn't matter if you can craft it, since someone else can craft it for you...if you are not using TBS you are doing it wrong. We are talking about stamina DPS, so what does Julianos have to do with anything?
    3. Here is a link for you with all of the fighterr's guild skills, please show me where it adds critical chance? Or even critical damage for that matter? http://esoacademy.com/guild-skills/
    4. No endgame players are playing Bosmers by choice in PvE. As for my trial experience I've got my vMoL clear a few months ago....
    5. 8% critical is better than 10% stam. Critical Damage is the highest means of buffing your overall damage, the more crit you have the more critical damage you do. There is currently no such thing as enough crit, because no one is running 90%+ crit in optimized gear.
    6. Again it is your choice to replace your Khajit with any other race, but I know I will be re rolling most of my stam toons to Khajit come next DLC.
  • Arthg
    Arthg
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    3. Here is a link for you with all of the fighterr's guild skills, please show me where it adds critical chance? Or even critical damage for that matter? http://esoacademy.com/guild-skills/

    I think he was talking about slotting expert hunter and its morphs. It increases your critical rating.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Arthg wrote: »
    3. Here is a link for you with all of the fighterr's guild skills, please show me where it adds critical chance? Or even critical damage for that matter? http://esoacademy.com/guild-skills/

    I think he was talking about slotting expert hunter and its morphs. It increases your critical rating.

    Its the same buff you get from a potion
  • hedna123b14_ESO
    hedna123b14_ESO
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    code65536 wrote: »
    Khajit as a top dog...
    Nos, this statement confuddles me.

    I thought they were cats? :D

    Lol...I'm just going to blame my word choice on the fact that I'm foreign...:)
  • Arthg
    Arthg
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    Its the same buff you get from a potion

    Clearly you're right - can't stack the same buff twice.
    I was just trying to explain something that was already quite clear and explicit - time to hit the sack, I guess :)

    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Arthg wrote: »
    Its the same buff you get from a potion

    Clearly you're right - can't stack the same buff twice.
    I was just trying to explain something that was already quite clear and explicit - time to hit the sack, I guess :)

    Oh I gotcha, yeah I never count the Potion buffs since it's a given, but now I get what he meant. Thank you:)
  • DHale
    DHale
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    Sad khajit might have been a good racial choice.... Nope nerfed due to forum baddies.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • ADarklore
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    DHale wrote: »
    Sad khajit might have been a good racial choice.... Nope nerfed due to forum baddies.

    Khajiit was already a good racial choice, them not making them even MORE powerful is not a nerf but a realization of reality. The devs have stated that, after doing more research, realized that the 'forum baddies' were actually correct in the assessment that the buff would make them far too powerful in comparison to other races.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • hedna123b14_ESO
    hedna123b14_ESO
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    ADarklore wrote: »
    DHale wrote: »
    Sad khajit might have been a good racial choice.... Nope nerfed due to forum baddies.

    Khajiit was already a good racial choice, them not making them even MORE powerful is not a nerf but a realization of reality. The devs have stated that, after doing more research, realized that the 'forum baddies' were actually correct in the assessment that the buff would make them far too powerful in comparison to other races.

    ^^^^^my main is a Khajit stamplar and I approve this message^^^^^
  • FloppyFrank
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    damn ZOS making a good balancing choice for once
    Xbone GT: x mech duck x
  • Garlic
    Garlic
    Soul Shriven
    sAnn92 wrote: »
    Khajiits changes getting rolled back:
    sAnn92 wrote: »
    Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.

    Rich Lambert's Quote, Elder Scrolls off the Records 180.

    Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.

    I can see how the increase in max stamina would have been a little too much, and so understand the decision to nix that, but bringing back the health recovery bonus is a poor choice.
    Why would anyone choose to spec into health recovery after choosing a race that is clearly intended for dps? Further, given the strength of stamina-based healing abilities (e.g., rally, vigor, draining shot, etc.), which are only increased in effectiveness by having higher dps, why would anyone choose to sacrifice stats that are relevant to dps in order to make use of a health recovery passive?
    Please reconsider your choice to revert Nimble to its current form - the bonus to health recovery is of little to no benefit to the vast majority of builds.
    Garlic Naan
    "Never go full kitty."
    5/29/2016 - Having usurped the power of the heavens, They then ascended, and awash in the glow of Their cleansing cosmic fire, They paid the Ultimate price for our sins.
  • CP5
    CP5
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    Garlic wrote: »
    sAnn92 wrote: »
    Khajiits changes getting rolled back:
    sAnn92 wrote: »
    Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.

    Rich Lambert's Quote, Elder Scrolls off the Records 180.

    Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.

    I can see how the increase in max stamina would have been a little too much, and so understand the decision to nix that, but bringing back the health recovery bonus is a poor choice.
    Why would anyone choose to spec into health recovery after choosing a race that is clearly intended for dps? Further, given the strength of stamina-based healing abilities (e.g., rally, vigor, draining shot, etc.), which are only increased in effectiveness by having higher dps, why would anyone choose to sacrifice stats that are relevant to dps in order to make use of a health recovery passive?
    Please reconsider your choice to revert Nimble to its current form - the bonus to health recovery is of little to no benefit to the vast majority of builds.

    If you don't care to utilize health regen sure, but 1.) if you are ad and want a race exactly like you outlined, bosmer, literally almost the same race if not for the crit and health regen, and 2.) khajiit are the health regen race of ad, which gives each faction a choice in that regard. And even beyond that khajiit offer a unique mixture of damage and survivability that the other races do not. How is it so bad that the options are there?
  • Oompuh
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    sAnn92 wrote: »
    Khajiits changes getting rolled back:
    sAnn92 wrote: »
    Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.

    Rich Lambert's Quote, Elder Scrolls off the Records 180.

    Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.

    This one has become saddened. RIP to all the deleted Khajiits that were made in the past 2 weeks
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • ArtOfShred
    ArtOfShred
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    In case you missed ESO Live today, synopsis of racial changes since the patch notes were released (I believe these were the only changes they announced that differ from the current PTS Patch Notes):

    Redguard - Adrenaline Rush: Internal cooldown increased from 3 to 5 seconds. Just some basic math assuming 40k Stamina Pool:
    Live Adrenaline Rush: 1200 Stamina / 3 sec = 400 Stamina / 1 sec = 800 Stamina Recovery
    Patch 2.5 Adrenaline Rush: 1200 Stamina / 5 sec = 240 Stamina / 1 sec = 480 Stamina Recovery

    Khajiit - Robust Constitution: Reverted to it's current live incarnation.

    Bosmer - Resist Affliction: Increased from 3% to 6% Max Stamina Bonus.
  • Aerius_Sygale
    Aerius_Sygale
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    sAnn92 wrote: »
    Khajiits changes getting rolled back:
    sAnn92 wrote: »
    Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.

    Rich Lambert's Quote, Elder Scrolls off the Records 180.

    Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.

    So unfair Khajiit have to be the only race without any buff whatsoever to max Health, Stamina or Magicka, yet multiple races get MULTIPLE of those increased. The people over there listen to the wrong players, @ZOS_GinaBruno it just is downright rotten...
    PS4/PS5, NA | PSN: AeriusSygale | Alliance War Rank 50 (Grand Overlord Grade 2) | CP: 2940+
  • makreth
    makreth
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    ArtOfShred wrote: »
    In case you missed ESO Live today, synopsis of racial changes since the patch notes were released (I believe these were the only changes they announced that differ from the current PTS Patch Notes):

    Redguard - Adrenaline Rush: Internal cooldown increased from 3 to 5 seconds. Just some basic math assuming 40k Stamina Pool:
    Live Adrenaline Rush: 1200 Stamina / 3 sec = 400 Stamina / 1 sec = 800 Stamina Recovery
    Patch 2.5 Adrenaline Rush: 1200 Stamina / 5 sec = 240 Stamina / 1 sec = 480 Stamina Recovery

    Khajiit - Robust Constitution: Reverted to it's current live incarnation.

    Bosmer - Resist Affliction: Increased from 3% to 6% Max Stamina Bonus.

    Seems to me that they are paying more attention to the forums rather to their calculations. Why has it come that after all this time, it's this patch they changed Redguard racial?
    Oh, because many forum posts are complaining about it.

    Why has it come that they are boosting bosmer racial? Oh, because many forum posts are complaining about it.

    Why has it come that they are reverting khajiit racial passive? Oh, because many forum posts are complaining about it.

    Whilst, some of the above could be fair changes, I don't want a company to just listen to some forum sayers. Don't you have some metrics to base your changes on? All I see above is results from forum doomsayers.


    This gives me the motivation to start complaining in the forums about the other races ie. nords/orcs which aren't played that much for obvious reasons.

    Zos, wake up. I do understand that you want to make your customers happy but do not make hasty decisions or do not change things based solely on forums. (For example: Nimble: why was that even changed in the first start? To make the race competitive in PvE dps? Was not needed but you had to watch the forums to tell you that? Huh? )
    Edited by makreth on July 9, 2016 5:02AM
  • FloppyFrank
    FloppyFrank
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    makreth wrote: »
    ArtOfShred wrote: »
    In case you missed ESO Live today, synopsis of racial changes since the patch notes were released (I believe these were the only changes they announced that differ from the current PTS Patch Notes):

    Redguard - Adrenaline Rush: Internal cooldown increased from 3 to 5 seconds. Just some basic math assuming 40k Stamina Pool:
    Live Adrenaline Rush: 1200 Stamina / 3 sec = 400 Stamina / 1 sec = 800 Stamina Recovery
    Patch 2.5 Adrenaline Rush: 1200 Stamina / 5 sec = 240 Stamina / 1 sec = 480 Stamina Recovery

    Khajiit - Robust Constitution: Reverted to it's current live incarnation.

    Bosmer - Resist Affliction: Increased from 3% to 6% Max Stamina Bonus.

    Seems to me that they are paying more attention to the forums rather to their calculations. Why has it come that after all this time, it's this patch they changed Redguard racial?
    Oh, because many forum posts are complaining about it.

    Why has it come that they are boosting bosmer racial? Oh, because many forum posts are complaining about it.

    Why has it come that they are reverting khajiit racial passive? Oh, because many forum posts are complaining about it.

    Whilst, some of the above could be fair changes, I don't want a company to just listen to some forum sayers. Don't you have some metrics to base your changes on? All I see above is results from forum doomsayers.


    This gives me the motivation to start complaining in the forums about the other races ie. nords/orcs which aren't played that much for obvious reasons.

    Zos, wake up. I do understand that you want to make your customers happy but do not make hasty decisions or do not change things based solely on forums. (For example: Nimble: why was that even changed in the first start? To make the race competitive in PvE dps? Was not needed but you had to watch the forums to tell you that? Huh? )

    I'd rather them listen to the forums than the wallets of their customers
    Xbone GT: x mech duck x
  • makreth
    makreth
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    makreth wrote: »
    ArtOfShred wrote: »
    In case you missed ESO Live today, synopsis of racial changes since the patch notes were released (I believe these were the only changes they announced that differ from the current PTS Patch Notes):

    Redguard - Adrenaline Rush: Internal cooldown increased from 3 to 5 seconds. Just some basic math assuming 40k Stamina Pool:
    Live Adrenaline Rush: 1200 Stamina / 3 sec = 400 Stamina / 1 sec = 800 Stamina Recovery
    Patch 2.5 Adrenaline Rush: 1200 Stamina / 5 sec = 240 Stamina / 1 sec = 480 Stamina Recovery

    Khajiit - Robust Constitution: Reverted to it's current live incarnation.

    Bosmer - Resist Affliction: Increased from 3% to 6% Max Stamina Bonus.

    Seems to me that they are paying more attention to the forums rather to their calculations. Why has it come that after all this time, it's this patch they changed Redguard racial?
    Oh, because many forum posts are complaining about it.

    Why has it come that they are boosting bosmer racial? Oh, because many forum posts are complaining about it.

    Why has it come that they are reverting khajiit racial passive? Oh, because many forum posts are complaining about it.

    Whilst, some of the above could be fair changes, I don't want a company to just listen to some forum sayers. Don't you have some metrics to base your changes on? All I see above is results from forum doomsayers.


    This gives me the motivation to start complaining in the forums about the other races ie. nords/orcs which aren't played that much for obvious reasons.

    Zos, wake up. I do understand that you want to make your customers happy but do not make hasty decisions or do not change things based solely on forums. (For example: Nimble: why was that even changed in the first start? To make the race competitive in PvE dps? Was not needed but you had to watch the forums to tell you that? Huh? )

    And for what matters, I'm against all these % additions to pools, I'd rather have some flat values. These percentage racial passives impact the gameplay/classes by a lot.

    Ps. Bloody hell did I just quote myself.... :/
    Edited by makreth on July 9, 2016 5:05AM
  • Ep1kMalware
    Ep1kMalware
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    sAnn92 wrote: »
    Khajiits changes getting rolled back:
    sAnn92 wrote: »
    Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.

    Rich Lambert's Quote, Elder Scrolls off the Records 180.

    Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.

    Gina ! How can you be a Anti-Catite ?! Booo ..

    an* , also, dogs ftw.
  • bebynnag
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    :'(
  • Reykice
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    sAnn92 wrote: »
    Khajiits changes getting rolled back:
    sAnn92 wrote: »
    Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.

    Rich Lambert's Quote, Elder Scrolls off the Records 180.

    Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.

    I deleted my redguard stamina sorc to make a khajit stam sorc that i almost finished.

    With no change i would have kept the redguard...

    I know most say you are amateurs but there is no need to show it every time...

    At this point i'm not making a redguard again so if this goes live i will just play something else thanks for ruining it all. Never seen a developer changing crap so much then reconsidering then changing again until nobody trusts them.

    I saw a lot of new khajit... you just *** them all up.

    O and welcome back.
    Edited by Reykice on July 9, 2016 6:52AM
  • Ragnaroek93
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    It is completely fine that they changed it back, Khajiit is already the strongest class in PvE. And Redguard is getting (in my opinion really deserved) nerfs to Adrenaline Rush, so there is no need to buff Khajiit.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Reykice
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    It is completely fine that they changed it back, Khajiit is already the strongest class in PvE. And Redguard is getting (in my opinion really deserved) nerfs to Adrenaline Rush, so there is no need to buff Khajiit.

    Why is it fine? Its a game where you 1shot 99% of the stuff. 2% more damage for khajit does nothing to change it... but removing it makes everyone who made a cat based on it mad.

    This is how you lose trust and subscribers.
  • Lord_Eomer
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    sAnn92 wrote: »
    Khajiits changes getting rolled back:
    sAnn92 wrote: »
    Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.

    Rich Lambert's Quote, Elder Scrolls off the Records 180.

    Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.

    @ZOS_GinaBruno

    You lost another Khajit...thank you for rolling back..
    Lol, tired of seeing people asking to rollback khajit, if they rollback than Redguard recovery should be reduced or imperial health buff or Wood Elf stamina buff..

    Khajit health recovery buff has been replaced with stamina, do not you understand..

    Critical buff for khajit is not very useful ok in PVP and any other race can get critical to 60% easily..

    I don't think you understand how the game works, if you did you would know how OP Khajit iso with these changes...

    Oh its seems you know very well, kindly explain..

    May be I have wasted 1 year so far...

    Khajit is currently balanced well with the other races. It had a large crit chance and some sustain. This gives it a slight edge in damage over redguards, who are the second choice for DPS, since they have tons of sustain and a stam bonus. To give khajit a stam bonus would completely upset this balance and make Khajit the number one race for stam dps. What would be a better action is to buff the other races that are lackluster in comparison to these two. I would love to see each race having a damage bonus to a certain element.

    Lol, from PVP point of view Ur critical chance is useless as every good player is running with Critical resistance.

    8% critical chance is no good buff, my all Race have critical chance around 60-70% which is very good for PVE. Give khajit 9% stamina buff and remove critical chance or give instead critical damage buff..you have no idea what is important for PVP or PVE..critical around 70% is good which you can easily via Fighter Guild Passive + Champion System passive + any good sets like night mother gaze + weapon with Critical trait + class abilities I.e Night Blade Assassination passives..

    You should know how to max out your build. Bosmers are now still stronger than khajit. PVE does not matter to me now except farming new gear as I am already done with PVE and now more focusing on PVP builds..

    I will for sure switch my Khajit stamina Templar to imperial/ Redguard or Argonian mage for max out stuff..though I already have mage breton Templar..

    I was unhappy with Khajit from the day I created mage altmer / Redguard NB. the difference is vast in term of DPS or Sustain. Was gonna delete (my VR 16) but stopped due to extra character available slots..

    So much wrong with this comment I am lost as to where to start.
    1. In PvP crit may mean less , however not everyone is wearing impen in PvP, but this is the only point in your entire post that has merit to it.
    2. 8% is a huge buff to crit and stacks well with the current TBS stam meta. Of you have a redguard anything I guarantee my khajit of the same class will beat your dps...mathematically and in game tested. Look at all the end game builds, they all list Khajit as a top dog...
    3. Fighters guild passive does not increase critical chance...
    4. No one uses Bosmers in Pve...not sure about PvP since I don't part take. No one needs sustain on PvEarth in a well organized group...if youre lacking sustain in PvE your group is doing great it wrong.
    5. You can switch your Khajit to any other race and lose dps.

    @hedna123b14_ESO

    Either you are new to this game or me, your comments are giving me good laugh..

    1. Are you an expert in PVP? Are you running without Critical resistance? All threads across forum for end game sets without critical resistance is causing huge buzz. Why have they added critical resistance monster items to PVP gold vendor? .any good player is running with Critical resistance except new players.. even all pvp rewards are mostly having critical resistance buff..without resistance you will get hits like 8k, 9k and boom died

    2. How many players are using TBS? May be even 5% or less can craft? And after Juliano and other good sets players running with TBS situationally..

    Remove critical passive replace with peneteration buff or critical damage buff as critical is easy to get using any race

    3. Either you do not know or I, hunter skill gives passive buff for critical strike chance..if I mean fighter guild definitely it's hunter skill passive buff..

    4. I see all da time Bosmers in end game trails, either you are not doing trials or may try join some random groups. Bosmers NB are very sustained as like redguards..may be little lesser than Redguards they are real kings of stamina

    5. How will lose DPS? Please explain..with 70% critical on both it's easier to hit same..there is a slight difference but khajit buff is very low 8% comparing thief buff which increases with legnsry divines pieces to around 17%

    Above 70% critical may be you are sacrificing either weapon damage or max stamina buff..

    It's not needed..why not swap khajit 8% chance with Redguard 10% stamina?

    Definitely I am gonna replace my Khajit wih some better race like Imperial or Redguard..

    1. I dont PvP at all, and while I am aware that impen is the preffered trait, I am simply pointing out that there are people that do not run it. As I have said in my comment before your PVP comment was the one part that I coould somewhat agree with.
    2. Everyone in endgame is using TBS...it doesn't matter if you can craft it, since someone else can craft it for you...if you are not using TBS you are doing it wrong. We are talking about stamina DPS, so what does Julianos have to do with anything?
    3. Here is a link for you with all of the fighterr's guild skills, please show me where it adds critical chance? Or even critical damage for that matter? http://esoacademy.com/guild-skills/
    4. No endgame players are playing Bosmers by choice in PvE. As for my trial experience I've got my vMoL clear a few months ago....
    5. 8% critical is better than 10% stam. Critical Damage is the highest means of buffing your overall damage, the more crit you have the more critical damage you do. There is currently no such thing as enough crit, because no one is running 90%+ crit in optimized gear.
    6. Again it is your choice to replace your Khajit with any other race, but I know I will be re rolling most of my stam toons to Khajit come ne@hedna123b14_ESO 6. ou win..whatever you say.
    sAnn92 wrote: »
    Khajiits changes getting rolled back:
    sAnn92 wrote: »
    Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.

    Rich Lambert's Quote, Elder Scrolls off the Records 180.

    Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.

    @ZOS_GinaBruno

    You lost another Khajit...thank you for rolling back..
    Lol, tired of seeing people asking to rollback khajit, if they rollback than Redguard recovery should be reduced or imperial health buff or Wood Elf stamina buff..

    Khajit health recovery buff has been replaced with stamina, do not you understand..

    Critical buff for khajit is not very useful ok in PVP and any other race can get critical to 60% easily..

    I don't think you understand how the game works, if you did you would know how OP Khajit iso with these changes...

    Oh its seems you know very well, kindly explain..

    May be I have wasted 1 year so far...

    Khajit is currently balanced well with the other races. It had a large crit chance and some sustain. This gives it a slight edge in damage over redguards, who are the second choice for DPS, since they have tons of sustain and a stam bonus. To give khajit a stam bonus would completely upset this balance and make Khajit the number one race for stam dps. What would be a better action is to buff the other races that are lackluster in comparison to these two. I would love to see each race having a damage bonus to a certain element.

    Lol, from PVP point of view Ur critical chance is useless as every good player is running with Critical resistance.

    8% critical chance is no good buff, my all Race have critical chance around 60-70% which is very good for PVE. Give khajit 9% stamina buff and remove critical chance or give instead critical damage buff..you have no idea what is important for PVP or PVE..critical around 70% is good which you can easily via Fighter Guild Passive + Champion System passive + any good sets like night mother gaze + weapon with Critical trait + class abilities I.e Night Blade Assassination passives..

    You should know how to max out your build. Bosmers are now still stronger than khajit. PVE does not matter to me now except farming new gear as I am already done with PVE and now more focusing on PVP builds..

    I will for sure switch my Khajit stamina Templar to imperial/ Redguard or Argonian mage for max out stuff..though I already have mage breton Templar..

    I was unhappy with Khajit from the day I created mage altmer / Redguard NB. the difference is vast in term of DPS or Sustain. Was gonna delete (my VR 16) but stopped due to extra character available slots..

    So much wrong with this comment I am lost as to where to start.
    1. In PvP crit may mean less , however not everyone is wearing impen in PvP, but this is the only point in your entire post that has merit to it.
    2. 8% is a huge buff to crit and stacks well with the current TBS stam meta. Of you have a redguard anything I guarantee my khajit of the same class will beat your dps...mathematically and in game tested. Look at all the end game builds, they all list Khajit as a top dog...
    3. Fighters guild passive does not increase critical chance...
    4. No one uses Bosmers in Pve...not sure about PvP since I don't part take. No one needs sustain on PvEarth in a well organized group...if youre lacking sustain in PvE your group is doing great it wrong.
    5. You can switch your Khajit to any other race and lose dps.

    @hedna123b14_ESO

    Either you are new to this game or me, your comments are giving me good laugh..

    1. Are you an expert in PVP? Are you running without Critical resistance? All threads across forum for end game sets without critical resistance is causing huge buzz. Why have they added critical resistance monster items to PVP gold vendor? .any good player is running with Critical resistance except new players.. even all pvp rewards are mostly having critical resistance buff..without resistance you will get hits like 8k, 9k and boom died

    2. How many players are using TBS? May be even 5% or less can craft? And after Juliano and other good sets players running with TBS situationally..

    Remove critical passive replace with peneteration buff or critical damage buff as critical is easy to get using any race

    3. Either you do not know or I, hunter skill gives passive buff for critical strike chance..if I mean fighter guild definitely it's hunter skill passive buff..

    4. I see all da time Bosmers in end game trails, either you are not doing trials or may try join some random groups. Bosmers NB are very sustained as like redguards..may be little lesser than Redguards they are real kings of stamina

    5. How will lose DPS? Please explain..with 70% critical on both it's easier to hit same..there is a slight difference but khajit buff is very low 8% comparing thief buff which increases with legnsry divines pieces to around 17%

    Above 70% critical may be you are sacrificing either weapon damage or max stamina buff..

    It's not needed..why not swap khajit 8% chance with Redguard 10% stamina?

    Definitely I am gonna replace my Khajit wih some better race like Imperial or Redguard..

    1. I dont PvP at all, and while I am aware that impen is the preffered trait, I am simply pointing out that there are people that do not run it. As I have said in my comment before your PVP comment was the one part that I coould somewhat agree with.
    2. Everyone in endgame is using TBS...it doesn't matter if you can craft it, since someone else can craft it for you...if you are not using TBS you are doing it wrong. We are talking about stamina DPS, so what does Julianos have to do with anything?
    3. Here is a link for you with all of the fighterr's guild skills, please show me where it adds critical chance? Or even critical damage for that matter? http://esoacademy.com/guild-skills/
    4. No endgame players are playing Bosmers by choice in PvE. As for my trial experience I've got my vMoL clear a few months ago....
    5. 8% critical is better than 10% stam. Critical Damage is the highest means of buffing your overall damage, the more crit you have the more critical damage you do. There is currently no such thing as enough crit, because no one is running 90%+ crit in optimized gear.
    6. Again it is your choice to replace your Khajit with any other race, but I know I will be re rolling most of my stam toons to Khajit come next DLC.


    You win whatever u say,

    I am out of this useless discussion which has no gain, heard about Bosmers 6% stamina buff..I will simple change race
    Edited by Lord_Eomer on July 9, 2016 7:18AM
  • Ragnaroek93
    Ragnaroek93
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    Reykice wrote: »
    It is completely fine that they changed it back, Khajiit is already the strongest class in PvE. And Redguard is getting (in my opinion really deserved) nerfs to Adrenaline Rush, so there is no need to buff Khajiit.

    Why is it fine? Its a game where you 1shot 99% of the stuff. 2% more damage for khajit does nothing to change it... but removing it makes everyone who made a cat based on it mad.

    This is how you lose trust and subscribers.

    They can't remove something that isn't even on the live server right now. 6% more max Stamina is more than only 2% dmg on a Dk because you get also more Regen through passives based on your max Stamina.

    I'm also playing a Khajiit and I don't understand why a buff would be justified. Khajiit doesn't get a nerf because 6% max Stamina was never on live server anyway. And a nerf to Redguard means a hidden buff for Khajiit so what are you complaining about? Be happy that Khajiits don't get any nerfs.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Reykice
    Reykice
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    Reykice wrote: »
    It is completely fine that they changed it back, Khajiit is already the strongest class in PvE. And Redguard is getting (in my opinion really deserved) nerfs to Adrenaline Rush, so there is no need to buff Khajiit.

    Why is it fine? Its a game where you 1shot 99% of the stuff. 2% more damage for khajit does nothing to change it... but removing it makes everyone who made a cat based on it mad.

    This is how you lose trust and subscribers.

    They can't remove something that isn't even on the live server right now. 6% more max Stamina is more than only 2% dmg on a Dk because you get also more Regen through passives based on your max Stamina.

    I'm also playing a Khajiit and I don't understand why a buff would be justified. Khajiit doesn't get a nerf because 6% max Stamina was never on live server anyway. And a nerf to Redguard means a hidden buff for Khajiit so what are you complaining about? Be happy that Khajiits don't get any nerfs.

    Nobody is happy mate. Makes no sense to announce it, have everyone rush to make new characters based on the changes then change it all.

    The also buffed dunmer the strongest race for nb magicka and dk etc. Was it needed? Hell no. But they did it anyway.

    All i'm saying is stop changing it once announced.
  • Lord_Eomer
    Lord_Eomer
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    I am out of this useless discussion which has no gain, heard about Bosmers 6% stamina buff..I will simple change race, though I will lose some crowns..
    Edited by Lord_Eomer on July 9, 2016 10:08AM
  • Polysemy
    Polysemy
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    sAnn92 wrote: »
    Khajiits changes getting rolled back:
    sAnn92 wrote: »
    Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.

    Rich Lambert's Quote, Elder Scrolls off the Records 180.

    Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.

    Booooo

    Fix the other races and rebuff khajiit

    Give Bosmer poison damage and breton magic damge

    Increase the Orc passives aswell

    And make the Nord passive a little less underwhelming
    Grade A ***
  • code65536
    code65536
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    Reykice wrote: »
    sAnn92 wrote: »
    Khajiits changes getting rolled back:
    sAnn92 wrote: »
    Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.

    Rich Lambert's Quote, Elder Scrolls off the Records 180.

    Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.

    I deleted my redguard stamina sorc to make a khajit stam sorc that i almost finished.

    With no change i would have kept the redguard...

    I know most say you are amateurs but there is no need to show it every time...

    At this point i'm not making a redguard again so if this goes live i will just play something else thanks for ruining it all. Never seen a developer changing crap so much then reconsidering then changing again until nobody trusts them.

    I saw a lot of new khajit... you just *** them all up.

    O and welcome back.

    Or... maybe it's not a good idea to go do something as drastic as deleting and rerolling a character based on something you see in week one of PTS? Despite all the cynicism about ZOS not listening, they do read and react to feedback, and there was a lot of feedback about this starting from day one of PTS. To then go delete a character and reroll was to take a huge gamble that ZOS would ignore all this feedback. You lost that gamble.

    Besides, with race changes incoming, couldn't you have just race-swapped your Redguard to Khajiit?
    Nightfighters ― PC/NA and PC/EU

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  • Tdroid
    Tdroid
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    makreth wrote: »
    ArtOfShred wrote: »
    In case you missed ESO Live today, synopsis of racial changes since the patch notes were released (I believe these were the only changes they announced that differ from the current PTS Patch Notes):

    Redguard - Adrenaline Rush: Internal cooldown increased from 3 to 5 seconds. Just some basic math assuming 40k Stamina Pool:
    Live Adrenaline Rush: 1200 Stamina / 3 sec = 400 Stamina / 1 sec = 800 Stamina Recovery
    Patch 2.5 Adrenaline Rush: 1200 Stamina / 5 sec = 240 Stamina / 1 sec = 480 Stamina Recovery

    Khajiit - Robust Constitution: Reverted to it's current live incarnation.

    Bosmer - Resist Affliction: Increased from 3% to 6% Max Stamina Bonus.

    Seems to me that they are paying more attention to the forums rather to their calculations. Why has it come that after all this time, it's this patch they changed Redguard racial?
    Oh, because many forum posts are complaining about it.

    Why has it come that they are boosting bosmer racial? Oh, because many forum posts are complaining about it.

    Why has it come that they are reverting khajiit racial passive? Oh, because many forum posts are complaining about it.

    Whilst, some of the above could be fair changes, I don't want a company to just listen to some forum sayers. Don't you have some metrics to base your changes on? All I see above is results from forum doomsayers.


    This gives me the motivation to start complaining in the forums about the other races ie. nords/orcs which aren't played that much for obvious reasons.

    Zos, wake up. I do understand that you want to make your customers happy but do not make hasty decisions or do not change things based solely on forums. (For example: Nimble: why was that even changed in the first start? To make the race competitive in PvE dps? Was not needed but you had to watch the forums to tell you that? Huh? )

    I think a slightly more likely explanation is that this patch they have actually gone in and decided on a larger scale racial balancing, which really hasn't happened much before now. And, yes, this definitely means they pay more attention to the forums, which makes a certain amount of sense to get a read on the feedback. Though I have doubt that they haven't run some numbers.

    Of course, the forum posts aren't automatically wrong. It hasn't been a secret that the races haven't been all that balanced, well, ever in this game. "Forum doomsayers" aren't always unimformed. Especially when you have hosts of them pointing out that the Khajiit is already one of the 2 top choices for stamina DPS, or that the Nords are kinda useless(and even with the +6% stamina, they still kinda are, because the Imperial has +10% and comparable survivability), or that with the boost to Nords, the Orcs are now even weaker comparing to other races and they weren't all that strong to begin with.

    Of course, I think that the racial passives should be nerfed into the ground, made to be token nods to the lore of the race and nothing that will effect gameplay in any noticeable way. This way they would encourage people to play what they want, more than what is useful.
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