Lord_Dexter wrote: »hedna123b14_ESO wrote: »Lord_Dexter wrote: »ZOS_GinaBruno wrote: »Khajiits changes getting rolled back:Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.
Rich Lambert's Quote, Elder Scrolls off the Records 180.
Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.
@ZOS_GinaBruno
You lost another Khajit...thank you for rolling back..hedna123b14_ESO wrote: »Lord_Dexter wrote: »hedna123b14_ESO wrote: »Lord_Dexter wrote: »Lol, tired of seeing people asking to rollback khajit, if they rollback than Redguard recovery should be reduced or imperial health buff or Wood Elf stamina buff..
Khajit health recovery buff has been replaced with stamina, do not you understand..
Critical buff for khajit is not very useful ok in PVP and any other race can get critical to 60% easily..
I don't think you understand how the game works, if you did you would know how OP Khajit iso with these changes...
Oh its seems you know very well, kindly explain..
May be I have wasted 1 year so far...
Khajit is currently balanced well with the other races. It had a large crit chance and some sustain. This gives it a slight edge in damage over redguards, who are the second choice for DPS, since they have tons of sustain and a stam bonus. To give khajit a stam bonus would completely upset this balance and make Khajit the number one race for stam dps. What would be a better action is to buff the other races that are lackluster in comparison to these two. I would love to see each race having a damage bonus to a certain element.
Lol, from PVP point of view Ur critical chance is useless as every good player is running with Critical resistance.
8% critical chance is no good buff, my all Race have critical chance around 60-70% which is very good for PVE. Give khajit 9% stamina buff and remove critical chance or give instead critical damage buff..you have no idea what is important for PVP or PVE..critical around 70% is good which you can easily via Fighter Guild Passive + Champion System passive + any good sets like night mother gaze + weapon with Critical trait + class abilities I.e Night Blade Assassination passives..
You should know how to max out your build. Bosmers are now still stronger than khajit. PVE does not matter to me now except farming new gear as I am already done with PVE and now more focusing on PVP builds..
I will for sure switch my Khajit stamina Templar to imperial/ Redguard or Argonian mage for max out stuff..though I already have mage breton Templar..
I was unhappy with Khajit from the day I created mage altmer / Redguard NB. the difference is vast in term of DPS or Sustain. Was gonna delete (my VR 16) but stopped due to extra character available slots..
So much wrong with this comment I am lost as to where to start.
1. In PvP crit may mean less , however not everyone is wearing impen in PvP, but this is the only point in your entire post that has merit to it.
2. 8% is a huge buff to crit and stacks well with the current TBS stam meta. Of you have a redguard anything I guarantee my khajit of the same class will beat your dps...mathematically and in game tested. Look at all the end game builds, they all list Khajit as a top dog...
3. Fighters guild passive does not increase critical chance...
4. No one uses Bosmers in Pve...not sure about PvP since I don't part take. No one needs sustain on PvEarth in a well organized group...if youre lacking sustain in PvE your group is doing great it wrong.
5. You can switch your Khajit to any other race and lose dps.
@hedna123b14_ESO
Either you are new to this game or me, your comments are giving me good laugh..
1. Are you an expert in PVP? Are you running without Critical resistance? All threads across forum for end game sets without critical resistance is causing huge buzz. Why have they added critical resistance monster items to PVP gold vendor? .any good player is running with Critical resistance except new players.. even all pvp rewards are mostly having critical resistance buff..without resistance you will get hits like 8k, 9k and boom died
2. How many players are using TBS? May be even 5% or less can craft? And after Juliano and other good sets players running with TBS situationally..
Remove critical passive replace with peneteration buff or critical damage buff as critical is easy to get using any race
3. Either you do not know or I, hunter skill gives passive buff for critical strike chance..if I mean fighter guild definitely it's hunter skill passive buff..
4. I see all da time Bosmers in end game trails, either you are not doing trials or may try join some random groups. Bosmers NB are very sustained as like redguards..may be little lesser than Redguards they are real kings of stamina
5. How will lose DPS? Please explain..with 70% critical on both it's easier to hit same..there is a slight difference but khajit buff is very low 8% comparing thief buff which increases with legnsry divines pieces to around 17%
Above 70% critical may be you are sacrificing either weapon damage or max stamina buff..
It's not needed..why not swap khajit 8% chance with Redguard 10% stamina?
Definitely I am gonna replace my Khajit wih some better race like Imperial or Redguard..
hedna123b14_ESO wrote: »3. Here is a link for you with all of the fighterr's guild skills, please show me where it adds critical chance? Or even critical damage for that matter? http://esoacademy.com/guild-skills/
hedna123b14_ESO wrote: »3. Here is a link for you with all of the fighterr's guild skills, please show me where it adds critical chance? Or even critical damage for that matter? http://esoacademy.com/guild-skills/
I think he was talking about slotting expert hunter and its morphs. It increases your critical rating.
Nos, this statement confuddles me.hedna123b14_ESO wrote: »Khajit as a top dog...
I thought they were cats?
hedna123b14_ESO wrote: »Its the same buff you get from a potion
hedna123b14_ESO wrote: »Its the same buff you get from a potion
Clearly you're right - can't stack the same buff twice.
I was just trying to explain something that was already quite clear and explicit - time to hit the sack, I guess
Sad khajit might have been a good racial choice.... Nope nerfed due to forum baddies.
Sad khajit might have been a good racial choice.... Nope nerfed due to forum baddies.
Khajiit was already a good racial choice, them not making them even MORE powerful is not a nerf but a realization of reality. The devs have stated that, after doing more research, realized that the 'forum baddies' were actually correct in the assessment that the buff would make them far too powerful in comparison to other races.
ZOS_GinaBruno wrote: »Khajiits changes getting rolled back:Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.
Rich Lambert's Quote, Elder Scrolls off the Records 180.
Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.
ZOS_GinaBruno wrote: »Khajiits changes getting rolled back:Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.
Rich Lambert's Quote, Elder Scrolls off the Records 180.
Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.
I can see how the increase in max stamina would have been a little too much, and so understand the decision to nix that, but bringing back the health recovery bonus is a poor choice.
Why would anyone choose to spec into health recovery after choosing a race that is clearly intended for dps? Further, given the strength of stamina-based healing abilities (e.g., rally, vigor, draining shot, etc.), which are only increased in effectiveness by having higher dps, why would anyone choose to sacrifice stats that are relevant to dps in order to make use of a health recovery passive?
Please reconsider your choice to revert Nimble to its current form - the bonus to health recovery is of little to no benefit to the vast majority of builds.
ZOS_GinaBruno wrote: »Khajiits changes getting rolled back:Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.
Rich Lambert's Quote, Elder Scrolls off the Records 180.
Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.
ZOS_GinaBruno wrote: »Khajiits changes getting rolled back:Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.
Rich Lambert's Quote, Elder Scrolls off the Records 180.
Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.
ArtOfShred wrote: »In case you missed ESO Live today, synopsis of racial changes since the patch notes were released (I believe these were the only changes they announced that differ from the current PTS Patch Notes):
Redguard - Adrenaline Rush: Internal cooldown increased from 3 to 5 seconds. Just some basic math assuming 40k Stamina Pool:
Live Adrenaline Rush: 1200 Stamina / 3 sec = 400 Stamina / 1 sec = 800 Stamina Recovery
Patch 2.5 Adrenaline Rush: 1200 Stamina / 5 sec = 240 Stamina / 1 sec = 480 Stamina Recovery
Khajiit - Robust Constitution: Reverted to it's current live incarnation.
Bosmer - Resist Affliction: Increased from 3% to 6% Max Stamina Bonus.
ArtOfShred wrote: »In case you missed ESO Live today, synopsis of racial changes since the patch notes were released (I believe these were the only changes they announced that differ from the current PTS Patch Notes):
Redguard - Adrenaline Rush: Internal cooldown increased from 3 to 5 seconds. Just some basic math assuming 40k Stamina Pool:
Live Adrenaline Rush: 1200 Stamina / 3 sec = 400 Stamina / 1 sec = 800 Stamina Recovery
Patch 2.5 Adrenaline Rush: 1200 Stamina / 5 sec = 240 Stamina / 1 sec = 480 Stamina Recovery
Khajiit - Robust Constitution: Reverted to it's current live incarnation.
Bosmer - Resist Affliction: Increased from 3% to 6% Max Stamina Bonus.
Seems to me that they are paying more attention to the forums rather to their calculations. Why has it come that after all this time, it's this patch they changed Redguard racial?
Oh, because many forum posts are complaining about it.
Why has it come that they are boosting bosmer racial? Oh, because many forum posts are complaining about it.
Why has it come that they are reverting khajiit racial passive? Oh, because many forum posts are complaining about it.
Whilst, some of the above could be fair changes, I don't want a company to just listen to some forum sayers. Don't you have some metrics to base your changes on? All I see above is results from forum doomsayers.
This gives me the motivation to start complaining in the forums about the other races ie. nords/orcs which aren't played that much for obvious reasons.
Zos, wake up. I do understand that you want to make your customers happy but do not make hasty decisions or do not change things based solely on forums. (For example: Nimble: why was that even changed in the first start? To make the race competitive in PvE dps? Was not needed but you had to watch the forums to tell you that? Huh? )
ArtOfShred wrote: »In case you missed ESO Live today, synopsis of racial changes since the patch notes were released (I believe these were the only changes they announced that differ from the current PTS Patch Notes):
Redguard - Adrenaline Rush: Internal cooldown increased from 3 to 5 seconds. Just some basic math assuming 40k Stamina Pool:
Live Adrenaline Rush: 1200 Stamina / 3 sec = 400 Stamina / 1 sec = 800 Stamina Recovery
Patch 2.5 Adrenaline Rush: 1200 Stamina / 5 sec = 240 Stamina / 1 sec = 480 Stamina Recovery
Khajiit - Robust Constitution: Reverted to it's current live incarnation.
Bosmer - Resist Affliction: Increased from 3% to 6% Max Stamina Bonus.
Seems to me that they are paying more attention to the forums rather to their calculations. Why has it come that after all this time, it's this patch they changed Redguard racial?
Oh, because many forum posts are complaining about it.
Why has it come that they are boosting bosmer racial? Oh, because many forum posts are complaining about it.
Why has it come that they are reverting khajiit racial passive? Oh, because many forum posts are complaining about it.
Whilst, some of the above could be fair changes, I don't want a company to just listen to some forum sayers. Don't you have some metrics to base your changes on? All I see above is results from forum doomsayers.
This gives me the motivation to start complaining in the forums about the other races ie. nords/orcs which aren't played that much for obvious reasons.
Zos, wake up. I do understand that you want to make your customers happy but do not make hasty decisions or do not change things based solely on forums. (For example: Nimble: why was that even changed in the first start? To make the race competitive in PvE dps? Was not needed but you had to watch the forums to tell you that? Huh? )
Roehamad_Ali wrote: »ZOS_GinaBruno wrote: »Khajiits changes getting rolled back:Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.
Rich Lambert's Quote, Elder Scrolls off the Records 180.
Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.
Gina ! How can you be a Anti-Catite ?! Booo ..
ZOS_GinaBruno wrote: »Khajiits changes getting rolled back:Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.
Rich Lambert's Quote, Elder Scrolls off the Records 180.
Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.
Ragnaroek93 wrote: »It is completely fine that they changed it back, Khajiit is already the strongest class in PvE. And Redguard is getting (in my opinion really deserved) nerfs to Adrenaline Rush, so there is no need to buff Khajiit.
hedna123b14_ESO wrote: »Lord_Dexter wrote: »hedna123b14_ESO wrote: »Lord_Dexter wrote: »ZOS_GinaBruno wrote: »Khajiits changes getting rolled back:Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.
Rich Lambert's Quote, Elder Scrolls off the Records 180.
Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.
@ZOS_GinaBruno
You lost another Khajit...thank you for rolling back..hedna123b14_ESO wrote: »Lord_Dexter wrote: »hedna123b14_ESO wrote: »Lord_Dexter wrote: »Lol, tired of seeing people asking to rollback khajit, if they rollback than Redguard recovery should be reduced or imperial health buff or Wood Elf stamina buff..
Khajit health recovery buff has been replaced with stamina, do not you understand..
Critical buff for khajit is not very useful ok in PVP and any other race can get critical to 60% easily..
I don't think you understand how the game works, if you did you would know how OP Khajit iso with these changes...
Oh its seems you know very well, kindly explain..
May be I have wasted 1 year so far...
Khajit is currently balanced well with the other races. It had a large crit chance and some sustain. This gives it a slight edge in damage over redguards, who are the second choice for DPS, since they have tons of sustain and a stam bonus. To give khajit a stam bonus would completely upset this balance and make Khajit the number one race for stam dps. What would be a better action is to buff the other races that are lackluster in comparison to these two. I would love to see each race having a damage bonus to a certain element.
Lol, from PVP point of view Ur critical chance is useless as every good player is running with Critical resistance.
8% critical chance is no good buff, my all Race have critical chance around 60-70% which is very good for PVE. Give khajit 9% stamina buff and remove critical chance or give instead critical damage buff..you have no idea what is important for PVP or PVE..critical around 70% is good which you can easily via Fighter Guild Passive + Champion System passive + any good sets like night mother gaze + weapon with Critical trait + class abilities I.e Night Blade Assassination passives..
You should know how to max out your build. Bosmers are now still stronger than khajit. PVE does not matter to me now except farming new gear as I am already done with PVE and now more focusing on PVP builds..
I will for sure switch my Khajit stamina Templar to imperial/ Redguard or Argonian mage for max out stuff..though I already have mage breton Templar..
I was unhappy with Khajit from the day I created mage altmer / Redguard NB. the difference is vast in term of DPS or Sustain. Was gonna delete (my VR 16) but stopped due to extra character available slots..
So much wrong with this comment I am lost as to where to start.
1. In PvP crit may mean less , however not everyone is wearing impen in PvP, but this is the only point in your entire post that has merit to it.
2. 8% is a huge buff to crit and stacks well with the current TBS stam meta. Of you have a redguard anything I guarantee my khajit of the same class will beat your dps...mathematically and in game tested. Look at all the end game builds, they all list Khajit as a top dog...
3. Fighters guild passive does not increase critical chance...
4. No one uses Bosmers in Pve...not sure about PvP since I don't part take. No one needs sustain on PvEarth in a well organized group...if youre lacking sustain in PvE your group is doing great it wrong.
5. You can switch your Khajit to any other race and lose dps.
@hedna123b14_ESO
Either you are new to this game or me, your comments are giving me good laugh..
1. Are you an expert in PVP? Are you running without Critical resistance? All threads across forum for end game sets without critical resistance is causing huge buzz. Why have they added critical resistance monster items to PVP gold vendor? .any good player is running with Critical resistance except new players.. even all pvp rewards are mostly having critical resistance buff..without resistance you will get hits like 8k, 9k and boom died
2. How many players are using TBS? May be even 5% or less can craft? And after Juliano and other good sets players running with TBS situationally..
Remove critical passive replace with peneteration buff or critical damage buff as critical is easy to get using any race
3. Either you do not know or I, hunter skill gives passive buff for critical strike chance..if I mean fighter guild definitely it's hunter skill passive buff..
4. I see all da time Bosmers in end game trails, either you are not doing trials or may try join some random groups. Bosmers NB are very sustained as like redguards..may be little lesser than Redguards they are real kings of stamina
5. How will lose DPS? Please explain..with 70% critical on both it's easier to hit same..there is a slight difference but khajit buff is very low 8% comparing thief buff which increases with legnsry divines pieces to around 17%
Above 70% critical may be you are sacrificing either weapon damage or max stamina buff..
It's not needed..why not swap khajit 8% chance with Redguard 10% stamina?
Definitely I am gonna replace my Khajit wih some better race like Imperial or Redguard..
1. I dont PvP at all, and while I am aware that impen is the preffered trait, I am simply pointing out that there are people that do not run it. As I have said in my comment before your PVP comment was the one part that I coould somewhat agree with.
2. Everyone in endgame is using TBS...it doesn't matter if you can craft it, since someone else can craft it for you...if you are not using TBS you are doing it wrong. We are talking about stamina DPS, so what does Julianos have to do with anything?
3. Here is a link for you with all of the fighterr's guild skills, please show me where it adds critical chance? Or even critical damage for that matter? http://esoacademy.com/guild-skills/
4. No endgame players are playing Bosmers by choice in PvE. As for my trial experience I've got my vMoL clear a few months ago....
5. 8% critical is better than 10% stam. Critical Damage is the highest means of buffing your overall damage, the more crit you have the more critical damage you do. There is currently no such thing as enough crit, because no one is running 90%+ crit in optimized gear.
6. Again it is your choice to replace your Khajit with any other race, but I know I will be re rolling most of my stam toons to Khajit come ne@hedna123b14_ESO 6. ou win..whatever you say.hedna123b14_ESO wrote: »Lord_Dexter wrote: »hedna123b14_ESO wrote: »Lord_Dexter wrote: »ZOS_GinaBruno wrote: »Khajiits changes getting rolled back:Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.
Rich Lambert's Quote, Elder Scrolls off the Records 180.
Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.
@ZOS_GinaBruno
You lost another Khajit...thank you for rolling back..hedna123b14_ESO wrote: »Lord_Dexter wrote: »hedna123b14_ESO wrote: »Lord_Dexter wrote: »Lol, tired of seeing people asking to rollback khajit, if they rollback than Redguard recovery should be reduced or imperial health buff or Wood Elf stamina buff..
Khajit health recovery buff has been replaced with stamina, do not you understand..
Critical buff for khajit is not very useful ok in PVP and any other race can get critical to 60% easily..
I don't think you understand how the game works, if you did you would know how OP Khajit iso with these changes...
Oh its seems you know very well, kindly explain..
May be I have wasted 1 year so far...
Khajit is currently balanced well with the other races. It had a large crit chance and some sustain. This gives it a slight edge in damage over redguards, who are the second choice for DPS, since they have tons of sustain and a stam bonus. To give khajit a stam bonus would completely upset this balance and make Khajit the number one race for stam dps. What would be a better action is to buff the other races that are lackluster in comparison to these two. I would love to see each race having a damage bonus to a certain element.
Lol, from PVP point of view Ur critical chance is useless as every good player is running with Critical resistance.
8% critical chance is no good buff, my all Race have critical chance around 60-70% which is very good for PVE. Give khajit 9% stamina buff and remove critical chance or give instead critical damage buff..you have no idea what is important for PVP or PVE..critical around 70% is good which you can easily via Fighter Guild Passive + Champion System passive + any good sets like night mother gaze + weapon with Critical trait + class abilities I.e Night Blade Assassination passives..
You should know how to max out your build. Bosmers are now still stronger than khajit. PVE does not matter to me now except farming new gear as I am already done with PVE and now more focusing on PVP builds..
I will for sure switch my Khajit stamina Templar to imperial/ Redguard or Argonian mage for max out stuff..though I already have mage breton Templar..
I was unhappy with Khajit from the day I created mage altmer / Redguard NB. the difference is vast in term of DPS or Sustain. Was gonna delete (my VR 16) but stopped due to extra character available slots..
So much wrong with this comment I am lost as to where to start.
1. In PvP crit may mean less , however not everyone is wearing impen in PvP, but this is the only point in your entire post that has merit to it.
2. 8% is a huge buff to crit and stacks well with the current TBS stam meta. Of you have a redguard anything I guarantee my khajit of the same class will beat your dps...mathematically and in game tested. Look at all the end game builds, they all list Khajit as a top dog...
3. Fighters guild passive does not increase critical chance...
4. No one uses Bosmers in Pve...not sure about PvP since I don't part take. No one needs sustain on PvEarth in a well organized group...if youre lacking sustain in PvE your group is doing great it wrong.
5. You can switch your Khajit to any other race and lose dps.
@hedna123b14_ESO
Either you are new to this game or me, your comments are giving me good laugh..
1. Are you an expert in PVP? Are you running without Critical resistance? All threads across forum for end game sets without critical resistance is causing huge buzz. Why have they added critical resistance monster items to PVP gold vendor? .any good player is running with Critical resistance except new players.. even all pvp rewards are mostly having critical resistance buff..without resistance you will get hits like 8k, 9k and boom died
2. How many players are using TBS? May be even 5% or less can craft? And after Juliano and other good sets players running with TBS situationally..
Remove critical passive replace with peneteration buff or critical damage buff as critical is easy to get using any race
3. Either you do not know or I, hunter skill gives passive buff for critical strike chance..if I mean fighter guild definitely it's hunter skill passive buff..
4. I see all da time Bosmers in end game trails, either you are not doing trials or may try join some random groups. Bosmers NB are very sustained as like redguards..may be little lesser than Redguards they are real kings of stamina
5. How will lose DPS? Please explain..with 70% critical on both it's easier to hit same..there is a slight difference but khajit buff is very low 8% comparing thief buff which increases with legnsry divines pieces to around 17%
Above 70% critical may be you are sacrificing either weapon damage or max stamina buff..
It's not needed..why not swap khajit 8% chance with Redguard 10% stamina?
Definitely I am gonna replace my Khajit wih some better race like Imperial or Redguard..
1. I dont PvP at all, and while I am aware that impen is the preffered trait, I am simply pointing out that there are people that do not run it. As I have said in my comment before your PVP comment was the one part that I coould somewhat agree with.
2. Everyone in endgame is using TBS...it doesn't matter if you can craft it, since someone else can craft it for you...if you are not using TBS you are doing it wrong. We are talking about stamina DPS, so what does Julianos have to do with anything?
3. Here is a link for you with all of the fighterr's guild skills, please show me where it adds critical chance? Or even critical damage for that matter? http://esoacademy.com/guild-skills/
4. No endgame players are playing Bosmers by choice in PvE. As for my trial experience I've got my vMoL clear a few months ago....
5. 8% critical is better than 10% stam. Critical Damage is the highest means of buffing your overall damage, the more crit you have the more critical damage you do. There is currently no such thing as enough crit, because no one is running 90%+ crit in optimized gear.
6. Again it is your choice to replace your Khajit with any other race, but I know I will be re rolling most of my stam toons to Khajit come next DLC.
You win whatever u say,
I am out of this useless discussion which has no gain, heard about Bosmers 6% stamina buff..I will simple change race
Ragnaroek93 wrote: »It is completely fine that they changed it back, Khajiit is already the strongest class in PvE. And Redguard is getting (in my opinion really deserved) nerfs to Adrenaline Rush, so there is no need to buff Khajiit.
Why is it fine? Its a game where you 1shot 99% of the stuff. 2% more damage for khajit does nothing to change it... but removing it makes everyone who made a cat based on it mad.
This is how you lose trust and subscribers.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »It is completely fine that they changed it back, Khajiit is already the strongest class in PvE. And Redguard is getting (in my opinion really deserved) nerfs to Adrenaline Rush, so there is no need to buff Khajiit.
Why is it fine? Its a game where you 1shot 99% of the stuff. 2% more damage for khajit does nothing to change it... but removing it makes everyone who made a cat based on it mad.
This is how you lose trust and subscribers.
They can't remove something that isn't even on the live server right now. 6% more max Stamina is more than only 2% dmg on a Dk because you get also more Regen through passives based on your max Stamina.
I'm also playing a Khajiit and I don't understand why a buff would be justified. Khajiit doesn't get a nerf because 6% max Stamina was never on live server anyway. And a nerf to Redguard means a hidden buff for Khajiit so what are you complaining about? Be happy that Khajiits don't get any nerfs.
ZOS_GinaBruno wrote: »Khajiits changes getting rolled back:Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.
Rich Lambert's Quote, Elder Scrolls off the Records 180.
Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.
ZOS_GinaBruno wrote: »Khajiits changes getting rolled back:Khajiit's getting nerfed based on feedback cause they become overwhelmingly the best stam race.
Rich Lambert's Quote, Elder Scrolls off the Records 180.
Yep. In the next patch, we'll be reverting the most recent change to Nimble, and will match what's currently on the Live megaservers.
I deleted my redguard stamina sorc to make a khajit stam sorc that i almost finished.
With no change i would have kept the redguard...
I know most say you are amateurs but there is no need to show it every time...
At this point i'm not making a redguard again so if this goes live i will just play something else thanks for ruining it all. Never seen a developer changing crap so much then reconsidering then changing again until nobody trusts them.
I saw a lot of new khajit... you just *** them all up.
O and welcome back.
ArtOfShred wrote: »In case you missed ESO Live today, synopsis of racial changes since the patch notes were released (I believe these were the only changes they announced that differ from the current PTS Patch Notes):
Redguard - Adrenaline Rush: Internal cooldown increased from 3 to 5 seconds. Just some basic math assuming 40k Stamina Pool:
Live Adrenaline Rush: 1200 Stamina / 3 sec = 400 Stamina / 1 sec = 800 Stamina Recovery
Patch 2.5 Adrenaline Rush: 1200 Stamina / 5 sec = 240 Stamina / 1 sec = 480 Stamina Recovery
Khajiit - Robust Constitution: Reverted to it's current live incarnation.
Bosmer - Resist Affliction: Increased from 3% to 6% Max Stamina Bonus.
Seems to me that they are paying more attention to the forums rather to their calculations. Why has it come that after all this time, it's this patch they changed Redguard racial?
Oh, because many forum posts are complaining about it.
Why has it come that they are boosting bosmer racial? Oh, because many forum posts are complaining about it.
Why has it come that they are reverting khajiit racial passive? Oh, because many forum posts are complaining about it.
Whilst, some of the above could be fair changes, I don't want a company to just listen to some forum sayers. Don't you have some metrics to base your changes on? All I see above is results from forum doomsayers.
This gives me the motivation to start complaining in the forums about the other races ie. nords/orcs which aren't played that much for obvious reasons.
Zos, wake up. I do understand that you want to make your customers happy but do not make hasty decisions or do not change things based solely on forums. (For example: Nimble: why was that even changed in the first start? To make the race competitive in PvE dps? Was not needed but you had to watch the forums to tell you that? Huh? )